I don't really see why you guys are so concerned about this. Comparatively speaking, you're already in your End-Game content. You're already experiencing the best of what PvP has to offer. It doesn't get any harder or any more fun than what you're already experiencing. And you're trying to make this experience go by... faster?
Level 10 PvP = (Funnest/Hardest) Endgame Content? o.O
PvP is constant.
PvE is not.
Sorry friend, but you got the other way around.
In PvE you fight the same dumb AI all the time. Just because the scenery changes it doesn't make it less the same.
In PvP the battles change with each enemy that you face.
I guess that's the fundamental difference between PvE and PvP players - PvE players consider zones as content, while PvP players consider gameplay as content.
And yes, your excuse for not rewarding PvP with XP is pitiful.
I don't really see why you guys are so concerned about this. Comparatively speaking, you're already in your End-Game content. You're already experiencing the best of what PvP has to offer. It doesn't get any harder or any more fun than what you're already experiencing. And you're trying to make this experience go by... faster?
Level 10 PvP = (Funnest/Hardest) Endgame Content? o.O
Don't blame someone else for your choice. No one forced you into PvP at level 10, and you shouldn't complain about it not meeting your expectations when you had every opportunity to do something else.
The point I am making is that the game content doesn't change in Cyrodiil. You don't leave one castle in and go to another and find yourself in a completely different scenario of content. You being level 10 in one area is the same experience as you being level 10 in any other area of Cyrodiil.
PvE doesn't work that way. Being level 10 in Glenumbra is a completely difference experience than being level 10 in Evermore. The difference is that in Glenumbra, at level 10, you're theoretically capable of dealing with every situation it might bring up. In PvP level 10... you're theoretically not capable of dealing with any situation - just like being level 10 in Evermore.
PvP is constant.
PvE is not.
This is why there is such a big difference in XP.
Even if you could level in PVP on par with PVE you would still fall behind on skyshards and equipment.
I don't really see why you guys are so concerned about this. Comparatively speaking, you're already in your End-Game content. You're already experiencing the best of what PvP has to offer. It doesn't get any harder or any more fun than what you're already experiencing. And you're trying to make this experience go by... faster?
Level 10 PvP = (Funnest/Hardest) Endgame Content? o.O
Don't blame someone else for your choice. No one forced you into PvP at level 10, and you shouldn't complain about it not meeting your expectations when you had every opportunity to do something else.
Clearly you really have no idea what you're talking about.
a) If I had a choice it would have been to PvP from level 10 to VR1. This was possible in BETA. That is what most PvPers expected when they pre-purchased and subscribed.
b) No1 forced you to buy & subscribe in order to PvE. If the game didn't meet you PvE expectations (when clearly BETA was fine) you wouldn't have the right to voice your opinion?
The point I am making is that the game content doesn't change in Cyrodiil. You don't leave one castle in and go to another and find yourself in a completely different scenario of content. You being level 10 in one area is the same experience as you being level 10 in any other area of Cyrodiil.
You have no point. By your logic a dungeon is a dungeon. You leave one and you enter another and the 'scenario' doesn't change.
Pv "P" stands for something. The game content changes based on the players.
When those PvPers who expected XP gains stopped playing, it affected my in-game content. It's like going into one of your dungeons and the Mobs won't spawn. Imagine the tears if this occurred?
It is expected in EVERY game that those who engage in an activity are able to advance their character in that activity.
If we are already in our "End-game content" as claimed in your OP, then leveling in PvE and entering at VR10 is akin to skipping content.
If PvPers were able to bypass PvE progressing and access endgame PvE this thread would be in the 100's of pages long.
PvE doesn't work that way. Being level 10 in Glenumbra is a completely difference experience than being level 10 in Evermore. The difference is that in Glenumbra, at level 10, you're theoretically capable of dealing with every situation it might bring up. In PvP level 10... you're theoretically not capable of dealing with any situation - just like being level 10 in Evermore.
I leveled from 10-VR1 in Cyrodiil grinding mobs. My ability to "deal with the situation" did not change in theory let alone in practice. I killed in excess of 10,000 NPCs and it was extremely challenging 2-shotting them out of sneak.
What's it to you if I had killed 10,000 players instead?
PvP is constant.
PvE is not.
This is why there is such a big difference in XP.
It took me 48-56 hours /played to hit VR1 through PvE. PvP to VR1 would have taken 8760+ hours played.
If the difference was that important to balance PvPers (post BETA), then haven't I exploited the system somehow?
You really have no grasp on reality.
Oh... Awesome... someone with a non-sense reply:
a) During Beta - did anyone force you to do anything? No... you made a choice as the choices were offered. Why is this any different in the Live game? And besides that, there were a lot of things different in Beta - such as the fact that the Starter Islands weren't optional. So the only problem here is your inability to adjust to the differences the same as everyone else had to adjust. Who are you to have the right to not have to adjust your expectations?
b) I don't even know where you're going with this. Who's complaining about PvE in this thread? I'm not the one being unreasonable about anything, here. But you're right about one thing - no one forced me to do anything. Hey... looks like we're even on this one!
Going into a Dungeon in Cyrodiil isn't PvP. That's PvE.
And besides that, it would still be the same experience, because you're still bolstered. Going into a Dungeon in the NW corner of Cyrodiil at level 10 will provide you with the same Dungeon adventure as going to a Dungeon in the SE corner of Cyrodiil at level 10... because you're bolstered to the same static effect in both scenarios.
Pv "P" stands for something. The game content changes based on the players.
No it doesn't. If you're level 10 in the NW corner of Cyrodiil fighting people, you'll have the same experience as being level 10 in the SE corner of Cyrodiil fighting people. In both scenarios - you're likely going to die.
In PvP, the content doesn't change based on the other players.
It changes based on the other players in relation to YOUR character.
Fighting a level 50 dude is a lot harder when you're level 10 than when you're level 50 yourself. Fighting a level 30 dude is probably just as hard when you're level 10 as when you are fighting someone who is level 50 when you are level 10.
Well... I guess it's the same feeling when I can't seem to find a group for a Group Dungeon. Moreover, I'm more than certain you aren't missing people so much that you'd notice. These are Megaservers, by the way. That means the chances of you not finding people to PvP against are more or less non-existent. So you can stop exaggerating that issue.
So, what you're telling me is I should be able to advance my character up to level 50 by doing nothing other than crafting.
If PvPers were able to bypass PvE progressing and access endgame PvE this thread would be in the 100's of pages long.
I agree. And increasing XP gain for PvP is more or less going to accomplish precisely that.
Suppose they increase the XP gain of PvP to be equal to PvE gain. That scenario you're saying people will flip out over will become a reality.
So... you've basically, you've illustrated perfectly (albeit by accident) why this is a bad idea. Let's keep going though...
Well... killing mobs in Cyrodiil vs killing mobs in any other zone are two different experiences. For one... you're bolstered in Cyrodiil.
For two, I'm not sure what you gaining XP in PvE has to do with your complaint about gaining XP in PvP.
You mean besides the fact that you already have plenty of content to Level Up on with the PvE content of Cyrodiil,
not to mention the fact that you make more money there,
not to mention the fact that you don't have to pay for repairs
- you want to throw in that extra PvP XP too?
On top of this, your PvP escapades control ALL the Player Shops?
It's like a Power Leveler's wet dream. Dude... you have it so good, and you're complaining about not having the cherry on top?
Get real...
NON-ISSUE... NON-ISSUE EVERYONE... MOVE ALONG...
... HEY YOU! THE GUY WHO IS THINKING ABOUT READING THIS THREAD. DON'T BOTHER. IT'S BEEN CONFIRMED. THIS IS A NON-ISSUE.
@Raice
Try looking at things from others perspective before u reply. U are clearly clueless on the state that OP and Marstar has mentioned. Further comments from you will only serve to embarrass u further.
My advice to you, please look at it from the other's person perspective to why they are asking why TESO is forcing ppl to PVE to level up.
We speak from experience, what do u speak from? Have u done what we have done? Clearly not. So please, please do not reply anymore.
thefreezingvoid wrote: »I think many of your ignoring the PvE quests that you can get from the towns scattered throughout cyrodil. Sure its not PvP, but it has the potential to turn into it.
On one of the three days I was stuck in cold harbor due to the main quest being bugged, myself and about half a dozen guildies decided to run some of the pvp quests since we had no quests elsewhere. During the 5 or 6 hours I got about 100k veteran points, and that is with taking the time to kill some enemy players, and getting zerged a few times.
I was getting about 1500 veteran xp per quest, slightly above the XP rewards for most quests in the first VR1 zone for your faction (Gelumbdra in my case as an EP).
My level 48 guildy said he was getting around 4000 XP per quest.
Not bad. Maybe not as fast as PvE, due to the constant interuptions, but still.
I also swear I gained more Alliance points than I could have earned merely following the zerg, just due to getting a higher percentage of the reward for the kills.
So while it depends on how often you run into enemy players, and how often you die, doing the PvE quests in cyrodil isn't a bad way to level up and still experience PvP. Sure you're not contributing to your factions taking keeps or scrolls and such, but at least you don't have to leave cyrodil and quit killing enemy players.
Edited for length...
ADDITION::
Also, it just occurred to me why you're REALLY complaining about this issue.
1. You're already Veteran Rank. You got Veteran rank in 2 1/2 days by grinding the mobs.
2. Now that you're Veteran Rank, that means you're basically a god compared to anyone who isn't Veteran Rank in PvP.
3. Since you really just want to PvP, and since you're basically a god, the easiest and fastest way for you to get XP, is to farm all those thousands of people in PvP who aren't Veteran Rank.
4. Which leads us to the real reason why you want more XP for PvP - so you can get to VR10 faster, and be unstoppable, control the whole map for your guild, and basically run the game.
No.
FURTHER EXTRAPOLATION::
And if the truth were really known, all of this is probably due to the fact that you really just want to "complete" the game to max level before the first month is up so that you can quit and move on to some other game you can chew through before you have to pay a subscription.
@Raice - The game is giving what u want and it is fine with u. Yes.
The thread is ppl are asking for a change and this change doesnt affect u in anyway. So why are u even replying?
I rest my case, u still clueless, self-centred and ignorant.
xPALERIDERx wrote: »If it wasn't for the leveling being broken in RvR I would have left PvE forever the second I hit 10. Instead, my guild and have spent the last few days farming mobs because it's the fastest way to level. Makes for an awesome PvE experience!!!!!
AlchemyDevil wrote: »The Elder Scrolls has never been about pvp, it would be disappointing to see the game and all the beauty of it's pve content bypassed by pvp. I am glad they have designed it this way. If you want to power level through pvp there are plenty of games out there for you to do that. Finally a game that doesn't conform to the narrow minded pvp crowd. TESO please don't change.
Vampiresbane wrote: »I'd love to see PvP being viable as a way to level. As it stands now, it isn't. Looking forward to Camelot Unchained. (Though with that said, the actual fighting mechanics and RvR mechanics in ESO's Cyrodiil are the best since DAoC. They're certainly better than WoW or GW2.)
Vampiresbane wrote: »I'd love to see PvP being viable as a way to level. As it stands now, it isn't. Looking forward to Camelot Unchained. (Though with that said, the actual fighting mechanics and RvR mechanics in ESO's Cyrodiil are the best since DAoC. They're certainly better than WoW or GW2.)
Yes, Cyrodiil is an amazing setting full of possibilities. It just needs warm bodies to go BANG !!!
They better pull a rabbit out of the hat before the 30 days elapses.
p.s. CU is on every1's radar
Gothlander wrote: »Many people like to lvl up through pvp. I think every mmo out right now lets people lvl up doing nothing but pvp. Why is it different here?