Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

Players Wish List :

  • Hapexamendios
    Hapexamendios
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    Get rid of the reminders for events every time we change characters. Once at the initial login is enough. Doing dailies on multiple characters makes it annoying. It's over saturation and greatly lessens my desire to participate in events.
  • DrakeHellfire
    DrakeHellfire
    ✭✭✭
    Could we please get hair dyes and more body shape customization?
    I.e. more lithe bodies, Altmer bodies for Nords - More muscular bodies for Altmer
    As well, can we get hair dyes, I have noticed many NPCs that sport hair colors that we cannot obtain in character selection, like a large amount of Altmer with black hair, it would be really neat if we could have a bit extra customization to our characters
  • Eternity_Was
    Eternity_Was
    ✭✭
    1) never ending leveling and reward system. Maybe something to the effect of: every 100 levels (after capped cp trees) you get .5% more damage. The problem for me is that cp3600 feels extremely underwhelming. It’s certainly not a task achieved without a lot of work and it would be nice to stack a bit more damage than a cp 1200 with the same gear (especially considering the exponential curve associated with leveling. If I remember right cp2600 is half way.) it would be nice to unlock a new star that can have infinite points added like “each 50 points increases gold find by 0.1%” on the green tree, “each 100 points grants x damage increase” (minuscule amount but still something) on blue tree, “each 50 points grants x recovery or armor etc” on the red tree.

    2) more far fetched: Id also like to see some way to sell items for a small percentage of their actually player to player value. So something that costs 100,000 gold in the market could sell to an npc for 25,000 gold. A significant reduction, but less hassle and inventory management issues.

    Oh and stackable treasure maps/master writs. Master writs are extremely annoying currently even with addons
    Edited by Eternity_Was on 30 June 2025 06:17
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    Crossplay
    PS EU
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    Bring back 24 man groups
    PS EU
  • TruthSeeker
    TruthSeeker
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    A vault for writs;

    A vault for surveys;

    A vault for maps;

    A vault for companion gear;

    The ability to search Guild Stores using a filter: unknown.
    Edited by TruthSeeker on 30 June 2025 09:48
  • agelonestar
    agelonestar
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    Someone already said increase in furnishing limits so I won't repeat that ;)
    1. Improved luxury furnishing stock - give us some of the assets that already exist in game!!
    2. More complete range of furnishings - e.g. the new Ayleid stuff is awesome, but it's such a limited range when we see what's available in the game. Let them drop as antiquities, from the vendors, anything.....!! Just let us have them.
    3. More mini-events to take people back to "older" zones. For new players, doing older world bosses or whatever can be a real pain after everyone has moved on.


    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • barney2525
    barney2525
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    ✭✭✭
    1. Flying mounts with ability to use them everywhere in EVERY zone. Even in combat. Maybe even design a few special PvP battlegrounds where we can PvP with flying mounts - jousting in midair and whatnot. The kids will love it.

    2. Scrolls like a Scroll of Levitation so I can get up on that rock hovering over Vivec City and a Scroll of Feather Fall so I don't die when I fail. Maybe a Scroll of Haste so when I press the W key I rocket across a zone so fast I go splat when I hit a tree, wall, rock or something. It would funny and fun to do.

    3. Stealing this idea from the MMO Rift - a potion that turns our character into a tiny version of itself but with a BIG bobble head. We would sometimes do 20 man raids where everyone in the raid drank the potion and then fight Needless to say, we would wipe because it was hilarious watching 20 tiny bobble headed players fight a raid boss. This would be fun. The kids will love it.

    4. Capes. No stats, just the cosmetic option.

    5. A centaur mount that transforms our characters into a type of centaur, maybe like a spider daedra or something. Perhaps allow us to carry another player on our backs, too. It could be fun. The kids might love it.

    No Flight, No Capes, No Boats

    That's the ESO signature

    :#
  • Thee_Cheshire_Cat
    Thee_Cheshire_Cat
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    - New class: Hunter would be great. There are so many cool animals in game that could be fun to get as pets. Works well in other MMOs. Would be great to see it here.

    - Longer hair styles.

    - Many double Khajiit facial piercings made for other races.

    - Bathing emote. (It's in game, give it to us too)

    - The barmaid house guest. Having her as a purchasable guest would be ideal.

    - Hide Tassets option.

    - A short stack race.

    - A server dedicated just for ROLE-PLAYERS.
    Edited by Thee_Cheshire_Cat on 30 June 2025 11:51
    Lady Kat, from the Cheshire Cats.Interested in HEAVY RP? IC at -all- times? https://thecheshirecatseso.proboards.com/#CheshireCats_RPnow
  • Emeratis
    Emeratis
    ✭✭✭
    This could get a bit long, in no particular order:
    • vampire eyes and eye changes that are a recolor+makeup (ex carnival feathered gaze) having proper elven eyes and not just default to human (it looks so weird on an elf please zos been begging for years for the vampire one especially)
    • mounts we don't currently have but have been in game for years like echatere
    • option to have mounts hide saddle in houses
    • popular class requests making it in game (bard, monk, etc)
    • popular weapon requests magical 1h weaponry, crossbows, spears, etc with the * you go back to prior motifs/styles and give us cosmetics for those as well (I know this is a tall ask but could be developed/worked on in the background as a nice surprise?)
    • expansion of skill styles/themes and unorthodox options (ex fire themed skill styles for my mehrunes dagon cultist healer would be awesome, skill styles that use cool spell effects in game like sheogorath's butterflies or dromathra glow)
    • skill styles that are just recolors releasing in a pack and not being trickled in (ie destruction line purple, nightblade green, arcanist red, etc)
    • skill styles that adjust passive visuals (ie grim focus glow, arcanist crux visual, etc)
    • vampire/werewolf overhaul that actually highlights the variety in lore and makes the skill lines fun/interesting (vampires generally have different powers and drawbacks based on region, lycanthropes could have werebears, werelions, and other variants)
    • I know it's been years but I still miss when we had an attack speed weapon trait
    • a way to replay quests on a character even if it grants no reward, would love to replay questlines and take screenshots in quest only areas I did years ago on a character
    • speaking of, screenshot mode where we can adjust the camera, lighting, etc and possibly toggle show/hide other players to avoid things like accidental photobombing
    • a general update to old textures that have not aged well
    • release of the unobtainable styles, especially the asylum weapons
    • some popular npc effects as mementos/auras, top of my list is the shrink potion in dreadsail and a memento that turns your character into a ghostly version of themselves with the various npc ghost variations (blue/gold/shadowy/etc)
    • improved lead droprate and making it easier to get the lore entries
    • bugfixes to make it so all lead furniture can be bought like was promised, several zones are bugged
    • either a bugfix on all outstanding eidetic books or account wide eidetic memory like achievements (see: https://forums.elderscrollsonline.com/en/discussion/678748/eidetic-memory-bug-list/p1
    • more tales of tribute patrons, themed tales of tribute card backs
    • uncapped transmutes even if it's only for eso+ or something
    • a mythic to possibly give monoclass builds some love and ways to compete with subclassing options at higher levels of play
    • continued balancing on subclassing to bring up underperforming skill lines (would really prefer buffs to nerfs since nerfs could render monoclass builds unplayable if too heavyhanded)

    I probably have more but off the top of my head a handful I've really wanted for a while.
  • magnusthorek
    magnusthorek
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    1. Partial Crafting Bag available to non-ESO+ members. Limited by a few thousand slots per discipline, but expandable via separately bought Crafting Bag's Expansion on-demand, similar to what GW2 has.
      • A good reward for free players. Could even tie it to reaching a minimum CP or even a minimum number of years played
      • A good incentive for subscribers who *only* do it because Crafting Bag that feel they're not making the most out of the investment during offline hours and/or maintenance periods
      • A potential financial incoming for ZOS who would be selling the upgrade slots
    2. Crafting Dailies' Bulleting Board and, by extension, the chests where to deliver them, as special furnishings. This way, we don't have to go to a city and have my eyeballs melt from my face every time a neon-exploding rainbow vomiting mount pop-up at a wayshrine — which ALSO could be reduced to more… realistic stuff.
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Kelenan7368
    Kelenan7368
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    Complete set storage in Armory would be nice.
    Then I would buy more Armory slots!

    A new Tinker class that uses Dwarven tech for skills and Steam Punk appearances.

  • mdjessup4906
    mdjessup4906
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    New one for me: make aethereal archive pad mech scale to the number of players in group. That place can probably be 4 manned at this point but no, we have to hang out in gf for an hour waiting around for number 12. Even hel ra only needs 6 to activate the bottom room. 4 can do the top just fine.

    Mind you, thats always been annoying, but never had to wait quite that long before. Managed to clear a decent number of maps out of my inventory though so thats good i guess?
    Edited by mdjessup4906 on 30 June 2025 14:22
  • Sandmanninja
    Sandmanninja
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    I would like to see some sort of Guild Rank tied to the Guild Bank.
    Example: Have the existing guild ranking system, only have a new property/column that says "# of slots to retrieve".
    I could then have Raid Leaders be able to extract 5 items from the guild bank (say, potions, food, drinks, repair kits, soul gems for their raid), regular members could retrieve one stack every 24 hours. Something along those lines.

    Currently, it's either all or nothing - people can empty the guild bank OR not be able to retrieve anything.

    If you wanted to add one additional property/column as well, you could have "Item Quality". It would then work like this:
    Raid Leads can retrieve up to 5 stacks in a 24-hour period, purple quality or lower.
    Officers can retrieve 3 stacks in a 24-hour period, blue quality or lower.
    Regular members can retrieve up to 1 stack of blue quality or lower.

    This way, you don't have to worry about anyone looting the entire guild bank, it could be used for the actual members without the guild leader or officer retrieving things for members, and it would be a tangible reward for promotion through the guild.

    Other MMOs do this and it's the only thing I like about those other MMOs.
    [Hard Mode Dungeoneers] is recruiting all players of all levels for this new Guild.
    THIS IS A NEW-BUT-GROWING GUILD. We are focused on doing vet pledges, vet dungeons, getting achieves, & doing hard mode bosses.
    Most active GMT+10 (Australia time zone) in the afternoon Mon-Fri and all day Sat/Sun.
    Pst/email for info/invites.
  • Lucasalex92
    Lucasalex92
    ✭✭✭
    Anyammis wrote: »
    This could get a bit long, in no particular order:
    • vampire eyes and eye changes that are a recolor+makeup (ex carnival feathered gaze) having proper elven eyes and not just default to human (it looks so weird on an elf please zos been begging for years for the vampire one especially)
    • mounts we don't currently have but have been in game for years like echatere
    • option to have mounts hide saddle in houses
    • popular class requests making it in game (bard, monk, etc)
    • popular weapon requests magical 1h weaponry, crossbows, spears, etc with the * you go back to prior motifs/styles and give us cosmetics for those as well (I know this is a tall ask but could be developed/worked on in the background as a nice surprise?)
    • expansion of skill styles/themes and unorthodox options (ex fire themed skill styles for my mehrunes dagon cultist healer would be awesome, skill styles that use cool spell effects in game like sheogorath's butterflies or dromathra glow)
    • skill styles that are just recolors releasing in a pack and not being trickled in (ie destruction line purple, nightblade green, arcanist red, etc)
    • skill styles that adjust passive visuals (ie grim focus glow, arcanist crux visual, etc)
    • vampire/werewolf overhaul that actually highlights the variety in lore and makes the skill lines fun/interesting (vampires generally have different powers and drawbacks based on region, lycanthropes could have werebears, werelions, and other variants)
    • I know it's been years but I still miss when we had an attack speed weapon trait
    • a way to replay quests on a character even if it grants no reward, would love to replay questlines and take screenshots in quest only areas I did years ago on a character
    • speaking of, screenshot mode where we can adjust the camera, lighting, etc and possibly toggle show/hide other players to avoid things like accidental photobombing
    • a general update to old textures that have not aged well
    • release of the unobtainable styles, especially the asylum weapons
    • some popular npc effects as mementos/auras, top of my list is the shrink potion in dreadsail and a memento that turns your character into a ghostly version of themselves with the various npc ghost variations (blue/gold/shadowy/etc)
    • improved lead droprate and making it easier to get the lore entries
    • bugfixes to make it so all lead furniture can be bought like was promised, several zones are bugged
    • either a bugfix on all outstanding eidetic books or account wide eidetic memory like achievements (see: https://forums.elderscrollsonline.com/en/discussion/678748/eidetic-memory-bug-list/p1
    • more tales of tribute patrons, themed tales of tribute card backs
    • uncapped transmutes even if it's only for eso+ or something
    • a mythic to possibly give monoclass builds some love and ways to compete with subclassing options at higher levels of play
    • continued balancing on subclassing to bring up underperforming skill lines (would really prefer buffs to nerfs since nerfs could render monoclass builds unplayable if too heavyhanded)

    I probably have more but off the top of my head a handful I've really wanted for a while.

    quite alot :dizzy: haha but i like it !

    to be honest more eye colours and more hairstyles and hair and skin colours for all races, on top of that they should give us barber to be bale to freely change between genders and looks
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • MorallyBipolar
    MorallyBipolar
    ✭✭✭
    R E S P E C T

    https://www.youtube.com/watch?v=A134hShx_gw

    More respect. Less gaslighting. To quote Aretha "....you're runnin' out of fools, and I ain't lying...."

    Edited by MorallyBipolar on 1 July 2025 21:40
  • Lucasalex92
    Lucasalex92
    ✭✭✭
    R E S P E C T

    https://www.youtube.com/watch?v=A134hShx_gw

    More respect. Less gaslighting. To quote Aretha "....you're runnin' out of fools, and I ain't lying...."

    this is not the theme of the topic ...
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • AngryPenguin
    AngryPenguin
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    R E S P E C T

    https://www.youtube.com/watch?v=A134hShx_gw

    More respect. Less gaslighting. To quote Aretha "....you're runnin' out of fools, and I ain't lying...."

    this is not the theme of the topic ...

    I happen to think their post is the most on point in this thread.
  • s3dulo
    s3dulo
    ✭✭
    Make skyshards account-wide. Now that subclassing skill lines cost twice as many skyshards, making new toons is twice as irritating. Out of all of the game content that I've experienced, being forced to do the most tedious content for the 5th time is just awful. The base skyshards at level 50 get you almost no where. So after going through leveling, you must now either spend a load of money on crowns to get skyshards or many hours of the most boring running around to collect them again.

    At the very least, certain skyshards should count account-wide. Like completed dungeons, quests, and defended keeps in Cyro.

    Give us something.

    I really enjoy this game but I really, really, really hate skyshard hunting.
  • Lucasalex92
    Lucasalex92
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    I am wondering if they could add scribing skills like companions have them :

    for example :

    - Explosive Fortitude
    The companion’s soul explodes outwards, dealing 2317 Magic Damage around them. When they take damage, deal an additional 2317 Magic Damage to nearby enemies. This effect can occur once every 2 seconds over 6 seconds.

    -Shattered Spirit
    The companion burns an enemy from the inside with soulfire, dealing 6945 Magic Damage over 8 seconds. Upon completion, the soulfire overflows and explodes from the enemy, dealing 4633 Magic Damage to all enemies near them.

    -Ruinous Outburst
    The companion swipes each hand, sending a massive wave of power to crash into enemies in front of them, dealing 4633 Magic Damage followed by a second wave after 0.5 seconds dealing 2317 Magic Damage. Enemies hit are knocked back and stunned for 2.5 seconds.

    -Blade of the Crossing
    The companion calls upon the power of Azurah, swinging a blade of lunar light in front of them, dealing 5250 Magic Damage. Enemies damaged by this ability have Minor Magickasteal applied for 10 seconds, causing them and their allies to restore 168 Magicka to attackers every 1 second when damaging enemies.

    -Vigorous Tentacular Eruption
    The companion creates a gate to Apocrypha beneath an enemy. After 2 seconds, a swarm of hideous tentacles bursts through the gate, dealing 7425 Magic Damage to enemies within the gate, knocking them up in the air and stunning them for 3 seconds. Enemies damaged by the tentacles receive Major Vulnerability for 4 seconds, increasing their damage taken by 10%.

    some of them yes are simillar yet still different to our other skills so would be nice to have that being able to morph it too, but also maybe scribe it slightly ?
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • Silaf
    Silaf
    ✭✭✭✭✭
    1) The return of past events items like the "Dragon Rise" bone colossus target dummy and dragon treasure trove.
    Having items disappear forever from the game is no fun.

    2) Something to automatically retrive crafting surveys. Having to go in the same place and wasting hours doing an extremy boring chore when you could be playing with your friends is nonsense.
  • whitecrow
    whitecrow
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    Place the quest marker at the actual location, not at the city exit if we are in a city when we are looking.
  • jecks33
    jecks33
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    1 - Cool rewards for repeatable content

    2 - Rewards based on Achievements points
    PC-EU
  • Adaarye
    Adaarye
    ✭✭✭✭
    1) If it's true, starting with UD47, that group dungeons will no longer be solo-able, please rethink this.

    2) Please toss this seasons model. It's boring and there is not enough value to justify the price.
  • mdjessup4906
    mdjessup4906
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    1) If it's true, starting with UD47, that group dungeons will no longer be solo-able, please rethink this.

    :# where does it say that?
    Edit: nvm I found it. Yet another one: Reverse this *** before it goes live. Total [snip]

    [edited for profanity bypass]
    Edited by ZOS_Icy on 5 July 2025 10:36
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    Crossplay support is the big one followed by newer graphics/skill styles. And fix my audio lag issues on PS5!
  • Lucasalex92
    Lucasalex92
    ✭✭✭
    jecks33 wrote: »
    1 - Cool rewards for repeatable content

    2 - Rewards based on Achievements points

    You mean like a shop with items that rotate weekly the more achievement points u have the better items u can buy ?

    that would be cool like buy buff for a week for account or some item or get gold or bag with suprise of purple item
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
  • FullMax
    FullMax
    ✭✭✭
    AhSeLYaG wrote: »
    [snip]

    It's always like that. One person won't be heard, you need a large group of people.
    Ideas are listened to, but not as much and quickly as we would like. Look, they made floating mounts)
    Once is not enough. You need to talk, talk, and talk again. The idea needs to be constantly nourished, otherwise it will not be seen and will be forgotten.

    [edited to remove quote]
    Edited by ZOS_Icy on 7 July 2025 10:13
    ❝A seed is invisible in the ground, but only from it grows a huge tree. Just as invisible is a thought, but only from a thought grow the greatest events of human life.❞
    Achievement points 48.250
  • amiiegee
    amiiegee
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    - cross play/ cross server
    -pve vengeance mode
    -bring back 24 man groups
    -Nerf subclassing so pure classes can be still a thing and keep up in endgame
    -no faction lock or shorter faction lock in pvp main campaign
    Edited by amiiegee on 5 July 2025 22:24
  • Lucasalex92
    Lucasalex92
    ✭✭✭
    FullMax wrote: »
    AhSeLYaG wrote: »
    [snip]

    It's always like that. One person won't be heard, you need a large group of people.
    Ideas are listened to, but not as much and quickly as we would like. Look, they made floating mounts)
    Once is not enough. You need to talk, talk, and talk again. The idea needs to be constantly nourished, otherwise it will not be seen and will be forgotten.

    for that to work we would need a lot of people to agree on one thing, but a lot of people want to be right and have their opinion and their opinion be to liked its hard to do so ...

    [edited to remove quote]
    Edited by ZOS_Icy on 7 July 2025 10:13
    I will always need for more classes in the game... Monk Kung Fu Khajit - with martial art staff and straw hat, Alchemist - throwing bombs and potions , Bard as support rather then healer, and Arificer and Arifact collector of alyed and dwemer ruins
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