theoverseer wrote: »Maybe a tad less than 100%. I will do PUG dungeons for endeavours/events or if I need transmutes. I can count the number of trials I've done on one hand - I only do them if asked to by a guildie, but that almost never happens anymore, possibly because I'm useless.
Parasaurolophus wrote: »theoverseer wrote: »Maybe a tad less than 100%. I will do PUG dungeons for endeavours/events or if I need transmutes. I can count the number of trials I've done on one hand - I only do them if asked to by a guildie, but that almost never happens anymore, possibly because I'm useless.
Why do you need transmutation crystals for solo play?
Cooperharley wrote: »Parasaurolophus wrote: »theoverseer wrote: »Maybe a tad less than 100%. I will do PUG dungeons for endeavours/events or if I need transmutes. I can count the number of trials I've done on one hand - I only do them if asked to by a guildie, but that almost never happens anymore, possibly because I'm useless.
Why do you need transmutation crystals for solo play?
Reconstructing gear most likely
My husband and I play duo when I play, but he plays solo mostly. This includes pvp. If most players are TES fans and not so much MMO fans, then maybe ZoS should be making co-op (duo/4-player) OPTIONS for the 12-player trials... Hmm? Less rewards, but also less headache and faster to group.
Before people butt in:
• No, we don't want to be forced to join guilds and make weird/fake friendships for some loot...
• No, we don't want to sit in zone chat for hours waiting for nothing instead of going around doing things productively...
• And the group-finder tool isn't used hardly as much as it should be used...
My husband and I play duo when I play, but he plays solo mostly. This includes pvp. If most players are TES fans and not so much MMO fans, then maybe ZoS should be making co-op (duo/4-player) OPTIONS for the 12-player trials... Hmm? Less rewards, but also less headache and faster to group.
Before people butt in:
• No, we don't want to be forced to join guilds and make weird/fake friendships for some loot...
• No, we don't want to sit in zone chat for hours waiting for nothing instead of going around doing things productively...
• And the group-finder tool isn't used hardly as much as it should be used...
My husband and I play duo when I play, but he plays solo mostly. This includes pvp. If most players are TES fans and not so much MMO fans, then maybe ZoS should be making co-op (duo/4-player) OPTIONS for the 12-player trials... Hmm? Less rewards, but also less headache and faster to group.
Before people butt in:
• No, we don't want to be forced to join guilds and make weird/fake friendships for some loot...
• No, we don't want to sit in zone chat for hours waiting for nothing instead of going around doing things productively...
• And the group-finder tool isn't used hardly as much as it should be used...
Why only duo option and not solo as well. I get it this could cater your personal preference but as we can clearly see the majority of player base is solo so a sort of arena version of trials would make more sense.
Let the raiding people keep the perfected versions or make it a huge grind for solo but as it stands now there's only a small portion of players whom benefit from the trials - or even see them!
And maybe it would encourage the soloists to group up if they would first be able to get a feel of the area alone.
My husband and I play duo when I play, but he plays solo mostly. This includes pvp. If most players are TES fans and not so much MMO fans, then maybe ZoS should be making co-op (duo/4-player) OPTIONS for the 12-player trials... Hmm? Less rewards, but also less headache and faster to group.
Before people butt in:
• No, we don't want to be forced to join guilds and make weird/fake friendships for some loot...
• No, we don't want to sit in zone chat for hours waiting for nothing instead of going around doing things productively...
• And the group-finder tool isn't used hardly as much as it should be used...
SilverBride wrote: »I've seen a few responses that refer to encouraging players to group up, but I don't understand why that is a goal. Why should any player have to be encouraged to play a way they don't enjoy?
BXR_Lonestar wrote: »SilverBride wrote: »I've seen a few responses that refer to encouraging players to group up, but I don't understand why that is a goal. Why should any player have to be encouraged to play a way they don't enjoy?
Honestly, this is an MMO game and its built to be played with others. Yes, you can do a lot of content solo, but if I was going to play solo, Skyrim or Oblivion provide me a better experience, as caves, dungeons, etc. have more depth and lore to them, there's literally 1000's of books with in-game lore in the game. ESO just feels like its 10 miles wide and 6 inches deep compared to those games, and that's because it would be hard to have a multi-player experience that had that kind of depth to it.
BXR_Lonestar wrote: »SilverBride wrote: »I've seen a few responses that refer to encouraging players to group up, but I don't understand why that is a goal. Why should any player have to be encouraged to play a way they don't enjoy?
Honestly, this is an MMO game and its built to be played with others.
SilverBride wrote: »I've seen a few responses that refer to encouraging players to group up, but I don't understand why that is a goal. Why should any player have to be encouraged to play a way they don't enjoy?
RealLoveBVB wrote: »
But just for my personal understanding: why don't you all like group content? Is it because of the content itself, like dungeons or trials, or don't you just not like to socialise with other players?
RealLoveBVB wrote: »SilverBride wrote: »I've seen a few responses that refer to encouraging players to group up, but I don't understand why that is a goal. Why should any player have to be encouraged to play a way they don't enjoy?
Well, ZOS is also trying to "force" players for group content, as they lock rewards (like leads in trials or dungeons, powerful sets or monster masks) behind that stuff.
But just for my personal understanding: why don't you all like group content? Is it because of the content itself, like dungeons or trials, or don't you just not like to socialise with other players?
Parasaurolophus wrote: »Cooperharley wrote: »Parasaurolophus wrote: »theoverseer wrote: »Maybe a tad less than 100%. I will do PUG dungeons for endeavours/events or if I need transmutes. I can count the number of trials I've done on one hand - I only do them if asked to by a guildie, but that almost never happens anymore, possibly because I'm useless.
Why do you need transmutation crystals for solo play?
Reconstructing gear most likely
What's the point?
Supreme_Atromancer wrote: »RealLoveBVB wrote: »
But just for my personal understanding: why don't you all like group content? Is it because of the content itself, like dungeons or trials, or don't you just not like to socialise with other players?
The most common answers to this are:
lots of dedication to the same, sometimes quite repetitive gameplay loop
performance anxiety and pressure
obnoxious personalities and putting up with other people's crap
a stupidly MASSIVE POWER GAP in the population
have to build to a spreadsheet
the mentalities are quite different
people have so little patience for the needs of others
Added to include: a lot of people just want to explore the world and story, and doing the same content over and over doesn't feel like Elder Scrolls gameplay; its an absurd abstraction you can't really immerse yourself in.
I think since a lot of the more toxic people have moved on over the last two years, some of the toxicity has finally started to simmer down, though you can still see the inherent attitudes in some of the sweatier discords, and that's probably a turn-off for a lot of people.
Parasaurolophus wrote: »Cooperharley wrote: »Parasaurolophus wrote: »theoverseer wrote: »Maybe a tad less than 100%. I will do PUG dungeons for endeavours/events or if I need transmutes. I can count the number of trials I've done on one hand - I only do them if asked to by a guildie, but that almost never happens anymore, possibly because I'm useless.
Why do you need transmutation crystals for solo play?
Reconstructing gear most likely
What's the point?
My husband and I play duo when I play, but he plays solo mostly. This includes pvp. If most players are TES fans and not so much MMO fans, then maybe ZoS should be making co-op (duo/4-player) OPTIONS for the 12-player trials... Hmm? Less rewards, but also less headache and faster to group.
Before people butt in:
• No, we don't want to be forced to join guilds and make weird/fake friendships for some loot...
• No, we don't want to sit in zone chat for hours waiting for nothing instead of going around doing things productively...
• And the group-finder tool isn't used hardly as much as it should be used...