ImmortalCX wrote: »subclassing, subclassing, and subclassing.
ImmortalCX wrote: »subclassing, subclassing, and subclassing.
I really don't understand why so many players have such a problem with subclassing. For me, it's the opposite. I like subclassing. I have to admit, I was very negative about it at first. But after trying it out, I think it's awesome. I'm much better with every role. Finally, I can play my main character (templar) again and do more damage with him than ever before. What's wrong with that? That it took me some time to get to grips with different builds and level up all the skill lines? You have to invest a little time in the game. I also think all the talk about class identity is exaggerated. What's so special about it? Role-players can play their class however they want, they don't have to do damage. There's the armory. You can always save a roleplay build there. And if you want to keep up with the vet content, you use a build with subclassing.
Sure, there's still a bit of imbalance between the skill lines (arca beam, etc.) but that doesn't automatically make subclassing a bad thing.
I even think it would be good to get rid of classes altogether and make skill lines freely available.
But that won't happen, of course, after so many players complained and ZOS announced the class changes. Too bad.
For me, if subclassing disappears, then so will I.
I like questing, and I like developing/improving my character. Doing the second in ESO though completely and utterly trivializes the quest content, removing any semblance of immersion.
ImmortalCX wrote: »subclassing, subclassing, and subclassing.
I really don't understand why so many players have such a problem with subclassing. For me, it's the opposite. I like subclassing. I have to admit, I was very negative about it at first. But after trying it out, I think it's awesome. I'm much better with every role. Finally, I can play my main character (templar) again and do more damage with him than ever before. What's wrong with that? That it took me some time to get to grips with different builds and level up all the skill lines? You have to invest a little time in the game. I also think all the talk about class identity is exaggerated. What's so special about it? Role-players can play their class however they want, they don't have to do damage. There's the armory. You can always save a roleplay build there. And if you want to keep up with the vet content, you use a build with subclassing.
Sure, there's still a bit of imbalance between the skill lines (arca beam, etc.) but that doesn't automatically make subclassing a bad thing.
I even think it would be good to get rid of classes altogether and make skill lines freely available.
But that won't happen, of course, after so many players complained and ZOS announced the class changes. Too bad.
For me, if subclassing disappears, then so will I.
emilyhyoyeon wrote: »Not going to simply hit your response with an Agree, but respond myself with nothing other than I 100% relate here, and I wish I could repost this a million times
ToddIngram wrote: »My #1 pain point by far is customer relations.
ZOS has the PTS and all these threads asking for feedback, but they won't even revert the god awful jabs animation after years of complaints. They went with 2 team BG's in spite of being told what a disaster it would be. They changed almost nothing with U35, which drove off project vitality and most of the end game PvE trial community that was creating most of the tutorials and offered training for those willing to put in the time. Then there is vengeance and subclassing, which sure look like efforts to take ESO to official maintenance mode.
All of these shoot yourself in the foot actions by ZOS could have been avoided if they listened to their customer base. Then there is the layers and layers of "customer service" AI interactions it takes to deal with an actual live person at ZOS and how heavy handed the AI moderation is in game and on this forum.
For me it all comes back to customer relations that got us where we are today. It feels like the end of the movie when we're all on shore waving goodbye as the ship we got here on sails away into the sunset.
tomofhyrule wrote: »That's a big problem that a lot of people have - people like their mains because they've had them for 11 years, and not the only way to make their mains viable is to essentially turn them into a different Class and play them completely differently. Some people like how their mains feel and, despite what ZOS said at first, playing a pure class (or really anything other than ArcBladePlar) is doing about 50% of what that specific hybrid can do.
tomofhyrule wrote: »
...You say "Finally, I can play my main character (templar) again and do more damage with him than ever before." But are you really playing your Templar? Or are you playing an Arcanist who looks like your Templar? That's a big problem that a lot of people have - people like their mains because they've had them for 11 years, and not the only way to make their mains viable is to essentially turn them into a different Class and play them completely differently...
tomofhyrule wrote: »
...You say "Finally, I can play my main character (templar) again and do more damage with him than ever before." But are you really playing your Templar? Or are you playing an Arcanist who looks like your Templar? That's a big problem that a lot of people have - people like their mains because they've had them for 11 years, and not the only way to make their mains viable is to essentially turn them into a different Class and play them completely differently...
It doesn't bother me. If ZOS had introduced a class change token instead of subclassing, I would have bought it immediately and turned my Templar into an Arcanist.
No one in my two raid groups complains about subclassing. Everyone uses the meta beam build because it simply has too many advantages. Okay, it's monotonous. That's true. I remember a few years ago when the Templar was really good. There were 8 Templars or so in the raid...
But there will always be a meta build. With or without subclassing and even with pure class buffs. Someone will find a setup that does a little more damage than the others, and then everyone will play that. If you want to be competitive, you have to adapt.
And it'll take a lot of time to catch up with subclassing (which was a terrible idea imho). If only I had more time.
Finedaible wrote: »Another problem I would like to point out is that ZoS lost touch with its community about 7 years ago, and I doubt they visit the forums or other community channels often. It is very rare to see a direct developer post and most communication from "the Developers" comes through a forum moderator acting as a corporate messenger for some reason.