I found BV a tougher HM than SWRs. There are different mechs in all of them; some people will find one set of mechs easier than the others. Not everyone has the same strengths and weaknesses.
SaintJohnHM wrote: »I'm in a dungeon guild, and we would prefer tougher Hard Modes than the dungeons from this year, OP and BV. We want more challenging mechs like the HMs in CA, SWR, SH, GD.
Keep the normal and veteran modes as easy as you like, the game should be accessible to everyone...
SaintJohnHM wrote: »I'm in a dungeon guild, and we would prefer tougher Hard Modes than the dungeons from this year, OP and BV. We want more challenging mechs like the HMs in CA, SWR, SH, GD.
Keep the normal and veteran modes as easy as you like, the game should be accessible to everyone, but please make the HMs more challenging to figure out and master. We want a challenge, it gives us a lot more replayability. We don't want just more damage and bigger health bars on the enemies, we want real mechs we have to learn and practice or else we fail.
Also, two dungeons isn't enough, please go back to four dungeons per year like we have come to expect.
ZOS makes super fun content when it's focused, I'm looking forward to seeing what you come up with in 2025.
moderatelyfatman wrote: »SaintJohnHM wrote: »I'm in a dungeon guild, and we would prefer tougher Hard Modes than the dungeons from this year, OP and BV. We want more challenging mechs like the HMs in CA, SWR, SH, GD.
Keep the normal and veteran modes as easy as you like, the game should be accessible to everyone, but please make the HMs more challenging to figure out and master. We want a challenge, it gives us a lot more replayability. We don't want just more damage and bigger health bars on the enemies, we want real mechs we have to learn and practice or else we fail.
Also, two dungeons isn't enough, please go back to four dungeons per year like we have come to expect.
ZOS makes super fun content when it's focused, I'm looking forward to seeing what you come up with in 2025.
Just play on any other class than an arcanist if you want hard mode.
moderatelyfatman wrote: »SaintJohnHM wrote: »I'm in a dungeon guild, and we would prefer tougher Hard Modes than the dungeons from this year, OP and BV. We want more challenging mechs like the HMs in CA, SWR, SH, GD.
Keep the normal and veteran modes as easy as you like, the game should be accessible to everyone, but please make the HMs more challenging to figure out and master. We want a challenge, it gives us a lot more replayability. We don't want just more damage and bigger health bars on the enemies, we want real mechs we have to learn and practice or else we fail.
Also, two dungeons isn't enough, please go back to four dungeons per year like we have come to expect.
ZOS makes super fun content when it's focused, I'm looking forward to seeing what you come up with in 2025.
Just play on any other class than an arcanist if you want hard mode.
moderatelyfatman wrote: »SaintJohnHM wrote: »I'm in a dungeon guild, and we would prefer tougher Hard Modes than the dungeons from this year, OP and BV. We want more challenging mechs like the HMs in CA, SWR, SH, GD.
Keep the normal and veteran modes as easy as you like, the game should be accessible to everyone, but please make the HMs more challenging to figure out and master. We want a challenge, it gives us a lot more replayability. We don't want just more damage and bigger health bars on the enemies, we want real mechs we have to learn and practice or else we fail.
Also, two dungeons isn't enough, please go back to four dungeons per year like we have come to expect.
ZOS makes super fun content when it's focused, I'm looking forward to seeing what you come up with in 2025.
Just play on any other class than an arcanist if you want hard mode.
SaintJohnHM wrote: »I'm in a dungeon guild, and we would prefer tougher Hard Modes than the dungeons from this year, OP and BV. We want more challenging mechs like the HMs in CA, SWR, SH, GD.
Keep the normal and veteran modes as easy as you like, the game should be accessible to everyone, but please make the HMs more challenging to figure out and master. We want a challenge, it gives us a lot more replayability. We don't want just more damage and bigger health bars on the enemies, we want real mechs we have to learn and practice or else we fail.
Also, two dungeons isn't enough, please go back to four dungeons per year like we have come to expect.
ZOS makes super fun content when it's focused, I'm looking forward to seeing what you come up with in 2025.