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Players Wish List :

  • Chili_Pepper
    Chili_Pepper
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    1. More housing slots
    Seriously - at least make possibility to increase it by ingame activities

    2. Stackable Treasure Maps (like you did with Master Writs)

    3. Stackable Syrvey maps (like you did with Master Writs)
    Edited by Chili_Pepper on 15 June 2025 13:44
  • Uazole2
    Uazole2
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    I want a quest reset method, where you can re-do quest lines, maybe with increased difficulty. Once you get all 7 classes to 50, things get a little less interesting, sometime downright boring.
    I ALWAYS believe I know the answer. Turns out I rarely understand the question.

    Player since BETA (February 2014) and have the monkey to prove it. Level 50 in all classes and have mastered all normal skill lines. Still working on mastering all subclassed skill lines.
  • joergino
    joergino
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    1 Surveys: When approaching a survey location, the yield should be multiplied by the number of maps in the stack the character is carrying. In addition, they could be in the crafting bag.

    2 Books should be account wide, at least all those that are not directly advancing the Mages Guild skill line or those that count as individual motif chapters.
  • Lucasalex92
    Lucasalex92
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    1. A new class, some form of dwarven engineer would be preferred for myself.
    2. More classic homes in cities.
    3. More character slots.
    I wish there was class specific Quest Lines - sort of like in Swotor where we have good evil and neutral choices, and that NPC's later remember those choices and behave accordingly !

    yeah but do you mean Dwarven like dwarf from Lord of the Rings ? or the Dwemer ? - i would love to have lord of the ring style Dwarf - could have different name for them, and Sea Elf as playable Race and sort of Undead playable race too !

    More Vampire Quests in Game depending on Region, Vampire Quest Houses.

    Vampire Vs Warewolf war quest line like big thing.

    and Vampire Enchantments and Warewolf.

    and yes Engineer/Artificier class of Dwemer and Alyed powers and Devices.
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • Reginald_leBlem
    Reginald_leBlem
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    I just want cow pets. Or cow mounts
  • Adaarye
    Adaarye
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    amiiegee wrote: »
    CROSSPLAY

    At this point, seems this is necessary
  • Lucasalex92
    Lucasalex92
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    Adaarye wrote: »
    amiiegee wrote: »
    CROSSPLAY

    At this point, seems this is necessary

    would be great :D but how you think they could implement it ?
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • Adaarye
    Adaarye
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    I'm not a dev. :D

    But other games do this flawlessly.
  • Erickson9610
    Erickson9610
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    Adaarye wrote: »
    amiiegee wrote: »
    CROSSPLAY

    At this point, seems this is necessary

    would be great :D but how you think they could implement it ?

    As far as user IDs and character names go, internally they can be distinguished from identical user IDs and character names from other platforms by also taking the platform of origin into account. For users in-game, that could be reflected by a symbol corresponding to the platform that user is playing on that is placed next to the user ID or character name any place those are used. Crossplay wouldn't mean transferring characters or accounts between platforms, but it would mean you'd get to play with people who are on a different platform.

    It'd be tricky keeping the consoles updated at the same time as one another — and that's not even considering crossplay between consoles and PC. The only way crossplay can work is if all crossplay-compatible platforms are running the same version of the game, otherwise there might be content on one platform (such as on PC) which hasn't yet been added to another (such as on consoles), which would lead to a lot of issues if they were to try to connect. Maybe PC could have its updates delayed to sync with the update launch for the consoles.

    Naturally there would be other issues and major design challenges that would pop up. It's not easy to implement crossplay, but hopefully ZOS finds a way to make it possible with the current constraints.
    PC/NA — Lone Werewolf, the EP Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • barney2525
    barney2525
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    1. dyes that actually looked good - like the July 4th dye quality - at the Outfitter

    2. the ability to obtain items from events that you missed

    :#
  • barney2525
    barney2525
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    I want laser rifles for PVP. Also exploding skeevers that can be remotely controlled before detonating.


    it is not possible to control a skeever. They always head for the cheese and can smell it from 5 miles away. Might be able to use mudcrabs. But they are kinda slow.

    :#
  • HalfDragoness
    HalfDragoness
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    1. Once you're level 50 I'd like the ability to change the damage type of weapon skills. Not filly scribe them like the scribing skills, but change arrows to flaming or magic damage, and have poison or bleed damage on the dstruction staff.
    2. More weapon choices, add shortbows, spears, scythes, magic focus and wand etc.
    3. Another layer of morphs for existing class skills. (You can make more skills morph so their viable in PvE or PvP. At the moment there are lots of skills that are only useful in one mode or another which essentially limits the amount of viable skills you can use. Also maybe this is only available to characters who haven't subclassed)
    4. More potions that are meta, so that more potion ingredients are worth collecting and worth more to sell. Or just make some really cool furnishing plans that require 100 wormwoods to make. It' just boring when columbine is the only plant you actually want to show up on your alchemy survey.
    5. The option to skip companion intro quests if you;ve either fully completed their story on another character or have done the intro quest 3 times on other characters. This would just be a quality of life, time svaing option.
    6. More furnishing slots in houses (I know there's a technical reason why this is limitted but that doesn't stop it being an issue). I recently unlocked the Cyroil themed house from the golden endeaours and while I thought it was beautiful it's also huge and I couldn't think of a way I'd ever be ab le to furnish it the way I wanted.
    7. In the meantime could you give us a way to lock doors in our player homes so that you don't have to ruin the aestethic of the house by putting bars or other items to hide doors. It would make it easier to furnish a smaller area of your house and lock pathways to areas you don't have the slots to furnish.
    8. More colour variations for class skills now that subclassing is here.
  • Horace-Wimp
    Horace-Wimp
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    1. Flying mounts with ability to use them everywhere in EVERY zone. Even in combat. Maybe even design a few special PvP battlegrounds where we can PvP with flying mounts - jousting in midair and whatnot. The kids will love it.

    2. Scrolls like a Scroll of Levitation so I can get up on that rock hovering over Vivec City and a Scroll of Feather Fall so I don't die when I fail. Maybe a Scroll of Haste so when I press the W key I rocket across a zone so fast I go splat when I hit a tree, wall, rock or something. It would funny and fun to do.

    3. Stealing this idea from the MMO Rift - a potion that turns our character into a tiny version of itself but with a BIG bobble head. We would sometimes do 20 man raids where everyone in the raid drank the potion and then fight Needless to say, we would wipe because it was hilarious watching 20 tiny bobble headed players fight a raid boss. This would be fun. The kids will love it.

    4. Capes. No stats, just the cosmetic option.

    5. A centaur mount that transforms our characters into a type of centaur, maybe like a spider daedra or something. Perhaps allow us to carry another player on our backs, too. It could be fun. The kids might love it.
    Edited by Horace-Wimp on 16 June 2025 09:44
  • miteba
    miteba
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    1. Crossplay
    I think this should be a top priority from the devs; It will strenghten the community and ensure more playing years with a stable community/economy to ESO.

    2. Character panel UI customization
    Would love to have some settings to customize; Like hide characters from the panel; Change the background wallpaper; Toggle helmet on/off; And so on...

    3. Overland difficulty settings
    There are plenty of creative ways to do this but an option like normal/veteran dungeons should easily work

    4. More Housing storage & Backup system & portals in more divisions of notable houses
    4.1 At least 2 more large chests e 2 more small coffers (preferably a different skin for the storage)
    4.2A backup system to save your house decoration and houseguests so you could redeploy your items in other projects without compromising all the time and efforts you made before.
    4.3 There should be more options/portals to move between some divisions on notable houses

    5. Another class (+2 character slots) & 1 Hand weapon skill line (magicka focus)
    5.1 I know a new class always means "more" rebalancing and it stresses some people, but dont forget that a new class always brings an horde of new and returning players to the game. And it breaks game monotony; Creates theorycrating hype and shakes things up.
    New class = 2 new character slots. I know that subclassing changed the paradigm but there are people that still will prefer "pure" classes.
    5.2 As for 1 hand weapon magicka skill line, It's no brainer since we have two stamina 1Hand skill lines and no magicka variant. More options means more diversity.

    6. Option to change the #$$% arcanist beam
    Option to "underlight" the effect or something creative to change it. For instance, a skill style but instead of changing your skill style, you would change the way you see other players skills. Even if it's made only for fatecarver skill...
    Oh and some glowing and flashy and noisy apex mounts aswell :p If we had a setting to turn that effect off would be awesome
    Edited by miteba on 16 June 2025 11:02
  • Lucasalex92
    Lucasalex92
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    I wish there was turn off enchant visuals, and more scribing skills and options
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • reazea
    reazea
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    JustLovely wrote: »
    Actually work on and fix Cyrodiil PvP. Bring back 24 man groups and some balance so ball groups aren't invincible. I mean ZOS still hasn't done anything about RoA or heal and shield stacking when those are the easiest fixes ZOS could make to the system and they're still not doing it. Why? ????

    ^This
  • Lucasalex92
    Lucasalex92
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    I actually had idea for more Orc stuff, more orc hunter/warrior armours made of leathers and just dirty iron, some more quests related to orc.

    also More Personalities - like a Valiant Knight Personality, Bandit Personality and maybe Holy Arbiter Personality.

    another thing what i thought would be useful to the game : remaking of each skill line and passives to be more complex for example currently all skill lines messure to level 50 - what if that would be increased to 500 or 1000 adding new skills on the way and giving choice of not one but of two ultimate for each skill line ( and making passives be directly related to class, resource managment, and changing or upgrading specific skills or even morphed ultimates)

    And long overdue remake of Warewolf skill line
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • FullMax
    FullMax
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    1. New story timelines, such as the conquered, repaired imperial city, or the city of Vivec, finally completed. When choosing a location, you choose which timeline to go to: the old one, or the new one, where construction is completed and the city is populated by people.

    2. More, much more random encounters in the game:
    Not so that you yourself stumble upon bandits, but so that they themselves find you;
    You can make an elite hired killer, or a squad of killers who will find you in any vanilla location or DLC location, and who will not be so easy to defeat.
    They will come if you collect too much of a penalty, for example, 50k gold, and if you are defeated, you lose this gold and receive a long-term curse. The property of the curse can be an accelerated receipt of a penalty, and a reduced receipt of the amount of gold. Well, the effect of the curse can be any other;

    The game will become a little more lively and hardcore) It will become really scary to commit lawlessness, and not like now, that nothing will happen for it.
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • FullMax
    FullMax
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    I wanted to edit the message, but a new one appeared instead, oh well...

    It would be nice to create a variant of getting into prison if you are detained by a guard, and from which it is difficult to escape, and you only have one lockpick) The hacking system for escaping from prison can be specially complicated, so that it is more difficult than on doors and chests.
    If you yourself were unable to escape, you can ask a friend to help you, or he will be caught, and you will end up in prison together) The prison term is directly proportional to your fine and the time it takes to decrease.

    And to make going to jail more meaningful, you can make a storage of elite items confiscated from criminals, which can be sold at a high price. Alternatively, you can simply escape, or try to clean out the storage of confiscated items, but this will be more difficult.

    Edited by FullMax on 28 June 2025 23:10
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • mdjessup4906
    mdjessup4906
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    1.Make every dungeon mech and side boss like they did in coral aerie, where you dont have to have more than one person to complete it.

    2. Skills, block, dodge roll, potion key, etc that always fires reliably and doesn't *** out on me at the worst possible moment.
    Edited by mdjessup4906 on 28 June 2025 22:36
  • SundarahFr3akinrican
    1.Make every dungeon mech and side boss like they did in coral aerie, where you dont have to have more than one person to complete it.

    2. Skills, block, dodge roll, potion key, etc that always fires reliably and doesn't *** out on me at the worst possible moment.

    I agree. My main ask is that they do a pass on all the skills and make sure they all feel good. There are many abilities that are good on paper, but when you use them, they are unreliable or just feel clunky and awful.
  • Eskibidus
    Eskibidus
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    1. Make IC and Cyrodiil with IC launch balancing
    🤡
  • AllenaNightWood
    AllenaNightWood
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    Wood elf buffs
  • Avran_Sylt
    Avran_Sylt
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    1. Spellblade Weapon - Spellblade abilities gain different effects based on the type of the last Spellblade ability used. Effectively a weapon whose abilities combo with its own abilities in different ways to proc different effects. Heavy Attacks restore Stamina or Magicka based on last Spellblade ability used. (Realistically a class skill-line and not a weapon type given massive motif debt)

    2. New alchemical effects.
  • moo_2021
    moo_2021
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    1. 4vs4vs4 BGs to replace 4vs4, with mounts made available in all maps
    2. Scribing for class lines
  • Lucasalex92
    Lucasalex92
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    Wood elf buffs

    can you elaborate ?
    FullMax wrote: »
    1. New story timelines, such as the conquered, repaired imperial city, or the city of Vivec, finally completed. When choosing a location, you choose which timeline to go to: the old one, or the new one, where construction is completed and the city is populated by people.

    2. More, much more random encounters in the game:
    Not so that you yourself stumble upon bandits, but so that they themselves find you;
    You can make an elite hired killer, or a squad of killers who will find you in any vanilla location or DLC location, and who will not be so easy to defeat.
    They will come if you collect too much of a penalty, for example, 50k gold, and if you are defeated, you lose this gold and receive a long-term curse. The property of the curse can be an accelerated receipt of a penalty, and a reduced receipt of the amount of gold. Well, the effect of the curse can be any other;

    The game will become a little more lively and hardcore) It will become really scary to commit lawlessness, and not like now, that nothing will happen for it.

    that would be nice but some of us asking for it for 10 years ... Same as for Hand to Hand Combat skill line, Crossbow, Dawnguards guild skill line, Martial Art Staff, Monk Class using hands only also, Deadric Priest Class/Bard - would be nice to have instrument skill lines, Aleteration or Illusion - but Zenimax wont do it for some reason.

    intrestingly would be nice if dragons could roam all tamriel not specific zones - what ? Akatosh closed sky by key ? this is stupid ...

    more Life - and random encounters with nice rewards im not saying top shelf but something that would make players happy
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • DeadlySerious
    DeadlySerious
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    Limit heal and shield stacking as well as remove RoA from Cyrodiil.

    Bring back performance and balance to Cyrodiil at the same time.

    It's mystifying why ZOS hasn't done these things already, years ago. Instead ZOS is going off on this vengeance tangent that is so boring PvP players will not stick around for it.
  • Cooperharley
    Cooperharley
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    Combat team and lead developer Q&A's with the community on a regular basis. I'd really like to see monthly updates and not on inspiration for zones or quests or stuff like that. REAL questions from the community on direction of the game, where they want to be in 5 or 10 years, combat discussions on a monthly basis, an honest sitdown discussion about monetization and veteran player retention, etc.
    PS5-NA. For The Queen!
  • Supreme_Atromancer
    Supreme_Atromancer
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    1. I'd love to see the base-game zones completely redone. New architecture that highlights the personality and aesthetics of each city within a race. Modern textures for all the landscape elements like rocks and mountains. Better worldspace layout. Better accuracy where there's map errors. More (organic, logical) connections between the zones.

    2. Jehanna! The forgotten city of High Rock. High Rock is not just "the Illiac Bay". There is more to High Rock, and the Bretons who live there than we've seen.
    Edited by Supreme_Atromancer on 29 June 2025 19:29
  • GMdoghunter
    GMdoghunter
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    1. Rollback of Update 46.

    2. Devs start listening to the playerbase before it is too late.

    Game is like an absolute Ghost town, Primetime 5:30pm U.K.Time craglorn is a ghost town just 1 example.
    Theres many more but keeping it short.

    Edited by GMdoghunter on 29 June 2025 22:59
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