Friday's Daily Endeavour: Complete 1 Weekly Endeavour!

TruthSeeker
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What is this nonsense?! It is Friday. I have already completed the Weekly Endeavor yet this Daily Endeavor is not being automatically updated to reflect this fact. Considering that it is impossible to complete two Weekly Endeavors in a given week including this as a Daily Endeavor is null and void.
  • joergino
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    This endeavour is quite bizarre indeed. It should definitely check if a weekly endeavour has already been completed and give credit if that's the case. For everybody who has done this endeavour already, there are only four options left to choose.
  • LunaFlora
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    that is pretty odd indeed
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  • msetten
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    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself. This basically means that I have to pick 3 out of 4 endeavors instead 3 out of 5. Please ZOS, don't put this one in the daily endeavors again (maybe if it would be placed on Monday with at least one weekly endeavor that can be completed on the first day)
  • LatentBuzzard
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    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

  • spartaxoxo
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    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.
    Edited by spartaxoxo on 15 November 2024 08:11
  • DocFrost72
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    It's funny; as soon as I saw this in my server, I came to the forums because I knew someone would be upset about it. And rightfully so.

    I'm trying to think about any other time a weekly or daily endeavor has been outright impossible to achieve. Not just locked behind a paywall, but a daily reward that a player physically cannot accomplish. I think that's a huge problem, and the obvious solution is as several posters have already said.
    • Make this only possible to pop on a Monday at week reset, so everyone can choose to do it or not.
    • Have it retroactively count progress

  • XSTRONG
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    I laughed so loud when I read this, someone at Zos must have been thinking so hard when coming up with this challange.

    To complete and endeavor you need to complete an endeavor..
  • Sarannah
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    Yeah this endeavour is impossible to complete! Actually came here to post the same thing. Some of the other choices for endeavours were bad too, PvP or harrowstorm... both very bad!

    This complete one weekly endeavour needs to be removed, or should auto-complete upon login if we have already completed the weekly.

    What on earth is wrong with endeavours lately?! Are they actively trying to annoy players or waste their playtime? This isn't progress or fun!
  • Flameweaver1951
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    Totally bonkers 😝
  • Toanis
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    It's silly either way. People will either feel forced to finish the weekly early or get annoyed when they have finished it too early.

    Not going to do a harrowstorm for 15 seals either, but the 3 remaining endeavours were quick enough.
    Edited by Toanis on 15 November 2024 09:03
  • Tandor
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    spartaxoxo wrote: »
    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.

    I don't think either strategy makes sense, to be honest.

    If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.

    Was it simply a mistake, @ZOS_Kevin ?
    Edited by Tandor on 15 November 2024 09:06
  • spartaxoxo
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    Tandor wrote: »
    spartaxoxo wrote: »
    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.

    I don't think either strategy makes sense, to be honest.

    If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.

    Was it simply a mistake, ZOS_Kevin ?

    I mean that pick 100 mats thing is easily beatable in a day.

    Edit

    The other two as well tbh. The daily quest for BGs is 1000 medal score.
    Edited by spartaxoxo on 15 November 2024 09:38
  • SeaGtGruff
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    I suspect they were trying to give us an easy endeavor. If I remember correctly, there have been other times when one of the daily endeavors involved completing one or more of the other endeavors, but I forget the details. Unfortunately, the only way this particular endeavor would be easy to complete is if it checked the status of your weekly endeavors at the end of the day and gave you credit for the daily if it saw that you'd completed a weekly endeavor-- that is, if you completed one either today or sometime earlier in the week.
    I've fought mudcrabs more fearsome than me!
  • Grec1a
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    SeaGtGruff wrote: »
    I suspect they were trying to give us an easy endeavor. If I remember correctly, there have been other times when one of the daily endeavors involved completing one or more of the other endeavors, but I forget the details.

    I'm sure we've had "earn 1 event ticket" as the daily when the weekly was "earn 8 event tickets".

    It took me 8 minutes to do the 3 endeavors today. But one of them was crafting an Oblivion's Foe item which needs to have 8 traits researched. For someone who hasn't fully levelled their crafting, that endeavor would be as impossible as completing the weekly one (again) was for me.

    It's a tradition, or an old charter, or something...
  • Tandor
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    spartaxoxo wrote: »
    Tandor wrote: »
    spartaxoxo wrote: »
    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.

    I don't think either strategy makes sense, to be honest.

    If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.

    Was it simply a mistake, ZOS_Kevin ?

    I mean that pick 100 mats thing is easily beatable in a day.

    Edit

    The other two as well tbh. The daily quest for BGs is 1000 medal score.

    I don't disagree, but what that means is that many people will already have completed the weekly endeavour before Friday, while others may be leaving it for the weekend. Neither set of players will be able to complete it on Friday. It's a nonsensical daily endeavour.
  • Elsonso
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    Tandor wrote: »
    spartaxoxo wrote: »
    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.

    I don't think either strategy makes sense, to be honest.

    If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.

    Was it simply a mistake, ZOS_Kevin ?

    I think the dev team just ran out of ideas for daily endeavors… :smile:
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  • Syldras
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    I think it's possible that most (if not all) endeavours drop randomly from a list, without any real person being involved in the selection. Some might have conditions tied to them (like event-related only dropping when an event is active). In case of this one it looks like they have forgotten to do this (or at least not thought how it dropping at the end of a week might cause problems - not even sure if the game has something like a real calendar so it could be chosen for a task only to drop on Mondays or so).
    @Syldras | PC | EU
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  • BlueRaven
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    Maybe submit a ticket about it?
  • Rishikesa108
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    Endeavours are getting worse and worse, every day. More challenging, some impossible (like this one, impossible for most players). In general, I've noticed that the endevours now are forcing players to work harder to get seals.
    As always we have no answers and no explanations from ZOS...
    Edited by Rishikesa108 on 17 November 2024 18:39
    Man did not weave the web of life – he is merely a strand in it. Whatever he does to the web, he does to himself
  • Hapexamendios
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    It doesn't bother that they made this an endeavor. What does bother me is that we didn't get credit for it if we already had it done. That's just not a good look.
  • Alastrine
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    It doesn't bother that they made this an endeavor. What does bother me is that we didn't get credit for it if we already had it done. That's just not a good look.

    Exactly.
    If a weekly endeavor is already completed than we should get the credit automatically upon logging in.
    I completed it on Monday and no credit for me.
  • rothan117
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    If it credited for you already having finished the weekly, it would be fine but since it doesn't it is impossible for me since I had gathered 100 mats Monday.
  • peacenote
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    I guess I can't specifically remember if I've done this with weeklies, but I seem to remember on more than one occasion completing four or five daily endeavors.

    You only get rewarded for three, but the trigger for completing them still happens after you get your three rewards. The additional ones are marked as complete, if you look at your list.

    So... technically... probably this is only "impossible" to complete if you've done all three weekly endeavors already.

    It's still not a great idea, and I suspect it was a well-intentioned idea that likely had all of two minutes of thought put into it, but likely less impossible than people are assuming. For example, I killed 12 players in Cyrodiil much earlier in the week but I bet I'd get the endeavor if I now went and harvested 100 resources. I just won't get 250 seals for doing that.

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    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • rothan117
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    The increase in totals needed for some of the endeavors and ones trying to push people into doing content they are not interested in just reeks of them trying to keep players logged in for more hours to make up for the declining player base. It is not working on me, I do what enjoy and log out, if I get endeavors while doing it, fine. If not, I am fine with that too.
  • Czeri
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    peacenote wrote: »
    I guess I can't specifically remember if I've done this with weeklies, but I seem to remember on more than one occasion completing four or five daily endeavors.

    You only get rewarded for three, but the trigger for completing them still happens after you get your three rewards. The additional ones are marked as complete, if you look at your list.

    So... technically... probably this is only "impossible" to complete if you've done all three weekly endeavors already.

    It's still not a great idea, and I suspect it was a well-intentioned idea that likely had all of two minutes of thought put into it, but likely less impossible than people are assuming. For example, I killed 12 players in Cyrodiil much earlier in the week but I bet I'd get the endeavor if I now went and harvested 100 resources. I just won't get 250 seals for doing that.

    Has this been confirmed? That fulfilling the conditions of an endeavor would trigger this rather than the actual completion? Because usually they're very literal...
  • spartaxoxo
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    Tandor wrote: »
    spartaxoxo wrote: »
    Tandor wrote: »
    spartaxoxo wrote: »
    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.

    I don't think either strategy makes sense, to be honest.

    If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.

    Was it simply a mistake, ZOS_Kevin ?

    I mean that pick 100 mats thing is easily beatable in a day.

    Edit

    The other two as well tbh. The daily quest for BGs is 1000 medal score.

    I don't disagree, but what that means is that many people will already have completed the weekly endeavour before Friday, while others may be leaving it for the weekend. Neither set of players will be able to complete it on Friday. It's a nonsensical daily endeavour.

    Why wouldn't someone leaving it for the weekend be unable to complete it on Friday?

    The New BGs just recently dropped on console. I bet there's a lot of people that play a few matches to try it out today, and get awarded both a weekly and daily endeavor for it without even going out of their way to get them done.

    I would certainly prefer they award them retroactively though, don't get me wrong. This way those of us who already did it don't find ourselves unable to complete the endeavor.

    It just makes sense to me that players are incentivized to try the new BGs on the first weekend they dropped.
    Edited by spartaxoxo on 15 November 2024 14:01
  • Poss
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    Game made me do a Harrowstorm 😭
  • peacenote
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    Czeri wrote: »
    peacenote wrote: »
    I guess I can't specifically remember if I've done this with weeklies, but I seem to remember on more than one occasion completing four or five daily endeavors.

    You only get rewarded for three, but the trigger for completing them still happens after you get your three rewards. The additional ones are marked as complete, if you look at your list.

    So... technically... probably this is only "impossible" to complete if you've done all three weekly endeavors already.

    It's still not a great idea, and I suspect it was a well-intentioned idea that likely had all of two minutes of thought put into it, but likely less impossible than people are assuming. For example, I killed 12 players in Cyrodiil much earlier in the week but I bet I'd get the endeavor if I now went and harvested 100 resources. I just won't get 250 seals for doing that.

    Has this been confirmed? That fulfilling the conditions of an endeavor would trigger this rather than the actual completion? Because usually they're very literal...

    I'll try it later if I have time. :)
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Tandor
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    spartaxoxo wrote: »
    Tandor wrote: »
    spartaxoxo wrote: »
    Tandor wrote: »
    spartaxoxo wrote: »
    msetten wrote: »
    This is indeed an extremely weird daily endeavor and one that I think the developers really didn't think through. A lot of people probably already have finished the weekly endeavor, just like myself.

    Did they really not think it through or did they think it through and decide that that they wanted to "encourage" players not to complete the weekly endeavor so quickly ?

    It's also highly possible that a lot of people already do their weeklies on Friday or Saturday because it's the weekend. Thus, they can make an endeavor that awards a significant chunk of their playerbase for an activity they are doing anyway. They would know when the majority of the playerbase completes their weekly.

    Two strategies make sense for this

    1) On the first day of the week so that everyone can do that particular endeavor

    2) On the day most people complete it, so they get a nice surprise in the background.

    Given the weekend was selected, my guess would be they chose door number 2.

    I don't think either strategy makes sense, to be honest.

    If it's a weekly endeavour, don't make it a daily endeavour also. You can't take something people are tasked to do over a week and then require it to be completed on a particular day partway through the week. It doesn't take a genius to work that one out, I see no sense in it whatsoever.

    Was it simply a mistake, ZOS_Kevin ?

    I mean that pick 100 mats thing is easily beatable in a day.

    Edit

    The other two as well tbh. The daily quest for BGs is 1000 medal score.

    I don't disagree, but what that means is that many people will already have completed the weekly endeavour before Friday, while others may be leaving it for the weekend. Neither set of players will be able to complete it on Friday. It's a nonsensical daily endeavour.

    Why wouldn't someone leaving it for the weekend be unable to complete it on Friday?

    The New BGs just recently dropped on console. I bet there's a lot of people that play a few matches to try it out today, and get awarded both a weekly and daily endeavor for it without even going out of their way to get them done.

    I would certainly prefer they award them retroactively though, don't get me wrong. This way those of us who already did it don't find ourselves unable to complete the endeavor.

    It just makes sense to me that players are incentivized to try the new BGs on the first weekend they dropped.

    Because they don't have the time? A lot of gamers barely dabble on weekdays and spend most of their gaming time on Saturdays and Sundays when they're not working/travelling. Even if they have some time on Fridays, they've got the other daily endeavours to do as well.
  • Destai
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    I've already completed my weekly endeavor, so I won't be able to get this. Seems like a new endeavor type that could've used a bit more time to bake. Also, the "h" in harrowstorm in the "Destroy 1 harrowstorm" should be capitalized to match the format of the other endeavors.
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