Golden Pursuit was that all?

  • XSTRONG
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    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    I dont think the reward should be super hard to get but I really expected it would have more gameplay to it then 10 mins, more gameplay dosent necessarily mean you have to complete hard mode trials or dungeons.
  • Gabriel_H
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    XSTRONG wrote: »
    I dont think the reward should be super hard to get but I really expected it would have more gameplay to it then 10 mins, more gameplay dosent necessarily mean you have to complete hard mode trials or dungeons.

    It's the initial warmup. The intent is to have milestones you must complete to get better rewards.

  • Rowjoh
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    at the moment it is anything but 'Golden'.

    Edit: but having now seen and read how ZoS intend to develop and evolve the system to be more robust with engaging quests, challenges and rewards, Golden Pursuits could become a great system.

    Edited by Rowjoh on 20 November 2024 08:06
  • Tandor
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    My prediction is that they essentially use these to fill up the time between game events. Long gap between events? Bigger Golden Pursuit. Short gap, smaller one.

    What gap between events? They come fast and furious, there are far too many of them :wink: !
  • Gabriel_H
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    Tandor wrote: »
    What gap between events? They come fast and furious, there are far too many of them :wink: !

    You leave my double XP alone! :p

  • Jaraal
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    Jaraal wrote: »
    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
    Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?

    Because the new rewards aren't available with Seals. They are expanding the amount of things you have to grind for by creating new, separate categories.

    The other difference between Endeavors and Pursuits is that Pursuits have a FOMO element added that Seals do not. They are time limited, and if you miss out, there's no second chance.

    Have they said the items would never be available ever again?

    They never say if items will be released again, even when asked directly. Can you guess why?
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Jaraal
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    SeaGtGruff wrote: »
    Turtle_Bot wrote: »
    Visit 2 players homes? Why this? Not in a guild. None of mye friends play ESO at present...

    You can also visit your own home (I visited my guilds guild hall and then my own home and it counted as 2 player homes visited, not sure about visiting 2 of my own homes though)

    Yes, visiting 2 of your own homes counts-- that's what I did on both servers. I think you could even visit the same home twice if you've got only one, but I visited 2 different homes.

    You can also preview a house from the Crown Store. I just ported to a house I don't own from the map twice (while resetting surveys), and got credit both times.


    Edited by Jaraal on 19 November 2024 10:18
    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • Carlos93
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    ZOS_Kevin wrote: »
    First, thanks everyone for participating in Golden Pursuits and leaving feedback. We'll be going through initial feedback and passing it along.

    Just wanted to remind folks that this is the first Golden Pursuit and that the overall Golden Pursuits system is built to be reoccurring and to scale. So some will be more challenging and take more time, while others will be short and sweet. Like we stated in the introduction to Golden Pursuits, some will be a few days while others will take a few weeks or even a few months.

    All that being said, initial feedback now that the system is live is really helpful so that we can better refine the experience. Thanks again and enjoy the new Nord Hero Costume!

    The system is amazing and provides free stuff for players.
    That's good.
    The development team has done a great job here.

    But it can be improved.

    The weaknesses of the system are the speed with which the challenges are completed and the few rewards they offer.

    What would you improve about the system?

    Increase the number of rewards that can be obtained by doing activities.

    The rewards would be Gold Packs, Tel Var Packs, Alliance Point Packs, Mounts, Costumes, Emotes, etc.

    Implementing two versions of Golden Pursuit.
    A free version of Golden Pursuit and a Golden Pursuit Premium version available for purchase in exchange for crowns.

    The Golden Pursuit Premium version would include exclusive styles, exclusive mounts, gold packs, Tel Var packs, alliance point packs, etc.

    Increase the duration of the Golden Pursuit.
  • Rasande_Robin
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    Please let that be it! I who am cursed to do things that are value driven. Do this rather than doing stuff I actually enjoy.

    I come home from work do all the "work" in-game. Like daily crafting, endeavors, and achievements that are locked behind time gates.

    The Events are a nightmare, every time an event ends I feel relieved that I got the FOMO and have a little more time to enjoy the game.

    I'm doing all this and now the pursuit. I barely have any time to actually enjoy the game. I can prophecy that I will probably be burnt out of the game soon if there is any more FOMO introduced into the game...
    PC/EU: Orcana "something"-stone
  • Elsonso
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    XSTRONG wrote: »
    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    I dont think the reward should be super hard to get but I really expected it would have more gameplay to it then 10 mins, more gameplay dosent necessarily mean you have to complete hard mode trials or dungeons.

    It will, and then people will complain that Golden Pursuits are too hard or take too much time. Not the same people saying they are too easy or don't take long enough, but still people. :smile:
    Jaraal wrote: »
    Have they said the items would never be available ever again?

    They never say if items will be released again, even when asked directly. Can you guess why?

    Well, if I had to guess, they probably don't know. There is probably some indeterminate reward fog, sort of a Schrödinger's Reward, where they don't know the reward until they decide on the reward. :smile:


    Edit: words (hard mode)
    Edited by Elsonso on 19 November 2024 11:17
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • robwolf666
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    If it wasn't trying to force you to do a group dungeon I would have had a go at it. Group Dungeon = NO! Zero interest in group and PvP stuff, sorry! If that means I miss out on rewards, which probably aren't very good anyway, so be it.
  • O_LYKOS
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    Is this to complete a dungeon, 5 quests and visit two homes? Because thats impressive to complete in 10 minutes
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • XSTRONG
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    O_LYKOS wrote: »
    Is this to complete a dungeon, 5 quests and visit two homes? Because thats impressive to complete in 10 minutes

    Yeah it took me about 10mins to turn in 5 quest, visit 2 homes, kill a wb and a short dungeon.
  • Veinblood1965
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    I disagree it was a nice introduction. They did not go to the trouble to place it under activities menu without the intention of using it often.

    If it had been too hard you'd have posts about it being too lengthy. If it's too short you have posts like these. ZoS can't win lol.
  • manukartofanu
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    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    Syldras wrote: »
    Jaraal wrote: »
    The more FOMO they can generate, the more players will feel compelled to 'get all the things.'

    There's a point where people are fed up, which can be a good cure for FOMO altogether (Since if you can't keep up, why even bother anymore).

    I actually felt that way about player housing way back when I first started playing ESO, because I found out that there was a house (Tel Galen) that was available for a limited time (for the launch of the Morrowind chapter) but was no longer available. Why bother trying to collect all of the player houses if some of them were no longer available? But the LTO houses do come back, so I've been able to collect them. (For me, the slippery slope began with the Enchanted Snow Globe Home, which was just too conveniently located beside the New Life Festival questgiver to resist.)

    On the other hand, there are a lot of collectibles in the game and in the Crown Store that don't interest me as much, so I don't beat myself up trying to collect them. Yet there are players who do like the specific types of collectibles that I don't care as much about (hair styles, outfits, head and body adornments, etc.). Players just need to pick and choose what matters to them and not worry about the rest.
    People are actually upset that the rewards were easy to get? The ESO playerbase is the only one I know that will complain that FREE rewards were TOO EASY to get. If they were too hard to get people would be complaining about that as well, some people just want to be upset.

    Who exactly is dissatisfied with the fact that the rewards are too easy to get? The real question is: why spend so much time developing a system that looks almost identical to the one we already have, presenting it as some kind of achievement or a significant major update? And all this while the game has been in a very poor state for seven months now, with absolutely no proper response about what is being done to fix it or whether we can expect bug fixes in a reasonable timeframe.
    Seriously, 2 rewards for quests that take about 30 minutes to complete. What was wrong with Endeavors for distributing items like that?

    Golden Pursuits may look "almost identical to the one we already have," but it's a different approach and has different types of rewards. Endeavors let us earn a currency which we can spend however we wish in the Crown Store (i.e., on con-combat pets, on mounts, on costumes, on emotes, etc.), whereas Pursuits are for earning specific items. That might not seem like a very important detail, but it actually helps to lessen the sense of urgency about doing them.

    When it's about earning a currency, every daily or weekly endeavor you miss out on equates to some amount of currency that you could have gotten (and might even feel like you "should" have been able to get) but didn't get (and might feel like you were "cheated" out of it by things such as the servers being down), so that creates a self-imposed pressure to earn as much as you can every single day and week, or even a sense of bitterness or resentment if you missed out on earning some amount of currency that other players were able to earn.

    This new system avoids that aspect of it, although no doubt some players will still feel pressured to obtain all of the rewards, even the ones they don't actually care about.

    As someone who has accidentally missed a number of daily and weekly endeavors over the last few years, I can attest to the sense of relief you get by realizing that the pressure on you is of your own making, and that the world doesn't end if you miss out on something. That's not to say that I don't try to complete my chosen endeavors if I can, because I do try. But I no longer feel pressured to complete them, at least not to the extent that I used to.

    Bro, it seems like you missed something this year. In Endeavors, we’ve already received rewards other than currency. There’s no issue with adding a couple more rewards there. And if it was so important for them to be available for a week, they could’ve been tied to weekly achievements.

    Except things didn't go so smoothly when they did that, because people got upset when they completed a "wrong" endeavor before they realized there were "featured" endeavors that gave a special reward, hence they were unable to get the reward.

    So it makes better to have a separate system for that sort of thing and leave endeavors alone so they'll always work the way players have come to expect them to work.

    It is easily resolvable by adding a specific reward to all endeavors.

    Seriously, what’s so unclear about the fact that there’s no need to just come up with a stream of new systems out of thin air and then present them with pomp as something revolutionary, when in reality they’re almost the same as the existing endeavors? If the goal was to make a week-long progress system, they could’ve just taken the endeavors, bundled them up, tracked the number completed (which is already being tracked), and offered rewards for them. Oh, and also added a button for it to the top panel, because endeavors are a pain to find right now—they’re tucked away in the most unintuitive spot in the UI. I play a lot, and it still took me two years to figure out where they were.
  • Cooperharley
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    Tandor wrote: »
    I think there's a bit of a dilemma over how this sort of system is developed.

    If the idea is to keep it short and simple, then it just becomes "Login Rewards meets Endeavours" and for most players it won't be worth the effort - which will be different for different players. Take this opening edition, 5 writs and entering your house twice for an adornment most will never use isn't really anything demanding - but then killing a world boss and doing a public dungeon aren't things I'd be able to do quickly, and for a costume I've no interest in it means I won't bother.

    On the other hand, I thought the idea of introducing repeatable content was to give players who've done most of or all the game has to offer something to tide them over between content releases, and for that there'd have to be a much deeper and longer pursuit, which for everyone else would detract from actually playing the game.

    I don't think we need more fillers like this one, we already have enough with dailies, writs, events, and endeavours etc. We need the reduction in the provision of new meaningful content to be reversed, with a full-sized chapter each year plus an additional content DLC, and a return of 2 dungeon DLCs but with a couple of delves included each time for those who aren't interested in group dungeon content. That's what the proper development of the game should be about, not finding new ways of enabling players to fill in an hour here or there in return for another assortment of dressed-up daily login rewards.

    It's about introducing tangible rewards into the game finally more so than "filler" as you're stating. Some of us are extremely excited about it! I don't bother with endeavors because of the sheer amount of time it takes to actually earn anything. I'm extremely grateful for stuff like this in a game that prior to this has prioritized monetization over anything and everything else.

    This is a step in the right direction and still doesn't fix the underlying reward structure issue, but it's a start
  • darvaria
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    Golden Pursuits are just a little lagniappe. Enjoy. Most players have plenty to do in game and do not need another "job".
  • Aliniel
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    I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.

    And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.
  • Lixiviant
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    @ZOS_Kevin Love the new Golden Pursuits! Thanks for a surprise when I logged in this morning and was fun to do.

  • Gabriel_H
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    Aliniel wrote: »
    I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.

    And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.

    Except it wouldn't be, they are different rewards. There is also long-term implications to consider. The seals give crate items, but crates may not be around for much longer. They are already banned in some countries, and others look to be following suit soon.
  • DenverRalphy
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    Aliniel wrote: »
    I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.

    And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.

    The purpose is simple. It's a fix/replacement for the current system that uses RNG to award item drops during events/themed content.

    Anybody who was around for the blazing dumpster fire that was Jubilee will remember the outrage over the current system and how difficult it could be to get drops simply due to random chance. The villagers stormed the castle with pitchforks screaming their heads off for something, anything, to replace the current method.

    And now here we are. A rather good system built to do exactly that. A tool for ZoS to use which will enable players to earn those coveted rewards without having to rely on random chance. And now with just a glimmer of a taste at how it will work, still the villagers protest.

    But hey, if everybody would rather just stick to the old RNG method relying upon hope and prayer that they don't get unlucky, then <shrug> I dunno what to say to that.
    Edited by DenverRalphy on 19 November 2024 15:01
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    It's about introducing tangible rewards into the game finally more so than "filler" as you're stating. Some of us are extremely excited about it! I don't bother with endeavors because of the sheer amount of time it takes to actually earn anything. I'm extremely grateful for stuff like this in a game that prior to this has prioritized monetization over anything and everything else.

    This is a step in the right direction and still doesn't fix the underlying reward structure issue, but it's a start

    Just wanted to echo this. This is meant to be a new reward vector for you as a player. We have gotten constant feedback that folks wish there were more ways to earn loot in-game while playing. While this does not address all of the feedback around rewards, it is one way we are trying to improve the reward structure.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Aliniel
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    Gabriel_H wrote: »
    Aliniel wrote: »
    I don't really see the purpose of these. We have weekly endeavors already. They give us seals which can trade for anything we like from the crates. GP gives us the same chores, but with predefined rewards. We could just as well increase the seals for this week by 10x or something and it would have pretty much the same effect.

    And if they keep making all parts of GP mandatory, it will force us to play content we don't like. Endeavors are, once again, more flexible.

    Except it wouldn't be, they are different rewards.

    And this is exactly what is wrong with this game. People focus on cosmetics and rewards too much while the gameplay suffers horrificly. There are reasons people are leaving the game - there's not much fun to be had. It's all the same - kill 20 this, kill 15 that, craft/complete/visit...

    I don't disagree with changes which should reduce the RNG. That is indeed good. But when something is released with this much noise, I expect something exciting. And at this time, it's nothing more than an endeavor with a specific reward. Unfortunately - nothing new to be seen here.
  • Ingenon
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    I appreciate that ESO is providing this opportunity to earn loot by doing game activities that do not involve RNG.

    ZOS, please continue to do these Golden Pursuits.

    On PS/NA, I have seen other players wearing the Nord Hero costume or having their companion wear it. Also, I see folks wearing the Arrow in the Knee adornment. So, I know that there are other players that are also enjoying Golden Pursuits!
  • Gabriel_H
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    Aliniel wrote: »
    And this is exactly what is wrong with this game. People focus on cosmetics and rewards too much while the gameplay suffers horrificly. There are reasons people are leaving the game - there's not much fun to be had. It's all the same - kill 20 this, kill 15 that, craft/complete/visit...

    How do you complete a dungeon? Kill x mobs + y bosses - get gear/motifs as a reward. How is the basis any different?

  • Cooperharley
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    Gabriel_H wrote: »
    Aliniel wrote: »
    And this is exactly what is wrong with this game. People focus on cosmetics and rewards too much while the gameplay suffers horrificly. There are reasons people are leaving the game - there's not much fun to be had. It's all the same - kill 20 this, kill 15 that, craft/complete/visit...

    How do you complete a dungeon? Kill x mobs + y bosses - get gear/motifs as a reward. How is the basis any different?

    Agreed.

    People are leaving because of the "why" - the "what's the point of doing __x___?"

    The actions in the game are fun. The gameplay is fantastic. That's why people love it. PvP is great, but WHY do it long term? There's not a reward structure. Grand PvE rewards are so untouchable by most players that it's simply seen as a non-factor. I'm just simply never going to have the time for godslayer and the like. Skins were taken away from dungeon challenger achievements and placed in the store. Stuff like that.

    We now have a system re-introducing earnable stuff into the game. That's GOOD. The HOW we earn it can be worked on to be more engaging and to have more of it, but the actual placement of tangible rewards in the game is inherently good. LESS monetization. LESS crates. LESS gambling.

    MORE incentivization for longterm gameplay. THIS is what we need. It's a live service MMO, not just an RPG. Yes, some of us have completed all of the story and a ton of content. If this was just a single player RPG like the witcher, it'd be a different discussion. It's supposed to have incentivization and FUN looped gameplay like PvP. We just need the reward structure on the other side and some TLC!
  • Gabriel_H
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    People are leaving because of the "why" - the "what's the point of doing __x___?"

    Indeed. Fun is what you make it. All in-game activities are derived from the same base: Go somewhere, kill something or get something, go do something else ... and all games have the exact same basis.
  • JemadarofCaerSalis
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    zaria wrote: »
    I'm certain it won't be long until we're complaining that they're too much grind.
    This, its an weekly event after all, more like weekly endeavors. I raced it thinking it might be an second layer as shown in preview. Only issue is that with the 4 of 4 you are forced to do all to get the reward and its not just 10-15 seals but something who could be cool.

    This was honestly my issue.

    fortunately a group for a dungeon was looking for another member in one of my guilds just at the time I was thinking of killing a WB, so I could get the group dungeon done quickly, but I might not always have time, and sadly with this type of content, it isn't always easy to find groups that I feel comfortable joining after the initial rush to complete the pursuit/endeavor is over. (at least not at the times I might have time)

    I liked how it was in the screenshot I saw of the PTS, where there were a number of pursuits, out of which you only had to complete like 10 of them.

    However, as said, this is the introduction and they were all fairly simple, though for lower level players it might be harder (I can solo some WBs myself, though the WB I picked someone else came and joined, and not everyone is comfortable doing group dungeons)
  • Ingenon
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    However, as said, this is the introduction and they were all fairly simple, though for lower level players it might be harder (I can solo some WBs myself, though the WB I picked someone else came and joined, and not everyone is comfortable doing group dungeons)

    Yesterday I helped a family member that I play ESO with complete the Golden Pursuits. We each pulled out a companion and did a WB and a group dungeon. All good, they got the costume and adornment. I had already earned those earlier doing them solo. Whatever it takes.

    ZOS has said this Golden Pursuits is the introduction, and I expect folks that want more choices on the list while only having to complete some of them will get that in the future.

    One of the guilds I belong to will schedule a guild event for folks to join up and do game stuff. If the future Golden Pursuits end up being "more challenging", I could see the guild getting a group together to complete them.
  • Rowjoh
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    ZOS_Kevin wrote: »
    First, thanks everyone for participating in Golden Pursuits and leaving feedback. We'll be going through initial feedback and passing it along.

    Just wanted to remind folks that this is the first Golden Pursuit and that the overall Golden Pursuits system is built to be reoccurring and to scale. So some will be more challenging and take more time, while others will be short and sweet. Like we stated in the introduction to Golden Pursuits, some will be a few days while others will take a few weeks or even a few months.

    All that being said, initial feedback now that the system is live is really helpful so that we can better refine the experience. Thanks again and enjoy the new Nord Hero Costume!

    This is great news and should stop the negativity and disappointment around its initial low level feel.

    Provided that there is a good mix of interesting and occasionally challenging quests with rewards to match, then this will be a great addition to the game :)

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