Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
- What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.
It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.
If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.
EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.
And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.”
Me and many others are here to actually play the game not to skip it.
sans-culottes wrote: »No one suggested a level 10 player with a level 1 companion should solo a dungeon. That was never the claim. The comment about soloing was addressing a specific line, in a specific context. It was not a prescription for new players.
Yes, the game allows players to queue at level 10. That does not mean everyone in a public queue is required to stop and wait for every quest objective. Group finder is not designed to enforce pacing. It matches you with strangers who may or may not share your priorities. This is true in every MMO that offers automated matchmaking.
You are not being sabotaged. You are experiencing what it means to run content with randoms. If you want control over the pace or objectives, then that’s what premade groups are for. The system already accounts for this.
Why should we expect everyone to speedrun or use the group finder for every quest? I just want to play the game the way it was designed, no more, no less. Join the group finder, complete the quest. That’s the game, nothing more, nothing less.
It's somehow okay when some players ruin the experience for others, but it's not okay to ask people to just play the game as intended? Am I the only one who sees something wrong with that?
Players who are tired of the game can use Discord, guilds, friends, Instagram, whatever works for them. But others just want to play the game, without needing to rely on all that. Just log in and play. Simple.
The group finder exists to make it easier to find a group and enjoy the game, not to cater to players who are tired of playing it.
So how do we fix this? Honestly I think a simple checkbox should exist in the dungeon finder queue system where you can mark yourself only wanting to group with other players who are looking to learn the dungeon or even players who know the dungeon well and would respect a slower pace run and teach players how to run the dungeons.
So how do we fix this? Honestly I think a simple checkbox should exist in the dungeon finder queue system where you can mark yourself only wanting to group with other players who are looking to learn the dungeon or even players who know the dungeon well and would respect a slower pace run and teach players how to run the dungeons.
1. Could be even easier, make all dungeon questlines repeatable. If you have the skillpoint already, you get an extra armor / weapon piece, maybe enough that some people would help.
2. Adjust all questlines so you don't have to wait until something finishes (npc walking / talking etc.) / Or consider the quest as "completed" once the last boss is dead. NPC appears, quest ends, you get the reward, no matter if you have skipped some previous steps.
Blood_again wrote: »those horrible malicious fastrunners who disrespected your wish
sans-culottes wrote: »Blood_again wrote: »those horrible malicious fastrunners who disrespected your wish
There is nothing malicious about wanting to complete familiar, low-difficulty content quickly. What is malicious is imputing intent to others—assuming disrespect or sabotage—when the explanation is more likely mundane. Most players have done this content dozens of times and simply want to finish it.
Blood_again wrote: »OP I feel your pain. It is awful when you try to do a quest, but other players rush through.
But your request is unrealistic. Dungeon reward is designed to motivate people to fastrun. Fastrun will never be a bannable action, if no exploit or bug were used.
If you want a realistic solution for you: run the dungeon quests with friends.
It is not fair, sure. It won't bring you that satisfaction, probably.
But, if you wish running the dungeon quest - you'll manage to do it that way.
If you wish some revenge toward those horrible malicious fastrunners who disrespected your wish - just leave it. Be a realist.
Whis week I ran Nimic with my partner, doing all the puzzles. That was amazing. Believe me, all those fastruns when group skipped everything... they meant nothing.
If you want a realistic solution for everybody: ask for quest dungeon mode.
ZoS allow and motivate fastruns by design? Require the design that will allow running quest for those, who want questing.
Ask it and ask again. We will be heard.
@ZOS_GinaBruno @ZOS_Kevin please, quest mode for group dungeons is still in community wishlist.
It would solve many frustrations and conflicts.
The ones who just want to skip and rush can leave and play alone or with others who feel the same. New players who just want to complete quests might not be able to play solo and they need others. This isn’t hard to understand!RealLoveBVB wrote: »
New players who just want to complete quests might not be able to play solo and they need others. This isn’t hard to understand!
Similarly, if someone says, “Slow down, I have a quest,” other players have a choice: they can stay and play cooperatively, they can leave, or, if they harass or grief others, they should face consequences. That’s what I’m trying to say: we all have options here, and what should take priority is respecting others and allowing everyone to enjoy the game, without making anyone uncomfortable.
RealLoveBVB wrote: »Okay, so when I enter a dungeon and I type "speedrun", then everyone have to adapt?
Can I report everyone who is staying behind?
RealLoveBVB wrote: »Okay, so when I enter a dungeon and I type "speedrun", then everyone have to adapt?
Can I report everyone who is staying behind?
Is anyone below level 50 supposed to be able to complete speed runs? But other players should help those below level 50, or anyone just trying to complete a quest in a normal dungeon. By the way, in all my comments, I'm only talking about Normal Dungeons.
Come on, mate, you're better than that.
Cooperharley wrote: »They're referring to speed runs in the sense of grinding gear as fast as possible. Weapons only drop from the final boss, so you farm normal dungeons on repeat to kill the last boss several times as quickly as possible.
Cooperharley wrote: »They're referring to speed runs in the sense of grinding gear as fast as possible. Weapons only drop from the final boss, so you farm normal dungeons on repeat to kill the last boss several times as quickly as possible.
Why is your weapon more important than my skill point?
Why do I have to accept your speed run just because you only care about your loot, but you can't wait 10 seconds for me to complete my quest?
Why can't we both just play the game?
Blood_again wrote: »OP I feel your pain. It is awful when you try to do a quest, but other players rush through.
But your request is unrealistic. Dungeon reward is designed to motivate people to fastrun. Fastrun will never be a bannable action, if no exploit or bug were used.
If you want a realistic solution for you: run the dungeon quests with friends.
It is not fair, sure. It won't bring you that satisfaction, probably.
But, if you wish running the dungeon quest - you'll manage to do it that way.
If you wish some revenge toward those horrible malicious fastrunners who disrespected your wish - just leave it. Be a realist.
Whis week I ran Nimic with my partner, doing all the puzzles. That was amazing. Believe me, all those fastruns when group skipped everything... they meant nothing.
If you want a realistic solution for everybody: ask for quest dungeon mode.
ZoS allow and motivate fastruns by design? Require the design that will allow running quest for those, who want questing.
Ask it and ask again. We will be heard.
@ZOS_GinaBruno @ZOS_Kevin please, quest mode for group dungeons is still in community wishlist.
It would solve many frustrations and conflicts.
Sadly, I completely disagree with you. ESO multiplayer game design is about "joining others and completing content together."
The game has evolved over the years, we've gotten more powerful items, and because of that, the content has become easier to complete. That’s the only reason players are able to skip mechanics and do speed runs.
But in any case, this is NOT how the game is meant to be played. I bet ZOS doesn’t advertise or promote this kind of gameplay when trying to attract new players. If ZOS doesn't advertise this type of gameplay to attract new players, why do they even allow it?
Cooperharley wrote: »Dude I promise your post here is not going to change anything. Either accept how it is and move on or do something else idk what to tell you.
It's been this way for close to a decade now. If you see something in U47 that the devs are doing to add a story mode, then that's great. But you're not going to cause ZOS to start banning people for completing a dungeon quicker than you want. It is what it is. Idk what you're trying to achieve here.
Cooperharley wrote: »Dude I promise your post here is not going to change anything. Either accept how it is and move on or do something else idk what to tell you.
It's been this way for close to a decade now. If you see something in U47 that the devs are doing to add a story mode, then that's great. But you're not going to cause ZOS to start banning people for completing a dungeon quicker than you want. It is what it is. Idk what you're trying to achieve here.
If we all stay silent and say nothing, of course ZOS won’t change anything. But we have this forum to share ideas, express concerns, and agree or disagree with each other.
I know they won’t change the game just because of me, but I created this topic to show, once again, that something isn’t right. Some players will agree with me, others will disagree.
While some keep saying everything is fine, I’ll continue to stand my ground and point out that things are NOT okay.
Cooperharley wrote: »They're referring to speed runs in the sense of grinding gear as fast as possible. Weapons only drop from the final boss, so you farm normal dungeons on repeat to kill the last boss several times as quickly as possible.
Why is your weapon more important than my skill point?
Why do I have to accept your speed run just because you only care about your loot, but you can't wait 10 seconds for me to complete my quest?
Why can't we both just play the game?
CameraBeardThePirate wrote: »Most dungeons in the game auto complete if you skip parts; only a handful of the base game dungeons don't do this.