Renato90085 wrote: »time to mk/xoryn
frogthroat wrote: »Healers are now down Pillagers and SPC.
or try rojo healer go kite and run pp/pa with cryptcanon? i not surefrogthroat wrote: »Renato90085 wrote: »time to mk/xoryn
MK is situational and doesn't work for kite healer that well. I did use that in SS HM with MA.
Xoryn's "Masterpiece" (pretty sure the name is sarcastic) is one of those "I got nothing else to use" sets. If it would bring at least 258 weapon and spell power, it might be not as useless, but less than 2k resources is... well, it's not nothing. Further showing that we need proper healer sets. I don't like that I need to choose which slightly better than not wearing set pieces should I wear.
frogthroat wrote: »Healers are now down Pillagers and SPC.
So, you mean healers are no longer locked into being buff bots and can actually spec to improve the thing they do provide - healing?!#jealous
Honestly, I don't understand the complaint. Healers provide healing, that's the only thing they should be required to provide. Anything on top of that should be viewed as a bonus not a must have.
frogthroat wrote: »Healers are now down Pillagers and SPC.
So, you mean healers are no longer locked into being buff bots and can actually spec to improve the thing they do provide - healing?!#jealous
Honestly, I don't understand the complaint. Healers provide healing, that's the only thing they should be required to provide. Anything on top of that should be viewed as a bonus not a must have.
That healers should only heal, really misses the point of what the role is about.
Do you think tanks should only spec into mitigation and selfishness, without group utility?
DDs shouldn't use class masteries that buff other people's damage, or use Zen, or things like that?
frogthroat wrote: »Healers are now down Pillagers and SPC.
So, you mean healers are no longer locked into being buff bots and can actually spec to improve the thing they do provide - healing?!#jealous
Honestly, I don't understand the complaint. Healers provide healing, that's the only thing they should be required to provide. Anything on top of that should be viewed as a bonus not a must have.
WuffyCerulei wrote: »Definitely feel like a lot of the older healer sets need a rework or buff. There's so many old sets like the crafted Eyes of Mara and dungeons sets like Combat Physician or Prayer Shawl that are either unused or barely used.
WuffyCerulei wrote: »Definitely feel like a lot of the older healer sets need a rework or buff. There's so many old sets like the crafted Eyes of Mara and dungeons sets like Combat Physician or Prayer Shawl that are either unused or barely used.
BardokRedSnow wrote: »Saying healers should only need to worry about healing is like saying tanks should only have to worry about holding block. If thats all they did I wouldn't find it more interesting than dps. Dps just having to dps and not stand in stupid is why I never got into it, its so boring.
BardokRedSnow wrote: »Saying healers should only need to worry about healing is like saying tanks should only have to worry about holding block. If thats all they did I wouldn't find it more interesting than dps. Dps just having to dps and not stand in stupid is why I never got into it, its so boring.
Then you are missing the point entirely.
Healing isn't just one thing. It's a complex interplay of skills, timing, positioning and resource management.
Tanking isn't just one thing. It's a complex interplay of skills, timing, positioning and resource management.
Dps isn't just one thing. It's a complex interplay of skills, timing, positioning and resource management.
At present both healers and tanks are expected to spec sets that boost damage numbers, not help them with their own roles, because they are seen as: "tanks only need to block" and "healers only to cast combat prayer". They are treated as buff bots - heck, they are referred to commonly as "support roles". They are not support roles. They are as essential to a quick successful run as DDs are.
Removing the need for them to be buff bots, opens them up to new possibilities that focus on their core roles. The prime example of the current state of things is both tanks and healers in end-game will end up wearing Powerful Assault at some point - A PvP medium armour set. While they only spec the weapons due to the armour's weight, it stands out as an example of how the core role is being ignored in favour of boosting damage numbers, not tanking or healing.
So, you mean healers are no longer locked into being buff bots and can actually spec to improve the thing they do provide - healing?!#jealous
Honestly, I don't understand the complaint. Healers provide healing, that's the only thing they should be required to provide. Anything on top of that should be viewed as a bonus not a must have.
a DD only needs ~45k dps to get a vSS trifecta.
frogthroat wrote: »Renato90085 wrote: »time to mk/xoryn
MK is situational and doesn't work for kite healer that well. I did use that in SS HM with MA.
Xoryn's "Masterpiece" (pretty sure the name is sarcastic) is one of those "I got nothing else to use" sets. If it would bring at least 258 weapon and spell power, it might be not as useless, but less than 2k resources is... well, it's not nothing. Further showing that we need proper healer sets. I don't like that I need to choose which slightly better than not wearing set pieces should I wear.
Not sure how that's relevant. Which trial, if I do it, will bring new sets into the game for everyone? The issue was not, is not and will not be whatever content I am currently doing. It is the overall lack of useful healer sets.alpha_synuclein wrote: »And we still don't know which trial
alpha_synuclein wrote: »Buffing spell damage buffs your healing. Increasing crit chance also applied to heals. The choice here is not either buff damage or buff healing. It's between buffing either just healing or both.
alpha_synuclein wrote: »If you like to *** against the wind xd
frogthroat wrote: »It is the overall lack of useful healer sets.
There are better options. PA adds about 3% to the power of the heal. Sanctuary adds about 10%.alpha_synuclein wrote: »If you like to *** against the wind xd
No, period.
frogthroat wrote: »Not sure how that's relevant. Which trial, if I do it, will bring new sets into the game for everyone? The issue was not, is not and will not be whatever content I am currently doing. It is the overall lack of useful healer sets.alpha_synuclein wrote: »And we still don't know which trial