Cooperharley wrote: »It's about introducing tangible rewards into the game finally more so than "filler" as you're stating. Some of us are extremely excited about it! I don't bother with endeavors because of the sheer amount of time it takes to actually earn anything. I'm extremely grateful for stuff like this in a game that prior to this has prioritized monetization over anything and everything else.
This is a step in the right direction and still doesn't fix the underlying reward structure issue, but it's a start
Just wanted to echo this. This is meant to be a new reward vector for you as a player. We have gotten constant feedback that folks wish there were more ways to earn loot in-game while playing. While this does not address all of the feedback around rewards, it is one way we are trying to improve the reward structure.
SeaGtGruff wrote: »Turtle_Bot wrote: »smallhammer wrote: »Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)
Yes, visiting 2 of your own homes counts-- that's what I did on both servers. I think you could even visit the same home twice if you've got only one, but I visited 2 different homes.
You can also preview a house from the Crown Store. I just ported to a house I don't own from the map twice (while resetting surveys), and got credit both times.
What I want to know is how do I move the "Golden Pursuits" from the MIDDLE of my screen? It appears to be locked there and I can't find the option to move or delete it anywhere.
I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.
And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.
I hope that future Golden Pursuits won't be super demanding. I like this more chill amount of effort that I need to put into it.
I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.
And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.
This^ exactly. Why ZOS thinks that serving up the exact same activities whilst removing all choice, both in what is done and what is rewarded, is baffling. Not a 'hard pass', but rather a 'casual ignore'.
The new golden group button breaks up the unrelieved beige of all the menu options tho.
See? I can be positive!
DenverRalphy wrote: »The game devs/owners/admins don't generate FOMO.
Actually they do.DenverRalphy wrote: »After all, what are they supposed to do? Not give players an opportunity to earn or win a prize? Where's the fun in that?
Uhh... The simple way to not create FOMO, is to not stick a limited duration on things.
That is literally the point of the time limits, to generate FOMO. Without a time limit, there is no FOMO because you can't miss out as you'd always have the option to particpate when you eventually get around to doing it.
However, this won't be done because FOMO generates sales and sales > all for businesses.
@ZOS_Kevin Love the new Golden Pursuits! Thanks for a surprise when I logged in this morning and was fun to do.
I agree with everything you said but this. Not everyone has multiple characters to go do story quests on and no one should have to make a new character just to be able to participate fully in something like Golden Pursuits, but even just having it be dailies from Western Skyrim or The Reach would have made it feel a bit better thought out.FabresFour wrote: »I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
I agree with everything you said but this. Not everyone has multiple characters to go do story quests on, but even just having it be dailies from Western Skyrim or The Reach would have made it feel a bit better thought out.FabresFour wrote: »I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
I hope that future Golden Pursuits won't be super demanding. I like this more chill amount of effort that I need to put into it.
I can understand some players thinking this way, especially when they have limited time for relaxation in the day.
However, I do also think that we now have a generation of games that are catering so much to this "more chill amount of effort" that it's no surprise that players no longer feel any sense of real satisfaction or achievement and so drift away. I just can't get either sense, for example, from placing the same furnishing 12 times in my house for an Endeavour and then porting to another of my houses for a Golden Pursuit.
As for @ZOS_Kevin 's comment about constant feedback, what I think people were asking for wasn't more daily login-type rewards from yet another form of trivial content, but rather they were saying that when ZOS introduce something significant like a new house or mount could they please sometimes put it in the game and not always put it in the Crown Store or a Crown Crate.
Maybe that's what will come out of Golden Pursuits when it's expanded later on, I hope so, but I do think ZOS need to think it through fully and I worry that they may have the wrong idea about what the players have actually been asking for. I believe that a lot of players don't want more trivial content, they want more substance that is earned by meaningful effort that generates a sense of satisfaction and achievement, rather than it being put behind a paywall.
Well, personally I wouldn't hold my breath when it comes to this game and statements like "just a taste of what they can do".... but regarding the first part of your reply; exactly. Which is why something like this should have been more than another UI panel to begin with. Like it's kind of crazy that they can't even do things like make a Golden Pursuit NPC who gives out quests to go kill things or do world events related to whatever the rewards are (ie do world events in Nord zones, kill so many enemies in Nord zones, etc).To be fair, not everyone has access to all DLCs, and this is just a taste of what they can do, according totge description in the survivor's guide refarding it at the start of the month.
FOMO is a stupid concept. Opinions aside, ESO is consistent in bringing back all released content in the future as they are able. Excluding exclusive rewards from specific events that they have explicitely stated they'll never bring back, almost all crown store collectables, special event rewards, etc. have returned at one point or another for those who missed them when they were released.
As for ZOS_Kevin 's comment about constant feedback, what I think people were asking for wasn't more daily login-type rewards from yet another form of trivial content, but rather they were saying that when ZOS introduce something significant like a new house or mount could they please sometimes put it in the game and not always put it in the Crown Store or a Crown Crate.
Maybe that's what will come out of Golden Pursuits when it's expanded later on, I hope so, but I do think ZOS need to think it through fully and I worry that they may have the wrong idea about what the players have actually been asking for. I believe that a lot of players don't want more trivial content, they want more substance that is earned by meaningful effort that generates a sense of satisfaction and achievement, rather than it being put behind a paywall.
smallhammer wrote: »Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...
You don't have to be in a guild. You can use the home tours feature under activities.
thedocbwarren wrote: »Just my two cents, but I suspect I'll skip these as it's too group heavy and I just don't have enough time to run dungeons, etc. Not a big deal really.
I do think this is just a rearrange of endeavors. I had wondered if we would get month-long endeavors at some point and seems that what this is really. Others have said this but this feels like just a new way to do the same feature and not providing anything new. Maybe that's intended?
FabresFour wrote: »NOW - Regarding the event's duration:
I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.
This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?
I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.
Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!
"Golden Pursuits are intended to give players the opportunity to earn extra rewards for trying out different systems and features,” explains Katie Yu, one of ESO’s Systems Designers. “They’re meant to highlight specific aspects of the game, or to support an event or theme. We want to ensure that players know exactly what they have the opportunity to earn and that they feel rewarded for completing the Golden Pursuit.
While Daily Login Rewards are set every month, almost every aspect of a Golden Pursuits campaign can vary. This includes its ease or difficulty of activities, volume and quality of rewards, and even when they’re active and duration."
FabresFour wrote: »Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).
WHAT’S THE PROBLEM WITH THAT?
If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?
Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.
And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.
Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.
@ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.
NOW - Regarding the event's duration:
I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.
This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?
I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.
Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!
Necrotech_Master wrote: »FabresFour wrote: »Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).
WHAT’S THE PROBLEM WITH THAT?
If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?
Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.
And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.
Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.
@ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.
NOW - Regarding the event's duration:
I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.
This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?
I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.
Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!
we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits
We have been stressing this system is flexible. So some will be more generally like the current Golden Pursuit. Especially because this is the first one that everyone has access to outside of what was available on PTS. But we have the ability to make things more specific and adjust timing accordingly.
Necrotech_Master wrote: »FabresFour wrote: »Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).
WHAT’S THE PROBLEM WITH THAT?
If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?
Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.
And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.
Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.
@ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.
NOW - Regarding the event's duration:
I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.
This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?
I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.
Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!
we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits
But you can go to the Crown Store and purchase new character slots! Granted, they will already have all the achievements, thanks to AWA, but you should be able to do the quests over again.
I agree with everything you said but this. Not everyone has multiple characters to go do story quests on and no one should have to make a new character just to be able to participate fully in something like Golden Pursuits, but even just having it be dailies from Western Skyrim or The Reach would have made it feel a bit better thought out.FabresFour wrote: »I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
Necrotech_Master wrote: »FabresFour wrote: »Well, my issue with how the Golden Pursuit was introduced is this: Technically, in the system’s introduction tab, there are three reward categories: Activity, Milestone, and Capstone. However, during this introduction, players only saw two types of rewards—Milestone (the arrow thing) and Capstone (the costume).
WHAT’S THE PROBLEM WITH THAT?
If you’re introducing a system to a community, the best way to do it is by showcasing how it works in its entirety. Activity rewards are incredibly interesting and should have been part of the debut of the Golden Pursuits because they encourage players to engage in activities in specific locations (like The Rift, Eastmarch, Skyrim and The Reach). Especially when you look at the full promotional image for the Golden Pursuit... I mean, what do you see in that image?
Here’s what I see: A Nord wearing the new costume, holding a raised axe, with treasure behind him that includes gold and Crown Crates.
And there’s the answer to what could have been included as Activity rewards: Sovngarde Crown Crates are Nordic-themed, and gold always motivates players.
Honestly, looking at that promo image, it feels like you had those rewards planned but took a step back. It comes across as awkward. And for anyone who saw the image beforehand (like me), it’s easy to feel disappointed for expecting those elements to show up as event rewards.
@ZOS_Kevin I think using that promotional image was a pretty big strategic mistake. It creates an expectation that ends in disappointment, and I’m sure that was NEVER your intention. I loved the rewards, but I still felt disappointed specifically because of that promotional image.
NOW - Regarding the event's duration:
I agree, everyone, that these activities shouldn’t be “farmed” like Endeavors or similar tasks. However, I’d prefer if they were more thematic. For example: Complete story quests in Western Skyrim, The Reach, The Rift, or Eastmarch.
By simply saying “complete quests,” literally any quest counts. You can finish this step in 30 seconds by doing Daily Writs, and that’s not fun at all. It almost feels like a hack.
This should be an immersive system where you do activities related to the rewards you’re getting—or at least that’s my perspective. It should be a way for Zenimax to highlight older content. For example, instead of any World Boss, it could be World Bosses from those specific regions, daily quests in those regions, etc., etc., you know?
I really feel like this content lacked a bit of polish in the details. The way it is now, it can be completed super quickly and just feels like another random, mindless activity instead of something fun and thematic that makes us feel like we earned it. Instead of a pursuit, it feels more like “stumbles.” You know? I didn’t have to pursue anything—I just stumbled into random content.
Anyway, I hope it improves! Still, I’m very happy to see a step in the right direction!
we should not be required to do story quests, because in the case of some of my characters, ive done literally all of the story quests, there would be no way to complete it on a character of my choosing (or possibly even at all) if say all of my characters did all of the story quests in a particular zone that might be required for the pursuits
if you dont like doing writs to complete this, then do other quests before your writs if your that worried about it, i personally dont usually do writs at all because i dont like them, but still need the option to do repeatable quests for the rewards if you already finished all the story quests