AnduinTryggva wrote: »I am much more concerned with the 10 event tickets to get one of the style sheets. The Golden pursuit is there for 33 days and I guess there will be an event within that period or it would not make any sense to have this task. At the same time this event will fall on a time period were a lot of folks will travel to relatives and where there are a lot of family activity preventing people to play.
I am quite certain some of the players will simply not be able to play the event due to this and on top of that these people will also miss that specific reward for the Golden Pursuit.
The better question is: Why not give everyone enough choices to not having to engage in something they are absolutely not interested in? It's not like the number of choices has to be strictly limited. It's all ZOS' decision. They could as well have given us a list of 40 things (let's say 10 each for PvP, group PvE, questing related, random overland stuff) and let us do 10. So people who mostly quest could just do these by questing stuff, people who only PvP could get the rewards by PvPing, and people who enjoy everything could just mix it how ever they like. Why not such a more generous approach?
Yes?
Like, literally, just not sticking rewards behind specific tasks would make it be absolutely fine and dandy without a problem (Aside from the whole "Gain levels" kerfuffle)
Outside of this focus on "Do this SPECIFIC task for a reward", it is perfectly fine. A plethora of different activities that a player has the ability to choose which ones to do in order to get the required number to acquire the rewards.
Since if you note, I have not once expressed dissatisfaction with the presence of any particular task. There being PvP tasks is fine, there being Trials tasks is fine. They could put in Vet tasks and that would be fine. As the basis of the event is having options, once can simply... Choose other tasks instead. That's why there's 29 tasks but only 20 are required to get the final mount reward.
The qualm I have, is the secondary unique reward tied to specific activities (As I mentioned in a prior post, non-unique rewards are fine. Minor things like currency/resources that can be obtained easily from other sources is fine, as these just provide incentive not requirement). This literally goes against the aforementioned premise of giving players options to complete their variety of tasks.
alpha_synuclein wrote: »Yes?
Like, literally, just not sticking rewards behind specific tasks would make it be absolutely fine and dandy without a problem (Aside from the whole "Gain levels" kerfuffle)
Outside of this focus on "Do this SPECIFIC task for a reward", it is perfectly fine. A plethora of different activities that a player has the ability to choose which ones to do in order to get the required number to acquire the rewards.
Since if you note, I have not once expressed dissatisfaction with the presence of any particular task. There being PvP tasks is fine, there being Trials tasks is fine. They could put in Vet tasks and that would be fine. As the basis of the event is having options, once can simply... Choose other tasks instead. That's why there's 29 tasks but only 20 are required to get the final mount reward.
The qualm I have, is the secondary unique reward tied to specific activities (As I mentioned in a prior post, non-unique rewards are fine. Minor things like currency/resources that can be obtained easily from other sources is fine, as these just provide incentive not requirement). This literally goes against the aforementioned premise of giving players options to complete their variety of tasks.
The fact that they stated that there will be some choices of activties at the basis of the system does not necessarily mean that they cannot drop some little extras tied to specific things. Those two are not mutually exclusive.
alpha_synuclein wrote: »The fact that they stated that there will be some choices of activties at the basis of the system does not necessarily mean that they cannot drop some little extras tied to specific things. Those two are not mutually exclusive.
katanagirl1 wrote: »I don’t really see a problem with it, you have plenty of things to choose from if you don’t like certain activities.
katanagirl1 wrote: »I don’t really see a problem with it, you have plenty of things to choose from if you don’t like certain activities.
Except for the specific rewards of the unique weapon styles. Where you don't have anything to choose from if you want that particular thing.
Which is my point.
The overall system promotes freedom. You have plenty of tasks available and not all are required to get the main rewards.
But then there's this arbitrary secondary unique reward tied to specific tasks undermining that entire concept of freedom. Since if you want these event exclusive rewards, you have to do these specific tasks.
DenverRalphy wrote: »Every player has complete freedom of choice. If they want the item, then they can choose to either go get it, or not. It's right there for the taking. It all depends on whether the player decides whether it's worth the effort or not.
DenverRalphy wrote: »Players need to stop blaming the game for not being able to get something simply because they don't want to perform the task/s required.
DenverRalphy wrote: »Now if they made an item quite literally impossible to acquire for a specific subset of players, that would be a different issue.
DenverRalphy wrote: »katanagirl1 wrote: »I don’t really see a problem with it, you have plenty of things to choose from if you don’t like certain activities.
Except for the specific rewards of the unique weapon styles. Where you don't have anything to choose from if you want that particular thing.
Which is my point.
The overall system promotes freedom. You have plenty of tasks available and not all are required to get the main rewards.
But then there's this arbitrary secondary unique reward tied to specific tasks undermining that entire concept of freedom. Since if you want these event exclusive rewards, you have to do these specific tasks.
Every player has complete freedom of choice. If they want the item, then they can choose to either go get it, or not. It's right there for the taking. It all depends on whether the player decides whether it's worth the effort or not.
Players need to stop blaming the game for not being able to get something simply because they don't want to perform the task/s required.
Now if they made an item quite literally impossible to acquire for a specific subset of players, that would be a different issue. But they haven't.
karthrag_inak wrote: »There should never be 'level-up' based 'pursuits', they are inherently unfair. Instead, the 'experience-the-game-at-large' pursuit should be accomplish x-number of quests. That is fair.
fair cannot mean the 'same for everyone' in a game played by this many.
alpha_synuclein wrote: »karthrag_inak wrote: »There should never be 'level-up' based 'pursuits', they are inherently unfair. Instead, the 'experience-the-game-at-large' pursuit should be accomplish x-number of quests. That is fair.
Gain X levels or CPs would be fine.
karthrag_inak wrote: »alpha_synuclein wrote: »karthrag_inak wrote: »There should never be 'level-up' based 'pursuits', they are inherently unfair. Instead, the 'experience-the-game-at-large' pursuit should be accomplish x-number of quests. That is fair.
Gain X levels or CPs would be fine.
No, it would not. Khajiit is cp3600 on 20 characters, and there are many others. There should not be a penalty - a limitation or diminishing of choices - just because certain players -really- enjoy playing the game and have accomplished a great deal already.
Such thinking seems counter-productive.
katanagirl1 wrote: »This activity is bringing players back to populate areas and the group finder is listing trials even early in the morning. I was looking to do a quick naa but chose a vaa run that claimed to be quick and easy. Well…someone thought we were doing too good and started hard mode. It took a few wipes but I actually got a new best score while in that pug!
This is actually bringing life back into the game.
I ended up getting the Nord statue today and I have such a full inventory that I bought Autumn’s Gate just so I had somewhere to put it.