clocksstoppe wrote: »I belong to four trade guilds with hundreds of members each, but yet I find *one* bottle of dwarven oil to purchase at 500g. Sorry, but I only look stupid... No thanks... There is something *very* wrong with that and this example only underscores the problem. I think that
No, there is nothig wrong with that. crafting tempers are the hardest things to obtain and that is why nobody is selling theirs
This is exactly the problem. An economy like this encourages people to hoard anything rare that they may end up wanting. And I'm sure you know that concentrated wealth is harmful to any economy.
The system is just flawed and isn't going to work. Any social benefit it may add due to the need for players to manually trade with one another (which is dubious at best) is going to be far out-weighed by the lack of access and availability players are going to encounter.
Also the success or failure of players in a gaming economy should not depend on belonging to the right guild store. It should be based on their determination and willingness to work to afford the best stuff for sale. So not only does the system fail on practical terms, but moral ones as well
@grayssonb16_ESO Sorry, but I need to completely disagree with you here. Having a lot of different markets is nice, but the problem is the limiting factor that not all the consumers in this game can participate in all the markets. You're limited to 5 guilds, or trying to spam for things in zone chat. There's nothing to stop price gouging in the current guild store setup either. In fact, quite the opposite. I can see the current system encouraging price gouging, especially the ability of guilds to own a keep and set exorbitant prices on their items since they basically have a captive audience with no competition.
Having a global economy helps to reduce price gouging significantly, with the exception of exceedingly rare/luxury items. Rare and highly sought after items will always command a higher price.
clocksstoppe wrote: »clocksstoppe wrote: »I belong to four trade guilds with hundreds of members each, but yet I find *one* bottle of dwarven oil to purchase at 500g. Sorry, but I only look stupid... No thanks... There is something *very* wrong with that and this example only underscores the problem. I think that
No, there is nothig wrong with that. crafting tempers are the hardest things to obtain and that is why nobody is selling theirs
This is exactly the problem. An economy like this encourages people to hoard anything rare that they may end up wanting. And I'm sure you know that concentrated wealth is harmful to any economy.
The system is just flawed and isn't going to work. Any social benefit it may add due to the need for players to manually trade with one another (which is dubious at best) is going to be far out-weighed by the lack of access and availability players are going to encounter.
Also the success or failure of players in a gaming economy should not depend on belonging to the right guild store. It should be based on their determination and willingness to work to afford the best stuff for sale. So not only does the system fail on practical terms, but moral ones as well
ok let me put it this way. WHY should i give you the element that will generate my profit and not use it myself?
Nobody owes you tempering items or the obligation to sell you tempering items.
I know in your opinion it's not fair but it is.
I would say yes and no...
The problem with a central AH is that the economy goes to poo. Inflation and deflation go rampant and especially more so on a "megaserver".
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KiroElmarok wrote: »Please. No Auction house. You'll all regret it.
SuicideDonkey wrote: »
3) The tiny size of the market with this system, if all 5 of your guilds are trade guilds then you can potentially access 2500 people for trade, that seems like a lot, but it's actually not a very large percentage of the available market on these mega-servers, that makes finding buyers and sellers challenging and makes for a less healthy economy, they need to give guilds the ability to form conglomerates/alliances and share/merge the shops between them, that way you can reach a much larger part of the server population.
Centralized market access jacks up any game that has people botting or powerfarming. Nothing's worse for an economy than people being able to flood tons of outrageously underpriced goods, or buy up entire markets and repost them at insane markups.
Why would a centralized market be easier to manipulate then 10-20 smaller markets to which only limited people have access?
No, for me personally it does not work.
I am not happy with:
- the present functionality of the Guild Stores (not enough filters, no search by name, no sort by price per item etc),
- the constant spam WTS in all zone chats,
- the ridiculously high fee for COD items or selling the in a Guild Store,
- high repair costs combined with small vendor price of items you loot.
I am still trying to adapt and find my spot here, but so far - no, for me the existing system does not work. It does not make me happy.