Draconiuos wrote: »You think that is bad, read the last few pages of this guy's thread. He wants to add a nameplate above your head in pvp, because it is how all the "hardcore MMOs do their pvp".
http://forums.elderscrollsonline.com/discussion/comment/628741#Comment_628741
Draconiuos wrote: »You think that is bad, read the last few pages of this guy's thread. He wants to add a nameplate above your head in pvp, because it is how all the "hardcore MMOs do their pvp".
http://forums.elderscrollsonline.com/discussion/comment/628741#Comment_628741
Yep, I'm aware of that thread and I'm vehemently against adding nameplates being added to PVP.
There's nothing hardcore about having big arrows pointing at your enemies even when you have 0 situational awareness. That's as ezmode and casual as it gets.
I think you should be able to hide and ambush without having to use mechanical invisibility (stealth being invisibility is stupid to begin with), just using your environment.
If you want hardcore: No invisibility mechanics outside of short term spells, no nameplates, no floating symbols over people's heads, armor makes noise that other people can hear and sneaking works by reducing sound of your footsteps/armor noise.
Draconiuos wrote: »You think that is bad, read the last few pages of this guy's thread. He wants to add a nameplate above your head in pvp, because it is how all the "hardcore MMOs do their pvp".
http://forums.elderscrollsonline.com/discussion/comment/628741#Comment_628741
Yep, I'm aware of that thread and I'm vehemently against adding nameplates being added to PVP.
There's nothing hardcore about having big arrows pointing at your enemies even when you have 0 situational awareness. That's as ezmode and casual as it gets.
I think you should be able to hide and ambush without having to use mechanical invisibility (stealth being invisibility is stupid to begin with), just using your environment.
If you want hardcore: No invisibility mechanics outside of short term spells, no nameplates, no floating symbols over people's heads, armor makes noise that other people can hear and sneaking works by reducing sound of your footsteps/armor noise.
And we should all have to choose between having a rifle, light machine gun, sub machine gun, or shotgun, as we log in. And of course, we should remove levels from the system, and maybe just have a few perks to choose from.
Or we can have the game actually be a MMORPG, where there a good balance of hardcore PvP, and good immersion. Having no nameplates kills immersion, makes guilds and players less recognized, and makes it hard as hell to keep track of your friends and guildmates on the battlefield.
Though you could have the option to turn it off - I'd be cool with that.
Uh, I don't think you know what "immersion means" kiddo.
No nameplates enhances immersion. Nameplates make it more "gamey" and contrived looking.
I'd be okay with having ALLIED players having nameplates and healthbars, but not enemies. You say "option" but a nameplate over someone's head that makes them much more visible in the environment, since you know, you don't have to pay attention to the environment, your UI gives away that there's an enemy player there.. that suddenly means if you have the "option" enabled but another player doesn't, they have to pay more attention than you do, you can be barely paying attention at all and see someone cresting over the hill through a forest because of a big arrow pointing at their head saying "I'm an enemy player, attack me!" where they wouldn't see you unless they were looking carefully.
Because of that advantage, that means both players are essentially forced to enable that "option". You have the option to shoot yourself in the foot before starting a footrace too, but nobody does it.
But where was I, oh yes, we don't have nameplates, but what we do have is health bars, and they are "optional" but they convey an advantage in players that have them enabled vs players who do not have them enabled, so they should be locked to only being able to see them when that player has taken damage (default).
If you want to enable enemy NPC healthbars to be always on, go for it, I'm sure the enemy NPC doesn't mind your increased visibility of them vs their visibility of you, but for enemy players? I don't want to turn them on because they're not immersive, but I don't like shooting myself in the foot so I have to have them on. It's not an option.
If by immersion, you mean having a more hardcore, pure PvP experience, then yes.
I literally don't even know who the guy next to me is half the time, in a raid, because I don't have time to mouseover them. They can be saying something, and I don't even realize it's them.
I want to be immersed in a proper roll playing environment, where I can properly interact with other players. I don't want to be some drone, shooting at some other nameless drone, fighting alongside other nameless drones.
Sure.
Immersion has always been in respect to rp and "second life"-ing it. Everything that makes the game less real and more like a game fights immersion. Do you see nameplates hovering over people on the street?
You don't know the genesis of speech. It's literally to the left of the comment you read. There is never a situation where you wouldn't know who said what.
You relate having no nameplate as being a drone. Conventional wisdom hold that navigating a cluttered ui, while useful for optimization, is much more drone like behavior.
None of those points make sense to me at all
I find that immersing myself in the system of the game to be counterproductive in the goal of immersing myself in the world, in the moment, in the fight.
In other games (lol) you almost always needed to have some ui mods to heal properly. And that same mod always seemed to turn healing into whack-a-mole. System immersion and experience immersion are almost always at odds as far as I can tell. Immersion, Ermershun. Ugh. I'm getting outta here.
I've heard this argument being made in the past, but it is simply not true.
If by immersion, you mean having a more hardcore, pure PvP experience, then yes.
But if you mean being able to interact with, roleplay with, socialize with, have rivalries with, etc., other players, then no, not having nameplates is NOT better for immersion.
I literally don't even know who the guy next to me is half the time, in a raid, because I don't have time to mouseover them. They can be saying something, and I don't even realize it's them.
It's also incredibly hard to keep track of people in a large group, because of it, thus making PvP more of a drone affair.
I want to be immersed in a proper roll playing environment, where I can properly interact with other players. I don't want to be some drone, shooting at some other nameless drone, fighting alongside other nameless drones.
Again kid, you don't know what immersion means.
Immersion means that you feel as if you are almost LIVING in the game, like the game blurs the line between fantasy and reality, you are IMMERSED in the game to where it no longer feels like a game anymore. Game conventions like flashy UI's detract from that, because they're constant reminders that what you are doing is a game, and not real, unless the HUD makes sense for the setting, such as the UI in the Metroid Prime games, they did an excellent job of presenting the UI information in a way that feels real in the game world because it's in Samus' helmet, complete with the sections where your vision is blocked because the see through visor isn't there and it's an opaque material, and raindrops and steam building up on the visor, or reflections of Samus's eyes on the inner glass of the visor, or the way the visor's curved.
But for an Elder Scrolls game, having a bunch of fancy computer targeting and scanning and lock on information on the screen doesn't make sense, so Bethesda and Zenimax have gone for a minimalistic UI to preserve an immersive experience since Morrowind. The UI has been small, out of the way during most aspects of gameplay, and there are no floating names, so that if your vision is on the center of the screen, you can just take in the game world and get lost in the experience, rather than being constantly reminded this is just a video game.