SilverBride wrote: »One thing I noticed is that a Sorcerer subclassing a Necromancer and placing tombstones around just looks like a Necromancer. And a Sorcerer subclassing an Arcanist and beaming around just looks like an Arcanist. I think a Sorcerer should look like a Sorcerer no matter which classes they are subclassing.
These skill styles should also complement the fuse between different skill lines. For example, pairing Warden and Necromancer would grant you the skeletal bear look.
Erickson9610 wrote: »These skill styles should also complement the fuse between different skill lines. For example, pairing Warden and Necromancer would grant you the skeletal bear look.
I want a skeletal bear without being either a Necromancer or a Warden as my base class. That Skill Style just sounds cool — I'd Subclass into Animal Companions and Grave Lord while being a Templar and command a skeletal bear alongside other skeletal summons. I'd pay Crowns for that.
AcadianPaladin wrote: »The idea of skills when used together being jarring doesn't need / isn't the fault of subclassing. Warden Animal Companions with Warden Winter Embrace skills are already jarring when used together. OP has the right of it though, choices have consequences. Choose skills based on your objectives. Hopefully, more skill styles can help soften any jarring and render more happy combinations.
Erickson9610 wrote: »These skill styles should also complement the fuse between different skill lines. For example, pairing Warden and Necromancer would grant you the skeletal bear look.
I want a skeletal bear without being either a Necromancer or a Warden as my base class. That Skill Style just sounds cool — I'd Subclass into Animal Companions and Grave Lord while being a Templar and command a skeletal bear alongside other skeletal summons. I'd pay Crowns for that.
Sure, that works too! My point being is that ZOS needs to add more skill styles! They also also change the lighting and sound effects of the Templar to suit a more “death paladin” style.
Erickson9610 wrote: »Erickson9610 wrote: »These skill styles should also complement the fuse between different skill lines. For example, pairing Warden and Necromancer would grant you the skeletal bear look.
I want a skeletal bear without being either a Necromancer or a Warden as my base class. That Skill Style just sounds cool — I'd Subclass into Animal Companions and Grave Lord while being a Templar and command a skeletal bear alongside other skeletal summons. I'd pay Crowns for that.
Sure, that works too! My point being is that ZOS needs to add more skill styles! They also also change the lighting and sound effects of the Templar to suit a more “death paladin” style.
A death paladin sounds sick! There's a lot of possibilities when Class skills are given styles more closely reminiscent of one another.
It honestly can't though.Adding skill styles can solve this!!
Erickson9610 wrote: »These skill styles should also complement the fuse between different skill lines. For example, pairing Warden and Necromancer would grant you the skeletal bear look.
I want a skeletal bear without being either a Necromancer or a Warden as my base class. That Skill Style just sounds cool — I'd Subclass into Animal Companions and Grave Lord while being a Templar and command a skeletal bear alongside other skeletal summons. I'd pay Crowns for that.
Sure, that works too! My point being is that ZOS needs to add more skill styles! They can also change the lighting and sound effects of the Templar to suit a more “death paladin” style.
CalamityCat wrote: »This is why I stuck with pure class builds. Even with skill styles it would still make no sense for my characters to take one or two class lines that make no sense and don't fit even with their alignment. Also, I think pure builds just have a generally cohesive playstyle and feel that you can't get from illogical pick-and-mix subclass combinations.
My current mindset is that I can still do what I could before subclassing, and fortunately have zero interest in doing vet trials. PvP actually feels better for my main builds, and was the only thing I thought I'd get caught out on. So I stuck with my pure classes. I hate that pure builds take a hit every time something needs "balancing" for subclassing, but I've fully quit chasing meta and parsing on dummies. Even with skill styles I can't see a way to make subclassing suit me or my characters. I can't imagine any dev time being spent sorting the jarring aesthetic mish-mash.
CalamityCat wrote: »It honestly can't though.Adding skill styles can solve this!!
While some players might be okay with skills looking visually similar, having cohesion is about more than appearances. It just makes zero sense to have a character with these skill line combinations. They were never designed to work with other class skills and you can tell. Every class is distinctive right down to the bones. Combat and playstyle are different, the classes suit different alignments and player characters in a RP sense too.
A full set of skill styles as you suggest would be a significant undertaking. They would also cost us a fortune in crowns, because that isn't something we'd get for free.Sadly, I can't imagine ZOS are interested in this issue either. Pure class players seem to be mostly ignored and nerfed whenever a subclass build gets too OP.
joshisanonymous wrote: »CalamityCat wrote: »This is why I stuck with pure class builds. Even with skill styles it would still make no sense for my characters to take one or two class lines that make no sense and don't fit even with their alignment. Also, I think pure builds just have a generally cohesive playstyle and feel that you can't get from illogical pick-and-mix subclass combinations.
My current mindset is that I can still do what I could before subclassing, and fortunately have zero interest in doing vet trials. PvP actually feels better for my main builds, and was the only thing I thought I'd get caught out on. So I stuck with my pure classes. I hate that pure builds take a hit every time something needs "balancing" for subclassing, but I've fully quit chasing meta and parsing on dummies. Even with skill styles I can't see a way to make subclassing suit me or my characters. I can't imagine any dev time being spent sorting the jarring aesthetic mish-mash.
Your point about pure classes having a more cohesive playstyle rings true for me, too. In a way, subclassing now makes pure classes feel like the hybrids in that they're not going to be the best at any one role but they're more flexible. If you want a pure DPS, you should combine 3 DPS lines; a pure tank, 3 tank lines; a pure healer, 3 healer lines. If you go with a pure class, though, you're really playing a hybrid build now.