Golden Pursuit was that all?

  • thedocbwarren
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    Just my two cents, but I suspect I'll skip these as it's too group heavy and I just don't have enough time to run dungeons, etc. Not a big deal really.

    I do think this is just a rearrange of endeavors. I had wondered if we would get month-long endeavors at some point and seems that what this is really. Others have said this but this feels like just a new way to do the same feature and not providing anything new. Maybe that's intended?
  • JemadarofCaerSalis
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    One of the things I hope to see from pursuits that you don't have with endeavors is having rewards that were exclusive to certain activities, such as twitch streams etc...
  • Destai
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    ZOS_Kevin wrote: »
    It's about introducing tangible rewards into the game finally more so than "filler" as you're stating. Some of us are extremely excited about it! I don't bother with endeavors because of the sheer amount of time it takes to actually earn anything. I'm extremely grateful for stuff like this in a game that prior to this has prioritized monetization over anything and everything else.

    This is a step in the right direction and still doesn't fix the underlying reward structure issue, but it's a start

    Just wanted to echo this. This is meant to be a new reward vector for you as a player. We have gotten constant feedback that folks wish there were more ways to earn loot in-game while playing. While this does not address all of the feedback around rewards, it is one way we are trying to improve the reward structure.

    It’s definitely a step in the right direction. Definitely grateful to see something being done.

    I also think there's pretty straight forward solutions that would also help.

    Really, the most immediate solution is to reduce FOMO. There's a lot of really attractive content, like houses and mounts, that are mostly timed deals. At the least, it'd be nice to be able to purchase anything at anytime. Ideally, also having them earnable in-game through some combination of gold and achievements would be preferred. Titles like "Savior of <zone>" should come with an attractive reward like a house or mount.

    Motifs are another really attractive reward that could be more easily obtained. I'm thinking a really simple solution: I do a zone daily, I get a curated motif page. Once per day, per account. Subsequent dailies could have a chance for more non-curated motif drops. Doing a daily 10x and getting nothing really isn't fun. And same thing with the drip feed of motifs over the year - just have them all available at launch.
    Edited by Destai on 19 November 2024 19:02
  • SeaGtGruff
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    Jaraal wrote: »
    SeaGtGruff wrote: »
    Turtle_Bot wrote: »
    Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...

    You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)

    Yes, visiting 2 of your own homes counts-- that's what I did on both servers. I think you could even visit the same home twice if you've got only one, but I visited 2 different homes.

    You can also preview a house from the Crown Store. I just ported to a house I don't own from the map twice (while resetting surveys), and got credit both times.

    That's interesting. I walked into a home I don't own yet to preview it, but it didn't count. Perhaps it was because the home isn't available for purchase yet (the one in Blackreach, Greymoor Caverns), or perhaps it was because I walked in rather than going to it through the Crown Store?
    I've fought mudcrabs more fearsome than me!
  • Issabel
    Issabel
    Soul Shriven
    What I want to know is how do I move the "Golden Pursuits" from the MIDDLE of my screen? It appears to be locked there and I can't find the option to move or delete it anywhere.

  • SeaGtGruff
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    Issabel wrote: »
    What I want to know is how do I move the "Golden Pursuits" from the MIDDLE of my screen? It appears to be locked there and I can't find the option to move or delete it anywhere.

    Are you talking about the pinned quest progress that's supposed to be in the upper right corner with the quest tracker, or the messages which are supposed to briefly pop up in the middle of the screen when an activity gets completed?
    I've fought mudcrabs more fearsome than me!
  • Issabel
    Issabel
    Soul Shriven
    Oh hey, I figured it out.
    ESC
    Click on Announcements
    Click on the glowing Gold Pursuits box
    ... and the locked Golden Pursuits disappears from the middle of your screen.

    Huzzah!
  • Ursadoom
    Ursadoom
    Soul Shriven
    I hope that future Golden Pursuits won't be super demanding. I like this more chill amount of effort that I need to put into it.
  • Morimizo
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    Aliniel wrote: »
    I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.

    And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.

    This^ exactly. Why ZOS thinks that serving up the exact same activities whilst removing all choice, both in what is done and what is rewarded, is baffling. Not a 'hard pass', but rather a 'casual ignore'.

    The new golden group button breaks up the unrelieved beige of all the menu options tho.

    See? I can be positive!
  • Tandor
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    Ursadoom wrote: »
    I hope that future Golden Pursuits won't be super demanding. I like this more chill amount of effort that I need to put into it.

    I can understand some players thinking this way, especially when they have limited time for relaxation in the day.

    However, I do also think that we now have a generation of games that are catering so much to this "more chill amount of effort" that it's no surprise that players no longer feel any sense of real satisfaction or achievement and so drift away. I just can't get either sense, for example, from placing the same furnishing 12 times in my house for an Endeavour and then porting to another of my houses for a Golden Pursuit.

    As for @ZOS_Kevin 's comment about constant feedback, what I think people were asking for wasn't more daily login-type rewards from yet another form of trivial content, but rather they were saying that when ZOS introduce something significant like a new house or mount could they please sometimes put it in the game and not always put it in the Crown Store or a Crown Crate.

    Maybe that's what will come out of Golden Pursuits when it's expanded later on, I hope so, but I do think ZOS need to think it through fully and I worry that they may have the wrong idea about what the players have actually been asking for. I believe that a lot of players don't want more trivial content, they want more substance that is earned by meaningful effort that generates a sense of satisfaction and achievement, rather than it being put behind a paywall.
    Edited by Tandor on 19 November 2024 22:56
  • Deserrick
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    lep2br5x8c1f.jpeg

    I hoping for something more like that introduction, with rewards for individual pursuits as well as even better rewards for multiple ones.
  • SeaGtGruff
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    Morimizo wrote: »
    Aliniel wrote: »
    I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.

    And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.

    This^ exactly. Why ZOS thinks that serving up the exact same activities whilst removing all choice, both in what is done and what is rewarded, is baffling. Not a 'hard pass', but rather a 'casual ignore'.

    The new golden group button breaks up the unrelieved beige of all the menu options tho.

    See? I can be positive!

    I don't mind that (so far, anyway) the rewards are specific items, because it means I won't feel bad about skipping or missing any pursuits that give rewards I'm not that interested in. I'll certainly collect the ones I can, but I almost never use the majority of the emotes, costumes, etc. that I've already acquired.

    I did put the Nord Hero costume on one of my Nord alts, though, because it suits him, and definitely looks better than the odd mismatched gear he had picked up while questing. Now no one can tell that his actual gear looks hideous! :D
    I've fought mudcrabs more fearsome than me!
  • FabresFour
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    Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).

    WHAT’S THE PROBLEM WITH THAT?

    If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?

    4sj2967zzknu.png

    Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.

    And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.

    Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.

    @ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.

    NOW - Regarding the event's duration:
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.

    By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.

    This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?

    I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.

    Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!
    @FabresFour - 2075 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
  • Djennku
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    Taril wrote: »
    The game devs/owners/admins don't generate FOMO.

    Actually they do.
    After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?

    Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.

    That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.

    However, this won't be done because FOMO generates sales and sales > all for businesses.

    FOMO is a stupid concept. Opinions aside, ESO is consistent in bringing back all released content in the future as they are able. Excluding exclusive rewards from specific events that they have explicitely stated they'll never bring back, almost all crown store collectables, special event rewards, etc. have returned at one point or another for those who missed them when they were released.

    The new Pan-Tamriel event is one example. The cycle is usually 2-3 years for things to return to the store. AND, they do do giveaways and free rewards for things you may have had to buy previously for people which you'll never have a heads up on until they devide to release it. Case in point: the necrom chaper event gave away a free Devoted Torchbug, which before was only available from giveaways by twitch streamers.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Grec1a
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    Lixiviant wrote: »
    @ZOS_Kevin Love the new Golden Pursuits! Thanks for a surprise when I logged in this morning and was fun to do.

    Yeah, I love them too :) I'd have preferred a pet or mount and would happily have done 8 activities for a mount (as shown in the UESP screenshots posted above). But a costume is only half as good, so 4 activities seems quite fair to me.
    It's a tradition, or an old charter, or something...
  • fizzylu
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    FabresFour wrote: »
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
    I agree with everything you said but this. Not everyone has multiple characters to go do story quests on and no one should have to make a new character just to be able to participate fully in something like Golden Pursuits, but even just having it be dailies from Western Skyrim or The Reach would have made it feel a bit better thought out.

    Edited by fizzylu on 20 November 2024 08:39
  • Djennku
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    fizzylu wrote: »
    FabresFour wrote: »
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
    I agree with everything you said but this. Not everyone has multiple characters to go do story quests on, but even just having it be dailies from Western Skyrim or The Reach would have made it feel a bit better thought out.

    To be fair, not everyone has access to all DLCs, and this is just a taste of what they can do, according totge description in the survivor's guide refarding it at the start of the month.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
    Vamp and WW bites available for players.
    Shoot me an in-game mail if you need anything, happy to help!
  • Destai
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    Tandor wrote: »
    Ursadoom wrote: »
    I hope that future Golden Pursuits won't be super demanding. I like this more chill amount of effort that I need to put into it.

    I can understand some players thinking this way, especially when they have limited time for relaxation in the day.

    However, I do also think that we now have a generation of games that are catering so much to this "more chill amount of effort" that it's no surprise that players no longer feel any sense of real satisfaction or achievement and so drift away. I just can't get either sense, for example, from placing the same furnishing 12 times in my house for an Endeavour and then porting to another of my houses for a Golden Pursuit.

    As for @ZOS_Kevin 's comment about constant feedback, what I think people were asking for wasn't more daily login-type rewards from yet another form of trivial content, but rather they were saying that when ZOS introduce something significant like a new house or mount could they please sometimes put it in the game and not always put it in the Crown Store or a Crown Crate.

    Maybe that's what will come out of Golden Pursuits when it's expanded later on, I hope so, but I do think ZOS need to think it through fully and I worry that they may have the wrong idea about what the players have actually been asking for. I believe that a lot of players don't want more trivial content, they want more substance that is earned by meaningful effort that generates a sense of satisfaction and achievement, rather than it being put behind a paywall.

    Hit the nail on the head. Most feedback around improving rewards has been focused on getting attractive rewards through achievements and/or gold. I haven’t seen much feedback wanting another daily login system or wanting rewards solely focused on events.

    Releases through Elsweyr all gave substantial rewards for completing the content. Costumes, assistants, houses, skins. Base game zones are packed with a variety of houses, all purchasable with gold. Right now, it seems like outside of the base game, trifectas, and events, there isn’t many rewards permanently available. I feel like since High Isle, there’s more focus on timed rewards, sales, antiquities, and events.

    I’m grateful we got golden pursuits, but I am genuinely curious - and maybe a little concerned - how our constant feedback got translated into this. I’m sure there’s a lot of feedback to sift through. I’m surprised there wasn’t more surveys and focused discussions from them.

    In any case, hopefully it continues to grow. I will probably do them regardless.
    Edited by Destai on 20 November 2024 15:14
  • fizzylu
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    Djennku wrote: »
    To be fair, not everyone has access to all DLCs, and this is just a taste of what they can do, according totge description in the survivor's guide refarding it at the start of the month.
    Well, personally I wouldn't hold my breath when it comes to this game and statements like "just a taste of what they can do".... but regarding the first part of your reply; exactly. Which is why something like this should have been more than another UI panel to begin with. Like it's kind of crazy that they can't even do things like make a Golden Pursuit NPC who gives out quests to go kill things or do world events related to whatever the rewards are (ie do world events in Nord zones, kill so many enemies in Nord zones, etc).

    If the plan was to just make a glorified endeavor system then they would have been better off making it as simple as "complete so many endeavors within the month for extra rewards". Especially when you consider that something like what Golden Pursuits has turned out to be is not what players were asking for when they asked for more earnable rewards.... but then again, if they did just tie it directly to the existing endeavor system I guess they wouldn't have been able to even remotely pass it off as a new feature.
  • Elsonso
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    Djennku wrote: »
    FOMO is a stupid concept. Opinions aside, ESO is consistent in bringing back all released content in the future as they are able. Excluding exclusive rewards from specific events that they have explicitely stated they'll never bring back, almost all crown store collectables, special event rewards, etc. have returned at one point or another for those who missed them when they were released.

    FOMO has a range.

    Relatively mild FOMO would be like coupons that expire, sales that end, or seasonal products that are removed after the season. These things will happen again, but do trigger FOMO. At the other end would be limited production run where once the production run is sold out, the item is difficult or impossible to obtain it. This is a maximum FOMO trigger.

    Games can apply both of these to trigger FOMO in players, and ZOS has done both.


    Tandor wrote: »
    As for ZOS_Kevin 's comment about constant feedback, what I think people were asking for wasn't more daily login-type rewards from yet another form of trivial content, but rather they were saying that when ZOS introduce something significant like a new house or mount could they please sometimes put it in the game and not always put it in the Crown Store or a Crown Crate.

    Maybe that's what will come out of Golden Pursuits when it's expanded later on, I hope so, but I do think ZOS need to think it through fully and I worry that they may have the wrong idea about what the players have actually been asking for. I believe that a lot of players don't want more trivial content, they want more substance that is earned by meaningful effort that generates a sense of satisfaction and achievement, rather than it being put behind a paywall.

    My thinking is that this is just going to be an iron man completion tool that ZOS rolls out a few times per year. Lately, they seem to be enthralled by the idea that players have to do "everything" in the game to get some reward. I expect that they will have big Golden Pursuit rewards, but it will require a variety of activities in the game and cross every uncomfortable playstyle boundary that they can find. They will drive players to areas of the game where they want more player engagement and the selection of tasks will be a "stone soup" of different parts of the game. It will mainly generate complaints and a lot of people will just ignore it because they don't want to do that sort of competition. This is called "not reading the room".
    ESO Plus: No
    PC NA/EU: @Elsonso
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  • tomfant
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    AzuraFan wrote: »
    Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...

    You don't have to be in a guild. You can use the home tours feature under activities.

    You can even go in your own homes. This also counts...
  • shadyjane62
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    Not good for solo players. I could do all the quests that didn't need dungeons. My choice but too bad for me.
  • Cooperharley
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    Just my two cents, but I suspect I'll skip these as it's too group heavy and I just don't have enough time to run dungeons, etc. Not a big deal really.

    I do think this is just a rearrange of endeavors. I had wondered if we would get month-long endeavors at some point and seems that what this is really. Others have said this but this feels like just a new way to do the same feature and not providing anything new. Maybe that's intended?

    Visiting 2 houses (your own) - no group required

    5 quests (no group required)

    Group dungeon (can solo FG1 with a companion easily OR just hit the random group finder)

    WB (go to the first WB in any base game zone and you can kill them easily with a companion)

    Seems very group-UNHEAVY to me :)
  • KromedeTheCorrupt
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    I’m happy they add new things to the game but when they do they play it so safe that everything ends up just being meh. I mean the idea is cool but the execution and the way you earn it is just meh. I’m all for free rewards but both rewards were just meh like I laughed at the arrow which I will never use again and another costume I have 100s of. It just collect dust on my collections and I’m not trying to sound upset or ungrateful I just wish they actually cared about how players feel about the systems in the game and what we actually want. No I don’t speak for everybody but I’m about tired of skins, costumes, mounts, ect. Who really cares it’s just going to add to our collections to collect dust and everybody knows it. Give us engaging content or something that will add life to the game not another cosmetic. Psh. Just another copy and paste cosmetic collection costume. Loot boxes, crowns, endeavors, gems, golden pursuits. It’s like it never ends adding anything other than cosmetic junk instead of actual content.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    FabresFour wrote: »
    NOW - Regarding the event's duration:
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.

    By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.

    This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?

    I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.

    Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!

    First, thank you for your feedback here. Will pass this along, especially the note about the promotional image. Appreciate the perspective there.

    Just wanted to hit on the point made above again. We have been stressing this system is flexible. So some will be more generally like the current Golden Pursuit. Especially because this is the first one that everyone has access to outside of what was available on PTS. But we have the ability to make things more specific and adjust timing accordingly. We did highlight this in the intro article to Golden Pursuits, linked here.

    Just going to highlight one of the main quotes in the article so that it is visible here.
    "Golden Pursuits are intended to give players the opportunity to earn extra rewards for trying out different systems and features,” explains Katie Yu, one of ESO’s Systems Designers. “They’re meant to highlight specific aspects of the game, or to support an event or theme. We want to ensure that players know exactly what they have the opportunity to earn and that they feel rewarded for completing the Golden Pursuit.

    While Daily Login Rewards are set every month, almost every aspect of a Golden Pursuits campaign can vary. This includes its ease or difficulty of activities, volume and quality of rewards, and even when they’re active and duration."

    Just wanted to highlight that more specifically as it is speaking to the point you made above. What we have currently is only the first one, but we have more in-store that should address some of the specific theming and cohesion in rewards that you noted.

    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Necrotech_Master
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    FabresFour wrote: »
    Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).

    WHAT’S THE PROBLEM WITH THAT?

    If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?

    4sj2967zzknu.png

    Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.

    And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.

    Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.

    @ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.

    NOW - Regarding the event's duration:
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.

    By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.

    This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?

    I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.

    Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!

    we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits

    if you dont like doing writs to complete this, then do other quests before your writs if your that worried about it, i personally dont usually do writs at all because i dont like them, but still need the option to do repeatable quests for the rewards if you already finished all the story quests
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Jaraal
    Jaraal
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    FabresFour wrote: »
    Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).

    WHAT’S THE PROBLEM WITH THAT?

    If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?

    4sj2967zzknu.png

    Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.

    And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.

    Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.

    @ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.

    NOW - Regarding the event's duration:
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.

    By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.

    This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?

    I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.

    Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!

    we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits

    But you can go to the Crown Store and purchase new character slots! Granted, they will already have all the achievements, thanks to AWA, but you should be able to do the quests over again.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Destai
    Destai
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    ZOS_Kevin wrote: »
    We have been stressing this system is flexible. So some will be more generally like the current Golden Pursuit. Especially because this is the first one that everyone has access to outside of what was available on PTS. But we have the ability to make things more specific and adjust timing accordingly.

    It's a promising system for sure. Will the rewards always be linear - meaning I get one reward per tier?

  • Necrotech_Master
    Necrotech_Master
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    Jaraal wrote: »
    FabresFour wrote: »
    Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).

    WHAT’S THE PROBLEM WITH THAT?

    If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?

    4sj2967zzknu.png

    Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.

    And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.

    Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.

    @ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.

    NOW - Regarding the event's duration:
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.

    By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.

    This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?

    I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.

    Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!

    we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits

    But you can go to the Crown Store and purchase new character slots! Granted, they will already have all the achievements, thanks to AWA, but you should be able to do the quests over again.

    what if you have 20 characters that have done all the quests in the region that it requires story quests?

    also, i was in favor of account wide achievements, personally believe it was something that needed to happen lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • FabresFour
    FabresFour
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    fizzylu wrote: »
    FabresFour wrote: »
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
    I agree with everything you said but this. Not everyone has multiple characters to go do story quests on and no one should have to make a new character just to be able to participate fully in something like Golden Pursuits, but even just having it be dailies from Western Skyrim or The Reach would have made it feel a bit better thought out.

    Ah, that can be rearranged. For example, quests in that story region could imply adventure dailies or something along those lines? I'm not exactly sure how that would work. But my real issue is the lack of theming, you know?

    But it's okay, I understand that's probably just my personal perspective LOL.

    EDIT: Yeah, I finished reading everything you wrote. For some reason, my brain started typing before I was done. That’s it, I agree with you 100%! My issue is the lack of theme.

    And:
    FabresFour wrote: »
    Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).

    WHAT’S THE PROBLEM WITH THAT?

    If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?

    4sj2967zzknu.png

    Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.

    And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.

    Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.

    @ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.

    NOW - Regarding the event's duration:
    I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.

    By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.

    This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?

    I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.

    Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!

    we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits

    if you dont like doing writs to complete this, then do other quests before your writs if your that worried about it, i personally dont usually do writs at all because i dont like them, but still need the option to do repeatable quests for the rewards if you already finished all the story quests

    When I say story quests, I actually misspoke. What I really mean is thematic quests: daily quests in the regions, for example, could serve this purpose. My issue with this is the lack of theming, you know? If daily quests in regions related to Skyrim provided the rewards, I would find that very interesting! But doing quests in Southern Elsweyr and receiving the Nord Hero costume feels out of place.

    My only concern is that, from my perspective, the system needs to be more aligned with its main theme—if it has a main theme—to have that sense of "pursuit" within it. Otherwise, it feels, in my view, more like a "golden coincidence."
    Edited by FabresFour on 20 November 2024 18:45
    @FabresFour - 2075 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
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