LatinLegacy wrote: »cbrown15_ESO wrote: »Yes, we might have the organization, but DC evidently has numbers and numbers and more numbers, and fighting two fronts with 2+ battles average (seen 4 at some points) was a tad silly. Add into that fact that DC just has the magical ability to keep summoning in more troops as the server filled up really fast, and we had a few bots and PvEr's today wasting space, so we couldn't even put up more than token defense. And let's face it, what really makes any of it overpowered are the vet levels, plain and simple.
Well I won't deny in saying that I've convinced some people from Skull Crusher & Volendrung to move over to Wabbajack. Volendrung was a dead campaign & Skull Crusher got over ran by a mass amount of AD players. A lot being due to that YouTube numbskull Angry Joe. A majority of DC players play on Wabba now. It's either their home campaign, which is the case for me, or their guest campaign. I moved in from Skull Crusher.
Ever thought that DC is also somewhat organized? I know we were hitting multiple keeps at the same time because groups were talking to each other. For most of the night we were outnumber by both AD and EP. They were both pop locked while we were still at three bars. Didn't become the most populated until after we dethroned Fixate.cbrown15_ESO wrote: »Yes, we might have the organization, but DC evidently has numbers and numbers and more numbers, and fighting two fronts with 2+ battles average (seen 4 at some points) was a tad silly. Add into that fact that DC just has the magical ability to keep summoning in more troops as the server filled up really fast, and we had a few bots and PvEr's today wasting space, so we couldn't even put up more than token defense. And let's face it, what really makes any of it overpowered are the vet levels, plain and simple.
alexvargas91393ub17_ESO wrote: »Ever thought that DC is also somewhat organized? I know we were hitting multiple keeps at the same time because groups were talking to each other. For most of the night we were outnumber by both AD and EP. They were both pop locked while we were still at three bars. Didn't become the most populated until after we dethroned Fixate.
cbrown15_ESO wrote: »alexvargas91393ub17_ESO wrote: »Ever thought that DC is also somewhat organized? I know we were hitting multiple keeps at the same time because groups were talking to each other. For most of the night we were outnumber by both AD and EP. They were both pop locked while we were still at three bars. Didn't become the most populated until after we dethroned Fixate.
Yes, throwing bodies endlessly at walls is organizational skill that every garden variety group can do. And considering we were pop locked because we had a ton of PvEr's and bots wasting space in our area. And you weren't being hammered on by EP, you guys were busy hammering and getting stopped every time you made your push. The same with AD. And Covenant was locked several times, you weren't at 3 bars most of the night, in fact it was Covenant and EP getting locked, just sadly we were getting more people wanting to be PvE heroes while you had forces to throw at our walls. Otherwise, the DC lines broke easily every time we would defend.
It wasn't tactics it was just sheer numbers because we couldn't pull anyone out of their PvE tour and we can do nothing about the bots.
Holycannoli wrote: »Current situation is DK vamp wtfpwning everything. Business as usual.
LGAllastair wrote: »Yeah, playing a DK I feel like playing a warlock all over again, just by existing people will call me overpowered, not much to do really except waiting for a fix or something.
DC is making this campaign fun, good job
Holycannoli wrote: »Current situation is DK vamp wtfpwning everything. Business as usual.
LGAllastair wrote: »Yeah, playing a DK I feel like playing a warlock all over again, just by existing people will call me overpowered, not much to do really except waiting for a fix or something.
DC is making this campaign fun, good job
DKs are probably the strongest class when mastered, but still the other classes have juice. Really the only thing that I would want changed is the shield charge attack (I am not sure what the ability is called). Wearing a shield if anything should make you slower and instead you get the ability to run and ram someone at a huge distance and get a knockdown you cannot break. Also I am not sure if it is lag or what but I have noticed that sometimes if you block as they are charging you still can get knocked down unlike blocking before the purple missile from sorcs. Either way I am enjoying the pvp a lot, and will prob see u on the battlefield since im AD .
From what I have heard they are capping the AOE so that will be gone soon. If you do find one though before then use fighters guild skills against them if u possibly can. If you are a NB with a bow try out camo hunter and when shield drops you can whack them for about 2k and hopefully let the team finish them before they regen. gl
ZOS_JessicaFolsom wrote: »Changes/Pending Changes
With that explanation, here are the changes that are being made in version 1.1 (subject to testing).
- The following abilities had a higher max limit than six, and have been fixed to be in-line with all other area-of-effect abilities:
- Consuming Darkness (Nightblade)
- Dragonknight Standard (Dragonknight)
- Negate Magic (Sorcerer)
- Scalding Rune (Fire Rune Morph - Mages Guild)
- Soul Shatter (Soul Magic)
Also, we are currently investigating Dark Talons, Blood Altar, and Rite of Passage, which may not be obeying the max target limit.