RealLoveBVB wrote: »Cooperharley wrote: »They're referring to speed runs in the sense of grinding gear as fast as possible. Weapons only drop from the final boss, so you farm normal dungeons on repeat to kill the last boss several times as quickly as possible.
Why is your weapon more important than my skill point?
Why do I have to accept your speed run just because you only care about your loot, but you can't wait 10 seconds for me to complete my quest?
Why can't we both just play the game?
I can ask the same questions. Why is your skill point more valuable than someone's loot or time?
Because any player can help complete the dungeon as a team. If you don’t have time, that’s not my problem or ZOS fault. It’s your problem. Other players are here to actually play the game
RealLoveBVB wrote: »Cooperharley wrote: »They're referring to speed runs in the sense of grinding gear as fast as possible. Weapons only drop from the final boss, so you farm normal dungeons on repeat to kill the last boss several times as quickly as possible.
Why is your weapon more important than my skill point?
Why do I have to accept your speed run just because you only care about your loot, but you can't wait 10 seconds for me to complete my quest?
Why can't we both just play the game?
I can ask the same questions. Why is your skill point more valuable than someone's loot or time?
and you shouldn’t have the authority to force low-level players to play the way you want.
sans-culottes wrote: »Completing a dungeon quickly is not the same as not “playing the game.” It is a valid way to engage with repeatable content, especially in random queues. Suggesting otherwise is not a defense of teamwork. It is an attempt to redefine cooperation as compliance.
If you want coordinated pacing, then run with friends or guildies. If you queue with strangers, then you accept the variance that comes with it. That includes people moving quickly.
RealLoveBVB wrote: »I can ask the same questions. Why is your skill point more valuable than someone's loot or time?
sans-culottes wrote: »Completing a dungeon quickly is not the same as not “playing the game.” It is a valid way to engage with repeatable content, especially in random queues. Suggesting otherwise is not a defense of teamwork. It is an attempt to redefine cooperation as compliance.
If you want coordinated pacing, then run with friends or guildies. If you queue with strangers, then you accept the variance that comes with it. That includes people moving quickly.
It’s very easy to understand why low-level players need the skill point and the help of others. What’s hard for me to understand is why we should avoid them, just because some players “don’t have time” or are tired of running the same dungeons over and over again.
Why should I have to repeat the same dungeon five times, begging others on my knees to please let me get my skill point, just because you’re tired or you don’t have time?
CameraBeardThePirate wrote: »Most dungeons in the game auto complete if you skip parts; only a handful of the base game dungeons don't do this.
CameraBeardThePirate wrote: »Most dungeons in the game auto complete if you skip parts; only a handful of the base game dungeons don't do this.
And that’s exactly right! So… I want to call ZOS’s attention to this issue so they can fix it, one way or another. We need a solution so players can complete their quests!
Blood_again wrote: »OP I feel your pain. It is awful when you try to do a quest, but other players rush through.
But your request is unrealistic. Dungeon reward is designed to motivate people to fastrun. Fastrun will never be a bannable action, if no exploit or bug were used.
If you want a realistic solution for you: run the dungeon quests with friends.
It is not fair, sure. It won't bring you that satisfaction, probably.
But, if you wish running the dungeon quest - you'll manage to do it that way.
If you wish some revenge toward those horrible malicious fastrunners who disrespected your wish - just leave it. Be a realist.
Whis week I ran Nimic with my partner, doing all the puzzles. That was amazing. Believe me, all those fastruns when group skipped everything... they meant nothing.
If you want a realistic solution for everybody: ask for quest dungeon mode.
ZoS allow and motivate fastruns by design? Require the design that will allow running quest for those, who want questing.
Ask it and ask again. We will be heard.
@ZOS_GinaBruno @ZOS_Kevin please, quest mode for group dungeons is still in community wishlist.
It would solve many frustrations and conflicts.
Sadly, I completely disagree with you. ESO multiplayer game design is about "joining others and completing content together."
The game has evolved over the years, we've gotten more powerful items, and because of that, the content has become easier to complete. That’s the only reason players are able to skip mechanics and do speed runs.
But in any case, this is NOT how the game is meant to be played. I bet ZOS doesn’t advertise or promote this kind of gameplay when trying to attract new players. If ZOS doesn't advertise this type of gameplay to attract new players, why do they even allow it?
cuddles_with_wroble wrote: »Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area
cuddles_with_wroble wrote: »Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area
Yes. Make quest stages so the quest can progress without waiting for that slow NPC in Banished Cells
Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
- What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.
It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.
If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.
EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.
And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.”
Me and many others are here to actually play the game not to skip it.
Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
- What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.
It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.
If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.
EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.
And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.”
Me and many others are here to actually play the game not to skip it.
Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
- What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.
It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.
If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.
EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.
And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.”
Me and many others are here to actually play the game not to skip it.
valenwood_vegan wrote: »Sometimes when these posts come up, I start to think they should just remove random dungeons and make people meet and communicate with others. Then again, some might have difficulties with that depending on their attitude towards those whose help they need.
Please no, it should not be bannable. Making it bannable could be subjective between “you’re banned because you didn’t wait for someone to read every dialogue choice” to “you’re banned because you didn’t even know they needed the quest to begin with”. If you need the quest and you’re struggling that badly to pick it up, go into the dungeon solo and pick up the quest and then queue. You cannot define what the dungeon finder’s culture is. The culture is already established and we’ve had so many discussions here on the forums about how to make it better but never expect it to be better. If you want slower runs, use group finder, guilds, friends, or just get good enough to do veteran runs instead (nondlc still can have running ahead problems, but I don’t think it’s culturally as bad as normal).
And to pre-defend myself: I hate the running ahead and I only do so if (1) the entire group is running through (2) everyones being extremely abnormally slow (3) I’m tanking and going to group the adds up before the group gets there so it’s easier. But people running ahead aren’t doing it TO break your quests. They are selfish and don’t care about you, yes, but they’re self-serving, not doing it to be mean.
Please no, it should not be bannable. Making it bannable could be subjective between “you’re banned because you didn’t wait for someone to read every dialogue choice” to “you’re banned because you didn’t even know they needed the quest to begin with”. If you need the quest and you’re struggling that badly to pick it up, go into the dungeon solo and pick up the quest and then queue. You cannot define what the dungeon finder’s culture is. The culture is already established and we’ve had so many discussions here on the forums about how to make it better but never expect it to be better. If you want slower runs, use group finder, guilds, friends, or just get good enough to do veteran runs instead (nondlc still can have running ahead problems, but I don’t think it’s culturally as bad as normal).
And to pre-defend myself: I hate the running ahead and I only do so if (1) the entire group is running through (2) everyones being extremely abnormally slow (3) I’m tanking and going to group the adds up before the group gets there so it’s easier. But people running ahead aren’t doing it TO break your quests. They are selfish and don’t care about you, yes, but they’re self-serving, not doing it to be mean.
Since you didn’t read all the comments here, I’ll repeat myself just to reply to you.
Why do I have to avoid the group finder, play solo, or join Discord, just to complete one quest from the game, while you don’t?
If you want to speedrun a normal dungeon, if you're tired of the content, or if you're a strong player, then you should be the one avoiding the group finder. Go run the dungeon solo or with like-minded friends.
Strong players don’t need the dungeon finder. New or weaker (low level) players do.
Forum mods, you may close this topic now if you wish. There’s nothing else to say, and the troll players have woken up.