cuddles_with_wroble wrote: »Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area
Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
- What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.
It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.
If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.
EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.
And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.”
Me and many others are here to actually play the game not to skip it.
cuddles_with_wroble wrote: »
No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing
Personally I have my chat disabled bcs talking to anyone for any reason gets you banned
Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes
cuddles_with_wroble wrote: »
No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing
Personally I have my chat disabled bcs talking to anyone for any reason gets you banned
Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes
Why is it that we have to find our own group just to complete a simple quest—yet you don’t have to find your own group to skip everything and rush through the dungeon?
Aren’t we all in the game to play it?
So if you want to “play it your way” by rushing through everything and skipping content, then YOU should be the one to find a group for that or respect others. Because you’re the one breaking the experience not the players who just want to actually play the game the way it was designed.
cuddles_with_wroble wrote: »
Your in the PUBLIC dungeon que, you are inherently signing up for a randomized experience with random members of the public most of whom are farming gear or doing dailies and thus don’t really care about the group but just want the potential 3 extra drops
Rushing in dungeons is selfish and I dont like it.
But it shouldnt be bannable!
Its a very bad solution to any problem, to ban/punish all the people who do something that you dont like.
It may lead to a situation, where you have no one left to play with, or you get banned as well for doing something that other people don't like.
@cuddles_with_wroble If I want to complete my quest, I’m not ruining your game.
If you don’t have time to actually play the content, that’s not my fault. But when you rush ahead and break my quest, then YOU are the one ruining my experience.
Like I said before: We are all here to play the game.
If you don’t have time or don’t want to engage with the content, that’s your problem, not mine.
Don’t take it out on other players who just want to enjoy what the game has to offer.
cuddles_with_wroble wrote: »Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area
Developers need to do something. If nothing else, and they want to be lazy about it, then just simplify the quests: make it so accepting the quest at the start and killing the final boss counts as completion. That’s it—done. No story, no extra steps, no objectives. Just kill the last boss = quest complete.
This would completely break the roleplay aspect of ESO, but honestly, roleplay barely makes any sense in the game anymore and seems to be getting worse day-by-day. So in a way, this kind of change would actually fit perfectly with the current direction things are going.
We’re using the Group Finder, which is designed for all players, players who don’t have a guild, who don’t like voice chat, or who simply don’t have friends online at the moment. etc...
We use Group Finder to find other players who want to actually play the game.
cuddles_with_wroble wrote: »cuddles_with_wroble wrote: »
No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing
Personally I have my chat disabled bcs talking to anyone for any reason gets you banned
Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes
Why is it that we have to find our own group just to complete a simple quest—yet you don’t have to find your own group to skip everything and rush through the dungeon?
Aren’t we all in the game to play it?
So if you want to “play it your way” by rushing through everything and skipping content, then YOU should be the one to find a group for that or respect others. Because you’re the one breaking the experience not the players who just want to actually play the game the way it was designed.
Your in the PUBLIC dungeon que, you are inherently signing up for a randomized experience with random members of the public most of whom are farming gear or doing dailies and thus don’t really care about the group but just want the potential 3 extra drops
Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.
@ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.
Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.
@ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.
Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
- What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.
It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.
If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.
EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.
And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.”
Me and many others are here to actually play the game not to skip it.
RealLoveBVB wrote: »Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.
@ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.
You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.
RealLoveBVB wrote: »Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.
@ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.
You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.
RealLoveBVB wrote: »Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.
@ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.
You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.
At level 10, you’re allowed to start doing dungeons. Even if you get your companion at level 1 and can easily do it, how can a level 10 player with a level 1 companion do solo dungeons? The game allows players to participate in dungeons, complete one quest, and get their skill point—that’s actually the main thing players care about. So, how can a level 10 player with a level 1 companion complete a solo dungeon?
At level 45, we can do DLC dungeons. Can you do them solo? I can’t, and maybe others can’t either. At the end of the day, only one thing matters: the game allows me and others to join group finder at level 10 or at level 45 to do DLC dungeons with other players, so we can get our skill points because we can’t complete them solo. This is how the game is designed.
The players who use the group finder to complete dungeons and quests are NOT the ones at fault here.
sans-culottes wrote: »No one suggested a level 10 player with a level 1 companion should solo a dungeon. That was never the claim. The comment about soloing was addressing a specific line, in a specific context. It was not a prescription for new players.
Yes, the game allows players to queue at level 10. That does not mean everyone in a public queue is required to stop and wait for every quest objective. Group finder is not designed to enforce pacing. It matches you with strangers who may or may not share your priorities. This is true in every MMO that offers automated matchmaking.
You are not being sabotaged. You are experiencing what it means to run content with randoms. If you want control over the pace or objectives, then that’s what premade groups are for. The system already accounts for this.
sans-culottes wrote: »No one suggested a level 10 player with a level 1 companion should solo a dungeon. That was never the claim. The comment about soloing was addressing a specific line, in a specific context. It was not a prescription for new players.
Yes, the game allows players to queue at level 10. That does not mean everyone in a public queue is required to stop and wait for every quest objective. Group finder is not designed to enforce pacing. It matches you with strangers who may or may not share your priorities. This is true in every MMO that offers automated matchmaking.
You are not being sabotaged. You are experiencing what it means to run content with randoms. If you want control over the pace or objectives, then that’s what premade groups are for. The system already accounts for this.
Why should we expect everyone to speedrun or use the group finder for every quest? I just want to play the game the way it was designed, no more, no less. Join the group finder, complete the quest. That’s the game, nothing more, nothing less.
It's somehow okay when some players ruin the experience for others, but it's not okay to ask people to just play the game as intended? Am I the only one who sees something wrong with that?
Players who are tired of the game can use Discord, guilds, friends, Instagram, whatever works for them. But others just want to play the game, without needing to rely on all that. Just log in and play. Simple.
The group finder exists to make it easier to find a group and enjoy the game, not to cater to players who are tired of playing it.
The group finder exists to make it easier to find a group and enjoy the game, not to cater to players who are tired of playing it.