I'm 40
max mag/mag regen
I died 8 times trying to bolt away
got away 3 times
killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).
When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.
There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.
Personally, I think nerfing classes so early is a bad, bad, bad decision. This is what happened in SWTOR - 3 weeks after launch, and they give a serious nerf to one of the classes, which broke everything. The problem was, they didn't even investigate what was causing the actual problem. And the actual problem had nothing to do with the class, but with the way certain buffs stacked.
My issue isn't that a class was nerfed. Sometimes, a class or an ability just needs to be nerfed. But, and this is a major "but"... it should always be a last resort. And it's just way too early to be doing that sort of thing right now.
The reality is, that there are a lot of things that affect how an ability behaves. And frankly, until they can figure out how to manage Health, Magicka, and Stamina a little better - they don't need to go mucking about with precision nerfs in any class. If the general rule of thumb is that you should dump all of your Attribute Points into Health, regardless of your build - then something is wrong with the other two abilities that isn't scaling properly.
The point I am making here is that the issue could very well be that some abilities work really well with a minimum amount of Magicka/Stamina, and some might work really badly with a minimum amount. I think you can see my point here.
So... no. No nerfs on anything regardless of anything. Not yet. There are broader strokes that need to be adjusted before we get into the precision nerfing or bolstering.
I'm 40
max mag/mag regen
I died 8 times trying to bolt away
got away 3 times
killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).
When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.
There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.
You may want to reach VR before doing this kind of conclusion
I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.
Are people playing the same game I am?
What is it about Bolt Escape that makes it so OP? You run away....
If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....
Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.
I'm 40
max mag/mag regen
I died 8 times trying to bolt away
got away 3 times
killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).
When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.
There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.
You may want to reach VR before doing this kind of conclusion
Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??
And again: The average Sorcerer should be the consideration not the vet.
I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.
Are people playing the same game I am?
What is it about Bolt Escape that makes it so OP? You run away....
If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....
Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.
If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
Pro tip....if you are out of the standard.....it will NOT kill you.
And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.
Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.
Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.
I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.
Are people playing the same game I am?
What is it about Bolt Escape that makes it so OP? You run away....
If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....
Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.
If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
Pro tip....if you are out of the standard.....it will NOT kill you.
And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.
Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.
Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.
I understand how to avoid them. That doesn't change how they are operating at a level MUCH higher than any other ability in the game.
Bash is supposed to be an interrupt. Not a Valid Damage Spam.
Standard hits 10x harder than any Ultimate I have seen including Single Target ones.
Of course there are combinations to avoid them but that doesn't mean they are working as intended. You come here acting like your a boss with work arounds but you aren't taking into account how other classes cannot bring anything to the table on equal power level.
Not to mention Shield Charge + Bash is GG on 90% of players. Gap closer/KD/BashBashBash your dead.
Stop acting like your good in PvP cause you can dodge roll or kite when you know these abilities are operating outside of their intended power level.
I'm 40
max mag/mag regen
I died 8 times trying to bolt away
got away 3 times
killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).
When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.
There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.
You may want to reach VR before doing this kind of conclusion
Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??
And again: The average Sorcerer should be the consideration not the vet.
The veteran ranks are more important than the underleveld for balancing, you don't even spend that much time being lvl40, you can powerlevel faster than you can quest. The veteran ranks have the bigger resources pool, more skill points and more time to level and morph their skills, thats why you should be veteran rank before complaining that Bolt Escape is OP or not.
cjtignub17_ESO wrote: »Honestly...
This game is balanced for group pvp and not individual pvp.
Sincerely,
Koreander
PvP Officer Primal Instinct Gaming Services Network (PIGSNET)
"PKing since Pong"
I don't understand the crying over Bolt Escape when Shield Bash and DK Standard are what is really causing PvP to be unbalanced.
Are people playing the same game I am?
What is it about Bolt Escape that makes it so OP? You run away....
If a Scroll Carrier has it no one will be able to keep up with him so you CUT THEM OFF. Then they are screwed and alone. Scroll dropped....
Seriously, Bash and DK Standard are the real issue in PvP atm. bash is just broken and DK standard cost to little for how unbelievably damaging it is to AoE targets.
If you are stupid enough to stay in a standard....then you deserve to die. The aoe ring is not that big.
Pro tip....if you are out of the standard.....it will NOT kill you.
And bash cant do ANY dmg to you if you are even 2-3 feet away. If you constantly stand right on somebody and die....you deserved it.
Bash hits an avg of 275 (and thats with my purple bashing enchant)...where as others like hidden blade can easily hit for 500+ without critting. Let alone a snipe opener hitting for 1200+.
Non of these are op and all have their drawbacks. Learn to work around then instead of whining about that too.
I understand how to avoid them. That doesn't change how they are operating at a level MUCH higher than any other ability in the game.
Bash is supposed to be an interrupt. Not a Valid Damage Spam.
Standard hits 10x harder than any Ultimate I have seen including Single Target ones.
Of course there are combinations to avoid them but that doesn't mean they are working as intended. You come here acting like your a boss with work arounds but you aren't taking into account how other classes cannot bring anything to the table on equal power level.
Not to mention Shield Charge + Bash is GG on 90% of players. Gap closer/KD/BashBashBash your dead.
Stop acting like your good in PvP cause you can dodge roll or kite when you know these abilities are operating outside of their intended power level.
If bash was only meant for an interrupt....then please tell me, WHY did the devs specifically make not only glyphs for bash cost reduction....but they ALSO developed increased bash dmg glyphs? Sounds like they meant bash to do dmg.
And bring some numbers....youre just saying whatever you want when its actually wrong. The aoe dmg from standard is about 125 per tick (per second) I think its either 10 or 15 sec duration. That means it does about 1,250 up to about 1800.
And yet theres the soul tree ultimate that does about 2500dmg. Basically a one ability kill. The dk standard you have to stay inside it the entire time (and still dont die). The soul ultimately the avg player (with 2500 hp) will die...and theres not a lot you can do to prevent it.
Stop making *** up and get over how many times you died in a dk standard.
Both these skills are on par with other skills. And even if one skill is a little op over another....its going to happen. Pulsar is op as hell in a closed room, but out in the open field its pretty weak.
The avg player will die a lot to these dumb things because he doesn't know game mechanics.But the skilled player will know which mechanics (abilities) to use at which time.
If you know how to avoid these mechanics...then why are you still whining?
I'm 40
max mag/mag regen
I died 8 times trying to bolt away
got away 3 times
killed 2 (of those 3 times) opponents trying to chase me into an ambush, 1ce he got away (without bolt escape but just stealth).
When I commit to a fight I get away 3/11 times, at lvl 40 max Magic
2/3 times the person(if only 1) chasing me dies if under-level or outnumbered.
There is no imbalance. You are ignorant of the average ability of Sorcerers and QQ over veterans who are kicking your tailside, wishing to take it out on rest of us. The average Sorcerer should be the consideration not the vet.
You may want to reach VR before doing this kind of conclusion
Then it isn't about the ability it is about the rank. Players are not able to catch VETERANS... what level players? What PvP rank players??
And again: The average Sorcerer should be the consideration not the vet.
The veteran ranks are more important than the underleveld for balancing, you don't even spend that much time being lvl40, you can powerlevel faster than you can quest. The veteran ranks have the bigger resources pool, more skill points and more time to level and morph their skills, thats why you should be veteran rank before complaining that Bolt Escape is OP or not.
You want to nerf a skill that ALL levels use, and ALL veterans have an advantage over lower levels. You want to change mechanics for ALL of us, based on what the highest version players can do with it vs lower players. Power level players are not the only ones who have a voice in game balance. It doesn't matter how long you are at a level. You cannot decide for the rest of us based on what the top end players can do with it.
Balance veteran abilities, not 1 spell here and there if that's your problem.
My point is wait till more people are evenly matched to call for nerfs, not just the 10% of the player-base who haven't normalized yet.