Cyrodiil without cheating

  • supabicboi
    supabicboi
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    I am old, play on a laptop, have poor eye sight, have slow reflexes, lack supreme confidence playing this game, use a $7 mouse, have only a vague idea of the gear released in the past 4-5 years, don;t even fully understanding how the newer skills function, run one single add-on because the game constantly disconnects me, and a dozen other negative circumstances that make it any wonder how I ever manage to kill anyone at all. Is this "fair"? Whatever unfairness exists is mostly the consequence of me being lazy or having the unrealistic expectation that just by virtue of logging into Cyrodiil, my opponent should have all of the same flaws that I have. It is completely voluntary. When I show up at the park to play basketball, I am hardly expecting that my 5'9" frame and poor dibbling skills are going to make for a "fair" match against someone who is 6'2" and has a great handle. But I play anyway because I enjoy the game and hope that there is someone on my team good enough to carry me.

    dis perfect.

  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Telel wrote: »
    Today during one 3 hour run Telel personally witnessed the following.
    2) People being yanked through walls by ROA or some other skill that uses an AOE chain pull telegraph. An exploit that was supposedly fixed.

    Unfortunately ZOS have stated this wont be fixed for some time and they aren't going to adjust the set before the fix goes in.
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Tigor
    Tigor
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    Quoted post has been removed

    And again I am writing about daily experiences of which a healthy mind does not have any reasonable explanation and you seem to want to enforce an answer that is not possible to give. The game is in such a state that if cheating would occur it is almost not possible to prove. But do you think that what looks like cheating is actually bad game design? During vengeance with the minimized gameplay it became clear that everything was running much smoother even with large populations. Are in the current state the cheating impressions formed by the bad communication with the servers due to complexity of everything coming together? I read something about that somewhere. And some players found a way to exploit this with increasing success. Unkillable builds and ball groups were more and more possible just by combining those classes, race, sets, skills, CP and so on that gave the most advantages not only by stats and skill but also by communication with the server. This is just a guess. But it sounds not impossible.
    Edited by ZOS_GregoryV on 30 April 2025 18:50
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Aces-High-82
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    You dont have to be a genius to figure out basic combat.
    Best mitigations are dodgeroll and block by a mile. Add cross-heal stacking in a group.
    Highest damage output increase is crit.

    As for the cheating:
    you can proactively manipulate the package communication between the client and the server....thats not specifically related to ESO and comes with some downsides. It requires additional software and some basic technical networking knowledge.
    You can do quite some shennanigans circumventing the checks that are run by the server periodically. Eg the server checks the actor speed - as long as your actor does not exceed the speed cap you are free to move the actors position within the level geometry.
    There is 3rd party software available wich isnt for free.

    Apart of that their netcode and server structure are crap.
  • aetherix8
    aetherix8
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    ZOS_Icy wrote: »
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    The Elder Scrolls Online Team

    Although I understand why my previous post was deleted, I would like to mention one more aspect of baseless cheating accusations that was not included before.

    No player should be just calling cheater anyone to whom they lose a fight (unless they have irrefutable evidence of cheating). Such accusations have a serious chilling effect. Imagine running casually in Cyro and trying to L2P this mode while being primarily a PvE player. Suddenly, you get “stop cheating” whisper from a grand overlord and your brain immediately links “cheating” to “report” and “ban”, even if those other 2 aren’t mentioned. Now, take into consideration ZOS having a history of banning players mistakenly, and you end up with a pretty stressing situation where you wonder whether you gonna be banned for no reason whatsoever other than defeating the accuser in a fair fight. The next few hours you just hold your breath waiting to be kicked out of the game at any moment, and blocked from accessing it. This is basically ruining the session for any new PvP player because of the stress that such accusations cause. Some players might consider that it is not worth the risk and stop their PvP adventure altogether. I was more curious if I would actually get banned for no reason, so I stayed in Cyro after receiving baseless accusations whispers, but it did stress me considerably.

    Calling random players “cheaters” is abusive, and so is threatening them with reports based on imaginary “exploits”. IMO, OP should understand that accusing players of cheating without any proof other that their own imagination and ignorance is plain wrong, and again, abusive.

    @Tigor you will never improve your PvP skill if all you do is to dismiss the slightest hint of a skill as “cheat” or “exploit”. You’re just blocking yourself from mastering the mode you play since a long time. Then, it is your right to choose stagnation over advancement, but nothing entitles you to destroying other people’s fun.
    PC EU
  • aetherix8
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    Tigor wrote: »
    Quoted post has been removed

    The game is in such a state that if cheating would occur it is almost not possible to prove.

    Imaginary cheating is impossible to prove. Actual cheating is very possible to prove, as demonstrated in this thread by Rogue_Coyote.

    PC EU
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    aetherix8 wrote: »
    Tigor wrote: »
    Quoted post has been removed

    The game is in such a state that if cheating would occur it is almost not possible to prove.

    Imaginary cheating is impossible to prove. Actual cheating is very possible to prove, as demonstrated in this thread by Rogue_Coyote.

    Unfortunately its actually very difficult sometimes to prove someone is cheating or not. Sure the egregious cheats such as teleporting/noclipping / meteor ulti spamming etc can be videoed and seen easily but we all know that in the past there were players subtly using things like cheat engine to very slightly boost their stats and ulti gen or movement speed.

    Additionally outside of actually 'cheating' there are also often exploits i.e. things in game which function unusually, such as stacking item sets / mundus stones etc. This is also often harder to work out because its often quite a subtle difference which just gives a small advantage.

    Thirdly macro usage - whilst not doing something which cannot be manually done by a player does take the 'skill' requirement down allowing players to focus on other things. There are certainly players using such macros for things like automatic synergy use as soon as they are available and weaving their main spam skills etc.

    That being said I agree that the OP's definition of cheating is rather strange. Theorycrafting and good ability/set selection and movement are not cheating - but perhaps it's a translation problem.
    Edited by Izanagi.Xiiib16_ESO on 1 May 2025 09:50
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • Tigor
    Tigor
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    If players find Cyrodiil unfun now because of perceived cheating, they might want to pick up another MMO or PvP game now because when sub-classing comes, what the experienced and knowledgable players will be able to do is miles ahead of what's on Live right now.
    There are by far mostly good experiences in the game. This is still a good PvP game.
    Are you (someone else) capable of explaining sub-classing things in a few sentences? And why it will be introduced?
    aetherix8 wrote: »
    @Tigor you will never improve your PvP skill if all you do is to dismiss the slightest hint of a skill as “cheat” or “exploit”. You’re just blocking yourself from mastering the mode you play since a long time. Then, it is your right to choose stagnation over advancement, but nothing entitles you to destroying other people’s fun.
    Let's not talk too much about my skill, I am happy with my performance, I keep playing my style as it is not for nothing being the current guildmaster of a pvp guild that runs for more than 11 years. I repeat, this post is about some observations that are kept going for a long time and do not match with the overall expectations of players. Mainly the unkillable and ball groups philosophy are a point of concern. If my opinion does not correspond with yours then do not get under my skin as that is not helping me.
    Edited by Tigor on 1 May 2025 15:34
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • aetherix8
    aetherix8
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    Tigor wrote: »
    Let's not talk too much about my skill, I am happy with my performance, I keep playing my style as it is not for nothing being the current guildmaster of a pvp guild that runs for more than 11 years. I repeat, this post is about some observations that are kept going for a long time and do not match with the overall expectations of players. Mainly the unkillable and ball groups philosophy are a point of concern. If my opinion does not correspond with yours then do not get under my skin as that is not helping me.

    Ballgroups are mainly groups coordinated to the highest degree. Is it players fault that PvP is broken because of sets designed with PvE in mind? Ballgroups do spam skills, but is it their fault that the servers cannot handle it? Their gameplay would be less of an issue with a healthier PvP population. For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.
    PC EU
  • aetherix8
    aetherix8
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    aetherix8 wrote: »
    Tigor wrote: »
    Quoted post has been removed

    The game is in such a state that if cheating would occur it is almost not possible to prove.

    Imaginary cheating is impossible to prove. Actual cheating is very possible to prove, as demonstrated in this thread by Rogue_Coyote.

    Unfortunately its actually very difficult sometimes to prove someone is cheating or not. Sure the egregious cheats such as teleporting/noclipping / meteor ulti spamming etc can be videoed and seen easily but we all know that in the past there were players subtly using things like cheat engine to very slightly boost their stats and ulti gen or movement speed.

    Additionally outside of actually 'cheating' there are also often exploits i.e. things in game which function unusually, such as stacking item sets / mundus stones etc. This is also often harder to work out because its often quite a subtle difference which just gives a small advantage.

    Thirdly macro usage - whilst not doing something which cannot be manually done by a player does take the 'skill' requirement down allowing players to focus on other things. There are certainly players using such macros for things like automatic synergy use as soon as they are available and weaving their main spam skills etc.

    That being said I agree that the OP's definition of cheating is rather strange. Theorycrafting and good ability/set selection and movement are not cheating - but perhaps it's a translation problem.

    Cheating in videogames exist and is a valid concern. It is important to report suspected cheating to ZOS and hopefully one day achieve Cyrodiil with considerably less cheating, as some players will always look for their ways around. But when reporting, one should add some evidence, like a recording of a suspicious gameplay, and pointing out what is suspicious about it.
    PC EU
  • Tigor
    Tigor
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    [snip]

    This is joke warfare. That is fair. 🎾

    [edited to remove quote]
    Edited by ZOS_Icy on 6 May 2025 14:30
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Tigor
    Tigor
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    aetherix8 wrote: »
    For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.

    Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Lets describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?

    https://youtu.be/oFfNFbSGIqc
    Edited by Tigor on 7 May 2025 22:41
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Oblivion_Protocol
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    Tigor wrote: »
    Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Let’s describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?

    https://youtu.be/oFfNFbSGIqc

    That’s a typical strategy in Cyrodiil. He’s not unkillable. He’s just using a highly defensive build combined with good line of sight tactics to minimize the damage he takes. I’ve killed plenty of tower runners. It was difficult as hell and I definitely didn’t do it alone, but I’ve done it.

    There’s one of two reasons for a single player to be doing that. One, they just want to flex their survivability and challenge themselves on how long they can last. Two, they know a bunch of you will chase them for minutes at a time, so they keep you distracted while their friends take the keep or kill people.
  • Jierdanit
    Jierdanit
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    Tigor wrote: »
    aetherix8 wrote: »
    For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.

    Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Lets describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?

    https://youtu.be/oFfNFbSGIqc

    So youre playing a Maras Balm/Roksa Warden with 3.7k WD and 3 offensive skills and wonder that you cant kill a 40k hp arcanist?

    Must be a cheater for sure.

    If the other people in your guild are playing similarly bad builds its really not a surprise that you consistently complain about not being able to kill people.
    PC/EU, StamSorc Main
  • SpiritKitten
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    Recently I was defending a keep, and we did ultimately kill some tough opponents. I thought they were good players and we had a fun fight. But then after the last one died, this guy on my faction yelled about cheaters. I didn't see anyone cheating. I didn't respond but that kind of unfounded anger against skilled players bothered me.

    I play in offline mode so people can't accuse me of cheating for killing them fairly, and to avoid toxicity in general. Yes, there are cheaters in this game, but people can build tanky and also do good damage and heals. My build is like that.

    A lot of perception problems are caused by frustration over super-tanky builds who LOS and hop around and tower hump and just play with you like a coyote and his prey, wasting your time. That's not necessarily cheating unless they are immortal; that's just boring and I don't engage. Just leave people like that alone to play by themselves, I guess. But not all tough opponents are undefeatable. You just gotta have some skilled allies with you sometimes.

    I do see some cheating. Most of the time, I do not.
  • Turtle_Bot
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    Nothing suspicious in that video. Literally just solo/small scale players using line of sight (running behind walls) to prevent being targeted and also casting their heals to stay alive (something players must do in PvP when not in a group with dedicated healers to carry their healing for them or a massive zerg where sheer numbers overwhelm any need for self healing).

    From what we can see in that video, not a single attempt at any strategy or counter to their playstyle was made at all, just mindless zerging and blind chasing that plays directly into their tower running:
    - no chains (or fighters guild/scribing pull) to bring them back into your group
    - no AoEs/sticky effects to get around targeting.
    - no CC to stun/slow them down
    - no timed burst to chunk a large amount of their health in 1 go
    - no coordination to stack anything at all that would have likely killed them
    - no pincer maneuvers to force them back into your chasing group
    - no traps laying in wait along their very obvious (and repeated) path
    - not even any oils up the top, to drop oil on that middle level as they run past

    What I saw from that video was the equivalent of a chess player having a full board of pieces and their opponent only having a king left, but player 1 only uses their own king instead of their full board to try and checkmate player 2, then wonders why they cannot win.

    To answer the questions and the topic of this thread:
    - Is it boring? That's strictly a matter of opinion, what's boring for you, might be enjoyable for others.
    - Is it cheating? Hard No! Just simple (and extremely basic) application of in game mechanics of line of sight to mitigate targeted abilities and healing that is mandatory knowledge/skill for players trying to fight/survive when outnumbered.
    - Are they "unkillable"? No, both were taking significant damage whenever they actually got hit, your group just didn't coordinate anything at all that would have made getting the kill much easier.
    - What is it all about? a few reasons I can easily think of:
    1. looking for outnumbered fights to test their skills (they enjoy the extra challenge this brings)
    2. the feeling of accomplishment of winning an outnumbered fight (part 2 for point 1 above)
    3. distract larger enemy groups away from important objectives (playing for the map/campaign)
    4. potentially get video clips of outnumbered fights (show off their skills to their friends/followers)
  • Turtle_Bot
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    Recently I was defending a keep, and we did ultimately kill some tough opponents. I thought they were good players and we had a fun fight. But then after the last one died, this guy on my faction yelled about cheaters. I didn't see anyone cheating. I didn't respond but that kind of unfounded anger against skilled players bothered me.

    I've encountered a few players like that too unfortunately. They just aren't worth being reasoned with and it's better off ignoring (or if it's extreme, reporting) them.
  • Tigor
    Tigor
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    Jierdanit wrote: »
    If the other people in your guild are playing similarly bad builds its really not a surprise that you consistently complain about not being able to kill people.
    The positive side is our players are doing their best and also with successes. I am sharing failures and not the wins in order to make sure that everyone now has the same picture of what happens when tower runners are hard to kill, and you are adding another scoop of salt on top. How typical.
    Turtle_Bot wrote: »
    From what we can see in that video, not a single attempt at any strategy or counter to their playstyle was made at all, just mindless zerging and blind chasing that plays directly into their tower running:
    - no chains (or fighters guild/scribing pull) to bring them back into your group
    - no AoEs/sticky effects to get around targeting.
    - no CC to stun/slow them down
    - no timed burst to chunk a large amount of their health in 1 go
    - no coordination to stack anything at all that would have likely killed them
    - no pincer maneuvers to force them back into your chasing group
    - no traps laying in wait along their very obvious (and repeated) path
    - not even any oils up the top, to drop oil on that middle level as they run past

    Those measures are simply not often landing due to los and very difficult to perform in towers. Running as a stack is also not working there with keyboard and mouse. The group is getting scattered. Draining energy after a while, boring. After leaving, the combat bug is feeling as a punishment. Best is indeed to ignore and recognise the names. If everyone would do the same then it would work. Then the numbers would might get evenly distributed.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Joy_Division
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    Tigor wrote: »
    Jierdanit wrote: »
    If the other people in your guild are playing similarly bad builds its really not a surprise that you consistently complain about not being able to kill people.
    The positive side is our players are doing their best and also with successes. I am sharing failures and not the wins in order to make sure that everyone now has the same picture of what happens when tower runners are hard to kill, and you are adding another scoop of salt on top. How typical.

    Anyone who plays in cyrodiil regularly knows what happens in towers. They aren't cheating, they put speed into their builds and snare immunity so they can always LOS before their opponents can get consecutive hits on them, which is incredibly easy in circular structures with multiple floors.

    It's not "salt" it's reality. Because defense and healing are easy and people are afraid to die, many, many players run out there in these low-damage builds incapable of killing anyone decent. So what they do is basically just stall fights and wait for their mates to come and overwhelm their opponents with numbers. It has been this way for years and is about the worst meta possible for a PvP game.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • aetherix8
    aetherix8
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    Tigor wrote: »
    aetherix8 wrote: »
    For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.

    Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Lets describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?

    https://youtu.be/oFfNFbSGIqc

    For the love of the Divines, where is the cheating?! There’s none as above posts explain very much in detail, I have nothing else to add there technically.

    But more importantly, what the hell are you doing chasing those tower trolls without any strategy whatsoever? (Don’t follow them, you have to cut them rather). Anyways, before going solo I was a pretty good PuG leader and very fast I learned that such players are never to be engaged if I want to keep killing doors! Not to mention how deadly boring it is to chase them forever in circles. I would scream at my PuGs to disengage, stop chasing and focus doors instead! I would kick the lost souls out of my PuG if they kept chasing!
    Why are you engaging in an activity you find boring and frustrating? I just ignore 1vXers when I’m running a group and my main objective is to farm AP or play the score.
    PC EU
  • aetherix8
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    aetherix8 wrote: »
    I would scream at my PuGs to disengage, stop chasing and focus doors instead! I would kick the lost souls out of my PuG if they kept chasing!

    Not because they are unkillable. They are very much killable but it takes considerable pressure maintained at all times, and some cunning to wear them down. Basically it takes a very long time, like I could have capped 3 keeps instead of circling a resource tower. Killing one of those players isn’t even satisfying in a 12v1 or 2 setting, all the contrary.

    PC EU
  • SeaGtGruff
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    aetherix8 wrote: »
    Tigor wrote: »
    Quoted post has been removed

    The game is in such a state that if cheating would occur it is almost not possible to prove.

    Imaginary cheating is impossible to prove. Actual cheating is very possible to prove, as demonstrated in this thread by Rogue_Coyote.

    Unfortunately, the example you mentioned was believed for one reason only-- it happened to get recorded. For that one time that it happened and got recorded, how many other times had it happened but no one got it recorded?

    One clear example of cheating, especially of a kind that-- according to what other posts in this thread have suggested-- is not easy for the server to detect and basically needs to be recorded as it happens, simply opens the door to a lot of uncertainty, doubt, and mistrust among the playerbase, hence we see accusations of cheating popping up such as in this thread.

    And all of the "perfectly valid explanations" about how such-and-such is possible to do without cheating will simply fall on deaf ears as long as such-and-such is also possible to do by cheating. I mean, players take scrolls from keeps all the time without cheating, right? So without a video recording to prove that a given instance of taking a scoll from a keep was done through cheating, anyone who were to complain (without having a recording to back them up) about a scroll being taken from a keep through cheating would probably be laughed at by people saying "You're crazy, players don't need to cheat to take a scroll from a keep, they're just better at the game than you are, git gud, lol."
    I've fought mudcrabs more fearsome than me!
  • Telel
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    Just logged in to gray host to get a PUG going. Immediately got told that some people on EP toons did the underground 'hack' thing again to nab scrolls. XD

    Waiting on the video so I can report it in various discords.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Minnesinger
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    Telel wrote: »
    Just logged in to gray host to get a PUG going. Immediately got told that some people on DC EP toons did the underground 'hack' thing again to nab scrolls. XD

    Waiting on the video so I can report it in various discords.



    Believe I saw the same person trying to snatch the scroll. Was a blue player. Funnily other blue players did not partake in the scroll take. Blues let one AD to kill the guy and run back the scroll.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Telel
    Telel
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    AH. SO it was a DC Player this time. But remember everyone, Team Purple is a myth.

    https://www.twitch.tv/ladyshadowkitty/clip/EncouragingSplendidSnakeBudBlast-qZhms2pP5xL_14mJ
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • aetherix8
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    SeaGtGruff wrote: »

    Unfortunately, the example you mentioned was believed for one reason only-- it happened to get recorded. For that one time that it happened and got recorded, how many other times had it happened but no one got it recorded?

    This example is believed not because of one video on the forum, but because of many eye-witnesses who filed reports. I can’t imagine a player just sneaking around scrolls every evening in a hope of catching a cheater in flagrante, just like that. This video exists because players are on alert following other players’ testimonies.
    You don’t always have to add a video to your report to have it acted upon, but it is helpful if a recording is available.
    One clear example of cheating, especially of a kind that-- according to what other posts in this thread have suggested-- is not easy for the server to detect and basically needs to be recorded as it happens, simply opens the door to a lot of uncertainty, doubt, and mistrust among the playerbase, hence we see accusations of cheating popping up such as in this thread.

    That’s too far stretched imo. Cheating exists in all games since the dawn of humanity, and so does the mistrust among players. That does not justify random and baseless cheating accusations that cause distress to innocent players. That’s the issue with this thread - the term “cheating” is being used carelessly and in reference to skillful gameplay that some players simply don’t understand. Ignorance or paranoia doesn’t justify false accusations.
    And all of the "perfectly valid explanations" about how such-and-such is possible to do without cheating will simply fall on deaf ears as long as such-and-such is also possible to do by cheating. I mean, players take scrolls from keeps all the time without cheating, right? So without a video recording to prove that a given instance of taking a scoll from a keep was done through cheating, anyone who were to complain (without having a recording to back them up) about a scroll being taken from a keep through cheating would probably be laughed at by people saying "You're crazy, players don't need to cheat to take a scroll from a keep, they're just better at the game than you are, git gud, lol."

    Imho, the scroll stealing recording that is posted here was made after players saw the hack and spoke about it in zone, not before. Eye-witnesses complained and players started camping scrolls to get a shot of the cheater. Players take cheating accusations seriously unless they come from players known for throwing baseless accusations at anyone who defeats them.
    Edited by aetherix8 on 9 May 2025 05:13
    PC EU
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    Telel wrote: »
    AH. SO it was a DC Player this time. But remember everyone, Team Purple is a myth.

    https://www.twitch.tv/ladyshadowkitty/clip/EncouragingSplendidSnakeBudBlast-qZhms2pP5xL_14mJ

    This is clearly a 'throw away' account. The Faction colour doesn't really matter in this context (if anything it could be considered an AD second account since the guy took it to your scroll gate to prevent DC from picking it up when they flipped that keep, based on the stream content).
    It would be nice if there was some sort of account verification required for certain actions in game
    Edited by Izanagi.Xiiib16_ESO on 9 May 2025 10:52
    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Banana Squad (AOE Rats/ Zerg Squad / Roleplay Circle)
  • WaywardArgonian
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    SeaGtGruff wrote: »
    One clear example of cheating, especially of a kind that-- according to what other posts in this thread have suggested-- is not easy for the server to detect and basically needs to be recorded as it happens, simply opens the door to a lot of uncertainty, doubt, and mistrust among the playerbase, hence we see accusations of cheating popping up such as in this thread.

    And all of the "perfectly valid explanations" about how such-and-such is possible to do without cheating will simply fall on deaf ears as long as such-and-such is also possible to do by cheating.

    No sane ESO player would deny that cheating is a possibility that can occur within PVP. In the past we have seen people flying through the air, clipping through keep walls and spamming ultimate abilities. Then there are less visible cheats that may occur in the form of macros that do not necessarily bypass any game mechanic, or addons that are not blacklisted but still go against the spirit of the game.

    These things are all possible, and their occurrence has been well-documented.

    However, when people start making blanket statements of cheating, conflate using optimal game mechanics with cheating, accuse anyone who bests them of cheating and in fact use it as a permit to start harassing others in whispers, and the only thing to back it up is a video of completely normal gameplay with spooky music in the background, then yeah, that is actually a problem in itself. Especially when you have players out there who have for years accused literally every player who has ever killed them of using macros/cheats, without any consequence, it starts to become a problem that is, on a day-to-day basis, more disruptive to a healthy PVP environment than any actual instance of cheating.
    PC/EU altaholic | PVP support player | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • Tigor
    Tigor
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    completely normal gameplay with spooky music in the background, then yeah, that is actually a problem in itself. Especially when you have players out there who have for years accused literally every player who has ever killed them of using macros/cheats, without any consequence, it starts to become a problem that is, on a day-to-day basis, more disruptive to a healthy PVP environment than any actual instance of cheating.

    The gameplay is not normal concerning running around in towers like in the video, as it creates nervous behaviour. I hear a lot of complaints every time again. Players are playing pvp with the best intentions, only running around blindlessly is something that goes beyond any superlatives. The possibility to whisper opponents might then be the root cause of false accusations. This game also has no option to ignore whispers from the opposite sites. The remaining whispers could then be taken more seriously as they are from the same alliance.

    .....And who shall whisper after death, is still alive.... :) and could be considered as a form of greeting.
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil (PC/EU) - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR50)
  • Joy_Division
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    Tigor wrote: »
    completely normal gameplay with spooky music in the background, then yeah, that is actually a problem in itself. Especially when you have players out there who have for years accused literally every player who has ever killed them of using macros/cheats, without any consequence, it starts to become a problem that is, on a day-to-day basis, more disruptive to a healthy PVP environment than any actual instance of cheating.

    The gameplay is not normal concerning running around in towers like in the video, as it creates nervous behaviour. I hear a lot of complaints every time again. Players are playing pvp with the best intentions, only running around blindlessly is something that goes beyond any superlatives. The possibility to whisper opponents might then be the root cause of false accusations. This game also has no option to ignore whispers from the opposite sites. The remaining whispers could then be taken more seriously as they are from the same alliance.

    .....And who shall whisper after death, is still alive.... :) and could be considered as a form of greeting.

    What do you mean not normal? Tower humping is literally the most normal gameplay regarding Cyrodiil in the past 3-4 years. It's by far the most "open world" (and that's stretching the definition beyond any useful meaning) gameplay we get because the population is so small and because the powercreep is so high even trying to 1vX or small-scale without crazy LOS is suicidal.

    I complain about it not because I think there is cheating going on, rather because it's more Keystone Cops/Wily. E. Coyote trying to chase down crafty suspects/Road Runner than PvP gameplay that can be enjoyed by both parties.

    The root of false accusations comes from human psychology, specifically the fragility of ego, rumor-mongering and groupthink which cause players to over-estimate the amount of actual cheating that does goes on. I've seen cheating before and know it happens. But the balance in this game is so bad that even I sometimes wonder how the heck I live last so long being chased down by a dozen pursuers when I don;t even have half the skill or experience that better players and better builds have.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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