(...) Our gameplay is much more complicated than that of pve players and crafters, it would be nice to make us already obscenely rich. (...)
I have accepted pvp costs a lot and the only way it's sustainable is to pay for it (i.e. buy crowns to exchange to gold). How else can a newbie afford all the gears, tripots and golden food? I looked at my overland sets which are the lowest kind, and the market price is hundreds of thousands if not a million.
MincMincMinc wrote: »For the most part a new player can use the alliance pots and make gold crafted gear. For generic pvp builds if you get bloodspawn+clever+order'sWrath you are basically at a meta build. All of this is affordable after a day of farming.
@ZOS_Kevin PVP players for some reason cannot fully enjoy wealth and indecent luxury inaccessible to ordinary mortal players. We don't have enough gold for AP. I'm talking about the top pvp players Cyrodiil and BG. Somehow we still don't have enough gold, even if 2-4kk AP is released per week. I want more luxury for pvp players. Our gameplay is much more complicated than that of pve players and crafters, it would be nice to make us already obscenely rich.
Here are my suggestions on how to achieve this. As for me, they will also improve the economy of the game.
- Hakeijo for 25k ap.
- Cyrodiil could have a herbalist who sold us alchemical ingredients for ap (the ingredients should be priced in proportion to their market value)
- A fisherman could appear in cyro from whom we would buy golden caviar.
- A food vendor may appear in Cyro for AP
- master-crafter can Potest apparere and sell for AP all what crafter bay for tikets
- change in win/loss payouts on BG: loss - 8000 win - 18,000 AP
I'm sure that all this will also give an incentive to play pvp properly, rather than running around in circles and being dumb.
Given the focus of next year, I think it's the active pvp players who should become obscenely rich. Disgustingly rich. The terrible envy of our untold wealth and luxury of the inaccessible pvp gods will be the best pvp teacher for beginners.
I make millions of Gold on PvP currency telwar/AP.
Some people needs some patience, you not gonna make 10m in one day but a couple hundred k a week is a really good start. And having an steady income of Gold helps
A few observations on this.
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(...) Our gameplay is much more complicated than that of pve players and crafters, it would be nice to make us already obscenely rich. (...)
Sure. Why waste the time of the chosen ones by forcing them to play the entire game, when they are the only ones who can repair all those walls, kite through towers and lag around keeps. If these important changes are not made we may face a real shortage of proc-set-bombing and one-shot-gank youtube montages with hip hop backing tracks. Where are the second rate PvPers supposed leave their "Goated" comments then? Dreadful prospects.
Any incentive for less PvP is a good one. Perhaps allowing them to spend some time doing community service in exchange for a reward. Such an experience might make them grow into better people.
......Should we tell him that things bought with AP like gear in desirable traits and certain other items make alot of gold on the market, and how you can 'sell' AP to other players for gold (they pay you, you buy them X AP worth of boxes)?
......Should we tell him that things bought with AP like gear in desirable traits and certain other items make alot of gold on the market, and how you can 'sell' AP to other players for gold (they pay you, you buy them X AP worth of boxes)?
Well, tell me) but if you're so smart, you can read the thread and see what has already been written about things from the boxes. A lot of gold, a lot of it is an abstract concept. A lot for you is not enough for me.
My point was that there's plenty of ways to make alot of gold (talking millions btw) from AP and PvP activities. Lots of people who play PvP have lots of gold.
With anything though, if you want to have money, you need to put in the effort to make the money yourself. You don't just get money by complaining about it.
There's a saying. If a person wants something, they'll find a way to do it no matter what. If they don't, they'll make every excuse not to.
Any incentive for less PvP is a good one. Perhaps allowing them to spend some time doing community service in exchange for a reward. Such an experience might make them grow into better people.
Onto the gold. The little alchemist bags give good resources and the rune mats and dawn prisms are excellent to sell.
Have a look around and you can see loads of money making ways.
I just wish they'd stop doing bind on equip.
Okay, I'll try to put it this way.
Pvp players are forced to feed the guys who, instead of BG and Cyro, prefer to stand with a fishing rod or run to collect resources. As a pvp player, it bothers me, considering that they inflate the price of the same caviar to the limit. I'm not satisfied that 50-60% of my earnings go to these guys every day. They basically do nothing and receive such a huge income from pvp. This is absolutely wrong, why do we need these parasites selling caviar for 50k? I am ready to accept this further only with the introduction of forced pvp in all mining zones of this term.
An absolutely idiotic system in which pvp players must pay for the time of players who are willing to play less actively and with less social interactions. Why the hell should I pay a tiny fisherman who is afraid to enter BG 50k? I don't want to feed these bunnies, I want to buy what I need for my daily game with the currency I earn.
Why the hell should my daily expenses depend on players who don't go to pvp at all and therefore don't fill pvp zones?
@ZOS_Kevin If pvp players' income should depend on non-pvp players, then give us the opportunity to kill them anywhere, regardless of their desires.We'll roast these caviar lovers in all the fishing spots, they'll forget about the fishing rods. Since there's such a debate about giving pvp players more ingredients.
I think if you ignore the desires of pvp players and their requests and continue to lick pveplayrs, then one week a year of pvp zones anywhere will be a good compensation. Like judgment night. For a whole week we will be able to have fun and mock caviar lovers. It's going to be fair. Am I forced to give part of the gold I earned to some pathetic fisherman, a lover of the game, and even once a year I can't arrange a hunt for them? That's not right, Kevin. Hircine wouldn't approve of that kind of ***. Either solve this issue, then what the hell are we feeding them for. Or give us the opportunity to hunt these bunnies once a year.
First of all, I will say about the Telvars. This is a PVE currency, if you don't kill a mob, you won't get a telvar. Their extraction is extremely simple and can bypass the PVP segment.
Okay, I'll try to put it this way.
Pvp players are forced to feed the guys who, instead of BG and Cyro, prefer to stand with a fishing rod or run to collect resources. As a pvp player, it bothers me, considering that they inflate the price of the same caviar to the limit. I'm not satisfied that 50-60% of my earnings go to these guys every day. They basically do nothing and receive such a huge income from pvp. This is absolutely wrong, why do we need these parasites selling caviar for 50k?
Do we not get tel var from killing other players? Depending on your point of view, IC and earning tel var is literally the only risky activity in the game, because you can not only gain tel var from killing players, but lose your tel var when being killed by players. Doesn't get more PvP than that, if you ask me. Sure, people can choose to farm tel var from the PvE mobs, but you can also choose to get AP from Cryo quests. I can die a million times in Cryo but I risk no AP by doing this.