Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.Rishikesa108 wrote: »A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.Rishikesa108 wrote: »A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
Oof, I don't do NM so I didn't know that was the case. I suppose waiting for the battle to be over if you die and it's close to finishing must have been advice for other Bosses or whatever. They should probably implement some sort of mechanic where you're just teleported right back outside after dying so people could rez you once the fight is over.Rishikesa108 wrote: »Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.Rishikesa108 wrote: »A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward
Oof, I don't do NM so I didn't know that was the case. I suppose waiting for the battle to be over if you die and it's close to finishing must have been advice for other Bosses or whatever. They should probably implement some sort of mechanic where you're just teleported right back outside after dying so people could rez you once the fight is over.Rishikesa108 wrote: »Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.Rishikesa108 wrote: »A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward
Oof, I don't do NM so I didn't know that was the case. I suppose waiting for the battle to be over if you die and it's close to finishing must have been advice for other Bosses or whatever. They should probably implement some sort of mechanic where you're just teleported right back outside after dying so people could rez you once the fight is over.Rishikesa108 wrote: »Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.Rishikesa108 wrote: »A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...
Not possible to wait and rez.... if you are eaten and you are alone inside the monster's belly, you have to die inside and then you revive very far from the skirmish. If you stay dead... you are taken away from the duneripper anyway. So in any case you are far from the skirmish and you won't get the reward
Not sure if it's intended, but a lot of people have reported this as being a problem. I don't think I've seen any of the devs mention if it's a bug or not. People have suggested for the time being to just wait until the battle is over and rez since if you return after that the Chest should still be there, not sure if the quest will mark as completed though.Rishikesa108 wrote: »A huge injustice during Parch's skirmish!!! If you get eaten by the Duneripper in the final minutes of the skirmish... when you revive, you're far from the skirmish... and if you don't make it back before the last boss dies... you get NOTHING!!! Neither the chest nor the quest completed. A GREAT, HUGE INJUSTICE!!!! I wonder if this is intended...

Solution: Situational Awareness
Trier_Sero wrote: »I believe you can escape it whenever you want. Just go to the middle of the "room" and there should be escape button.
frogthroat wrote: »
Nope. You have to kill one of the pustules or globules or whatever those things are. When it dies, it leaves an exit. If none are killed, there is no exit. Learned this the hard way.
Trier_Sero wrote: »so either ZOS changed something or both those times somebody already killed one of those things and dipped before me
SeaGtGruff wrote: »Solution: Situational Awareness
Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
Trier_Sero wrote: »I believe you can escape it whenever you want. Just go to the middle of the "room" and there should be escape button.
SeaGtGruff wrote: »Solution: Situational Awareness
Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.
Rishikesa108 wrote: »SeaGtGruff wrote: »Solution: Situational Awareness
Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.
During a fight its not so easy to be aware of that thing
Rishikesa108 wrote: »SeaGtGruff wrote: »Solution: Situational Awareness
Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.
During a fight its not so easy to be aware of that thing
But that's what situational awareness is. I honestly don't know how to explain it any differently.
Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.
Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.
Rishikesa108 wrote: »SeaGtGruff wrote: »Solution: Situational Awareness
Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.
During a fight its not so easy to be aware of that thing
But that's what situational awareness is. I honestly don't know how to explain it any differently.
Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.
Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.
Rishikesa108 wrote: »Rishikesa108 wrote: »SeaGtGruff wrote: »Solution: Situational Awareness
Unfortunately, that isn't so simple when fighting in a skirmish, because the big, ginormous shielded red life bar that replaces the normal compass bar at the top of the screen during boss fights makes it pretty darn difficult, if not impossible, to see that the wandering calamity's icon is in the vicinity. Plus, if you're actually engaged in the fighting, you're probably too busy trying to dodge attacks or otherwise stay alive to notice that the duneripper is passing through.
But that's what situational awareness is. He's a big lad. The ground(screen) shakes when he's near. There's a dust cloud.
During a fight its not so easy to be aware of that thing
But that's what situational awareness is. I honestly don't know how to explain it any differently.
Skirmishes are complex fights. They are not as hard hitting as vet dlc trials, but they are as complex.
Knowing what is going on is key to overcoming that complexity. When you start the skirmish check the map for where the dunegorger is. Learn the route. Work out the time you have before you have to consider him a threat. Or just kill him first then do the skirmish.
You have no idea how difficult it is to form a well-formed group, or even two. Fighting throughout the entire skirmish, and then at the end, when you're just moments away from killing the last boss... you get swallowed up and carried away, and when you manage to return, running through a thousand mobs that jump on you... you find NOTHING FOR YOU. It's too detrimental. The player can't be blamed for their lack of awareness.