Joy_Division wrote: »
I am old, play on a laptop, have poor eye sight, have slow reflexes, lack supreme confidence playing this game, use a $7 mouse, have only a vague idea of the gear released in the past 4-5 years, don;t even fully understanding how the newer skills function, run one single add-on because the game constantly disconnects me, and a dozen other negative circumstances that make it any wonder how I ever manage to kill anyone at all. Is this "fair"? Whatever unfairness exists is mostly the consequence of me being lazy or having the unrealistic expectation that just by virtue of logging into Cyrodiil, my opponent should have all of the same flaws that I have. It is completely voluntary. When I show up at the park to play basketball, I am hardly expecting that my 5'9" frame and poor dibbling skills are going to make for a "fair" match against someone who is 6'2" and has a great handle. But I play anyway because I enjoy the game and hope that there is someone on my team good enough to carry me.
Today during one 3 hour run Telel personally witnessed the following.
2) People being yanked through walls by ROA or some other skill that uses an AOE chain pull telegraph. An exploit that was supposedly fixed.
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There are by far mostly good experiences in the game. This is still a good PvP game.Joy_Division wrote: »If players find Cyrodiil unfun now because of perceived cheating, they might want to pick up another MMO or PvP game now because when sub-classing comes, what the experienced and knowledgable players will be able to do is miles ahead of what's on Live right now.
Let's not talk too much about my skill, I am happy with my performance, I keep playing my style as it is not for nothing being the current guildmaster of a pvp guild that runs for more than 11 years. I repeat, this post is about some observations that are kept going for a long time and do not match with the overall expectations of players. Mainly the unkillable and ball groups philosophy are a point of concern. If my opinion does not correspond with yours then do not get under my skin as that is not helping me.@Tigor you will never improve your PvP skill if all you do is to dismiss the slightest hint of a skill as “cheat” or “exploit”. You’re just blocking yourself from mastering the mode you play since a long time. Then, it is your right to choose stagnation over advancement, but nothing entitles you to destroying other people’s fun.
Let's not talk too much about my skill, I am happy with my performance, I keep playing my style as it is not for nothing being the current guildmaster of a pvp guild that runs for more than 11 years. I repeat, this post is about some observations that are kept going for a long time and do not match with the overall expectations of players. Mainly the unkillable and ball groups philosophy are a point of concern. If my opinion does not correspond with yours then do not get under my skin as that is not helping me.
Izanagi.Xiiib16_ESO wrote: »
Unfortunately its actually very difficult sometimes to prove someone is cheating or not. Sure the egregious cheats such as teleporting/noclipping / meteor ulti spamming etc can be videoed and seen easily but we all know that in the past there were players subtly using things like cheat engine to very slightly boost their stats and ulti gen or movement speed.
Additionally outside of actually 'cheating' there are also often exploits i.e. things in game which function unusually, such as stacking item sets / mundus stones etc. This is also often harder to work out because its often quite a subtle difference which just gives a small advantage.
Thirdly macro usage - whilst not doing something which cannot be manually done by a player does take the 'skill' requirement down allowing players to focus on other things. There are certainly players using such macros for things like automatic synergy use as soon as they are available and weaving their main spam skills etc.
That being said I agree that the OP's definition of cheating is rather strange. Theorycrafting and good ability/set selection and movement are not cheating - but perhaps it's a translation problem.
For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.
Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Let’s describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?https://youtu.be/oFfNFbSGIqc
For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.
Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Lets describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?https://youtu.be/oFfNFbSGIqc
SpiritKitten wrote: »Recently I was defending a keep, and we did ultimately kill some tough opponents. I thought they were good players and we had a fun fight. But then after the last one died, this guy on my faction yelled about cheaters. I didn't see anyone cheating. I didn't respond but that kind of unfounded anger against skilled players bothered me.
The positive side is our players are doing their best and also with successes. I am sharing failures and not the wins in order to make sure that everyone now has the same picture of what happens when tower runners are hard to kill, and you are adding another scoop of salt on top. How typical.If the other people in your guild are playing similarly bad builds its really not a surprise that you consistently complain about not being able to kill people.
Turtle_Bot wrote: »From what we can see in that video, not a single attempt at any strategy or counter to their playstyle was made at all, just mindless zerging and blind chasing that plays directly into their tower running:
- no chains (or fighters guild/scribing pull) to bring them back into your group
- no AoEs/sticky effects to get around targeting.
- no CC to stun/slow them down
- no timed burst to chunk a large amount of their health in 1 go
- no coordination to stack anything at all that would have likely killed them
- no pincer maneuvers to force them back into your chasing group
- no traps laying in wait along their very obvious (and repeated) path
- not even any oils up the top, to drop oil on that middle level as they run past
The positive side is our players are doing their best and also with successes. I am sharing failures and not the wins in order to make sure that everyone now has the same picture of what happens when tower runners are hard to kill, and you are adding another scoop of salt on top. How typical.If the other people in your guild are playing similarly bad builds its really not a surprise that you consistently complain about not being able to kill people.
For unkillable players it would be helpful if you post a recording or another precision. Your definitions are bit vague.
Today some tower runners at Arrius farm BR, this time I made a clip (put settings on HD). Lets describe them as unkillable, low damage numbers, running in circles, very boring. What is this all about?https://youtu.be/oFfNFbSGIqc
I would scream at my PuGs to disengage, stop chasing and focus doors instead! I would kick the lost souls out of my PuG if they kept chasing!
Just logged in to gray host to get a PUG going. Immediately got told that some people on DC EP toons did the underground 'hack' thing again to nab scrolls. XD
Waiting on the video so I can report it in various discords.
SeaGtGruff wrote: »
Unfortunately, the example you mentioned was believed for one reason only-- it happened to get recorded. For that one time that it happened and got recorded, how many other times had it happened but no one got it recorded?
One clear example of cheating, especially of a kind that-- according to what other posts in this thread have suggested-- is not easy for the server to detect and basically needs to be recorded as it happens, simply opens the door to a lot of uncertainty, doubt, and mistrust among the playerbase, hence we see accusations of cheating popping up such as in this thread.
And all of the "perfectly valid explanations" about how such-and-such is possible to do without cheating will simply fall on deaf ears as long as such-and-such is also possible to do by cheating. I mean, players take scrolls from keeps all the time without cheating, right? So without a video recording to prove that a given instance of taking a scoll from a keep was done through cheating, anyone who were to complain (without having a recording to back them up) about a scroll being taken from a keep through cheating would probably be laughed at by people saying "You're crazy, players don't need to cheat to take a scroll from a keep, they're just better at the game than you are, git gud, lol."
AH. SO it was a DC Player this time. But remember everyone, Team Purple is a myth.
https://www.twitch.tv/ladyshadowkitty/clip/EncouragingSplendidSnakeBudBlast-qZhms2pP5xL_14mJ
SeaGtGruff wrote: »One clear example of cheating, especially of a kind that-- according to what other posts in this thread have suggested-- is not easy for the server to detect and basically needs to be recorded as it happens, simply opens the door to a lot of uncertainty, doubt, and mistrust among the playerbase, hence we see accusations of cheating popping up such as in this thread.
And all of the "perfectly valid explanations" about how such-and-such is possible to do without cheating will simply fall on deaf ears as long as such-and-such is also possible to do by cheating.
WaywardArgonian wrote: »completely normal gameplay with spooky music in the background, then yeah, that is actually a problem in itself. Especially when you have players out there who have for years accused literally every player who has ever killed them of using macros/cheats, without any consequence, it starts to become a problem that is, on a day-to-day basis, more disruptive to a healthy PVP environment than any actual instance of cheating.
WaywardArgonian wrote: »completely normal gameplay with spooky music in the background, then yeah, that is actually a problem in itself. Especially when you have players out there who have for years accused literally every player who has ever killed them of using macros/cheats, without any consequence, it starts to become a problem that is, on a day-to-day basis, more disruptive to a healthy PVP environment than any actual instance of cheating.
The gameplay is not normal concerning running around in towers like in the video, as it creates nervous behaviour. I hear a lot of complaints every time again. Players are playing pvp with the best intentions, only running around blindlessly is something that goes beyond any superlatives. The possibility to whisper opponents might then be the root cause of false accusations. This game also has no option to ignore whispers from the opposite sites. The remaining whispers could then be taken more seriously as they are from the same alliance.
.....And who shall whisper after death, is still alive....and could be considered as a form of greeting.