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Don't mess with bolt escape or any skill balance bc 1 guild is crying

cjtignub17_ESO
cjtignub17_ESO
✭✭✭
Honestly, I find it really upsetting that a respected pvp guild has resorted to crying about skill balance. A post on TF and now him and his friends posts here are stubborn, immature, and insulting to Bethesda.

If you lose in a fight to someone you don't go crying about it (same goes with IRL if you lose a game), you think about how you can fight them better and beat them. You lost fair and square stop blaming it on Bolt Escape. Your DKs have the ability to pull a sorc preventing them from using BE. This game is balanced for group pvp and not individual pvp. You have sorcs using BE in your guild as well use them. Third you can use skills like negate magic to prevent sorcs from using BE. Finally you cannot immovable while holding scroll. You could have easily killed the scroll carrier if you didn't waste all your mana spamming Pulsar (a skill that some would argue is OP but you dont' see 100s of threads crying nerf when you and your guildmates kill a group with Pulsar spam). [For those not familiar I am referring to a post in TF that started this]

I find it really concerning if everytime they lose a fight they are going to resort to coming to the forums and crying about it and asking Bethesda to alter years worth of class balancing.

There are reasons sorcs have that ability. Sorcs are one of the most vulnerable classes in the game, they have far less survival than:
Templars (who have the best heals/shields in game)
DKs (which are really the MOST OP CLASS, standard, talon, whip, ...)
NBs which have invisibility and siphons.

BE also carries a nasty debuff preventing u from ANY mana recovery. If you remove important abilities from classes you severely gimp the entire balance in the game right now (Which is very well balanced)

If you think an ability is good then I encourage you to use that ability and have your guild sorcerers use it.

Sincerely,

Koreander
PvP Officer Primal Instinct Gaming Services Network (PIGSNET)
"PKing since Pong"
Edited by ZOS_JoanaL on 17 April 2014 23:31
  • dahl.lucas_ESO
    Could not have said it better myself. I remember you guild in AoC for a while. I was in LiF and clashed often with you guys in the Oasis. Even though very buggy, it was very fun at times. Some of the older players might remember a few of us if we ever talked about those days. Anyways, hope I can find a pvp guild to join eventually and fight you guys again.
  • henriqueaulerub17_ESO
    henriqueaulerub17_ESO
    Soul Shriven
    You have lots of mechanics to prevent bolt escape, Disorient effect, snare, chain, stone fist, just lock the scroll til your team arrive and beat the crap out of then, we had to stay inside a castle more than once and wait until we could wipe the attackers to keep on the run, it's not nerfed, a group of horses buffed with Rapid Maneuvers could easily outrun the sorcerer, this game is about combining skills and creating SYNERGY between then, I mean, the developers even created a press X for synergy. Don't nerf it because of whining!
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Yeah, I see where this is going. Lets pretend that the game is perfect in every way and has no balance issues whatsoever. The fact of the matter is that there are legitimate balance concerns out there. I don't care if its day 3 or 300, you don't have to be the #1 on a server to form a valid opinion on balance. Many people, myself included, have decided that some abilities are over the top. That does not, in fact, make us crying babies.
    Edited by beravinprb19_ESO on 16 April 2014 05:01
  • MrAmadeus
    MrAmadeus
    ✭✭
    Im not high enough level yet to have an opinion about bolt escape need a nerf or not... I do tho, find it very childish that you make and entire new thread, calling out player and guild name ect. The arguments you have, loose everything of valuve when they get covered in the dirt you are tossing.
    Now be a man, and comment in the threads this Erlexx fellow is posting in. A dicusion about an blink ability that can be spammed, which can be used carring the elder scroll, seems like a valid balance concern that need discussen. And for all I know, i heard people talk allready doing the beta that it was broken!
    So anyway, if you dissagree with someone, either ignore them, og come with valid counter argument in the thread they post in. Dont make a thread which is basisal you crying over them crying (see what I did there)
    Beside that, I do think you have some good points about the skill! :-)
  • ZiRM
    ZiRM
    ✭✭✭✭✭
    As long as we have MMO's there will be people crying for nerfs and what not. I hope the company doesn't listen and makes their own decisions about the game they created.
    Want to become Vampire? 5k @ZiRM in game.
    ESO Server Status. ( ^_^)o自自o(^_^ ) SkåL!!!!!
  • Darka
    Darka
    ✭✭
    There are only three ways pvpers tend to respond
    1 Learn from it and adapt
    2 Get up and do the same thing again for same result
    3 Come to the conclusion that it is over powered and its clearly broken, and head to the forums to spend more time forum pvping then actually fighting
    The Defender Gaming Community Est 2006
    Juganoth - Late Night Gaming on Ebon Heart Pact/Wabbajack
    Social Guild of Older Gamers
    "To Those who walked before us
    You made us what we are
    To Those who come after us
    Let us give as good as we got."
  • RaZaddha
    RaZaddha
    ✭✭✭
    How childish of you to call names and publicly shame a guild. This helps nothing to your cause and only makes you look like a angry trash talker.
  • Sebyos
    Sebyos
    I'm very much convinced that the complaining here is affected by the usual hipster attitude toward known guilds and people. You will have to learn to distance yourself from such pitiful emotions kids.

    Without looking at the messenger, here's my view on the topic. I think speed and movement abilities are a bad idea. Guild Wars 2 had Orbs of Power for a bit and despite some issues mainly exploits, their mechanics were much better thought out than the current ESO scrolls. A person with an orb relied entirely on his team to carry the orb. You couldn't use your own skills so no heals and no speed buffs. The situation was extremely fun. Orbs steal would create these opportunities where an entire map would collide and fight tooth and nail for the Orb while the team stealing it would support the carrier with all they had. It also created fights in random places that nobody would fight at otherwise and open up new strategies like placing Balisteas behind rock formations to ambush and other stuff.

    In ESO, scrollls are just forgettable, an non issue. You defend them for a good fight, but when you see one stolen, you wonder in which keep it's gonna go so you can attack it instead of wondering how to catch it. There's barely any fighting or any interest to get them outside temples and keeps with the current situation.

    Right now it's just bad and boring. I challenge people, you the hipsters complaining about some guilds that barely has 50 viewers on Twitch. I challenge you to find benefits to a scroll that can fly away to a base so fast there is no fighting for it in an alliance war designed to have fun PvPing.
  • Mobius0
    Mobius0
    ✭✭✭
    A guild like that, of all people, should be in the best position to argue on game balance matters.

    I personally am very glad to hear their opinion, and think that it is a good thing that they posted.
  • Raice
    Raice
    ✭✭✭
    Personally, I think nerfing classes so early is a bad, bad, bad decision. This is what happened in SWTOR - 3 weeks after launch, and they give a serious nerf to one of the classes, which broke everything. The problem was, they didn't even investigate what was causing the actual problem. And the actual problem had nothing to do with the class, but with the way certain buffs stacked.

    My issue isn't that a class was nerfed. Sometimes, a class or an ability just needs to be nerfed. But, and this is a major "but"... it should always be a last resort. And it's just way too early to be doing that sort of thing right now.

    The reality is, that there are a lot of things that affect how an ability behaves. And frankly, until they can figure out how to manage Health, Magicka, and Stamina a little better - they don't need to go mucking about with precision nerfs in any class. If the general rule of thumb is that you should dump all of your Attribute Points into Health, regardless of your build - then something is wrong with the other two abilities that isn't scaling properly.

    The point I am making here is that the issue could very well be that some abilities work really well with a minimum amount of Magicka/Stamina, and some might work really badly with a minimum amount. I think you can see my point here.

    So... no. No nerfs on anything regardless of anything. Not yet. There are broader strokes that need to be adjusted before we get into the precision nerfing or bolstering.
  • xhrit
    xhrit
    ✭✭✭
    Raice wrote: »
    No nerfs on anything regardless of anything. Not yet. There are broader strokes that need to be adjusted before we get into the precision nerfing or bolstering.

    No nerfs on anything regardless of how bad it is broke. We might offend the people exploiting those imbalances, after all.
  • Jadeviper1974
    Jadeviper1974
    ✭✭✭
    Ok, I am not trying to jump on you or anything, but Name and Shame is against the forum rules and may get you banned. I would suggest you remove the individual names from your post and then review the rules and make sure the Guild Name is alright, but I know the individual names aren't ok.

    Let me be clear that I won't be reporting it but the whiners might.
    Edited by Jadeviper1974 on 17 April 2014 00:05
    What is written above are my honest opinions. If you agree then; "Great!" If you disagree; "Great!" I really couldn't care less either way.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    I'm 40
    max mag/mag regen

    I died 8 times trying to bolt away
    got away 3 times

    killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).

    When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
    2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.

    There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.
    Edited by LadyChaos on 17 April 2014 00:26
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • RaZaddha
    RaZaddha
    ✭✭✭
    LadyChaos wrote: »
    I'm 40
    max mag/mag regen

    I died 8 times trying to bolt away
    got away 3 times

    killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).

    When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
    2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.

    There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.

    You may want to reach VR before doing this kind of conclusion
  • Cydone
    Cydone
    ✭✭✭✭
    Raice wrote: »
    Personally, I think nerfing classes so early is a bad, bad, bad decision. This is what happened in SWTOR - 3 weeks after launch, and they give a serious nerf to one of the classes, which broke everything. The problem was, they didn't even investigate what was causing the actual problem. And the actual problem had nothing to do with the class, but with the way certain buffs stacked.

    My issue isn't that a class was nerfed. Sometimes, a class or an ability just needs to be nerfed. But, and this is a major "but"... it should always be a last resort. And it's just way too early to be doing that sort of thing right now.

    The reality is, that there are a lot of things that affect how an ability behaves. And frankly, until they can figure out how to manage Health, Magicka, and Stamina a little better - they don't need to go mucking about with precision nerfs in any class. If the general rule of thumb is that you should dump all of your Attribute Points into Health, regardless of your build - then something is wrong with the other two abilities that isn't scaling properly.

    The point I am making here is that the issue could very well be that some abilities work really well with a minimum amount of Magicka/Stamina, and some might work really badly with a minimum amount. I think you can see my point here.

    So... no. No nerfs on anything regardless of anything. Not yet. There are broader strokes that need to be adjusted before we get into the precision nerfing or bolstering.

    So totally this!!

  • Kodiak
    Kodiak
    ✭✭✭✭
  • Zaldoras
    Zaldoras
    ✭✭✭
    Bolt Escape isn't OP, but I'll concede that using this ability should cause you to drop the scroll, just as crouching or mounting would.
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    RaZaddha wrote: »
    LadyChaos wrote: »
    I'm 40
    max mag/mag regen

    I died 8 times trying to bolt away
    got away 3 times

    killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).

    When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
    2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.

    There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.

    You may want to reach VR before doing this kind of conclusion

    Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??

    And again: The average Sorcerer should be the consideration not the vet.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • Zintair
    Zintair
    ✭✭✭✭
    I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.

    Are people playing the same game I am?

    What is it about Bolt Escape that makes it so OP? You run away....

    If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....


    Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.

    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • MrAmadeus
    MrAmadeus
    ✭✭
    Wow deadmedic! Thats quite the pile of dirt you are tossing around there! Love the way you call thrm elitis gamers, and yourself a veteran gamer! What are you a veteran gamer off? The keyboard war or the dirt tossing game? You do seem competent in both.

    Now, I dont agree with everything ER says and do, but i start to find the random bashing off them to get old. Im personal very happy for all the work they do on Tamrial Foundry, and all all the hours they spend on showing the game on twitch and YouTube. Now you guys can keep bashing them all you want, it only makes you look like you have a serious inferior conplex, and loke the fat child that didnt get his slice of the cake.

    I will rather listen to players that have spend and documented countless hours on the game, then forum warriors bashing said players, for nothing but pure spite. Just because they are from ER does not makes their arguments less invalid.
  • Hoiyay
    Hoiyay
    ✭✭
    Zintair wrote: »
    I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.

    Are people playing the same game I am?

    What is it about Bolt Escape that makes it so OP? You run away....

    If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....


    Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.


    If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
    Pro tip....if you are out of the standard.....it will NOT kill you.

    And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.

    Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.

    Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.
    Edited by Hoiyay on 17 April 2014 17:20
  • RaZaddha
    RaZaddha
    ✭✭✭
    LadyChaos wrote: »
    RaZaddha wrote: »
    LadyChaos wrote: »
    I'm 40
    max mag/mag regen

    I died 8 times trying to bolt away
    got away 3 times

    killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).

    When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
    2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.

    There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.

    You may want to reach VR before doing this kind of conclusion

    Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??

    And again: The average Sorcerer should be the consideration not the vet.

    The veteran ranks are more important than the underleveld for balancing, you don't even spend that much time being lvl40, you can powerlevel faster than you can quest. The veteran ranks have the bigger resources pool, more skill points and more time to level and morph their skills, thats why you should be veteran rank before complaining that Bolt Escape is OP or not.
  • Zintair
    Zintair
    ✭✭✭✭
    Hoiyay wrote: »
    Zintair wrote: »
    I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.

    Are people playing the same game I am?

    What is it about Bolt Escape that makes it so OP? You run away....

    If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....


    Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.


    If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
    Pro tip....if you are out of the standard.....it will NOT kill you.

    And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.

    Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.

    Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.

    I understand how to avoid them. That doesn't change how they are operating at a level MUCH higher than any other ability in the game.

    Bash is supposed to be an interrupt. Not a Valid Damage Spam.

    Standard hits 10x harder than any Ultimate I have seen including Single Target ones.

    Of course there are combinations to avoid them but that doesn't mean they are working as intended. You come here acting like your a boss with work arounds but you aren't taking into account how other classes cannot bring anything to the table on equal power level.

    Not to mention Shield Charge + Bash is GG on 90% of players. Gap closer/KD/BashBashBash your dead.

    Stop acting like your good in PvP cause you can dodge roll or kite when you know these abilities are operating outside of their intended power level.
    Edited by Zintair on 17 April 2014 17:26
    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • Hoiyay
    Hoiyay
    ✭✭
    Zintair wrote: »
    Hoiyay wrote: »
    Zintair wrote: »
    I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.

    Are people playing the same game I am?

    What is it about Bolt Escape that makes it so OP? You run away....

    If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....


    Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.


    If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
    Pro tip....if you are out of the standard.....it will NOT kill you.

    And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.

    Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.

    Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.

    I understand how to avoid them. That doesn't change how they are operating at a level MUCH higher than any other ability in the game.

    Bash is supposed to be an interrupt. Not a Valid Damage Spam.

    Standard hits 10x harder than any Ultimate I have seen including Single Target ones.

    Of course there are combinations to avoid them but that doesn't mean they are working as intended. You come here acting like your a boss with work arounds but you aren't taking into account how other classes cannot bring anything to the table on equal power level.

    Not to mention Shield Charge + Bash is GG on 90% of players. Gap closer/KD/BashBashBash your dead.

    Stop acting like your good in PvP cause you can dodge roll or kite when you know these abilities are operating outside of their intended power level.

    If bash was only meant for an interrupt....then please tell me, WHY did the devs specifically make not only glyphs for bash cost reduction....but they ALSO developed increased bash dmg glyphs? Sounds like they meant bash to do dmg.

    And bring some numbers....youre just saying whatever you want when its actually wrong. The aoe dmg from standard is about 125 per tick (per second) I think its either 10 or 15 sec duration. That means it does about 1,250 up to about 1800.

    And yet theres the soul tree ultimate that does about 2500dmg. Basically a one ability kill. The dk standard you have to stay inside it the entire time (and still dont die). The soul ultimately the avg player (with 2500 hp) will die...and theres not a lot you can do to prevent it.


    Stop making *** up and get over how many times you died in a dk standard.

    Both these skills are on par with other skills. And even if one skill is a little op over another....its going to happen. Pulsar is op as hell in a closed room, but out in the open field its pretty weak.

    The avg player will die a lot to these dumb things because he doesn't know game mechanics.But the skilled player will know which mechanics (abilities) to use at which time.

    If you know how to avoid these mechanics...then why are you still whining?
  • LadyChaos
    LadyChaos
    ✭✭✭✭
    RaZaddha wrote: »
    LadyChaos wrote: »
    RaZaddha wrote: »
    LadyChaos wrote: »
    I'm 40
    max mag/mag regen

    I died 8 times trying to bolt away
    got away 3 times

    killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).

    When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
    2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.

    There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.

    You may want to reach VR before doing this kind of conclusion

    Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??

    And again: The average Sorcerer should be the consideration not the vet.

    The veteran ranks are more important than the underleveld for balancing, you don't even spend that much time being lvl40, you can powerlevel faster than you can quest. The veteran ranks have the bigger resources pool, more skill points and more time to level and morph their skills, thats why you should be veteran rank before complaining that Bolt Escape is OP or not.

    You want to nerf a skill that ALL levels use, and ALL veterans have an advantage over lower levels. You want to change mechanics for ALL of us, based on what the highest version players can do with it vs lower players. Power level players are not the only ones who have a voice in game balance. It doesn't matter how long you are at a level. You cannot decide for the rest of us based on what the top end players can do with it.

    Balance veteran abilities, not 1 spell here and there if that's your problem.

    My point is wait till more people are evenly matched to call for nerfs, not just the 10% of the player-base who haven't normalized yet.
    VR2 Ataxia - [NA] Veteran Dominion Sorcerer [Auriel's Bow]
    PvP, PvE, Crafting, and General Shenanigans
    >:) Sorcery and Mayhem online since 1999 >:)
    Current PvP Class/Supernatural Census
  • cjtignub17_ESO
    cjtignub17_ESO
    ✭✭✭
    Mostly Harmless demonstrating how you can run down someone with scroll who is using bolt escape:

    https://www.youtube.com/watch?v=Lrz4xExzNRY

    Thank you guys for making this video
    Edited by cjtignub17_ESO on 17 April 2014 18:38
  • Anastasia
    Anastasia
    ✭✭✭✭
    Honestly...

    This game is balanced for group pvp and not individual pvp.

    Sincerely,

    Koreander
    PvP Officer Primal Instinct Gaming Services Network (PIGSNET)
    "PKing since Pong"


    In complete agreement. Original creators vision. Just said the same exact thing regarding a thread about PvE. The game has provision for individuals to make a big impact to the GROUP.

    ^-^

  • Zintair
    Zintair
    ✭✭✭✭
    Hoiyay wrote: »
    Zintair wrote: »
    Hoiyay wrote: »
    Zintair wrote: »
    I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.

    Are people playing the same game I am?

    What is it about Bolt Escape that makes it so OP? You run away....

    If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....


    Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.


    If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
    Pro tip....if you are out of the standard.....it will NOT kill you.

    And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.

    Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.

    Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.

    I understand how to avoid them. That doesn't change how they are operating at a level MUCH higher than any other ability in the game.

    Bash is supposed to be an interrupt. Not a Valid Damage Spam.

    Standard hits 10x harder than any Ultimate I have seen including Single Target ones.

    Of course there are combinations to avoid them but that doesn't mean they are working as intended. You come here acting like your a boss with work arounds but you aren't taking into account how other classes cannot bring anything to the table on equal power level.

    Not to mention Shield Charge + Bash is GG on 90% of players. Gap closer/KD/BashBashBash your dead.

    Stop acting like your good in PvP cause you can dodge roll or kite when you know these abilities are operating outside of their intended power level.

    If bash was only meant for an interrupt....then please tell me, WHY did the devs specifically make not only glyphs for bash cost reduction....but they ALSO developed increased bash dmg glyphs? Sounds like they meant bash to do dmg.

    And bring some numbers....youre just saying whatever you want when its actually wrong. The aoe dmg from standard is about 125 per tick (per second) I think its either 10 or 15 sec duration. That means it does about 1,250 up to about 1800.

    And yet theres the soul tree ultimate that does about 2500dmg. Basically a one ability kill. The dk standard you have to stay inside it the entire time (and still dont die). The soul ultimately the avg player (with 2500 hp) will die...and theres not a lot you can do to prevent it.


    Stop making *** up and get over how many times you died in a dk standard.

    Both these skills are on par with other skills. And even if one skill is a little op over another....its going to happen. Pulsar is op as hell in a closed room, but out in the open field its pretty weak.

    The avg player will die a lot to these dumb things because he doesn't know game mechanics.But the skilled player will know which mechanics (abilities) to use at which time.

    If you know how to avoid these mechanics...then why are you still whining?

    No one is whining big guy.

    I will post concrete numbers of how much damage the DK standard does.

    I have seen it wipe 10-20 players at a time who can't pay attention in less than 10 seconds without heals. How can it do this with it doing only 1/2 HP over a 15 second period???

    I'll post the concrete numbers tonight for you to guzzle down.

    Also test Bash in PvE and then test it in PvP it does WAY more damage. Also just because there are glyphs on bash damage doesn't mean it is supposed to be the MOST viable damage ability a Shield Tank can have. Your argument's make absolutely no sense. Not to mention I said it was an interrupt that doesn't mean it isn't supposed to do damage just not at the degree it is doing. ALL stamina abilities are scaling VERY high damage wise at the moment.

    I'm very happy for you that you can avoid these abilities but TBH you sound like FOTM Basher playing the tough guy card because you don't want your little secret nerfed.

    This isn't a whine it's just calling to bring these abilities in line with every other ability in the game.

    Come to Auriel's Bow, Wabbajack or Goldbrand NA I'd love to see you and some buddies go up against myself and some of my friends. We'll see how well you hold up.

    Just because I can avoid these abilities doesn't mean I don't want them balanced. Every DK and Shield Tank in my guild is saying they are OP. I agree with them. Just because you have a different opinion and a method to attempt to avoid them doesn't mean they still aren't working as intended.

    So your next post better have a time/campaign and how many people you are bringing otherwise I'll ignore you as the non-factor tough guy I think you are.


    Vokundein
    Zintair aka Primetime - VR14 - Guild Leader and PvP Dept Leader

    www.Legend-Gaming.net
  • RaZaddha
    RaZaddha
    ✭✭✭
    LadyChaos wrote: »
    RaZaddha wrote: »
    LadyChaos wrote: »
    RaZaddha wrote: »
    LadyChaos wrote: »
    I'm 40
    max mag/mag regen

    I died 8 times trying to bolt away
    got away 3 times

    killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).

    When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
    2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.

    There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.

    You may want to reach VR before doing this kind of conclusion

    Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??

    And again: The average Sorcerer should be the consideration not the vet.

    The veteran ranks are more important than the underleveld for balancing, you don't even spend that much time being lvl40, you can powerlevel faster than you can quest. The veteran ranks have the bigger resources pool, more skill points and more time to level and morph their skills, thats why you should be veteran rank before complaining that Bolt Escape is OP or not.

    You want to nerf a skill that ALL levels use, and ALL veterans have an advantage over lower levels. You want to change mechanics for ALL of us, based on what the highest version players can do with it vs lower players. Power level players are not the only ones who have a voice in game balance. It doesn't matter how long you are at a level. You cannot decide for the rest of us based on what the top end players can do with it.

    Balance veteran abilities, not 1 spell here and there if that's your problem.

    My point is wait till more people are evenly matched to call for nerfs, not just the 10% of the player-base who haven't normalized yet.

    Sigh... "You want to change mechanics for ALL of us, based on what the highest version players can do with it vs lower players", no, that was not what I said.
    Look, abilities scale in 2 ways, linearly and exponentially. Linear scaling means that every point in a are A will increase certain traits B of an ability always by the same amount, regardless of how many points you put in A. Exponential scaling means that you put 1 point in A, B increases by 2, you put 2 in A, B increases by 5, you put three in A, B increases by 11 and so on. So if you look at abilities while underleveled, some abilities might be balanced for the level while others might scale exponentially and be potentially broken, that's why you look at end-game, not mid-game for balancing. Also, a fully geared VR might have more purples, powerful enchantments, passives and etc. in comparison to a underleveled that runs mix-matched gear with random enchantments and incomplete passives, so in the end, abilities in ESO scale exponentially due to variables of your gear and passives. If you call other people ignorant while you haven't fully tested the ability to it's full potential YOU are the ignorant
    Edited by RaZaddha on 17 April 2014 18:24
  • Sirlex
    Sirlex
    ✭✭✭
    Love the amount of straight up insults I get from 1 constructive forum post (on a fan site not the official forums) and a highlight of my twitch. I do appreciate the views/advertisement you guys give me for free every night that you come into my chat to "troll" though!

    PS. In the video posted above, that was during a time of intense server lag - hence the scroll carrier standing there doing nothing for several seconds at a time. Feel free to watch the whole thing go down live on my twitch past broadcast.
    - www.twitch.tv/erlexx
    Edited by Sirlex on 17 April 2014 18:30
This discussion has been closed.