Group finder was made for this purpose. It has a speedrun and a story option.
Group finder was made for this purpose. It has a speedrun and a story option.
TumlinTheJolly wrote: »Do you still get the Premium Undaunted Exploration Supplies from using the Group Finder tool? If not, that's the problem.
BananaBender wrote: »The only real solution is to take away the incentive to do the dungeons quickly. People are there for easy and quick transmutes, so if those got moved to somewhere else, people wouldn't be speedrunning dungeons as much. People wouldn't be doing normal dungeons much at all to be fair, since why would you if there is no reward, but at least speedrunning wouldn't be an issue.
So transmutes in normal dungeons are pretty much a double edged sword. It makes sure people are constantly running them, no matter your level, but it comes at the cost of people wanting to do them as quickly as possible, only to get the transmutes. As long as transmutes are such a mandatory resource, and normal dungeons are the fastest and by far the easiest way of acquiring them, people will be speedrunning them, faking their roles and finding any possible loophole to get past any possible restriction.
TumlinTheJolly wrote: »Group finder was made for this purpose. It has a speedrun and a story option.
Ah, interesting. I'm a returning player who has never really used this tool.
Do you still get the Premium Undaunted Exploration Supplies from using the Group Finder tool? If not, that's the problem.
Alternatively, they should add story playstyle functionality into the Dungeon Finder tool, as that's where the issue lies. People are usually running speed playstyle to get Undaunted Exploration Supplies as quickly as possible.
TumlinTheJolly wrote: »Group finder was made for this purpose. It has a speedrun and a story option.
Ah, interesting. I'm a returning player who has never really used this tool.
Do you still get the Premium Undaunted Exploration Supplies from using the Group Finder tool? If not, that's the problem.
Alternatively, they should add story playstyle functionality into the Dungeon Finder tool, as that's where the issue lies. People are usually running speed playstyle to get Undaunted Exploration Supplies as quickly as possible.
If you get the group together through group finder and then do random normal/vet through the queue, then yes.
BananaBender wrote: »The only real solution is to take away the incentive to do the dungeons quickly. People are there for easy and quick transmutes, so if those got moved to somewhere else, people wouldn't be speedrunning dungeons as much. People wouldn't be doing normal dungeons much at all to be fair, since why would you if there is no reward, but at least speedrunning wouldn't be an issue.
So transmutes in normal dungeons are pretty much a double edged sword. It makes sure people are constantly running them, no matter your level, but it comes at the cost of people wanting to do them as quickly as possible, only to get the transmutes. As long as transmutes are such a mandatory resource, and normal dungeons are the fastest and by far the easiest way of acquiring them, people will be speedrunning them, faking their roles and finding any possible loophole to get past any possible restriction.
ESO_player123 wrote: »BananaBender wrote: »The only real solution is to take away the incentive to do the dungeons quickly. People are there for easy and quick transmutes, so if those got moved to somewhere else, people wouldn't be speedrunning dungeons as much. People wouldn't be doing normal dungeons much at all to be fair, since why would you if there is no reward, but at least speedrunning wouldn't be an issue.
So transmutes in normal dungeons are pretty much a double edged sword. It makes sure people are constantly running them, no matter your level, but it comes at the cost of people wanting to do them as quickly as possible, only to get the transmutes. As long as transmutes are such a mandatory resource, and normal dungeons are the fastest and by far the easiest way of acquiring them, people will be speedrunning them, faking their roles and finding any possible loophole to get past any possible restriction.
It was discussed many times already. Remove transmutes, there is still gear farming (best done as fast as possible). Remove gear, there is still daily XP chunk (best done as fast as possible). Remove XP, why would anyone go to Normal dungeons for the second time at all (except for skill point on an alt)? Result: normal dungeon queue will take forever.
TumlinTheJolly wrote: »TumlinTheJolly wrote: »Group finder was made for this purpose. It has a speedrun and a story option.
Ah, interesting. I'm a returning player who has never really used this tool.
Do you still get the Premium Undaunted Exploration Supplies from using the Group Finder tool? If not, that's the problem.
Alternatively, they should add story playstyle functionality into the Dungeon Finder tool, as that's where the issue lies. People are usually running speed playstyle to get Undaunted Exploration Supplies as quickly as possible.
If you get the group together through group finder and then do random normal/vet through the queue, then yes.
This solution still adds an admin step of forming a group manually, which is probably too big of a hurdle for it to occur as the norm?
A dungeon story mode has been discussed internally for some time, but there are no specifics as to when or if it's going to happen. It's a good idea though. Not everyone wants to race through dungeons as humanly possible.
BananaBender wrote: »The only real solution is to take away the incentive to do the dungeons quickly. People are there for easy and quick transmutes, so if those got moved to somewhere else, people wouldn't be speedrunning dungeons as much. People wouldn't be doing normal dungeons much at all to be fair, since why would you if there is no reward, but at least speedrunning wouldn't be an issue.
So transmutes in normal dungeons are pretty much a double edged sword. It makes sure people are constantly running them, no matter your level, but it comes at the cost of people wanting to do them as quickly as possible, only to get the transmutes. As long as transmutes are such a mandatory resource, and normal dungeons are the fastest and by far the easiest way of acquiring them, people will be speedrunning them, faking their roles and finding any possible loophole to get past any possible restriction.
This is why practically every other MMO has dungeons on-rails and enforced roles, to remove any possible case of toxicity and trolling done by other players(like we are seeing in ESO). This makes dungeons in other games much more pleasant to run, and this should be an example to ESO.And that's the bigger issue. Respect of other people. Some players have zero respect for others and only care about themselves. You can't control how other people behave, as we are all (most of us) adults and are responsible for our interactions with others online.
The dungeon finder queue puts you together with random people, and it's a roll of the dice who you end up with. Sadly it's never guaranteed who you end up with (unless you queue as a premade group), but it's been that way forever and you just tend to deal with it. You have options though, like leaving group or vote to kick if you need it.
ChaoticWings3 wrote: »When I started up my new dk and pretty much planned to run through the dungeons like that I pretty much just asked in my guilds till I got 2 or 3 more players that were fine with me taking a slower pace looking for lore bits.
Group finder was made for this purpose. It has a speedrun and a story option.
Almost all dialogs are repeated if you go through it again. There is no quest marker, otherwise almost everything else is the same. Though I agree, this stuff should be repeatable or daily or whatever it's called (white-blue marker).AnduinTryggva wrote: »The pitty is that you cannot re-run the story once run
TumlinTheJolly wrote: »Yeah I'm looking at the Group Finder tool now. It looks like a bit of a flop? I'm assuming something like 95%+ of people just use the Dungeon Finder tool? That's where the solution should be implemented IMO.