FelisCatus wrote: »
I agree, although the only issues with trials now is finding that many players. Game is so dead nowadays. Plus even if you find them they may crash constantly due to all the bugs that have never been fixed...
Erickson9610 wrote: »I wonder if/when we'll get another one of these Class Skill Style packs to change the VFX of more Class abilities to this new color palette?
FelisCatus wrote: »Wow the responses this thread got are just shocking...
Erickson9610 wrote: »I wonder if/when we'll get another one of these Class Skill Style packs to change the VFX of more Class abilities to this new color palette?
I'm really tempted to post "this thread aged well" right now.
tsaescishoeshiner wrote: »With 21 free earnable skill styles coming in December, it's fair to say that this post has aged well.
FelisCatus wrote: »tsaescishoeshiner wrote: »With 21 free earnable skill styles coming in December, it's fair to say that this post has aged well.
Yeah maybe my feedback was passed on.
tsaescishoeshiner wrote: »FelisCatus wrote: »tsaescishoeshiner wrote: »With 21 free earnable skill styles coming in December, it's fair to say that this post has aged well.
Yeah maybe my feedback was passed on.
That would be funny if it was related lol, but I think it's unlikely given that the December promotion would have been planned out way ahead of time, especially since the Styles were noticed on the PTS several months ago now. They clearly know players want earnable ones, and hopefully take everyone's appreciative comments, completion rate, and game time as positive feedback. It's a fun surprise!
I just don't think they ever lied to or misled anyone about Skill Styles. Can't make anyone agree about that, but it's fair to say there are more reasons to disagree on the facts than someone being a whale defending monetization.
FelisCatus wrote: »I don't think this feature should be monetised when enough is already monetised.
FelisCatus wrote: »Anyhow I just think that the devs are very out of touch with the average player. Not everyone can throw hundreds/thousands of real life currency at this game.
FelisCatus wrote: »Plus the reason I found a lot of the responses here shocking in comparison to the ones I saw on Steam is because I'm just saying there should be more earnable rewards (which is how skill styles started).
FelisCatus wrote: »I don't think this feature should be monetised when enough is already monetised.
You know it costs money to have people work on things. Right?
ZOS is a business and businesses need to earn money. You don't earn money by spending money on stuff that doesn't earn money.
Given that the business model for ESO is that of selling cosmetics to generate the revenue required to KEEP THE GAME RUNNING let alone the costs of creating more content and additions, it seems silly to say "No, don't generate revenue from this because I said so!"FelisCatus wrote: »Anyhow I just think that the devs are very out of touch with the average player. Not everyone can throw hundreds/thousands of real life currency at this game.
And that's why they are mostly sticking to optional cosmetics being monetized so much. (I.e. It's not like D&D Online where you have to buy... EACH INDIVIDUAL QUEST. At worst, you buy a chapter and get the entire thing the zone(s), all quests within and whatever new chapter feature(s)... Or just wait until it rotates into ESO+)
You can play the game for relatively cheap (Technically, for free you just will need to trade a bunch of gold for crowns to acquire DLC), especially with just ESO+
All these optional cosmetics are not required to play the game or have enjoyment from it. Can they enhance enjoyment? Sure, people like to make their characters look pretty and get cool shiny items. But they are not necessary.
I personally don't put any money into the cash shop, rather just using money on ESO+. If there's something I actually care about in the store (Which there rarely is, I find most of the Crown Store cosmetics to be ugly as sin) I have ESO+ Crowns to spend on them.
It's only really expensive if, for some reason, you NEED to acquire EVERYTHING that is put up for sale.FelisCatus wrote: »Plus the reason I found a lot of the responses here shocking in comparison to the ones I saw on Steam is because I'm just saying there should be more earnable rewards (which is how skill styles started).
Except that isn't what you were saying. You were saying that these things should be free because your interpretation of half of a quote was that they would be free.
Like, literally nothing from your original post even remotely suggested anything about "More earnable rewards". It was simply just trying to bash ZOS because you misinterpreted a quote and thought they were going back on a statement about accessability of a particular feature.
Even in your Steam message to Kevin, you don't mention anything about simply wanting "More earnable rewards", it's again more bashing of ZOS for being "Greedy".
If you actually made a thread that was about simply wanting more earnable rewards, you'd get much different reactions than when you're trying to simply bash the company for doing... Its business model...
Quite a lot of people are interested in more earnable rewards - Heck, people are relatively pleased with the new Golden Pursuits because of just that, they're allowing you to earn more substantial rewards via gameplay.
FelisCatus wrote: »FelisCatus wrote: »I don't think this feature should be monetised when enough is already monetised.
You know it costs money to have people work on things. Right?
ZOS is a business and businesses need to earn money. You don't earn money by spending money on stuff that doesn't earn money.
Given that the business model for ESO is that of selling cosmetics to generate the revenue required to KEEP THE GAME RUNNING let alone the costs of creating more content and additions, it seems silly to say "No, don't generate revenue from this because I said so!"FelisCatus wrote: »Anyhow I just think that the devs are very out of touch with the average player. Not everyone can throw hundreds/thousands of real life currency at this game.
And that's why they are mostly sticking to optional cosmetics being monetized so much. (I.e. It's not like D&D Online where you have to buy... EACH INDIVIDUAL QUEST. At worst, you buy a chapter and get the entire thing the zone(s), all quests within and whatever new chapter feature(s)... Or just wait until it rotates into ESO+)
You can play the game for relatively cheap (Technically, for free you just will need to trade a bunch of gold for crowns to acquire DLC), especially with just ESO+
All these optional cosmetics are not required to play the game or have enjoyment from it. Can they enhance enjoyment? Sure, people like to make their characters look pretty and get cool shiny items. But they are not necessary.
I personally don't put any money into the cash shop, rather just using money on ESO+. If there's something I actually care about in the store (Which there rarely is, I find most of the Crown Store cosmetics to be ugly as sin) I have ESO+ Crowns to spend on them.
It's only really expensive if, for some reason, you NEED to acquire EVERYTHING that is put up for sale.FelisCatus wrote: »Plus the reason I found a lot of the responses here shocking in comparison to the ones I saw on Steam is because I'm just saying there should be more earnable rewards (which is how skill styles started).
Except that isn't what you were saying. You were saying that these things should be free because your interpretation of half of a quote was that they would be free.
Like, literally nothing from your original post even remotely suggested anything about "More earnable rewards". It was simply just trying to bash ZOS because you misinterpreted a quote and thought they were going back on a statement about accessability of a particular feature.
Even in your Steam message to Kevin, you don't mention anything about simply wanting "More earnable rewards", it's again more bashing of ZOS for being "Greedy".
If you actually made a thread that was about simply wanting more earnable rewards, you'd get much different reactions than when you're trying to simply bash the company for doing... Its business model...
Quite a lot of people are interested in more earnable rewards - Heck, people are relatively pleased with the new Golden Pursuits because of just that, they're allowing you to earn more substantial rewards via gameplay.
[snip]
Players already pay for the base game, DLCs, chapters, crowns, housing, crown crates, and other Crown Store items such as skill lines, cosmetics, and consumables. Every aspect of ESO is monetised, and most of it is overpriced. So, I find it hard to sympathize with the argument that more monetization is necessary to “support the game.” ESO isn’t cheap, and it’s not like these revenue points are going away.
You mentioned optional cosmetics, but the issue isn’t just cosmetics. ESO has been charging premium prices for years while delivering content that many, including myself, find lacklustre—especially with recent releases like Gold Road. Despite that, chapters can’t be bought with crowns during sales, and even crown sales are rare. Players are being asked to pay more without seeing a proportional increase in value.
What really disappointed me was the shift in how this feature was handled. [snip]
Other live-service games manage to provide consistent, free updates while monetizing only cosmetics, which are often far more reasonably priced than ESO’s. These games thrive because they respect the balance between profitability and player satisfaction. It’s proof that a game can be successful without leaning into aggressive monetization. ESO could benefit from following a similar approach instead of adding yet another paid feature, especially when the player base is already shrinking.
Calling this critique “bashing” is an easy way to dismiss a legitimate concern. I’m pointing out unnecessary monetization layered on top of an already robust revenue model. If the goal were truly to support the game, they’d balance monetization with player-friendly systems instead of converting earnable rewards into paid content. This is one of those things I feel should have been left alone.
Furthermore, the community is already showing signs of dwindling, with fewer players engaged than in earlier years. Decisions like this only inflame the situation. For a live-service game like ESO, keeping players invested should be the top priority. Players who feel alienated or taken advantage of rarely return, and short-term revenue gains won’t matter if the long-term player base continues to shrink.
I have no issue paying for reasonably priced DLC or cosmetics, but this could have been a great opportunity to earn player goodwill. [snip]