ArchangelIsraphel wrote: »I wouldn't call the change of clothing an identity alteration at all, they're still who they are, what the player chooses to stick on them really has nothing at all to do with their identity. The companion has no clue that anything has changed, does not react or speak differently. It's just clothes.
ArchangelIsraphel wrote: »-casually walks into thread and leaves behind an army of clones-
Please let us stick helmets and other customization on the companions. People don't suddenly stop being themselves because they've done their hair differently. It's just immersion breaking at this point to attribute someones "identity" to any singular physical trait when I've always considered the strongest aspects of what makes someone who they are to be internal- their mind, their heart, their values. Those things don't go poof under a hat, regardless of how ostentatious or not said hat might be.
I don't see why this hasn't been added yet. You can already use costumes, is there some sort of major technical issue?
SilverBride wrote: »Showing a helm isn't going to make the Companions any more unique from each other if they are all showing them. As far as running into a sea of the same Companion when doing the quests, well that is a limitation of playing an MMO because there will always be others doing the same quests we are. Showing a helm won't change that.
Erickson9610 wrote: »SilverBride wrote: »Showing a helm isn't going to make the Companions any more unique from each other if they are all showing them. As far as running into a sea of the same Companion when doing the quests, well that is a limitation of playing an MMO because there will always be others doing the same quests we are. Showing a helm won't change that.
I agree on this point — clones of Companions will still be clones of Companions, just with helmets on. The "clone problem" cannot be fully mitigated with the ability for Companions to wear hats, especially because many people never change their Companion's outfit.
NotaDaedraWorshipper wrote: »Erickson9610 wrote: »SilverBride wrote: »Showing a helm isn't going to make the Companions any more unique from each other if they are all showing them. As far as running into a sea of the same Companion when doing the quests, well that is a limitation of playing an MMO because there will always be others doing the same quests we are. Showing a helm won't change that.
I agree on this point — clones of Companions will still be clones of Companions, just with helmets on. The "clone problem" cannot be fully mitigated with the ability for Companions to wear hats, especially because many people never change their Companion's outfit.
Except it would make it a lot better though, because there would be more variation than it is now. It would be less of a clone problem, or at least more varied clones.
Erickson9610 wrote: »NotaDaedraWorshipper wrote: »Erickson9610 wrote: »SilverBride wrote: »Showing a helm isn't going to make the Companions any more unique from each other if they are all showing them. As far as running into a sea of the same Companion when doing the quests, well that is a limitation of playing an MMO because there will always be others doing the same quests we are. Showing a helm won't change that.
I agree on this point — clones of Companions will still be clones of Companions, just with helmets on. The "clone problem" cannot be fully mitigated with the ability for Companions to wear hats, especially because many people never change their Companion's outfit.
Except it would make it a lot better though, because there would be more variation than it is now. It would be less of a clone problem, or at least more varied clones.
I personally wouldn't argue in favor of Companion hats from the angle of fixing the "clone problem", which really isn't a problem to begin with from my perspective. I don't care about immersion being broken when I'm forced to acknowledge that I'm in an MMO with other players who have their own copies of the same character following them.
There'd be more variation with hats, sure — but if and only if players customized their Companions differently, which many do not.
Instead, I'd argue in favor of Companion hats from the angle of furthering roleplay and customization. The classic example is Isobel Veloise being a knight who cannot wear a knight's helmet when going into battle. Maybe we'll get a future Companion who is a vampire who would benefit from wearing a hood to hide from the sun. Maybe our assassin or thief Companions would look better with a mask on to protect their identity when committing crimes, and maybe a Nord Companion needs that helmet to complete the Nord warrior look.
There's a ton of fitting helmets/hats that would complete the look for our Companions and would make sense from a roleplaying perspective, but we can't use them due to the current restriction.
NotaDaedraWorshipper wrote: »My main reason to want hats, helmets etc, is the same as yours because it makes no sense we shouldn't. It's immersion breaking. For example, Isobel is a knight, a knight that apparently doesn't wear one of the most important part of a knight's armour. Aka, the helmet. Enjoy your head trauma, Isobel, it will be brief.
SilverBride wrote: »NotaDaedraWorshipper wrote: »My main reason to want hats, helmets etc, is the same as yours because it makes no sense we shouldn't. It's immersion breaking. For example, Isobel is a knight, a knight that apparently doesn't wear one of the most important part of a knight's armour. Aka, the helmet. Enjoy your head trauma, Isobel, it will be brief.
Isobel is wearing a helmet so she doesn't have any increased risk of head trauma. The helmet is just hidden, the same way a LOT of players hide theirs, also. It is hidden from view in the outfit but it still being worn.
Erickson9610 wrote: »Isobel has a helmet equipped only in the bottom image. In both images, Isobel is not wearing a helmet visually. There should be a change in visuals here!!
Erickson9610 wrote: »Isobel should have the option of visually wearing a helmet, because knights wear helmets.
SilverBride wrote: »Erickson9610 wrote: »Isobel should have the option of visually wearing a helmet, because knights wear helmets.
Not seeing the helmet does not mean it's not there, and ZoS has made it clear why they don't want them to be visible.
SilverBride wrote: »Erickson9610 wrote: »Isobel has a helmet equipped only in the bottom image. In both images, Isobel is not wearing a helmet visually. There should be a change in visuals here!!
This is the exact same way it works for player characters that hide their helm.
Erickson9610 wrote: »ZOS's reasoning for disallowing helmets is purely a character design reason. There's nothing functional preventing Companions from wearing helmets — it's just that some people don't feel like they should be allowed to, and I disagree with them.
SilverBride wrote: »Erickson9610 wrote: »ZOS's reasoning for disallowing helmets is purely a character design reason. There's nothing functional preventing Companions from wearing helmets — it's just that some people don't feel like they should be allowed to, and I disagree with them.
Companions can't display helmets or hats because ZoS doesn't want their faces covered and their identity hidden. Not because some people don't feel like they should be allowed to. This is their decision and part of how they set up Companions to work.
SilverBride wrote: »Erickson9610 wrote: »ZOS's reasoning for disallowing helmets is purely a character design reason. There's nothing functional preventing Companions from wearing helmets — it's just that some people don't feel like they should be allowed to, and I disagree with them.
Companions can't display helmets or hats because ZoS doesn't want their faces covered and their identity hidden. Not because some people don't feel like they should be allowed to. This is their decision and part of how they set up Companions to work.