Horace-Wimp wrote: »1. Flying mounts with ability to use them everywhere in EVERY zone. Even in combat. Maybe even design a few special PvP battlegrounds where we can PvP with flying mounts - jousting in midair and whatnot. The kids will love it.
2. Scrolls like a Scroll of Levitation so I can get up on that rock hovering over Vivec City and a Scroll of Feather Fall so I don't die when I fail. Maybe a Scroll of Haste so when I press the W key I rocket across a zone so fast I go splat when I hit a tree, wall, rock or something. It would funny and fun to do.
3. Stealing this idea from the MMO Rift - a potion that turns our character into a tiny version of itself but with a BIG bobble head. We would sometimes do 20 man raids where everyone in the raid drank the potion and then fight Needless to say, we would wipe because it was hilarious watching 20 tiny bobble headed players fight a raid boss. This would be fun. The kids will love it.
4. Capes. No stats, just the cosmetic option.
5. A centaur mount that transforms our characters into a type of centaur, maybe like a spider daedra or something. Perhaps allow us to carry another player on our backs, too. It could be fun. The kids might love it.
This could get a bit long, in no particular order:
- vampire eyes and eye changes that are a recolor+makeup (ex carnival feathered gaze) having proper elven eyes and not just default to human (it looks so weird on an elf please zos been begging for years for the vampire one especially)
- mounts we don't currently have but have been in game for years like echatere
- option to have mounts hide saddle in houses
- popular class requests making it in game (bard, monk, etc)
- popular weapon requests magical 1h weaponry, crossbows, spears, etc with the * you go back to prior motifs/styles and give us cosmetics for those as well (I know this is a tall ask but could be developed/worked on in the background as a nice surprise?)
- expansion of skill styles/themes and unorthodox options (ex fire themed skill styles for my mehrunes dagon cultist healer would be awesome, skill styles that use cool spell effects in game like sheogorath's butterflies or dromathra glow)
- skill styles that are just recolors releasing in a pack and not being trickled in (ie destruction line purple, nightblade green, arcanist red, etc)
- skill styles that adjust passive visuals (ie grim focus glow, arcanist crux visual, etc)
- vampire/werewolf overhaul that actually highlights the variety in lore and makes the skill lines fun/interesting (vampires generally have different powers and drawbacks based on region, lycanthropes could have werebears, werelions, and other variants)
- I know it's been years but I still miss when we had an attack speed weapon trait
- a way to replay quests on a character even if it grants no reward, would love to replay questlines and take screenshots in quest only areas I did years ago on a character
- speaking of, screenshot mode where we can adjust the camera, lighting, etc and possibly toggle show/hide other players to avoid things like accidental photobombing
- a general update to old textures that have not aged well
- release of the unobtainable styles, especially the asylum weapons
- some popular npc effects as mementos/auras, top of my list is the shrink potion in dreadsail and a memento that turns your character into a ghostly version of themselves with the various npc ghost variations (blue/gold/shadowy/etc)
- improved lead droprate and making it easier to get the lore entries
- bugfixes to make it so all lead furniture can be bought like was promised, several zones are bugged
- either a bugfix on all outstanding eidetic books or account wide eidetic memory like achievements (see: https://forums.elderscrollsonline.com/en/discussion/678748/eidetic-memory-bug-list/p1
- more tales of tribute patrons, themed tales of tribute card backs
- uncapped transmutes even if it's only for eso+ or something
- a mythic to possibly give monoclass builds some love and ways to compete with subclassing options at higher levels of play
- continued balancing on subclassing to bring up underperforming skill lines (would really prefer buffs to nerfs since nerfs could render monoclass builds unplayable if too heavyhanded)
I probably have more but off the top of my head a handful I've really wanted for a while.
MorallyBipolar wrote: »R E S P E C Thttps://www.youtube.com/watch?v=A134hShx_gw
More respect. Less gaslighting. To quote Aretha "....you're runnin' out of fools, and I ain't lying...."
Lucasalex92 wrote: »MorallyBipolar wrote: »R E S P E C Thttps://www.youtube.com/watch?v=A134hShx_gw
More respect. Less gaslighting. To quote Aretha "....you're runnin' out of fools, and I ain't lying...."
this is not the theme of the topic ...
1) If it's true, starting with UD47, that group dungeons will no longer be solo-able, please rethink this.
1 - Cool rewards for repeatable content
2 - Rewards based on Achievements points
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It's always like that. One person won't be heard, you need a large group of people.
Ideas are listened to, but not as much and quickly as we would like. Look, they made floating mounts)
Once is not enough. You need to talk, talk, and talk again. The idea needs to be constantly nourished, otherwise it will not be seen and will be forgotten.