Maintenance for the week of July 20:
• NA megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• EU megaservers for patch maintenance – July 20, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Shame on Parch's Skirmish !

Rishikesa108
Rishikesa108
✭✭✭✭✭
✭✭
A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
    Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Rishikesa108
    Rishikesa108
    ✭✭✭✭✭
    ✭✭
    Arunei wrote: »
    A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
    Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.

    Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward


    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Solution: Situational Awareness
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arunei wrote: »
    A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
    Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.

    Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward

    Oof, I don't do NM so I didn't know that was the case. I suppose waiting for the battle to be over if you die and it's close to finishing must have been advice for other Bosses or whatever. They should probably implement some sort of mechanic where you're just teleported right back outside after dying so people could rez you once the fight is over.
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Rishikesa108
    Rishikesa108
    ✭✭✭✭✭
    ✭✭
    Arunei wrote: »
    Arunei wrote: »
    A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
    Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.

    Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward

    Oof, I don't do NM so I didn't know that was the case. I suppose waiting for the battle to be over if you die and it's close to finishing must have been advice for other Bosses or whatever. They should probably implement some sort of mechanic where you're just teleported right back outside after dying so people could rez you once the fight is over.

    I generally don't talk about something I haven't personally experienced... otherwise I might say inappropriate things.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Arunei wrote: »
    Arunei wrote: »
    A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
    Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.

    Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward

    Oof, I don't do NM so I didn't know that was the case. I suppose waiting for the battle to be over if you die and it's close to finishing must have been advice for other Bosses or whatever. They should probably implement some sort of mechanic where you're just teleported right back outside after dying so people could rez you once the fight is over.

    for the duneripper, its a unique boss, in that you dont fight it directly, it just roams around and will eat you if your in its path and dont get out of the way

    you then will be inside and can dmg its innards basically, if all of its innards die then you kill the creature and just pop out wherever on the map the duneripper was when it died

    if you die in the duneripper, your only option is to get a rez inside the creature, or wayshrine, if you wayshrine you are returned to the bottom left spawn point regardless where the duneripper was on the map
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • FlameDark
    FlameDark
    ✭✭✭✭✭
    Arunei wrote: »
    A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
    Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.

    It is indeed a bug and not intended. Perhaps being in the duneripper made the game think you were instead fighting the boss and no longer apart of the skirmish? So you were dropped out of the Skirmish loot? Either or, this is a ridiculous bug that should be fixed.

    Also the duneripper battle pretty much teleports you to a unique battle zone (it's stomach) so there is no rez and wait until it's over. You'll still be too far away for it to count with the bug.

    onv4v11p5wzd.jpg
    Edited by FlameDark on 12 June 2026 04:40
    PC/NA CP 1100 - PvE
    Arondael - Level 50 Magicka Necromancer Valyndrae (MAIN) - Level 50 Magicka Sorcerer Mithaedrun - Level 50 Stamina Arcanist
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
    I've fought mudcrabs more fearsome than me!
  • Taarente
    Taarente
    ✭✭✭
    That is actually true of any of the skirmishes I believe. I have been in a few where i died near the end. Revived on a rooftop and missed rewards. Definitely something that needs looked at for next time.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    When that happened to me the first time I learned to keep my eye out on that sand worm. The solution is: don't get eaten.
  • lillybit
    lillybit
    ✭✭✭✭✭
    ✭✭
    It's definitely a pain and happened yo me a few times. It doesn't help that rezzing from inside always seems to put you back at the south respawn where it's harder to make it back. Maybe that's because it's travelling south when it comes closest to the ritual site?

    It doesn’t seem to come right into the circle tho so if you keep to the middle there's less risk. Tho that depends on being able to do the mechanic to stop the wipe.
    PS4 EU
  • Trier_Sero
    Trier_Sero
    ✭✭✭✭
    I believe you can escape it whenever you want. Just go to the middle of the "room" and there should be escape button.
  • frogthroat
    frogthroat
    ✭✭✭✭✭
    Trier_Sero wrote: »
    I believe you can escape it whenever you want. Just go to the middle of the "room" and there should be escape button.

    Nope. You have to kill one of the pustules or globules or whatever those things are. When it dies, it leaves an exit. If none are killed, there is no exit. Learned this the hard way.
  • Trier_Sero
    Trier_Sero
    ✭✭✭✭
    frogthroat wrote: »

    Nope. You have to kill one of the pustules or globules or whatever those things are. When it dies, it leaves an exit. If none are killed, there is no exit. Learned this the hard way.

    Strange. I remember escaping like that a couple times. I'll check when I get home.

    Update: ok you cannot escape. so either ZOS changed something or both those times somebody already killed one of those things and dipped before me
    Edited by Trier_Sero on 12 June 2026 11:51
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Trier_Sero wrote: »
    so either ZOS changed something or both those times somebody already killed one of those things and dipped before me

    Nothing was changed. The option to exit exists only when at least one stalk has been destroyed, and it's been like this since the first day of PTS.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Nordstern
    Nordstern
    ✭✭✭
    I think the swallowing mechanic is great and brings in some variety. It always passes the middle of the map so you have to watch out.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.

    But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Rishikesa108
    Rishikesa108
    ✭✭✭✭✭
    ✭✭
    Trier_Sero wrote: »
    I believe you can escape it whenever you want. Just go to the middle of the "room" and there should be escape button.

    simply... NO. It's not like that. The escape shows only when you defeat a viscera. It takes time if you are alone inside...
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Rishikesa108
    Rishikesa108
    ✭✭✭✭✭
    ✭✭
    Gabriel_H wrote: »
    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.

    But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.

    During a fight its not so easy to be aware of that thing
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Gabriel_H wrote: »
    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.

    But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.

    During a fight its not so easy to be aware of that thing

    But that's what situational awareness is. I honestly don't know how to explain it any differently.

    Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.

    Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.

    But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.

    During a fight its not so easy to be aware of that thing

    But that's what situational awareness is. I honestly don't know how to explain it any differently.

    Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.

    Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.

    And we're just saying that it isn't that simple. I mean, "situational awareness" is pretty much a given in just about everything in the game, right? But giving that as the answer to this particular issue seems a lot like blaming the player for something that ZOS apparently felt was unfair-- because they patched how it works so players will no longer have to worry about losing out like that-- putting it all on the player that they missed out on the rewards for their participation because, hey, they just weren't "situationally aware" enough and messed up, so it's their fault.
    I've fought mudcrabs more fearsome than me!
  • Rishikesa108
    Rishikesa108
    ✭✭✭✭✭
    ✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.

    But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.

    During a fight its not so easy to be aware of that thing

    But that's what situational awareness is. I honestly don't know how to explain it any differently.

    Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.

    Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.

    You have no idea how difficult it is to form a well-formed group, or even two. Fighting throughout the entire skirmish, and then at the end, when you're just moments away from killing the last boss... you get swallowed up and carried away, and when you manage to return, running through a thousand mobs that jump on you... you find NOTHING FOR YOU. It's too detrimental. The player can't be blamed for their lack of awareness.
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭✭
    ✭✭✭
    Gabriel_H wrote: »
    Gabriel_H wrote: »
    SeaGtGruff wrote: »
    Gabriel_H wrote: »
    Solution: Situational Awareness

    Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.

    But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.

    During a fight its not so easy to be aware of that thing

    But that's what situational awareness is. I honestly don't know how to explain it any differently.

    Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.

    Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.

    You have no idea how difficult it is to form a well-formed group, or even two. Fighting throughout the entire skirmish, and then at the end, when you're just moments away from killing the last boss... you get swallowed up and carried away, and when you manage to return, running through a thousand mobs that jump on you... you find NOTHING FOR YOU. It's too detrimental. The player can't be blamed for their lack of awareness.

    I've PuGed that fight about half a dozen times ... No pre-planning. No pre-formed group. Just started a group finder and got 11 randoms.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
Sign In or Register to comment.