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Blacksmiths must be nerfed !

  • AlexDougherty
    AlexDougherty
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    reggielee wrote: »
    im finding blacksmithing to be not worth the time invested in it, I get plenty of greens and blues from drops. Which I just switch out as I level, in fact, there are so many that I cant keep up with my blacksmithing to deconstruct them. Its a bank filling waste of time. By the time I get a blacksmith leveled up enough to make a difference I will have lost out on playing a character and enjoying the game.

    ^^This^^, Blacksmithing takes too long to level up, yes it is easy to get the materials, and produces useful stuff, but for the same effort woodcrafting or clothing goes up two to three times as much.

    By the time you've gotten it up the the level you wanted, you've fought so many enemies your five or six levels higher, and need to level it up more.
    People believe what they either want to be true or what they are afraid is true!
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  • wesbrehmb14_ESO
    Let me get this straight. You think that BS is too good, so should be nerfed because it is better than everything else (in your poorly supported opinion)? I guess we should hobble world class athletes because they run faster, and perhaps take off fingers of expert office assistants because they can type faster than their mediocre companions?
    Seems to me that blacksmiths (BS) in the game have a clear advantage to other professions concerning the breadth of application of its products, and hence potential profitability of a profession. I mean the amount of slots on a character that can be filled with smithed items compared with slots suitable for leatherworkes(LW)/Tailors, woodworkers (WW), and jewelcrafters (JC, it is obvious that this prof will be brought into game in the future).
    "And I ask you, comrades: is it not a hell of a lot for blacksmiths?!!"

    Ah, you're a communist. Now it makes sense :)P
  • Brennan
    Brennan
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    Jeremy wrote: »
    I think this is a silly thing to be upset about.

    WTH? Did I just agree with Jeremy? :smiley:

  • Jeremy
    Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    I think this is a silly thing to be upset about.

    WTH? Did I just agree with Jeremy? :smiley:

    lol

    We probably agree on a lot of things Brennan. Just not the economic-related stuff ^^
  • Brennan
    Brennan
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    Jeremy wrote: »
    Brennan wrote: »
    Jeremy wrote: »
    I think this is a silly thing to be upset about.

    WTH? Did I just agree with Jeremy? :smiley:

    lol

    We probably agree on a lot of things Brennan. Just not the economic-related stuff ^^

    Agreed.

    Damn it all! I did it again.

    And the reason we don't agree on the economic-related stuff is because you're wrong. :p

  • Supersomething
    Supersomething
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    This would be a lot if everyone wore heavy armor or used melee weapons. People who are maximizing the dps or heals of their character are probably not going to use heavy armor though since they would gain no real benefit other than survivability. So the 7 slot argument is out.

    Yes they can make a wide array of weapons, but splitting the profession into Armorsmith and Weaponsmith would be redundant. Basically it would still level at the same speed you can level Blacksmithing now and ultimately would do nothing solve whatever it is you're trying to solve.

    If you want to complain about a profession, at least complain about one that is actually having issues, like Enchanting.
    Remember, you're unique... just like everyone else.
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  • Alephen
    Alephen
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    imo an easy fix would be to add jewelry to woodworking. it seems a bit weak v the other crafts (at most 3 slots)

    jewelry, from a RP sense, doesnt really fit with any existing craft, although each of them do work with stones (trait and racial stones.) but both blacksmith and clothing have 14 item types, woodworking has 6 with jewelry it would have 9 - but 3 slots with no option outside of woodworker.
  • SadisticSavior
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    Aaaaaaand now… blacksmiths!! Seven a-slots - and in addition up to 4 w-slots!!!! I mean, if you are a fan of slice’n’dice you may fill all 4 w-slots with your favorite reapers)) Thus, totally ELEVEN slots suitable for BS!!!
    LOL!
    My character has a total of 5 pieces of heavy armor. And that is mostly for looks. Not everyone makes stamina builds or tank builds, which are the main people who will be using Blacksmith products.

    Magika builds benefit from cloth armor, not metal armor. And they use Staffs, not metal weapons. That is a significant portion of the game. Theives and assassins will be using hide based armor mostly.

    You are blowing this way out of proportion. Add to this the fact that Blacksmiths will have LONG research times, meaning people will have to specialize. If you want to master every trait, it will take you months (if you are dedicated...years if not).

    So relax. The sky is not falling. The system is fine as it is.
  • Charwyn
    Charwyn
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    DON'T. NERF. BLACKSMITHING.
    Ninja_Turtle_Michelangelo_Way_Too_Excited_Gif.gif
  • Charwyn
    Charwyn
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    Sorry, lag double post :\
    Edited by Charwyn on 15 April 2014 16:19
  • PVT_Parts
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    I don't think it needs to be nerfed, because only tanks will want a large number of Heavy Armour. Ironically, the only role that wants Heavy Armour also will be the ones who want the Shield from Woodworkers. Light and Medium Armour are preferred choices for ALL OTHER roles in the game.

    I think it's much better to examine the profitability of the professions based on who wants their stuff, rather than what they can provide.

    Tank - Heavy (BS), 1H Weapon (BS), Shield (WW).
    Melee DPS - Medium/Light (LW), 2H or DW (BS).
    Ranged DPS - Medium/Light (LW), Bow or Staff (WW).
    Healer - Light (LW), Staff (WW).

    As you can see, only two roles need weapons offered by BS, and only one role needs armour offered by BS. LW offers armour for three roles, and WW offers weapons for three roles (including tank shield).

    Finally, I'd like to mention that tank and healers will be rarer than DPS. From what I've seeing LW is probably the most profitable equipment crafting profession at the moment.

    PS: While it's true that some Melee DPS may in their ignorance go with Heavy Armour, they will soon become mana/stamina-starved and correct their ways.

    Wrong, technically I'm more of a DPS than a tank, but as I solo much of the game, I find that heavy armor goes better with my dual wield character. Stamana is a slight issue, but not really.
  • khaza
    khaza
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    Solution...
    Be in a guild where guildies craft for eachother and cover up every single line of crafting there is.
    Member of Ginnunga since 2001.

    www.ginnunga.org
  • Robbiejuve
    Without an Auction House I don't see how Blacksmiths are going to make this huge potential profit. Making serious amounts of gold in this game is going to become a full time profession spamming zone in a major city all day long and posting on your trade guild's store which is going to become a dead zone in a month's time when many of those guildies leave the game.

    Craft for yourself, not for profit.
  • Maelphaedor
    My experience so far:

    1st off, I'm an odd build that I've taken to calling a Knightblade. It's a 2H nightblade wearing heavy armor (actually plays a lot like an old school EQ Shadowknight, but that's beside the point).

    Being a blacksmith, I've literally made every single piece of armor & weapon I've used other than the very first pieces of stuff you get starting and some of a few pieces at/around 25, because I can't wear the 3rd tier materials till 26th. I've also been disassembling like mad everything that wasn't researchable for smithing, clothiers and woodworking.

    I have never made a SINGLE PIECE of med/light armor or anything with woodworking, just disassembling and refining. I'm 2 levels ABOVE my blacksmithing with BOTH woodworking and cloth. Smithing HAS to be harder to level, because as stated above, I've made all my gear, upgrading every 2 levels (yay for overcharged armor stat!) as well as batch build/breakdowns just for skill with smithing.

    And it's STILL 2 full levels lower than my woodworking or clothworking.

    Sure, smiths make a lot things, but if it takes us that much longer to level AND longer research times, is it that big a deal? Especially considering that I bet most of us only make stuff for ourselves & friends. I don't see some big money making chance in smithing that others can't take advantage of.
    Edited by Maelphaedor on 15 April 2014 19:03
  • Dublicious
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    I think one of the things you need to account for is that blacksmithing is only useful for certain skills. There are weapons that are made by woodworker, so are shields. Clothing can make TWO full sets of armor. It seems more-or-less balanced without them muddling w/ the concepts too much. EX: woodworkers make all shield tiers even though it seems to make sense that some would be metal.
    ESO Username: @Dublicious
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    ESO Characters:

    Claricea Starlinor Vet 14Sorcerer DPS -- Woodworker/Blacksmith/Clothier -- Provisioner
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    Some low level Templar and NB...
  • SadisticSavior
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    Robbiejuve wrote: »
    Without an Auction House I don't see how Blacksmiths are going to make this huge potential profit.
    At higher levels, skills that master blacksmiths have will be in demand and expensive. Precisely because it is so hard to master the profession.

    And that will probably be true of other professions as well. IMO their system is genius. It solves a lot of problems present in other MMOs.
  • Halrloprillalar
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    Let me simplify for you:

    Blacksmiths need to make their armor, because as tanks, you need to have high armor and actually worry about upgrading/repairing (try tanking an instance at-level with half or lower durability... good luck).

    As a dps/healer (medium/light) I practically never actually craft or repair my gear, other than off-set pieces occasionally, of which even those I mostly find upgrades as drops.

    Nerfing blacksmithing would only hurt the role/people doing it for that specific role. Which makes absolutely no sense.
  • Jeremy
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    Brennan wrote: »
    Jeremy wrote: »
    Brennan wrote: »
    Jeremy wrote: »
    I think this is a silly thing to be upset about.

    WTH? Did I just agree with Jeremy? :smiley:

    lol

    We probably agree on a lot of things Brennan. Just not the economic-related stuff ^^

    Agreed.

    Damn it all! I did it again.

    And the reason we don't agree on the economic-related stuff is because you're wrong. :p

    I am pretty sure I'm right. But we can agree to disagree about that :)
  • Lenthas
    Lenthas
    I think that if you want a sword n board character you are pretty much forced to go woodworking which means you HAVE to go bow/staff to make it worthwhile, it suffers enough imho.

    But on either case, if you go medium/light+bow/staff you can easily focus on armor crafting and do dungeons for weapon loot, same for the BS, he can get his armor done and get his shield from loot.

    Either way its more efficient to actually farm a dungeon for weapons since they are of blue quality than to bother upgrading anything below 50.
  • Jeremy
    Jeremy
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    Lenthas wrote: »
    I

    Either way its more efficient to actually farm a dungeon for weapons since they are of blue quality than to bother upgrading anything below 50.

    Unfortunately this is probably true since it's so difficult to get enough of the required materials together to craft blue items while leveling up. Almost everyone I know just hoards all of their blue improvement items until they reach veteran. A situation I wish the developers would pay some attention to and fix.
  • Salacious
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    reported OP for b!tching
  • Tweek
    Tweek
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    khaza wrote: »
    Solution...
    Be in a guild where guildies craft for eachother and cover up every single line of crafting there is.

    This.

    I do enchanting myself(rank 31, let me know if you need a glyph PM me I'm friendly with peeps), and two people I know are doing Blacksmithing, one is doing alchemy, point being just ask a someone to help you.

    Blacksmithing doesn't need to be nerfed as there are ways to make the other trees better like......*ahem*...for instance giving enchanters the ability to put two enchants on one item(using two glyphs on one item) or something :3
  • flarefireb16_ESO
    Elven monks wielding wooden knives and nunchaku? Jewelcrafting necromancers that gut their future minions with bone daggers? Paladins who carry four swords (quad-wielding ftw!) and a full heavy armour set? Blacksmithing in need of a nerf?

    ...what? :astonished:
  • Tieberion
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    Sorry, I think BS is in a perfect spot. It takes awhile to level up, just about fair mat costs, you have to give to gain (ie breaking down blues/purps), and w/o a universal /Faction based AH, your sales are in zone or guild, and finally, FTW, the "special set" crafting item locations really set this game apart. You can do it all yourself in the long run, other than an AH/MORE storage, crafting isn't that bad.
  • LadyInTheWater
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    I enjoy Blacksmithing. I have yet to see a reason for it to be nerfed, though. I like crafting all my own armor and weapons, although I also like using a shield.

    And I'm one of those "bad" players who's a dps caster (Templar) using heavy armor and a shield... but that's mostly because my reflexes are horrible, I kinda suck at the game, and I'd die all the time if it weren't for blocking and heavy armor.

    If I were a cloth-caster, I'd be doing the exact same thing, though; All clothing, and making a single item out of woodworking. And I suppose if I were playing a nightblade, I'd probably opt to use a bow... which means all clothing, and making a single item out of woodworking.

    No matter which armor I chose to wear, I'd most likely be going through one whole armor-crafting profession, and taking woodworking to make one extra item.

    So, in reality, the only real benefit that Blacksmithing gives is a weapon for melee dps.

    I fail to see that as a huge, gamebreaking nightmare from which we'll never recover.
    The moment you call someone stupid, or try to display your opinion as "fact", you lose all credibility.
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