Why force players to pve to lvl up?

  • SwampRaider
    SwampRaider
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    as a hardcore PVPer of a hardcore PVp guild, I found it atrocious that i couldn't level as quick in PVP as in PVE. I was level 30, getting 2 shot by VR3's so i had to quit PVP for awhile to level up to VR1. it sucked hardcore.

    In beta I was able to level almost as quick as a PVE'r..but they still nerfed pvp leveling come live.

    >>>>>>>>>My guild leader leveled to VR1 in about 65 hours of straight PVP in beta. In LIVE, it has been 3 weeks, and hes level 46<<<<<<<<<<<<<<<<

    Us PVPers should level at the same rate, because we are subscribers to the same game that the PVE'rs are apart of.
    Character: Eros, Eros I I, The Paw of Woe
    Class: Templar Healer/MagWarden/ Stam Sorc
    Alliance: DC
    Campaign: Vivec (pc/na)
    Guardians of Daggerfall
  • NordJitsu
    NordJitsu
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    I would also like to be able to level up solely through PvP.

    People who level through the story will still have the advantage of Skyshards and skill points from quests.

    But people who want to level in PvP should be able to. I did the PvE story on my main, but I'd like to be able to level alts just through PvP.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Raice
    Raice
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    Marstar wrote: »
    Raice wrote: »
    I don't really see why you guys are so concerned about this. Comparatively speaking, you're already in your End-Game content. You're already experiencing the best of what PvP has to offer. It doesn't get any harder or any more fun than what you're already experiencing. And you're trying to make this experience go by... faster?

    Level 10 PvP = (Funnest/Hardest) Endgame Content? o.O

    Don't blame someone else for your choice. No one forced you into PvP at level 10, and you shouldn't complain about it not meeting your expectations when you had every opportunity to do something else.

    The point I am making is that the game content doesn't change in Cyrodiil. You don't leave one castle in and go to another and find yourself in a completely different scenario of content. You being level 10 in one area is the same experience as you being level 10 in any other area of Cyrodiil.

    PvE doesn't work that way. Being level 10 in Glenumbra is a completely difference experience than being level 10 in Evermore. The difference is that in Glenumbra, at level 10, you're theoretically capable of dealing with every situation it might bring up. In PvP level 10... you're theoretically not capable of dealing with any situation - just like being level 10 in Evermore.

    PvP is constant.
    PvE is not.

    This is why there is such a big difference in XP.
  • babanovac
    babanovac
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    Raice wrote: »
    Marstar wrote: »
    PvP is constant.
    PvE is not.

    Sorry friend, but you got the other way around.

    In PvE you fight the same dumb AI all the time. Just because the scenery changes it doesn't make it less the same.

    In PvP the battles change with each enemy that you face.

    I guess that's the fundamental difference between PvE and PvP players - PvE players consider zones as content, while PvP players consider gameplay as content.

    And yes, your excuse for not rewarding PvP with XP is pitiful.
  • Marstar
    Marstar
    Raice wrote: »
    Marstar wrote: »
    Raice wrote: »
    I don't really see why you guys are so concerned about this. Comparatively speaking, you're already in your End-Game content. You're already experiencing the best of what PvP has to offer. It doesn't get any harder or any more fun than what you're already experiencing. And you're trying to make this experience go by... faster?

    Level 10 PvP = (Funnest/Hardest) Endgame Content? o.O

    Don't blame someone else for your choice. No one forced you into PvP at level 10, and you shouldn't complain about it not meeting your expectations when you had every opportunity to do something else.

    Clearly you really have no idea what you're talking about.

    a) If I had a choice it would have been to PvP from level 10 to VR1. This was possible in BETA. That is what most PvPers expected when they pre-purchased and subscribed.

    b) No1 forced you to buy & subscribe in order to PvE. If the game didn't meet you PvE expectations (when clearly BETA was fine) you wouldn't have the right to voice your opinion?
    The point I am making is that the game content doesn't change in Cyrodiil. You don't leave one castle in and go to another and find yourself in a completely different scenario of content. You being level 10 in one area is the same experience as you being level 10 in any other area of Cyrodiil.

    You have no point. By your logic a dungeon is a dungeon. You leave one and you enter another and the 'scenario' doesn't change.

    Pv "P" stands for something. The game content changes based on the players.

    When those PvPers who expected XP gains stopped playing, it affected my in-game content. It's like going into one of your dungeons and the Mobs won't spawn. Imagine the tears if this occurred?

    It is expected in EVERY game that those who engage in an activity are able to advance their character in that activity.

    If we are already in our "End-game content" as claimed in your OP, then leveling in PvE and entering at VR10 is akin to skipping content. If PvPers were able to bypass PvE progressing and access endgame PvE this thread would be in the 100's of pages long.
    PvE doesn't work that way. Being level 10 in Glenumbra is a completely difference experience than being level 10 in Evermore. The difference is that in Glenumbra, at level 10, you're theoretically capable of dealing with every situation it might bring up. In PvP level 10... you're theoretically not capable of dealing with any situation - just like being level 10 in Evermore.

    I leveled from 10-VR1 in Cyrodiil grinding mobs. My ability to "deal with the situation" did not change in theory let alone in practice. I killed in excess of 10,000 NPCs and it was extremely challenging 2-shotting them out of sneak.

    What's it to you if I had killed 10,000 players instead?
    PvP is constant.
    PvE is not.

    This is why there is such a big difference in XP.

    It took me 48-56 hours /played to hit VR1 through PvE. PvP to VR1 would have taken 8760+ hours played.

    If the difference was that important to balance PvPers (post BETA), then haven't I exploited the system somehow?

    You really have no grasp on reality.
    Edited by Marstar on 18 April 2014 13:11
  • Valiant29
    Valiant29
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    Even if you could level in PVP on par with PVE you would still fall behind on skyshards and equipment.
  • Marstar
    Marstar
    Valiant29 wrote: »
    Even if you could level in PVP on par with PVE you would still fall behind on skyshards and equipment.

    There are about 43 Skyshards in Cyrodiil, and you get 1 skill point per PvP rank.

    Since we have been unable to commit our gameplay solely to PvP we are unable to determine if the AP currency is adequate. I would assume this is also a non-issue if like every other PvP game, gear progressing is balanced.

    Cyrodiil has everything a PvPer needs. If he wants more then he should have the choice to venture out, the same way a PvErs have everything they need and if they want more they can enter Cyrodiil.
  • Qujz
    Qujz
    I can think of two games that try to sweep and ignored the pvpers under the rug and had to go f2p to stay afloat and they still can`t keep the content(pve or pvp) coming at a decent pace
  • Raice
    Raice
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    Oh... Awesome... someone with a non-sense reply:
    Marstar wrote: »
    Raice wrote: »
    Marstar wrote: »
    Raice wrote: »
    I don't really see why you guys are so concerned about this. Comparatively speaking, you're already in your End-Game content. You're already experiencing the best of what PvP has to offer. It doesn't get any harder or any more fun than what you're already experiencing. And you're trying to make this experience go by... faster?

    Level 10 PvP = (Funnest/Hardest) Endgame Content? o.O

    Don't blame someone else for your choice. No one forced you into PvP at level 10, and you shouldn't complain about it not meeting your expectations when you had every opportunity to do something else.

    Clearly you really have no idea what you're talking about.

    a) If I had a choice it would have been to PvP from level 10 to VR1. This was possible in BETA. That is what most PvPers expected when they pre-purchased and subscribed.

    b) No1 forced you to buy & subscribe in order to PvE. If the game didn't meet you PvE expectations (when clearly BETA was fine) you wouldn't have the right to voice your opinion?

    a) During Beta - did anyone force you to do anything? No... you made a choice as the choices were offered. Why is this any different in the Live game? And besides that, there were a lot of things different in Beta - such as the fact that the Starter Islands weren't optional. So the only problem here is your inability to adjust to the differences the same as everyone else had to adjust. Who are you to have the right to not have to adjust your expectations?

    b) I don't even know where you're going with this. Who's complaining about PvE in this thread? I'm not the one being unreasonable about anything, here. But you're right about one thing - no one forced me to do anything. Hey... looks like we're even on this one!
    Marstar wrote: »
    The point I am making is that the game content doesn't change in Cyrodiil. You don't leave one castle in and go to another and find yourself in a completely different scenario of content. You being level 10 in one area is the same experience as you being level 10 in any other area of Cyrodiil.

    You have no point. By your logic a dungeon is a dungeon. You leave one and you enter another and the 'scenario' doesn't change.

    Going into a Dungeon in Cyrodiil isn't PvP. That's PvE. And besides that, it would still be the same experience, because you're still bolstered. Going into a Dungeon in the NW corner of Cyrodiil at level 10 will provide you with the same Dungeon adventure as going to a Dungeon in the SE corner of Cyrodiil at level 10... because you're bolstered to the same static effect in both scenarios.
    Marstar wrote: »
    Pv "P" stands for something. The game content changes based on the players.

    No it doesn't. If you're level 10 in the NW corner of Cyrodiil fighting people, you'll have the same experience as being level 10 in the SE corner of Cyrodiil fighting people. In both scenarios - you're likely going to die.

    In PvP, the content doesn't change based on the other players. It changes based on the other players in relation to YOUR character. Fighting a level 50 dude is a lot harder when you're level 10 than when you're level 50 yourself. Fighting a level 30 dude is probably just as hard when you're level 10 as when you are fighting someone who is level 50 when you are level 10.

    Marstar wrote: »
    When those PvPers who expected XP gains stopped playing, it affected my in-game content. It's like going into one of your dungeons and the Mobs won't spawn. Imagine the tears if this occurred?

    Well... I guess it's the same feeling when I can't seem to find a group for a Group Dungeon. Moreover, I'm more than certain you aren't missing people so much that you'd notice. These are Megaservers, by the way. That means the chances of you not finding people to PvP against are more or less non-existent. So you can stop exaggerating that issue.
    Marstar wrote: »
    It is expected in EVERY game that those who engage in an activity are able to advance their character in that activity.

    So, what you're telling me is I should be able to advance my character up to level 50 by doing nothing other than crafting.
    Marstar wrote: »
    If we are already in our "End-game content" as claimed in your OP, then leveling in PvE and entering at VR10 is akin to skipping content.

    How do you skip "End Game Content"?
    Marstar wrote: »
    If PvPers were able to bypass PvE progressing and access endgame PvE this thread would be in the 100's of pages long.

    I agree. And increasing XP gain for PvP is more or less going to accomplish precisely that.

    Suppose they increase the XP gain of PvP to be equal to PvE gain. That scenario you're saying people will flip out over will become a reality.

    So... you've basically, you've illustrated perfectly (albeit by accident) why this is a bad idea. Let's keep going though...
    Marstar wrote: »
    PvE doesn't work that way. Being level 10 in Glenumbra is a completely difference experience than being level 10 in Evermore. The difference is that in Glenumbra, at level 10, you're theoretically capable of dealing with every situation it might bring up. In PvP level 10... you're theoretically not capable of dealing with any situation - just like being level 10 in Evermore.

    I leveled from 10-VR1 in Cyrodiil grinding mobs. My ability to "deal with the situation" did not change in theory let alone in practice. I killed in excess of 10,000 NPCs and it was extremely challenging 2-shotting them out of sneak.

    What's it to you if I had killed 10,000 players instead?

    Well... killing mobs in Cyrodiil vs killing mobs in any other zone are two different experiences. For one... you're bolstered in Cyrodiil. For two, I'm not sure what you gaining XP in PvE has to do with your complaint about gaining XP in PvP.

    What's it to me if you had killed 10,000 players instead? You mean besides the fact that you already have plenty of content to Level Up on with the PvE content of Cyrodiil, not to mention the fact that you make more money there, not to mention the fact that you don't have to pay for repairs - you want to throw in that extra PvP XP too? On top of this, your PvP escapades control ALL the Player Shops?

    It's like a Power Leveler's wet dream. Dude... you have it so good, and you're complaining about not having the cherry on top?

    Get real...
    Marstar wrote: »
    PvP is constant.
    PvE is not.

    This is why there is such a big difference in XP.

    It took me 48-56 hours /played to hit VR1 through PvE. PvP to VR1 would have taken 8760+ hours played.

    If the difference was that important to balance PvPers (post BETA), then haven't I exploited the system somehow?

    You really have no grasp on reality.

    So... it took you about 2 1/2 days to reach VR1 in PvE.

    ..... and somehow you want to complain about having to do that?
    ...
    .....


    NON-ISSUE... NON-ISSUE EVERYONE... MOVE ALONG...

    ... HEY YOU! THE GUY WHO IS THINKING ABOUT READING THIS THREAD. DON'T BOTHER. IT'S BEEN CONFIRMED. THIS IS A NON-ISSUE.

    ADDITION::

    Also, it just occurred to me why you're REALLY complaining about this issue.

    1. You're already Veteran Rank. You got Veteran rank in 2 1/2 days by grinding the mobs.
    2. Now that you're Veteran Rank, that means you're basically a god compared to anyone who isn't Veteran Rank in PvP.
    3. Since you really just want to PvP, and since you're basically a god, the easiest and fastest way for you to get XP, is to farm all those thousands of people in PvP who aren't Veteran Rank.
    4. Which leads us to the real reason why you want more XP for PvP - so you can get to VR10 faster, and be unstoppable, control the whole map for your guild, and basically run the game.

    No.

    FURTHER EXTRAPOLATION::

    And if the truth were really known, all of this is probably due to the fact that you really just want to "complete" the game to max level before the first month is up so that you can quit and move on to some other game you can chew through before you have to pay a subscription.
    Edited by Raice on 18 April 2014 14:26
  • thefreezingvoid
    I think many of your ignoring the PvE quests that you can get from the towns scattered throughout cyrodil. Sure its not PvP, but it has the potential to turn into it.

    On one of the three days I was stuck in cold harbor due to the main quest being bugged, myself and about half a dozen guildies decided to run some of the pvp quests since we had no quests elsewhere. During the 5 or 6 hours I got about 100k veteran points, and that is with taking the time to kill some enemy players, and getting zerged a few times.
    I was getting about 1500 veteran xp per quest, slightly above the XP rewards for most quests in the first VR1 zone for your faction (Gelumbdra in my case as an EP).
    My level 48 guildy said he was getting around 4000 XP per quest.
    Not bad. Maybe not as fast as PvE, due to the constant interuptions, but still.
    I also swear I gained more Alliance points than I could have earned merely following the zerg, just due to getting a higher percentage of the reward for the kills.

    So while it depends on how often you run into enemy players, and how often you die, doing the PvE quests in cyrodil isn't a bad way to level up and still experience PvP. Sure you're not contributing to your factions taking keeps or scrolls and such, but at least you don't have to leave cyrodil and quit killing enemy players.

    Edited by thefreezingvoid on 18 April 2014 15:04
  • Daracon_Rage
    Yeah agree..

    It's slower and needs to be same.
  • Kizzarse
    Kizzarse
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    @Raice‌

    Try looking at things from others perspective before u reply. U are clearly clueless on the state that OP and Marstar has mentioned. Further comments from you will only serve to embarrass u further.

    My advice to you, please look at it from the other's person perspective to why they are asking why TESO is forcing ppl to PVE to level up.

    We speak from experience, what do u speak from? Have u done what we have done? Clearly not. So please, please do not reply anymore.
  • Marstar
    Marstar
    Raice wrote: »
    Oh... Awesome... someone with a non-sense reply:

    Says the guy/girl who fails to comprehend the conversation and goes on a baseless rant?
    a) During Beta - did anyone force you to do anything? No... you made a choice as the choices were offered. Why is this any different in the Live game? And besides that, there were a lot of things different in Beta - such as the fact that the Starter Islands weren't optional. So the only problem here is your inability to adjust to the differences the same as everyone else had to adjust. Who are you to have the right to not have to adjust your expectations?

    Newsflash. I got my 1st VR1 within a week. So was I unable to adjust?

    Maybe your next comment will be brilliantly insightful ...

    b) I don't even know where you're going with this. Who's complaining about PvE in this thread? I'm not the one being unreasonable about anything, here. But you're right about one thing - no one forced me to do anything. Hey... looks like we're even on this one!

    Nope ... guess not.

    You bring up the topic of being "forced to do" something, and then complain when it stares at you in the mirror.

    Maybe the next comment will have pearls of Wisdom.

    Going into a Dungeon in Cyrodiil isn't PvP. That's PvE.

    Thanks Sherlock. If only they put that on the back of the box .... oh wait i bought the digital copy ... please continue ...
    And besides that, it would still be the same experience, because you're still bolstered. Going into a Dungeon in the NW corner of Cyrodiil at level 10 will provide you with the same Dungeon adventure as going to a Dungeon in the SE corner of Cyrodiil at level 10... because you're bolstered to the same static effect in both scenarios.

    I'm sure you're building up to a point ... surely? o.O

    Marstar wrote: »
    Pv "P" stands for something. The game content changes based on the players.

    No it doesn't. If you're level 10 in the NW corner of Cyrodiil fighting people, you'll have the same experience as being level 10 in the SE corner of Cyrodiil fighting people. In both scenarios - you're likely going to die.

    Clearly you have failed to understand a simple concept. Not surprising considering ... I will try spell it out for you v e r y s l o w l y ....

    Just like a dungeon you have areas where the geography is different, and you navigate and take advantage of the geography as appropriate to the encounter.

    This is not content. This is the environment.

    The content is (in your case PvE) the NPCs. The harder the dungeon the higher level the NPCs and the more/stronger abilities they have.

    In PvP the content is the other players. If you cannot progress your character, and they cannot progress theirs .... then the encounters do not become more challenging and varied.

    So no the SE corner and NW corner are irrelevant. Great way to bolster the word count to make your essay look important ;)
    In PvP, the content doesn't change based on the other players.

    WRONG !!! (Kevin Spacey Voice - Superman Returns)
    It changes based on the other players in relation to YOUR character.

    LOL, that just contradicts the above comment. And in so doing you finally trip over yourself and fall face first into proving my argument.

    If my character can't progress through PvP then 'their' character can't progress either. We can't create change with the current system UNLESS one of us goes to PvE.

    So either :

    a) I'm fighting someone my level.
    b) I'm fighting no-one because they are PvE leveling.
    c) They are fighting no1 because I'm PvEing.
    Fighting a level 50 dude is a lot harder when you're level 10 than when you're level 50 yourself. Fighting a level 30 dude is probably just as hard when you're level 10 as when you are fighting someone who is level 50 when you are level 10.

    Hopefully you know how to read, because I've already stated 2 (maybe 3 times?) I have a VR1. I also have a level 40. So I am completely aware of this scenario you present.

    How does that change the fact that I had to get my 2 characters there through PvE?
    How does this change the fact that while i was PvEing ... those PvPing are still level 12?

    I would have preferred to kill them 10,000 times then kill 10,000 NPC's for my 90 levels of gameplay.

    If they aren't prepared to do what I have done then they will leave the game.

    Without them Cyrodiil has less PvP content.
    Well... I guess it's the same feeling when I can't seem to find a group for a Group Dungeon. Moreover, I'm more than certain you aren't missing people so much that you'd notice. These are Megaservers, by the way. That means the chances of you not finding people to PvP against are more or less non-existent. So you can stop exaggerating that issue.

    Apples and Oranges .... i guess we would have expected as much given your track record on logic.

    a) Group Finder ... really?
    b) Read every single Campaign thread and tell me which one is "full" of players to play against, like the dungeons have NPC's available for you 24/7.

    You really are scraping the bottom of the barrel ... or rather you are the bottom of the barrel and I'm scraping you for my PvP fix ;)
    So, what you're telling me is I should be able to advance my character up to level 50 by doing nothing other than crafting.

    Aside from the fact you fail to comprehend a simple statement once more ... was it not possible to do so in Guild Wars 2? The very 1st MMO i played in 1999 (Ultima Online) you could max out your character as a crafter without leaving the Safe Zones/Town (newbie area), but i digress ...

    This game doesn't have a whole zone dedicated to crafting. Crafting is a profession you raise while progressing in content. I'm sure you knew that though.
    Marstar wrote: »
    If we are already in our "End-game content" as claimed in your OP, then leveling in PvE and entering at VR10 is akin to skipping content.

    How do you skip "End Game Content"?

    Judging by the conversion thus far ... i think it's beyond your comprehension.

    Lets just say in other games PvEers would complained that PvPers gear up and level in PvP then go an complete the Hardest PvE dungeon (for fun) without doing any of the lower level content to practice. Or PvPers would complain that PvE gear was superior and PvErs would come into PvP with that gear and dominate.

    It's called balance and there has to be some BOTH ways.
    If PvPers were able to bypass PvE progressing and access endgame PvE this thread would be in the 100's of pages long.

    I agree. And increasing XP gain for PvP is more or less going to accomplish precisely that.

    Suppose they increase the XP gain of PvP to be equal to PvE gain. That scenario you're saying people will flip out over will become a reality.

    So... you've basically, you've illustrated perfectly (albeit by accident) why this is a bad idea. Let's keep going though...

    WoW you really don't get it do you.

    You are basically saying it's fine for VR10 PvErs to enter Cyrodiil against level 16 PvPers and unbalance the content, because the PvPers can't level off each other.

    That is you whole argument.

    Then have the hypocritical opinion that VR10 PvPers should not be able to do what exactly?

    Well... killing mobs in Cyrodiil vs killing mobs in any other zone are two different experiences. For one... you're bolstered in Cyrodiil.

    So killing level 10 mobs when I'm level 8-11 is different in Auridon to killing level 45 mobs in Coldharbour when I'm level 42-47?

    HAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHA
    For two, I'm not sure what you gaining XP in PvE has to do with your complaint about gaining XP in PvP.

    4 2, I'm sure that killing people in PvP is harder than killing NPC's, and if i got XP for doing so I would have chosen the 'harder' path.
    You mean besides the fact that you already have plenty of content to Level Up on with the PvE content of Cyrodiil,

    Yawn, plenty of games with content like that outside of Cyrodiil ...
    not to mention the fact that you make more money there,

    Yawn, happy to make less money ....
    not to mention the fact that you don't have to pay for repairs

    Yawn, you make more money so repair costs are irrelevant.
    - you want to throw in that extra PvP XP too?

    Extra? What's this extra you refer too? Some would be nice. Even a bit would be nice .... hell i'd take a fraction ...

    Extra .... this guy ... comedian ...
    On top of this, your PvP escapades control ALL the Player Shops?

    You know you can join a Crafter's Giuld as one of your 5 that have a Guild Store to buy things you need ?

    Maybe you need to read a bit more about MMO's, PvP and the game in general ;)
    It's like a Power Leveler's wet dream. Dude... you have it so good, and you're complaining about not having the cherry on top?

    Get real...

    Yes the casual gamer who would take 3 years to hit level 50 through PvP is having wet dreams about his gaming experience.

    I bet they would love to "get real..." acquainted with your dealer.



    NON-ISSUE... NON-ISSUE EVERYONE... MOVE ALONG...

    ... HEY YOU! THE GUY WHO IS THINKING ABOUT READING THIS THREAD. DON'T BOTHER. IT'S BEEN CONFIRMED. THIS IS A NON-ISSUE.

    No, they'll keep coming back for more entertainment while maintenance is ongoing so they can laugh at your ignorance.

    Hey, even YOU will come back and reply ;)


  • Raice
    Raice
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    Kizzarse wrote: »
    @Raice‌

    Try looking at things from others perspective before u reply. U are clearly clueless on the state that OP and Marstar has mentioned. Further comments from you will only serve to embarrass u further.

    My advice to you, please look at it from the other's person perspective to why they are asking why TESO is forcing ppl to PVE to level up.

    We speak from experience, what do u speak from? Have u done what we have done? Clearly not. So please, please do not reply anymore.

    Insulting me doesn't make any point that has been brought up in this discussion in favor for raising PvP XP valid.

    It also doesn't make anything I said, wrong.
  • Marstar
    Marstar
    I think many of your ignoring the PvE quests that you can get from the towns scattered throughout cyrodil. Sure its not PvP, but it has the potential to turn into it.

    On one of the three days I was stuck in cold harbor due to the main quest being bugged, myself and about half a dozen guildies decided to run some of the pvp quests since we had no quests elsewhere. During the 5 or 6 hours I got about 100k veteran points, and that is with taking the time to kill some enemy players, and getting zerged a few times.
    I was getting about 1500 veteran xp per quest, slightly above the XP rewards for most quests in the first VR1 zone for your faction (Gelumbdra in my case as an EP).
    My level 48 guildy said he was getting around 4000 XP per quest.
    Not bad. Maybe not as fast as PvE, due to the constant interuptions, but still.
    I also swear I gained more Alliance points than I could have earned merely following the zerg, just due to getting a higher percentage of the reward for the kills.

    So while it depends on how often you run into enemy players, and how often you die, doing the PvE quests in cyrodil isn't a bad way to level up and still experience PvP. Sure you're not contributing to your factions taking keeps or scrolls and such, but at least you don't have to leave cyrodil and quit killing enemy players.

    Most games have a PvP server where this is normal all the way through the leveling experience.

    The PvP server gives just as much XP for questing as the PvE server because they are mirrors, only that the PvP server has the added unpredictable element of risk.

    Your positive experience is what attracts people to the PvP side.

    Imagine however that the VR zones were not fixed and you could only progress through Cyrodiil ...

    How long would it take to hit VR10? Would you stick around ....?

    Rhetorical question.

    This is what PvPers faced when they entered Cyrodiil at level 10. Let them get to VR1. Let them fall in love with the game. Then they will be happy to split their time between the VR zones and Cyrodiil to get to VR10 and get there PvP fix.

    Alas at the 30 day mark, this game will lose a lot of PvPers who won't subscribe. If critical mass is lost then those PvPers who have gotten to VR10 through PvE without experiencing PvP as it should have been will move to the next game the same way they left UO-> SB-> DOAC-> WoW-> WAR-> AoC-> Rift-> Aion-> SWoTR-> GW2.

    Those last few games were F2P ... TESO needs to deliver and soon.
  • Raice
    Raice
    ✭✭✭
    Marstar wrote: »
    Edited for length...

    Apparently, you and I are having a serious communication error, because you don't seem to be understanding anything that I am saying, and I apparently am not understanding anything you are saying.

    Frankly, I don't know what happened in the discussion. When I read your replies - it's almost as if you are responding to something completely different than what I actually wrote, or I didn't make it clear enough. But... whatever... it doesn't matter. You and I are apparently on completely different pages.

    All I can say is this:

    You haven't made an argument that justifies to me why you need XP in PvP. All I keep hearing is you want it... because you want it.

    Which... fine... okay. If that's your argument... then okay. Here is my retort...

    I don't want them to provide XP for PvP... because that's what I want. Since the game is currently giving me what I want, then... I see no reason why it should change.

    I am sorry that the game doesn't provide you with exactly what you were expecting. I would encourage you once again to adjust your expectations.
  • Kizzarse
    Kizzarse
    ✭✭
    @Raice - The game is giving what u want and it is fine with u. Yes.

    The thread is ppl are asking for a change and this change doesnt affect u in anyway. So why are u even replying?

    I rest my case, u still clueless, self-centred and ignorant.
  • Marstar
    Marstar
    Raice wrote: »
    ADDITION::

    Also, it just occurred to me why you're REALLY complaining about this issue.

    1. You're already Veteran Rank. You got Veteran rank in 2 1/2 days by grinding the mobs.

    Yes, I'm complaining because I did it the boring way and I want others to get it the fun way ...

    You never fail to deliver.
    2. Now that you're Veteran Rank, that means you're basically a god compared to anyone who isn't Veteran Rank in PvP.

    Yes, which makes the game UNFUN. Which is why I turned the VR1 character into a crafter and rerolled a 2nd character

    You keep digging that hole you little miner you ...
    3. Since you really just want to PvP, and since you're basically a god, the easiest and fastest way for you to get XP, is to farm all those thousands of people in PvP who aren't Veteran Rank.

    They would be Verteran rank too if with my changes. Your position is for me to stay a God ....

    Thanks for the Worship minion.
    4. Which leads us to the real reason why you want more XP for PvP - so you can get to VR10 faster, and be unstoppable, control the whole map for your guild, and basically run the game.

    No.

    We would do that either way.

    Yes. We would :wink:

    FURTHER EXTRAPOLATION::

    And if the truth were really known, all of this is probably due to the fact that you really just want to "complete" the game to max level before the first month is up so that you can quit and move on to some other game you can chew through before you have to pay a subscription.

    Complete a game to max level? What is this ... Angry Birds?

    If people quit because the game doesn't deliver ... that's on the developers. We play for the promised challenge. There is no challenge in PvP if there is no1 to fight.

    If every-one is leveling outside of Cyrodiil then there is no fight. If people are in Cyrodiil then they aren't leveling and pose no challenge.

    No1 will pay for that.

    It's just like this thread. So far you aren't proving a challenge. Soon you will disappear from this thread because you realise this. What reason will there be for me to stay? ;)
    Edited by Marstar on 18 April 2014 16:19
  • Raice
    Raice
    ✭✭✭
    Kizzarse wrote: »
    @Raice - The game is giving what u want and it is fine with u. Yes.

    The thread is ppl are asking for a change and this change doesnt affect u in anyway. So why are u even replying?

    I rest my case, u still clueless, self-centred and ignorant.

    Your insults still don't mean anything - so I would invite you to chill out on those.

    It does affect me. It affects me completely. It affects everyone. That's the main reason why this is a bad idea.

    This is the same argument we had with add-ons during Beta and why those were nerfed. Add-ons used to have a LOT more functionality than they do now. But it was because the add-ons that were being used in Beta were so globally destructive, that they were nerfed.

    They used the same reasoning and everything to defend it too - "It doesn't affect you if I choose to use this add-on."

    Look... I really don't want to argue about this anymore. What's said is said - apparently you don't understand what I am saying. If you don't understand it by now... you're not going to understand it, and I'm not going to explain it again.

    All I can say is you're wrong - it affects everyone. If you can't understand how something like this would affect everyone in the game - then the only person being selfish and self-centered here, is you.
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    If it wasn't for the leveling being broken in RvR I would have left PvE forever the second I hit 10. Instead, my guild and have spent the last few days farming mobs because it's the fastest way to level. Makes for an awesome PvE experience!!!!!

    +1 same boat and thats exactly how i feel too.
    I like PVE from time to time
  • Gisgo
    Gisgo
    ✭✭✭✭✭
    The Elder Scrolls has never been about pvp, it would be disappointing to see the game and all the beauty of it's pve content bypassed by pvp. I am glad they have designed it this way. If you want to power level through pvp there are plenty of games out there for you to do that. Finally a game that doesn't conform to the narrow minded pvp crowd. TESO please don't change.

    The Elder Scrolls has never been a MMO either, i dont see your point honestly.

    You make it sound like the creators of the elder scrolls brand wanted to keep pvp out of it as a design choice, the truth is that in a single player game pvp was just not possible.

    Edited by Gisgo on 18 April 2014 16:57
  • Marstar
    Marstar
    Yes, the resolution of the add-on debate justifies your position on XP gains in PvP.

    It affects you "because!" And that's all the reason we need.

    You don't need to explain "because!" again, so please don't take you ball and leave? Please?!!?

    P.s. See you in Cyrodiil when you are VR10?
  • beravinprb19_ESO
    beravinprb19_ESO
    ✭✭✭
    Raice wrote: »
    Marstar wrote: »
    Edited for length...
    You haven't made an argument that justifies to me why you need XP in PvP. All I keep hearing is you want it... because you want it.

    People have the right to play PvP, and only PvP, if that is what pleases them. The fact that experience is minimal means that they can't really progress, unlike PvE players. As such, they are directly, and significantly, impacted when veterans from PvE start turning up in the enemy alliance. They can not compete due to lack of levels, skill points, and gear. Their ability to do what they enjoy has been demolished by their inability to progress and compete with higher level players. Thus, experience is needed so that, if a player is not interested in PvE, and only wishes to PvP, then he has the ability to do so in an unrestricted fashion.
  • Marstar
    Marstar
    You don't understand my reasons? Are you daft?

    The reason I want XP gains is for others. Not myself. As I've explained 5 times now. I was content to grind mobs for hours and I got to VR1 and will be there again with my 2nd character by Monday.

    I know others aren't and won't do the grind. They did not buy the game to play Skyrim Online. They will not subscribe. They will move to a new game that gives them PvP progression or back to the previous game where they have max level characters and PvP.

    If they don't subscribe, and if they don't level, then I will have no competition in TESO.

    That means I have played the game YOUR way for ZERO endgame.

    I will have to unsubscribe, and move to the next game or back to the old one.

    Seriously hard concept to grasp .... I understand your confusion.
  • Vampiresbane
    Vampiresbane
    ✭✭
    I'd love to see PvP being viable as a way to level. As it stands now, it isn't. Looking forward to Camelot Unchained. (Though with that said, the actual fighting mechanics and RvR mechanics in ESO's Cyrodiil are the best since DAoC. They're certainly better than WoW or GW2.)
  • Marstar
    Marstar
    I'd love to see PvP being viable as a way to level. As it stands now, it isn't. Looking forward to Camelot Unchained. (Though with that said, the actual fighting mechanics and RvR mechanics in ESO's Cyrodiil are the best since DAoC. They're certainly better than WoW or GW2.)

    Yes, Cyrodiil is an amazing setting full of possibilities. It just needs warm bodies to go BANG !!!

    They better pull a rabbit out of the hat before the 30 days elapses.

    p.s. CU is on every1's radar ;)
  • Myopinion
    Myopinion
    Marstar wrote: »
    I'd love to see PvP being viable as a way to level. As it stands now, it isn't. Looking forward to Camelot Unchained. (Though with that said, the actual fighting mechanics and RvR mechanics in ESO's Cyrodiil are the best since DAoC. They're certainly better than WoW or GW2.)

    Yes, Cyrodiil is an amazing setting full of possibilities. It just needs warm bodies to go BANG !!!

    They better pull a rabbit out of the hat before the 30 days elapses.


    p.s. CU is on every1's radar ;)

    PVE is far more important to this game(and most MMORP) than PVP is. As a minor point, PVP success requires reducing game graphics to its barest minimum while PVPing. This trivialises the years of work that game developers have put in to creating the beauty and complexity of the world. That alone is a huge waste of manpower and game resources.

    Maximizing PVP experience is a slap in the face to those who dedicated those manpower, and resources, and years of work.

    Historically, PVP, and PVP players' behaviours, complaints and misuse or abuse of game mechanics, have adversely affected the longevity of many games. From a game management point of view, the developers have to be particularly careful that in knuckling under to the demands of temper-tantrum pvp players they do not cause a game implosion effect that shortens the game's shelf-life, and world-life.

    (30 day subscription deadline approaching not-withstanding)

    In other words, they need to tread carefully. There is no need to make any rash decisions at this point. Let the criers take their balls and go home. The majority of the player-base will continue playing, having not even noticed that the criers have left.
  • Genev
    Genev
    ✭✭
    Actually, this game is very well optimised, I can run it no problem on medium in any situation while in GW2 I would drop down to 4-5 fps consistently on low settings.

    You don't need ultralow settings to have an up over the enemy, you just need to be able to play smoothly which i can do on my pretty damn old computer even vs zergs.

    Calling lowering your settings in order to play a game smoothly "a slap in the face" is a bit silly considering the amount of people who can't afford high-end computers, and with the same logic you could say "It's an insult to the developers not to play this wonderful PvP environment they put so much work into /omgsoswoon". Or It's an insult, a slap in the face, whatever, not to enjoy or care about every single little thing people put a lot of work in.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    Gothlander wrote: »
    Many people like to lvl up through pvp. I think every mmo out right now lets people lvl up doing nothing but pvp. Why is it different here?

    Many games don't let you level via PvP. This is nothing new.
  • Ghenra
    Ghenra
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    Zenimax wasted a lot of hours making this *** pve, then they need that all of us play pve yes or yes.
This discussion has been closed.