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Forum friends: would you like a solo option for all dungeons including dlc ones?

Recent
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I know we have Infinate Archives but it's not the same as being able to complete all zone dungeons solo. Not only could be farm gear easier as a solo player but no queue times aswell.
I think this would be a great change. I know some dungeons are already soloable but not all are especially on vet difficulty.

As players move to play other games, there are less people to play with. I believe the eso solo community is still alive and strong. Lol solo community sounds like an oxymoron
  • fizl101
    fizl101
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    I dont think any should be made any easier, but i wouldnt have any issue with alternate mechs for switches
    Soupy twist
  • Necrotech_Master
    Necrotech_Master
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    95% of the dungeons already can be solo'd

    but like fizl101 suggests, i would agree that the 5% that are near impossible (such as the levers in ICP, or direfrost keep pressure plates if it werent for the ability to go through the doors to bypass it) could be adjusted so the mechanic can still be done solo, as neither mechanics are related to the actual combat either, its just progress blockers
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  • colossalvoids
    colossalvoids
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    Earlier this year there was a confirmation on some interview that solo dungeons are at work, so it will be a thing no matter how we feel about it.
  • Credible_Joe
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    Hard group checks make me sad. Especially when I have an NPC companion out that's apparently incapable of pulling levers or standing on pressure plates.

    I was farming the shadow queen cowl lead in Moongrave Fane, and was delighted to find it solo-able. That one in particular has a great storyline. Hell, all of the dungeons might have great storylines, but most of us will never know because no one ever takes it slow.

    Even if drop rates are reduced or eliminated, I would fully explore a solo version of every dungeon. I just hope that they remain challenging if this does happen.
    Thank you for coming to my T E D talk
  • peacenote
    peacenote
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    95% of the dungeons already can be solo'd

    but like fizl101 suggests, i would agree that the 5% that are near impossible (such as the levers in ICP, or direfrost keep pressure plates if it werent for the ability to go through the doors to bypass it) could be adjusted so the mechanic can still be done solo, as neither mechanics are related to the actual combat either, its just progress blockers

    This!
    Earlier this year there was a confirmation on some interview that solo dungeons are at work, so it will be a thing no matter how we feel about it.

    I believe it was "Story Mode" they were working on, not Solo Dungeons, which to me means less or no combat. But I could be wrong.
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    • Advocate for this HERE.
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  • colossalvoids
    colossalvoids
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    peacenote wrote: »
    Earlier this year there was a confirmation on some interview that solo dungeons are at work, so it will be a thing no matter how we feel about it.

    I believe it was "Story Mode" they were working on, not Solo Dungeons, which to me means less or no combat. But I could be wrong.

    Yes, which to me speaks more of a solo mode, where solo is base game overland or easier most probably. Not sure they would want add another one with actual solo difficulty same as normal or veteran arenas. There's different types of content for that, like said arenas already while dungeons are considered a group activity.
  • Soarora
    Soarora
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    I’m indifferent. I just want Trifectas and HMs to be harder. If letting people solo a solo mode means vet+ can be harder, by all means.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • peacenote
    peacenote
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    peacenote wrote: »
    Earlier this year there was a confirmation on some interview that solo dungeons are at work, so it will be a thing no matter how we feel about it.

    I believe it was "Story Mode" they were working on, not Solo Dungeons, which to me means less or no combat. But I could be wrong.

    Yes, which to me speaks more of a solo mode, where solo is base game overland or easier most probably. Not sure they would want add another one with actual solo difficulty same as normal or veteran arenas. There's different types of content for that, like said arenas already while dungeons are considered a group activity.

    I am guessing they won't, which then leaves players who would like to solo the dungeons at normal or vet difficulty out of luck for a few of those dungeons. It would be nice if they went and updated those few mechanics like the pressure plates at the same time.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • colossalvoids
    colossalvoids
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    peacenote wrote: »
    peacenote wrote: »
    Earlier this year there was a confirmation on some interview that solo dungeons are at work, so it will be a thing no matter how we feel about it.

    I believe it was "Story Mode" they were working on, not Solo Dungeons, which to me means less or no combat. But I could be wrong.

    Yes, which to me speaks more of a solo mode, where solo is base game overland or easier most probably. Not sure they would want add another one with actual solo difficulty same as normal or veteran arenas. There's different types of content for that, like said arenas already while dungeons are considered a group activity.

    I am guessing they won't, which then leaves players who would like to solo the dungeons at normal or vet difficulty out of luck for a few of those dungeons. It would be nice if they went and updated those few mechanics like the pressure plates at the same time.

    I'd also prefer them giving a solo pass on those personally.
  • Recent
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    fizl101 wrote: »
    I dont think any should be made any easier, but i wouldnt have any issue with alternate mechs for switches

    Good idea
  • Recent
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    Soarora wrote: »
    I’m indifferent. I just want Trifectas and HMs to be harder. If letting people solo a solo mode means vet+ can be harder, by all means.

    I like how you think...this would benefit many players.
  • KaosWarMonk
    KaosWarMonk
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    YES

    It's number one on wishlist.

    Whilst they're at it, let us chose how hard they are to do...

    Story = like a delve
    Solo = like a public dungeon
    Normal = same but no multi user only mechanics, don't have to take them out, just give the player a way to flip both switches, stand on both pressure plates etc
    Vet = same, see above

    My biggest peeve is the song and dance made about new dungeon releases every year but they are essentially group only.
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    i just think the NPC companions should be able to handle the group mechanics... like freeing you from the webs or getting turned into goats themselves.

    thats good enough for me.
    I play every class in every situation. I love them all.
  • DinoZavr
    DinoZavr
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    Most of dungeons, including DLC ones can be soloed.
    PC EU
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