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Weekly challenges are...

  • Onomos
    Onomos
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    Not sure yet. The first round of weekly challenges, I did a re-roll and ended up doing the same one twice, which was nice because it was manageable. And maybe since it was a short week, it felt like a rush. But it also seems grindy, which will become boring for me really quick. We shall see.
    Primary: DK Orc DC
    Secondary: Warden Bosmer AD
  • Twohothardware
    Twohothardware
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    Not tasking enough
    I think they could add more weekly challenges considering we no longer have any daily ones. The current weeklies can all be completed in a couple hours and then you have no way to earn for the remainder of the week.
  • LootAllTheStuff
    LootAllTheStuff
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    If the kill 1,000 monsters in zones is limited to overland only then it's essentially uncompleteable since everyone will have already killed the few overland monsters in the zone already. Maybe over time this will change, but not likely with how many players there are with the same task for the season. ZOS is going to have to readdress this task for sure or it's totally unreasonable.

    1,000 players in PvP would be easier than 1,000 overland beasts in a given zone.

    The new seasonal which dropped today is kill 1k anything in three zones before the end of the season. Enemies in sub-zones (dungeons and delves) unfortunately don't count, but you have more than 1 week to complete it.

    The next batch of weeklies get added tomorrow morning at the 10 am eastern reset, I believe.

    ETA: even mudcrabs, deer, and herons counted in Gold Coast.


    Edited by LootAllTheStuff on 6 April 2026 20:59
  • Pcgamer
    Pcgamer
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    Too tasking
    I got : harvest 15 runestones x 6, harvest 15 ores x 6 and harvest 15 alchemical plants x 6 in my first week.

    I did them all but it felt grindy and too much.
    I guess this is a question to ask at the end of the tome season and see how people feel once they have experienced some not so fun ones.

    Overall i really like the tome system and having tasks to motivate me more.
  • Muizer
    Muizer
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    giphy.gif
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Hapexamendios
    Hapexamendios
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    Just right
    The ones I got were fine with me. A few I could do concurrently.
  • Nemesis7884
    Nemesis7884
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    Just right
    the only thing i would complain about is that sometimes I think the limitations to challenges needs to be defined better - for example enemies in (public)dungeons, delves not counting or infinite archive not being considered an arena etc...
  • gariondavey
    gariondavey
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    Too tasking
    Thanks everyone who has voted and shared their experiences so far.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Sordidfairytale
    Sordidfairytale
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    Just right
    They could say "Sort your inventory" and you would have people saying it was too tasking or not challenging enough.
    The Vegemite Knight
  • Arunei
    Arunei
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    If the kill 1,000 monsters in zones is limited to overland only then it's essentially uncompleteable since everyone will have already killed the few overland monsters in the zone already. Maybe over time this will change, but not likely with how many players there are with the same task for the season. ZOS is going to have to readdress this task for sure or it's totally unreasonable.

    1,000 players in PvP would be easier than 1,000 overland beasts in a given zone.
    Er...how is it impossible when mobs respawn every minute or less and you have three months to complete it? There's plenty of time to do it, 1k mobs divided by 90 days is like 12 mobs a day you need to kill, which most people will easily kill more than that normally.

    I'm more curious about why they added another Seasonal Challenge like a week in, since I haven't seen anything (yet) about it.
    Edited by Arunei on 7 April 2026 14:25
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Sordidfairytale
    Sordidfairytale
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    Just right
    Arunei wrote: »
    I'm more curious about why they added another Seasonal Challenge like a week in, since I haven't seen anything (yet) about it.

    In the news article about Season Zero, in the Tome section, they indicated that new challenges will be introduced mid season or during events. They may have added it with the recent Hot Fix.

    The Vegemite Knight
  • SneaK
    SneaK
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    Too tasking
    I really don’t enjoy being told how to play or what I need to do in order to unlock battle pass items. Points really need to be awarded for XP, simply playing the game, and challenges reward specific points as well. Not sure why ZOS chose to force people to task through the pass, majority of battle pass games do not do this.

    I doubt I ever actually buy the Tome if the only way to complete it is challenges that force me into content I don’t want to play.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • KapiteinBoterham
    KapiteinBoterham
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    Too tasking
    Way to completely destroy a zone.. Just make it "kill 1000 enemies in the overland/in delves".
  • Melkorrian
    Melkorrian
    Soul Shriven
    Just right
    Just the right. I actually like the way they're structured. I haven't enjoyed endeavors as much as I enjoy these tasks. Weekly and seasonal.
  • Arunei
    Arunei
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    Arunei wrote: »
    I'm more curious about why they added another Seasonal Challenge like a week in, since I haven't seen anything (yet) about it.

    In the news article about Season Zero, in the Tome section, they indicated that new challenges will be introduced mid season or during events. They may have added it with the recent Hot Fix.
    Ah that's a good point, I'd completely forgotten about that.
    Way to completely destroy a zone.. Just make it "kill 1000 enemies in the overland/in delves".
    You have 3 months to finish it. There will be plenty of people trying to grind it out as soon as possible (me included probably) and then after that rush of people, those with less time or who otherwise don't want to or can't grind it out in a day or two will have a lot less competition for mobs.
    PC-NA | Been around since closed beta

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • msetten
    msetten
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    I don't mind the tasks themselves, but the re-roll is broken as it is. As someone who doesn't do PvP, I re-rerolled the task "Capture 3 Keeps In Cyrodiill" with my last two re-rolls to only get it again on both re-rolls. You shouldn't get the same task when you re-roll.
  • AScarlato
    AScarlato
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    Too tasking
    Pcgamer wrote: »
    I got : harvest 15 runestones x 6, harvest 15 ores x 6 and harvest 15 alchemical plants x 6 in my first week.

    I did them all but it felt grindy and too much.
    I guess this is a question to ask at the end of the tome season and see how people feel once they have experienced some not so fun ones.

    Overall i really like the tome system and having tasks to motivate me more.

    I'm feeling WAY better this week. Last week I also got only gathering, which I hated and didn't feel worth it.

    This week with rerolls I got Battlegrounds (2 entries), and kill a certain boss (same boss, 2 entries). I'm going to be able to get 2000 tome points really easy this week, whereas last week was absolutely terrible.

    If I get good weeks like this I'm going to completely skip the mind-numbing season task for 1000 overland mobs, because why bother? I wouldn't even want to log in knowing that is ahead of me.
    Edited by AScarlato on 7 April 2026 16:01
  • majulook
    majulook
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    Too tasking
    1. Asking for a specific Trial, or specific Trial End Boss to be done multiple times is horrible. Just make so its any Trials or any Trial End Boss's x number of times.

    2. The Kill 1000 enemies in any of only 3 zone is really bad, make it any zone so that even new or low level players have a chance.

    3. The gather 15 material nodes of a specific type x5 is very tedious. Change it to any type of material node and increase the number of Nodes to 20

    4. The Imperial City one is not fun and IMHO lots of players will not bother with it.

    Edited by majulook on 7 April 2026 16:18
    Si vis pacem, para bellum
  • tomofhyrule
    tomofhyrule
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    Just right
    Here’s one thing a lot of people need to remember:
    You are not required to do the entire thing immediately

    If a weekly is not finished by reset, it will remain in your list and you get 5 new challenges. You can get a total of 12 stacked up to work on at one time. It is completely set up in such a way that you can take your time (and will even reward waiting if you get a second challenge that you already have so you can double-dip)

    See also the “kill 1000 foes” one: is it annoying to funnel the entire server into three zones? Yes. But you have 3 months to finish it. Don’t burn yourself out trying to fight others to finish the first day. This time next week, the zones will clear out and you can get them much easier.

    So if something seems like too much of a grind, just space it out. The task will still be there, and more importantly so will your sanity.
  • LootAllTheStuff
    LootAllTheStuff
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    majulook wrote: »
    1. Asking for a specific Trial, or specific Trial End Boss to be done multiple times is horrible. Just make so its any Trials or any Trial End Boss's x number of times.

    If they wanted to keep it somewhat limited, they could just specify something like: "In EP|AD|DC|Neutral territory", so people could reroll to get a reasonable range of trials/
    2. The Kill 1000 enemies in any of only 3 zone is really bad, make it any zone so that even new or low level players have a chance.

    If it was a weekly, then yes it should either be anywhere or fewer enemies. That is a seasonal, though, so there's way more time to complete it. And the choice of zones were basically the ones that just got rolled into base game, so everyone has accesssregardless of level.
    3. The gather 15 material nodes of a specific type x5 is very tedious. Change it to any type of material node and increase the number of Nodes to 20

    Disagree on increasing it to 20 nodes. Note that if, like many players, you have a stack of unopened unidentified surveys stashed away, this is pretty easy. (There's also a chance you'll get duplicate surveys when you open them.). It could usefully be made "15 nodes of the same resource type", which would then be set by whatever you farmed first - although that requires a little bit more coding.
    4. The Imperial City one is not fun and IMHO lots of players will not bother with it.

    Anything PvP is an instant reroll for me! Good job we can stack up to 12 once the system gets rolling...
  • Katahdin
    Katahdin
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    Too tasking
    Way to completely destroy a zone.. Just make it "kill 1000 enemies in the overland/in delves".

    and public dungeons

    I used to do endeavors on my extra account.
    Only bothering with these on my main account because it just takes too much time to do them on both
    Beta tester November 2013
  • KapiteinBoterham
    KapiteinBoterham
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    Too tasking
    They need to make it so that it adds to the new player experience (help with ANY bosses for example), not destroy it.

    The keyword is ANY, making it for specific zones will just get them swarmed with players. This is extremely overkill.
  • daim
    daim
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    Too tasking
    do the old weekly challenges expire? I had 10 tasks on my alt account today as I had not done any. Or is it just for this week as the challenges started mid week?

    edit: oh it's capped at 12 ?

    harvesting 15 nodes is a lot! I wouldn't bother unless I have at least 2x same ones. also gonna skip every pvp/dungeon and trial one, and I'm not keen to camp worldbosses either. finding 5 whatever-books was fine. so already burned my 5 rerolls today :disappointed:
    Edited by daim on 7 April 2026 18:13
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Katahdin wrote: »
    Way to completely destroy a zone.. Just make it "kill 1000 enemies in the overland/in delves".

    and public dungeons

    I used to do endeavors on my extra account.
    Only bothering with these on my main account because it just takes too much time to do them on both

    I think for the kill X enemies in 'specific zones', it would be much better if they included any associated zone with the main ones. Delves, public dungeons, any trials/arenas and so on.

    I don't mind being funneled to a handful of zones, but if the public dungeons or delves (and any other associated area) don't count, that makes it much more tedious than it really should, especially because you know that people are going to want to get it done sooner rather than later.

    It would also allow multi-tasking by allowing people to knock out any 'do public dungeon tasks' or the like that they might have (not sure what tasks can come up with the challenges, but we might also have golden pursuits that have things like that), and it would allow people to spread out more.
  • MotherOfMoss
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    I wish the challenges had more predictability, such as categories of topic and value. Last week I had something pretty easy that gave some 120 points and could be repeated 3 times, that was a treat! This week I spent all my rerolls trying to find a similar one, but it wasn't happening. Now I am stuck with five low-reward ones; luckily four of them are very easy to do.

    Ideally though, I think the challenges would look maybe something like this:

    Reward categories
    3–4 low reward ones (70?)
    1–2 hig reward ones (120?)
    Rerolling doesn't affect the reward tier, so you are guaranteed some higher payoff ones even if you reroll. Like, put the high reward ones on the right and the lower ones on the left, the layout is already there :D

    Topic categories
    Gathering, looting or other "super simple" tasks
    PvE content tasks
    PvP content tasks
    Tasks specific to ongoing events
    Actual challenge tasks?
    This way you can't end up with five of the same kind of task and there is always something for everyone. Rerolls could be used to switch to a different category, if you WANT to do more tasks of the same type.

    Now it's all a bit too random for my liking, and I don't like what a gamble it is to reroll. That being said, I appreciate this breath of freshness in the air this spring! I just think the tasks could do with a bit of fine-tuning for better coverage of different game aspects and overall predictability.
    PC-EU | "The Lollygaggers" Guild | Long-time fan of TES Online: Furnishing and fashion simulator with massively multiplayer online chatting features.
  • KapiteinBoterham
    KapiteinBoterham
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    Too tasking
    And it apparently kills the servers too..
  • allochthons
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    I think for the kill X enemies in 'specific zones', it would be much better if they included any associated zone with the main ones. Delves, public dungeons, any trials/arenas and so on.

    I don't mind being funneled to a handful of zones, but if the public dungeons or delves (and any other associated area) don't count, that makes it much more tedious than it really should, especially because you know that people are going to want to get it done sooner rather than later.
    Public dungeons and delves not counting towards the kills is a bug, thank goodness. It's not clear if Maelstrom Arena, or Icereach, Black Drake Villa, and Lep Seclusa will count, though.
    https://forums.elderscrollsonline.com/en/discussion/comment/8452902#Comment_8452902
    She/They
    PS5/NA (CP3000+)
  • liliub17_ESO
    liliub17_ESO
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    ...inconsistent.

    Week 2:

    On my secondary account, I now have 10 new weekly tasks on both NA and EU.

    On my main, NA has 7 and EU has 9 - one of which was maxed out when I logged in.

    At first I thought, cool!, we have extra tasks to choose from. Some of the total gains from the non-maxed tasks did carry over - such as 3/15 logs or 5 shadowy daedra if it was applicable, but with the already completed one on EU, there was no reward to claim. On the other three accounts, the tasks without any progress simply reset fully.

    @ZOS_Kevin can you lend any guidance on this?
  • peacenote
    peacenote
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    I can't vote yet.. it's a little too soon for me to judge.

    However I'd lean towards the side of too taxing, so far, because for many of the more time consuming endeavors, I preferred to do them with friends. We'd go out together and grind out the weapon kills, or whatever it was.

    Now that everyone gets something different and it's random, if the weekly challenges were intended to be roughly the same difficulty as the weekly endeavors, then for me, in my opinion, I'd like to see them significantly reduced, because some of this stuff is going to take me longer to do solo, or I'll never get a chance to pursue them, because it no longer makes sense for us to prioritize these in play sessions when we're playing in a group. (I hate this, btw.) It was one thing when everyone had the same thing, such that you might choose to do trials, dungeons, or PvP because everyone had them on their list, but if one person has trials and one person has PvP and you have limited time, you're not going to get to both. Someone's going to get short-changed as far as advancing their challenges.

    One funny thing that just happened to me though -- I had done a few challenges, and had "Complete 2 trials" on my list. I left it instead of re-rolling because I knew raid night was coming up. One of my completed challenges ALSO got replaced with "Complete 2 trials," such that I was able to knock both of them off in one night, getting credit for 4 trials with 2 trial completions. Kinda felt like cheating, LOL.

    Another thing I'm finding is I miss having some challenges that were targeted at a daily cadence. For one thing, it was nice to have a new daily thing appear to be able to do if I wanted, and for another, I liked the balance of the longer weekly endeavors vs. the quick hit dailies when I played. It's not as fun to ALWAYS work towards a "bigger" goal. Sometimes you just want to check off something small.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • DoofusMax
    DoofusMax
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    Just right
    IMO, weeklies are weeklies. I think the reroll system still needs work, but I managed to finish off the second week with a few cached rerolls. Seasonal challenge are extremely entertaining. I've been chipping away at Hew's Bane (about a third of the way through just by walking from point to point while doing Spencer Rye's daily) and honestly laughing at the players running around trying to knock it out in one or two days when they actually have close to three months to complete it.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
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