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Class Rework? 2025

  • Xarc
    Xarc
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    I would say, in order:
    • 1. Necromancer (complete rework needed, without subclassing it's not viable)
    • 2. Arcanist (the whole class is about beam, nerfing it includes to rework the whole class)
    • 3. Nightblade (mag version for pvp is weak as f. if you do not play bomber or méga-tank it's unplayble)
    @xarcs FR-EU-PC -
    Please visit my house ingame !
    sorry for my english, it's not my native language, I'm french
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - [pve] pureclass
    Elnaa - breton NB - DC - AvA rank50
    Xärc -- breton NB - DC - AvA rank49 - [pve] pureclass
    Isilenil - Altmer NB - AD - AvA rank41
    Felisja - Bosmer NB - DC - AvA rank41
    Glàdys - redguard templar - DC - AvA rank40 - [pve & pvp] pureclass
    Xaljaa - breton NB - now EP - AvA rank39
    Bakenecro - khajiit necro - DC - AvA rank28
    Xalisja - bosmer necro - DC - AvA ?
    Shurgha - orc warden EP - AvA rank? [pve & pvp]pureclass
    Scarlętt - breton templar DC - AvA rank?
    - in game since April 2014
    - on the forum since December 2014
  • Gabriel_H
    Gabriel_H
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    wolfie1.0. wrote: »
    Templars class mastery for Scribing is only useful to healers and tanks, since it requires sacred ground and thats only available in one templar skill line... the one dps gets rid of.

    Eh? Templar class mastery is junk for tanks. The extra resistance isn't needed and the extra WD/SD is all but meaningless.

    For a sub-classed DD the extra resistance offsets the loss of survivability passives and the extra WD/SD is useful. Sacred Ground is not needed for the class mastery, it simply provides an additionla boost of 50% more.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • JinKC98
    JinKC98
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    Instead of class, I would suggest reworking skill lines almost no one uses like Shadow, Living Death, Draconic Power, etc.
    Edited by JinKC98 on 24 November 2025 00:19
  • Radiate77
    Radiate77
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    JinKC98 wrote: »
    Instead of class, I would suggest reworking skill lines almost no one uses like Shadow, Living Death, Draconic Power, etc.

    There are not enough Poll Options for that.
  • Erickson9610
    Erickson9610
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    Gabriel_H wrote: »
    wolfie1.0. wrote: »
    Templars class mastery for Scribing is only useful to healers and tanks, since it requires sacred ground and thats only available in one templar skill line... the one dps gets rid of.

    Eh? Templar class mastery is junk for tanks. The extra resistance isn't needed and the extra WD/SD is all but meaningless.

    For a sub-classed DD the extra resistance offsets the loss of survivability passives and the extra WD/SD is useful. Sacred Ground is not needed for the class mastery, it simply provides an additionla boost of 50% more.

    The 50% boost should be removed, or baked into the base WD/SD and Armor.

    Class Mastery should not explicitly mention Class abilities/passives whatsoever, because that is extremely limiting.
    PC/NA — Lone Werewolf, the EP Templar Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Destai
    Destai
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    Mesite wrote: »
    I always struggled to find 10 dragon knight skills that I liked. Maybe Dragonknight needs a beam. (Just joking)

    Even though you're joking, I'm kinda there. There was a time where I really liked them. They're one of those classes where there's a few really fun skills and the rest just don't vibe with me. I like Cauterize, Ash Storm, Molten Whip, and Igneous Weapons. That's really it. I love their passives, I want to use them on a bow class, but the skills feel really off for that playstyle for me.
    Edited by Destai on 24 November 2025 04:41
  • Radiate77
    Radiate77
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    Gabriel_H wrote: »
    wolfie1.0. wrote: »
    Templars class mastery for Scribing is only useful to healers and tanks, since it requires sacred ground and thats only available in one templar skill line... the one dps gets rid of.

    Eh? Templar class mastery is junk for tanks. The extra resistance isn't needed and the extra WD/SD is all but meaningless.

    For a sub-classed DD the extra resistance offsets the loss of survivability passives and the extra WD/SD is useful. Sacred Ground is not needed for the class mastery, it simply provides an additionla boost of 50% more.

    The 50% boost should be removed, or baked into the base WD/SD and Armor.

    Class Mastery should not explicitly mention Class abilities/passives whatsoever, because that is extremely limiting.

    While controversial, I enjoy the design of the Warden Script, where it doesn’t just provide a stat bonus, it actively changes the way a Script performs. While right now it feels too strong, if other classes had their own comparable version, it wouldn’t feel anywhere near as bad.

    For example, the Templar Script, I would love to see something akin to the Meridia set, where it causes you to dodge all incoming attacks for a set amount of time, or make it function like a cheap version of Blinding Flashes.

    Either way, definitely agree with the Mastery feeling too restrictive in it’s current iteration.
  • spartaxoxo
    spartaxoxo
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    I think the class in most need of a rework is the necromancer. It's too clunky to use compared to other classes. And all that effort isn't particularly well rewarded.
  • Radiate77
    Radiate77
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    spartaxoxo wrote: »
    I think the class in most need of a rework is the necromancer. It's too clunky to use compared to other classes. And all that effort isn't particularly well rewarded.

    Right, kind of a hard balance between Elsweyr when the class had to be strong for sales, with the justification of added mechanics to give the class it’s power, with now where all of it’s additional strength has been stripped.
  • Gabriel_H
    Gabriel_H
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    Gabriel_H wrote: »
    wolfie1.0. wrote: »
    Templars class mastery for Scribing is only useful to healers and tanks, since it requires sacred ground and thats only available in one templar skill line... the one dps gets rid of.

    Eh? Templar class mastery is junk for tanks. The extra resistance isn't needed and the extra WD/SD is all but meaningless.

    For a sub-classed DD the extra resistance offsets the loss of survivability passives and the extra WD/SD is useful. Sacred Ground is not needed for the class mastery, it simply provides an additionla boost of 50% more.

    The 50% boost should be removed, or baked into the base WD/SD and Armor.

    Class Mastery should not explicitly mention Class abilities/passives whatsoever, because that is extremely limiting.

    It's one way to boost the power of a pure class vs sub-class. Removing that makes the pure class even weaker.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
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