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Worse Than Teabagging: Blocking Quest Progress in Dungeons

Asikoo
Asikoo
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Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
  • What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.

It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.

If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.


EDIT:
This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.

And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.

Me and many others are here to actually play the game not to skip it.
Edited by ZOS_GregoryV on 27 May 2025 20:33
  • SolarRune
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    Agree, and one of the worst parts of this, I am seeing this awful, selfish behaviour starting to occur in trials presumably because people are starting to think that's how you are meant to play the game.
  • cuddles_with_wroble
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    Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area
  • Asikoo
    Asikoo
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    Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area

    Developers need to do something. If nothing else, and they want to be lazy about it, then just simplify the quests: make it so accepting the quest at the start and killing the final boss counts as completion. That’s it—done. No story, no extra steps, no objectives. Just kill the last boss = quest complete.

    This would completely break the roleplay aspect of ESO, but honestly, roleplay barely makes any sense in the game anymore and seems to be getting worse day-by-day. So in a way, this kind of change would actually fit perfectly with the current direction things are going.
    Edited by Asikoo on 27 May 2025 08:03
  • cuddles_with_wroble
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    Asikoo wrote: »
    Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
    • What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.

    It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.

    If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.


    EDIT:
    This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.

    And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.

    Me and many others are here to actually play the game not to skip it.

    No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing

    Personally I have my chat disabled bcs talking to anyone for any reason gets you banned

    Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes
  • Asikoo
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    No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing

    Personally I have my chat disabled bcs talking to anyone for any reason gets you banned

    Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes

    Why is it that we have to find our own group just to complete a simple quest—yet you don’t have to find your own group to skip everything and rush through the dungeon?

    Aren’t we all in the game to play it?

    So if you want to “play it your way” by rushing through everything and skipping content, then YOU should be the one to find a group for that or respect others. Because you’re the one breaking the experience not the players who just want to actually play the game the way it was designed.


    Edited by Asikoo on 27 May 2025 08:13
  • cuddles_with_wroble
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    Asikoo wrote: »

    No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing

    Personally I have my chat disabled bcs talking to anyone for any reason gets you banned

    Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes

    Why is it that we have to find our own group just to complete a simple quest—yet you don’t have to find your own group to skip everything and rush through the dungeon?

    Aren’t we all in the game to play it?

    So if you want to “play it your way” by rushing through everything and skipping content, then YOU should be the one to find a group for that or respect others. Because you’re the one breaking the experience not the players who just want to actually play the game the way it was designed.


    Your in the PUBLIC dungeon que, you are inherently signing up for a randomized experience with random members of the public most of whom are farming gear or doing dailies and thus don’t really care about the group but just want the potential 3 extra drops
  • Asikoo
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    Your in the PUBLIC dungeon que, you are inherently signing up for a randomized experience with random members of the public most of whom are farming gear or doing dailies and thus don’t really care about the group but just want the potential 3 extra drops

    We’re using the Group Finder, which is designed for all players, players who don’t have a guild, who don’t like voice chat, or who simply don’t have friends online at the moment. etc...

    We use Group Finder to find other players who want to actually play the game.

    So why do people keep blaming the ones who do want to play the game as intended? The ones who actually want to play the game are the wrong ones now?


    I’ll say it again:
    If you want to change how the game is played, if you want to skip everything and rush through content, then YOU are the one who should avoid Group Finder and build your own group for that.

    Don’t punish the players who just want to enjoy and play the content.

    Let’s make things right: If there are going to be consequences, they should be for those who don’t want to play the content and refuse to respect others.

    Players who rush, skip, and ruin the experience for everyone else shouldn’t be rewarded, they should be banned.
  • Tra_Lalan
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    Rushing in dungeons is selfish and I dont like it.

    But it shouldnt be bannable!

    Its a very bad solution to any problem, to ban/punish all the people who do something that you dont like.
    It may lead to a situation, where you have no one left to play with, or you get banned as well for doing something that other people don't like.
  • Asikoo
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    @cuddles_with_wroble If I want to complete my quest, I’m not ruining your game.

    If you don’t have time to actually play the content, that’s not my fault. But when you rush ahead and break my quest, then YOU are the one ruining my experience.

    Like I said before: We are all here to play the game.
    If you don’t have time or don’t want to engage with the content, that’s your problem, not mine.

    Don’t take it out on other players who just want to enjoy what the game has to offer.
  • Asikoo
    Asikoo
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    Tra_Lalan wrote: »
    Rushing in dungeons is selfish and I dont like it.

    But it shouldnt be bannable!

    Its a very bad solution to any problem, to ban/punish all the people who do something that you dont like.
    It may lead to a situation, where you have no one left to play with, or you get banned as well for doing something that other people don't like.

    You can get banned just for crouching, some call it “teabagging.”
    And honestly? I really, really don’t understand that. Why should I report someone just because their character crouched? It makes no sense to me. You press Ctrl… and you get banned? Okay, sure, if that’s the rule, fine.

    But here’s what I truly don’t understand:

    Breaking another player’s game
    Ignoring them when they politely ask, even say "please", just to complete one quest...
    Disrespecting others who are simply trying to play the game as it was meant to be played...

    That’s not bannable?

    We’re forced to beg just to play the game properly, "beg!" (We’re talking about 10 seconds in some dungeons.
    ) while people who ruin it for others walk away without consequences.

    If crouching is considered offensive enough to be banned, then surely disrespecting and denying others their chance to play should be taken even more seriously.
    Edited by Asikoo on 27 May 2025 09:15
  • cuddles_with_wroble
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    Asikoo wrote: »
    @cuddles_with_wroble If I want to complete my quest, I’m not ruining your game.

    If you don’t have time to actually play the content, that’s not my fault. But when you rush ahead and break my quest, then YOU are the one ruining my experience.

    Like I said before: We are all here to play the game.
    If you don’t have time or don’t want to engage with the content, that’s your problem, not mine.

    Don’t take it out on other players who just want to enjoy what the game has to offer.

    Imo they should fix the quests, the fact that they break when you clear to fast is bad design. There’s so many dungeon quests that make you clear random areas or wait 30 seconds for someone to rp talk. The quests should be designed in a way so that I’m not impeding your progress by clearing to fast.

    I also wanna point out that people aren’t usually trying to speed run it’s just that on normal my ground aoes 1 shot most trash mobs so I just kinda run thru and spam the aoe until I reach a boss and anything that doesn’t die will just die to boss cleave
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Asikoo wrote: »
    Or just change it so that you don’t need to wait for the NPCs to RP before they give you the quest and instead you just auto accept the quest once you enter the area

    Developers need to do something. If nothing else, and they want to be lazy about it, then just simplify the quests: make it so accepting the quest at the start and killing the final boss counts as completion. That’s it—done. No story, no extra steps, no objectives. Just kill the last boss = quest complete.

    This would completely break the roleplay aspect of ESO, but honestly, roleplay barely makes any sense in the game anymore and seems to be getting worse day-by-day. So in a way, this kind of change would actually fit perfectly with the current direction things are going.

    Why would this break ESO"s RP? who in their right mind Roleplays in a group dungeon? in group dungeons most of the enemies would realistically stand zero chance against the protagonist given their previous accomplishments.
  • HedgeHugger
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    Maybe they should allow the dungeon instance to stay "open", even after leaving the group. That way you could run through completing the quest steps you missed, and then auto completing because the boss is dead already.

    Though I think the simplified auto complete on boss defeat is way simpler.

    Could even implement a story mode, which is only solo-able.
  • thorwyn
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    We’re using the Group Finder, which is designed for all players, players who don’t have a guild, who don’t like voice chat, or who simply don’t have friends online at the moment. etc...

    We use Group Finder to find other players who want to actually play the game.

    No, you are using the group finder that says random. And that's exactly what you get, a bunch of random people with random play styles. Complaining about that is like picking a random radio station and then being disappointed that they are playing Country music instead of Grunge.
    If YOU have any expectations about how the contend YOU want to play has to be played, there is a special group finder available to you, where you can set all the requirements and filters YOU want.
    Play as you want is not a one way street.
    Edited by thorwyn on 27 May 2025 11:06
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • danko355
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    Asikoo wrote: »

    No one rushes thru dungeons just to mess with people, most of us have multiple characters to do the daily on or have just done every dungeon so many times it’s mind numbing

    Personally I have my chat disabled bcs talking to anyone for any reason gets you banned

    Most importantly tho it’s a public random group finder, if you want to do the dungeon quest and enjoy the story you SHOULD find your own group since your the one asking everyone to slow down and take longer than the content normally takes

    Why is it that we have to find our own group just to complete a simple quest—yet you don’t have to find your own group to skip everything and rush through the dungeon?

    Aren’t we all in the game to play it?

    So if you want to “play it your way” by rushing through everything and skipping content, then YOU should be the one to find a group for that or respect others. Because you’re the one breaking the experience not the players who just want to actually play the game the way it was designed.


    Your in the PUBLIC dungeon que, you are inherently signing up for a randomized experience with random members of the public most of whom are farming gear or doing dailies and thus don’t really care about the group but just want the potential 3 extra drops

    Exactly this. You can’t dictate people in the random queue how they should run the dungeon. They might even not know your language, or not read chat at all. For most of them you are slowing down their daily which they have done hundreds of times already. You can politely ask to help you with the quest, but you can’t expect people to help you just because you need it.
  • RealLoveBVB
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    Asikoo wrote: »
    Developers need to do something.

    They introduced something since launch of the game already. It's called guilds, where you can find like-minded people, where you can run and enjoy the content with, in the pace you want.

  • GloatingSwine
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    The answer, of course, is to go back to all the older dungeons and make sure the quests can be completed even if the other players are rushing.

    Make quest NPCs interactable immediately instead of having to have them finish their witterings, and make quest acceptance automatic on entering the dungeon for those ones where the first encounter can be started before you finish accepting the quest, blocking you from talking to the NPC at all (Depths of Malatar I'm looking at you).

    Also to possibly put in new difficulties (story mode with non-soloable mechanics removed so that players can do quests at their own pace and master mode for people who want something chewier than vet*. Oh, and juice up the damage of mechanics in normal so that they teach people to avoid them better when they move into vet. It is funny watching the squishies zerg in to their first VHM boss and get instantly wiped by the first red circle that ever mattered, but they should probably have learned that earlier)


    *Maybe with perfected monster hats.
  • Asikoo
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    You're all right about one thing: the random queue brings random players. That’s the system we have, but that doesn’t mean respect and cooperation are optional.

    I’m not asking to “dictate” how people play. I’m asking for 10 seconds, literally just 10 seconds, to complete a quest that’s tied to progression and story. That’s not an unreasonable expectation, especially when someone clearly asks for it in chat.

    Saying “go find a guild” every time someone wants to complete basic content is not a solution, it’s a deflection. Group Finder exists specifically for people without premade groups, and the game knows some players will be in there for quests. That’s how the system works.

    So no, I don’t think it’s fair that the burden always falls on the person trying to actually play the game, while those skipping everything aren’t expected to adapt at all.

    Play as you want goes both ways. If skipping is your way of playing, then you can build a group for that too. It’s not only the questers who should be forced to do extra work just to be respected.

    Respect is simple. It’s 10 seconds. That’s all.
  • ADarklore
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    Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.

    @ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • RealLoveBVB
    RealLoveBVB
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    ADarklore wrote: »
    Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.

    @ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.

    You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.
  • thorwyn
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    There isn't just one group finder! They designed the extended version specifically for the players you describe in an attempt to avoid exactly this tension.
    So use it!
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • Asikoo
    Asikoo
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    ADarklore wrote: »
    Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.

    @ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.

    What ZoS needs to do is create conditions so players can enjoy the game they pay for. They should ensure players can do the quests the game has to offer, and prevent others from exploiting the game in ways that ruin the experience for everyone else. ZoS needs to find a way to fix the game they are selling. Anyone who doesn’t like it is free to leave, just as others are free to join.
  • sans-culottes
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    Asikoo wrote: »
    Teabagging actions can get an account banned. I never really understood how a simple crouch action can lead to a ban, but okay.
    • What about doing quests in normal dungeons? We always have to ask: "Please, I have a quest can you let me finish it? Just wait 10 seconds. Please! " And even then, players often don't respect that. Disrespecting others by not letting them complete their quest should also be a bannable offense.

    It's honestly crazy how players can’t wait just 10 seconds. Just 10 seconds, and they still rush ahead. This needs to change.

    If teabagging is a bannable action, then preventing others from completing their quest and earning a skill point is even worse and it needs to stop. I’ve had to repeat the same dungeon 3 or 4 times just because players refuse to wait a few seconds.


    EDIT:
    This needs to change. Either start punishing players who rush through and skip normal(NORMAL) dungeons just to mess with others' experience, or change dungeon design to prevent skipping entirely make all players interact with the dungeon content. One way or another, this behavior needs to stop.

    And to those who say, “You can bring friends or guildmates if you want to do the quest,” I say the same thing back: “You can bring friends or guildmates if you want to speedrun and skip everything.

    Me and many others are here to actually play the game not to skip it.

    Comparing someone rushing a normal dungeon to in-game sexual harassment is beyond absurd. One is a mild annoyance in a public queue; the other is a deliberately targeted, often repeated form of provocation. Pretending they’re equivalent doesn’t make your argument stronger; it makes it unserious.

    The dungeon system isn’t perfect, but punishing players for moving forward in a run—especially in normal mode—isn’t just overkill, it’s incoherent. You want to slow down the entire playerbase because a handful of strangers didn’t pause for your quest marker?

    If you need the skill point, then queue again or bring a friend. That’s the same advice you just gave everyone else.
    Edited by sans-culottes on 27 May 2025 11:20
  • GloatingSwine
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    ADarklore wrote: »
    Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.

    @ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.

    You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.

    Every dungeon is soloable, not every dungeon is easy to solo because there are some things companions can't do that need workarounds and some boss mechanics that still need special preparation (and a bit of luck).

    And frankly for most characters who are still doing dungeon quests to skill up soloing is not an appropriate answer except for the easiest dungeons.
  • Asikoo
    Asikoo
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    ADarklore wrote: »
    Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.

    @ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.

    You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.

    At level 10, you’re allowed to start doing dungeons. Even if you get your companion at level 1 and can easily do it, how can a level 10 player with a level 1 companion do solo dungeons? The game allows players to participate in dungeons, complete one quest, and get their skill point—that’s actually the main thing players care about. So, how can a level 10 player with a level 1 companion complete a solo dungeon?

    At level 45, we can do DLC dungeons. Can you do them solo? I can’t, and maybe others can’t either. At the end of the day, only one thing matters: the game allows me and others to join group finder at level 10 or at level 45 to do DLC dungeons with other players, so we can get our skill points because we can’t complete them solo. This is how the game is designed.

    The players who use the group finder to complete dungeons and quests are NOT the ones at fault here.

  • sans-culottes
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    Asikoo wrote: »
    ADarklore wrote: »
    Well, here is my thought... let us go into dungeons using our companions as 'players'. It works great in FFXIV where you get access to NPCs as 'players' for the story dungeons.

    @ZOS_Kevin Has ZOS been considering doing this? I mean, we have enough companions now that we could essentially provide our own 'group' for dungeons. Or perhaps creating 'story mode' dungeons for us solo players who actually want to enjoy the dungeon stories without having it ruined by others.

    You can do that already. Every dungeon is soloable on normal and with a tank companion everyone will have a easy time too.

    At level 10, you’re allowed to start doing dungeons. Even if you get your companion at level 1 and can easily do it, how can a level 10 player with a level 1 companion do solo dungeons? The game allows players to participate in dungeons, complete one quest, and get their skill point—that’s actually the main thing players care about. So, how can a level 10 player with a level 1 companion complete a solo dungeon?

    At level 45, we can do DLC dungeons. Can you do them solo? I can’t, and maybe others can’t either. At the end of the day, only one thing matters: the game allows me and others to join group finder at level 10 or at level 45 to do DLC dungeons with other players, so we can get our skill points because we can’t complete them solo. This is how the game is designed.

    The players who use the group finder to complete dungeons and quests are NOT the ones at fault here.

    No one suggested a level 10 player with a level 1 companion should solo a dungeon. That was never the claim. The comment about soloing was addressing a specific line, in a specific context. It was not a prescription for new players.

    Yes, the game allows players to queue at level 10. That does not mean everyone in a public queue is required to stop and wait for every quest objective. Group finder is not designed to enforce pacing. It matches you with strangers who may or may not share your priorities. This is true in every MMO that offers automated matchmaking.

    You are not being sabotaged. You are experiencing what it means to run content with randoms. If you want control over the pace or objectives, then that’s what premade groups are for. The system already accounts for this.
  • Sarannah
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    Having made a few new characters last week, it is a roll of the dice on if I can get a dungeonquest done. Which is insane! In an MMORPG the least you can expect is to finish a quest in a dungeon when playing with other players. But often I wasn't even able to accept the quest(banished cells/city of ash for examples), often I wasn't able to click through to the dialog and continue the quest before being dragged to the new boss(darkshade caverns as example), etc. (Edit: Changed "listen" to "click through", because in dungeons I always click through dialog as fast as I can)

    If I wasn't already playing and loving ESO, I would have quit right then and there. This is a horrible new player experience, and horrible existing player experience. When this happens to me, my first thought is always to start looking for another game. Especially as ZOS does not seem to acknowledge or be able to fix this issue completely.

    What is even the point of mobs in dungeons anymore? These players do not want to run a dungeon, these players do not care about the others in the group. These players are not MMO players, they only want the shiny at the end instead of playing the game.

    Dungeons need to be fixed so that it is impossible to both speedrun and fake role them, and so that the dungeonquests are always completable. We shouldn't have to ask for anything, as this is basic MMO stuff!

    At the moment I always purposely slow down the speedrunners: No debuffs, no taunting, killing all mobs myself, looting everything(takes three seconds of peace even in combat), no group buffs, no rez for them, etc. Not until I am caught up, and everything before that boss is dead. Some speedrunners have noticed that without buffs/debuffs, they barely do any damage, and stick with the group from there on out. (Note: I am practically always the real tank, so luckily I am immune to fake tanks)

    PS: Banning is too harsh a punishment for speedrunning/fake role'ing, but I do feel these players had no right to all the rewards they have received. Due to the negative impact they had on other players and the game itself.
    PPS: Often speedrunning is actually slower: Leaving only three players to kill the mobs, staying in battle in dungeons with doors(seriously?!?), spreading mobs around, etc.
    Edited by Sarannah on 27 May 2025 11:55
  • Asikoo
    Asikoo
    ✭✭✭✭
    No one suggested a level 10 player with a level 1 companion should solo a dungeon. That was never the claim. The comment about soloing was addressing a specific line, in a specific context. It was not a prescription for new players.

    Yes, the game allows players to queue at level 10. That does not mean everyone in a public queue is required to stop and wait for every quest objective. Group finder is not designed to enforce pacing. It matches you with strangers who may or may not share your priorities. This is true in every MMO that offers automated matchmaking.

    You are not being sabotaged. You are experiencing what it means to run content with randoms. If you want control over the pace or objectives, then that’s what premade groups are for. The system already accounts for this.

    Why should we expect everyone to speedrun or use the group finder for every quest? I just want to play the game the way it was designed, no more, no less. Join the group finder, complete the quest. That’s the game, nothing more, nothing less.

    It's somehow okay when some players ruin the experience for others, but it's not okay to ask people to just play the game as intended? Am I the only one who sees something wrong with that?

    Players who are tired of the game can use Discord, guilds, friends, Instagram, whatever works for them. But others just want to play the game, without needing to rely on all that. Just log in and play. Simple.

    The group finder exists to make it easier to find a group and enjoy the game, not to cater to players who are tired of playing it.

    Edited by Asikoo on 27 May 2025 12:01
  • cuddles_with_wroble
    cuddles_with_wroble
    ✭✭✭✭✭
    Asikoo wrote: »
    No one suggested a level 10 player with a level 1 companion should solo a dungeon. That was never the claim. The comment about soloing was addressing a specific line, in a specific context. It was not a prescription for new players.

    Yes, the game allows players to queue at level 10. That does not mean everyone in a public queue is required to stop and wait for every quest objective. Group finder is not designed to enforce pacing. It matches you with strangers who may or may not share your priorities. This is true in every MMO that offers automated matchmaking.

    You are not being sabotaged. You are experiencing what it means to run content with randoms. If you want control over the pace or objectives, then that’s what premade groups are for. The system already accounts for this.

    Why should we expect everyone to speedrun or use the group finder for every quest? I just want to play the game the way it was designed, no more, no less. Join the group finder, complete the quest. That’s the game, nothing more, nothing less.

    It's somehow okay when some players ruin the experience for others, but it's not okay to ask people to just play the game as intended? Am I the only one who sees something wrong with that?

    Players who are tired of the game can use Discord, guilds, friends, Instagram, whatever works for them. But others just want to play the game, without needing to rely on all that. Just log in and play. Simple.

    The group finder exists to make it easier to find a group and enjoy the game, not to cater to players who are tired of playing it.

    Naw the group finder exists so that your allowed to run content no else wants to run
  • thorwyn
    thorwyn
    ✭✭✭✭✭
    ✭✭✭
    The group finder exists to make it easier to find a group and enjoy the game, not to cater to players who are tired of playing it.

    USE.
    THE.
    EXTENDED.
    GROUP.
    FINDER.

    problem solved.
    Edited by thorwyn on 27 May 2025 12:12
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
This discussion has been closed.