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The Long Term Future of ESO, A Constructive Analysis

jmido8
jmido8
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The point of this thread is to help the game. I'm not here to bash it or call it a failure. With that said, after playing since the 5-day headstart and some during the beta, I have some feedback and constructive critism that I think would do the game wonders. Please don't come here and say the game doesn't need X because it doesn't bother you. I give valid reasoning for my points and explain why I think it will effect the future of the game. If you want to argue with me, please do so in a rational fashion with clear points and explanations.

What I believe is a pressing issue for ESO is its long term goal. The game is being heavily tailored for short term players (the single player rpg group), and really neglecting the mmo'ers which will make up a majority of the player base 1+ years from now. Let me explain a little better:

Throughout the beta's and now in headstart, the game has been heavily pushing immersion regardless of the effects to the mmo portion of the game. Those people who want an immersive Elder Scrolls experience, should expect as much from an Elder Scrolls title. Based on many forum posts/chat talk, it's obvious there are a lot of people playing this for the story/single player type experience. So we don't want to disregard their experience to this game. However, the ESO devs are forcing immersion gameplay which hampers the mmo experience on everyone.

It's important to cater to this story/single player crowd because it is a large crowd, but they're also the crowd who is most likely to quit once they "beat" the game. They may make a couple alts to experience the different factions but they'll only be around for so long. This is highlighted by the fact that this game can't have the type of modding community that oblivion, skyrim, and other completely single player games are allowed to have. There won't be custom content like quests, dungeons, items, ect, to bolster the re-playability.

What does this have to do with the games long term future? Well, the decisions made to increase the games immersion is severely hindering the mmo portion of this game. People are so indignant towards the "generic mmo" that they forget these "generic mmo" features are generic because they're what people love about mmo's. What's worse is that these are features the devs could easily add as being optional toggles in the settings. We even saw some of them in the settings during beta but they were removed. I'm impressed by the immersive gameplay experience they have created but it just doesn't seem like the best marketing approach. Is it really that important that people play the game the exact way they want it to be played? I don't think this is an attempt at preserving the integrity of the TES series because it's already incredibly watered down in comparison to their single player rpg's.

The largest issues at hand in regards to the long term goals are as followed:

1. Nameplates- It was a feature at some point in the beta but they removed it for immesion, that's fine because people should be allowed an immserive gameplay but nameplates are vital for a mmo community. People said it would be made as an addon but based on various forum posts, it seems like it may not be possible. So what does this mean? It means you have no way to identify friends, guildmates, or even the friendly player who saves your life when you're about to die to a monster. You could be playing right next to a guildmate and never know it if you aren't hovering over every persons name (who does that?). MMO's are popular because of the social experience. You play with thousands of players and can communicate and interact with them all.

2. Chat bubbles- Another feature that isn't in this game for immersions sake and it doesn't seem possible to make an addon for. This also plays a huge role in the social aspect of a mmo and it's almost intertwined with nameplates. It's bad enough we don't have obvious visual markers to find friends & guildmates but it's almost impossible to notice when people are speaking around you. I have tried countless times to ask nearby players about a quest using the /s but no one ever responds and you can't blame them. They have no indicators that you're talking and /s talk gets lost in the spam of this awful chat function.

3. Lack of an economy- It's debatable whether or not the guild AH will be a viable option or not. I have joined a couple 500man trading/economy guilds and the economy is not good within them. Besides crafting mats and motifs, stuff does not sell. This is because the people that join trading guilds are mostly those looking to sell, the average player doesn't have access to these guild stores making the selling market incredibly tough. Once people realize no one is buying the armors/weapons/whatever they're crafting or selling, the purchase of mats will slow down and even these guild economies will start to falter.

Based on ESO's huge money sinks (respecting, repairs, ect), I assume that the ESO devs don't really believe in the guild AH economy themselves, otherwise they wouldn't have such huge money sinks to eat up your gold. In my opinion, gold will be worthless later in the game and the game will be driven by a crude, intrusive trade system where people spam chat.

That brings me to the guild store, probably one of the worst AH's I have ever seen. It's incredibly simple and lacking in the most basic of features. This really needs updated.

4. Marking system- It's going to be hard to organize raids/ have pvp battles when you can't mark monsters/people. For the single player game, this isn't important but for any type of competitive mmo's, it's going to present problems. Again, I understand people don't want the immserion to be broken but mmo'ers need this. I don't want to wipe dozens of times in a raid because of we don't have the tools to organize the fight. Maybe "good communication" is key, but in massive battles, how are you going to tell your comrads to target the healers when there are a hundred people on screen. It'll be utter chaos, no one will know which guy to target first or they might not be able to find the guys at all.



TLDR:// Devs need to put more emphasis on the mmo functionality of this game if they want it to last overtime.

Edited by jmido8 on 3 April 2014 20:15
  • pysgod1978b14_ESO
    1. Yes nameplates would be good. Guild plates not so much since you can have five guilds per account, and since they are ID based it's hard to tell who is in what guild based on that.

    2. Yes, slightly problematic but at the same it keeps people from spamming to make chat bubbles for troll reasons.

    3. It does have an advantage of keeping scammers and idiots that like to price things at ridiculous prices from abusing a public AH. Also, it means crafters in the guild can buy and sell to each other for research or for deconstruction.

    4. Spells or maybe some kind of skill could be handy in that case or you just use communication and plan things prior. If need be have people sneak and scout.
  • marty83
    marty83
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    I agree with most of that but I think some of this i.e.. nameplates should be an option. I don't like the idea of a public ah because there are some people who will use the gold spammers and just buy there gear through the ah. This just produces more spammers because they are making money and more corruption in the game. I agree the game needs an economy just not sure what the answer is. I guess we should see how the guild stores work first. Maybe they can come up with some sort of guild to guild transactions if all the guilds agree to it. For example if guild A wanted to trade with guild B they could send a request. That was just off the top if my head not sure if it would work.
  • WhiteQueen
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    You've made some very good points @jmido8.
  • Inversus
    Inversus
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    Hello, this is the questions and answers forum. How may I help you?

    I get that there's no general discussion, but whyyyy is this here.
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Korah_Eaglecry
    Korah_Eaglecry
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    1.) 5 Guilds would equate to large nameplates...You can just as easily place your crosshairs over a person to get their name. And when grouping their names appear on your screen.

    2.) Chatbubbles are unnecessary. I know its hard for people with experiences in past MMOs to break themselves of feeling the need to have things they had in other MMOs....But theyre unnecessary here. Theres Zone Chat/Whisper/Guild/Group Channels. All of which work perfectly fine for this.

    3.) The game has chosen to go a different route with Selling Items. Its been 5 days. I seriously doubt you have any sort of indepth experience or statistics to reflect in an 'analysis' this early.

    4.) This is something that could easily be developed by the team as a Group Leader Ability...The easiest way to do this is to highlight whatever mob the Group Leader is Marking and place an Icon above the Mobs head.

    I get that you want to improve the game. But most of these points youve made have been discussed in great detail and there are solid reasons for their choice to go the opposite route. It does not gimp the MMO experience...It simply requires the player to be more attentive.
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • Munku
    Munku
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    Not having chat bubbles is going to kill the game? Lol....
  • Inversus
    Inversus
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    Munku wrote: »
    Not having chat bubbles is going to kill the game? Lol....

    Having chat bubbles will kill this game.
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Distrobomb
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    I'm sick of they need to do what the others are doing if they want success. I just can't take this seriously. Sorry.
    I survived the great ESO launch disaster 2014 B)
  • Enteum
    Enteum
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    1. I always look at peoples names. Maybe I'm just nosey
    2. Chat Bubbles stuff up my screen. I do not want to see them.
    3. The Devs will work on this. You can farm mats on starter Islands, left right and centre. Sell ones you don't use to NPC. I feel minted. (not sure about higher levels, most people are not. Let's get there and find out the best way!)
    4. Not sure yet.
    Edited by Enteum on 3 April 2014 19:55
    Asira Avalis - Mage
  • Lalai
    Lalai
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    Agree with most of it.. the only point I think I slightly disagree with is the guild stores. From talking with people in my trading guilds, and using the guild store, the store's interface leaves a lot to be desired. Things are sorted by price, with no search option to find exactly what you need, and gear is included with Materials (as are recipes). There's no way to divide materials up into the profession you're actually searching for, so the system ends up very cumbersome to use versus just asking in guild if anyone has any of x item for sale or trade.

    I think the system will have a much better chance, and things will sell much better, once the Guild Store interface is up to par (which I am really hoping they will improve upon after launch is sorted).

    Whether their system has more pros than cons compared with an AH, we really have to wait to see. I'm hopeful if only cause I find the whole trading bit a more social experience which I personally like.

    Anyway, nice points, and thank you for presenting them in a civil way.
    Edited by Lalai on 3 April 2014 20:37
    Fisher extraordinaire!
    Send me your worms, crawlers, guts, and insect parts.
    Templar Healer
    Daggerfall Covenant, NA
  • kelebra
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    Chat bubbles and name plates should be ui options. If I recall someone was making an eBay style stand alone mod to supplement the lack of an AH where you can post then send item cod in game. Haven't seen a live version.
  • gimmethecreepsb14_ESO
    No need to hate on jmido8. He makes some really insightful commentary on the game. He isn't saying this game is going to fail or there's something detrimentally wrong with it. To be fair, everything he is saying is true. The current economy system in ESO brings you back to like, EverQuest 1, when people stood in the tunnel and spammed items to sell over and over. An AH is something that definately needs to be considered. It helps balance out the economy of the game. Right now one trade guild might be selling an item for 3000, the other may for 500. The current economy is nearly obsolete. All the points he makes have merit. I think a few of them can be solved through UI addons, others will be solved thru progressive dev-testing. But don't hate on this guy, he isn't bashing the game or dooming it. It's all constructive criticism.
  • Striken7
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    He's spot on. This game very much lacks what long term MMO players want, including not only his points but others as well. Unless they get these people to pay up $15 every month, what do you think will happen once all of the single player RPG crowd moves on?

    F2P here we come!
  • jmido8
    jmido8
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    No need to hate on jmido8. He makes some really insightful commentary on the game. He isn't saying this game is going to fail or there's something detrimentally wrong with it. To be fair, everything he is saying is true. The current economy system in ESO brings you back to like, EverQuest 1, when people stood in the tunnel and spammed items to sell over and over. An AH is something that definately needs to be considered. It helps balance out the economy of the game. Right now one trade guild might be selling an item for 3000, the other may for 500. The current economy is nearly obsolete. All the points he makes have merit. I think a few of them can be solved through UI addons, others will be solved thru progressive dev-testing. But don't hate on this guy, he isn't bashing the game or dooming it. It's all constructive criticism.

    Thank you, that's exactly what I'm trying to say. I actually like this game, my points are all based on what would ultimately make me, a more mmo orientated player, eventually leave for some other mmo in the future. I'm not bashing the game, only trying to point out what could be changed to make me stay around longer.

    UI addons could fix a lot of the problems. The only reason I made this thread is because based on other threads and what some addon creators have said, it doesn't seem like some addons are possible with the addon tools we have, such as chat bubbles. So, I thought I would hypothesize some of the long term effects of not having such features.
    Edited by jmido8 on 3 April 2014 20:12
  • MyForumName
    MyForumName
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    No need to hate on jmido8. He makes some really insightful commentary on the game. He isn't saying this game is going to fail or there's something detrimentally wrong with it. To be fair, everything he is saying is true. The current economy system in ESO brings you back to like, EverQuest 1, when people stood in the tunnel and spammed items to sell over and over. An AH is something that definately needs to be considered. It helps balance out the economy of the game. Right now one trade guild might be selling an item for 3000, the other may for 500. The current economy is nearly obsolete. All the points he makes have merit. I think a few of them can be solved through UI addons, others will be solved thru progressive dev-testing. But don't hate on this guy, he isn't bashing the game or dooming it. It's all constructive criticism.

    I personally loved the days of the everquest commons tunnel for trading and it was things like that I miss in mmo's of today. I'm more then ok taking a big step back when it comes to stuff like that. One of my fondest and most clear memory's in eq is trading or buying in the ec tunnel.

    It also doesn't make sense to have an ah from day one anyway. To me it'd make much more sense to let the world flesh itself out a bit and maybe release an ah in an expansion in a year. I feel the game will be better off when people are learning how to craft, where to get resources and how to make gear. If you put an ah out on day one it'll just turn into diablo and everyone will buy gold then run to the ah to buy gear. Who wants that? Then the game becomes how to make money in the ah and how to get a good deal in the ah. I'd much much rather have a slowed down world where you had to do it yourself or run into a chap selling something you need. Besides there are guild ah's and I think that neatly divides up the system so there isn't a one stop shop. I could find the most amazing thing for sale ever in one guild ah but not at ten others. I think this harkens back to the good old days while also being a little innovative. I'm old school though. At least you don't have to worry about 72 man raids and epic 4 hour corpse runs.
  • Beucko
    Beucko
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    No need to hate on jmido8. He makes some really insightful commentary on the game. He isn't saying this game is going to fail or there's something detrimentally wrong with it. To be fair, everything he is saying is true. The current economy system in ESO brings you back to like, EverQuest 1, when people stood in the tunnel and spammed items to sell over and over. An AH is something that definately needs to be considered. It helps balance out the economy of the game. Right now one trade guild might be selling an item for 3000, the other may for 500. The current economy is nearly obsolete. All the points he makes have merit. I think a few of them can be solved through UI addons, others will be solved thru progressive dev-testing. But don't hate on this guy, he isn't bashing the game or dooming it. It's all constructive criticism.

    Agreed, this is one of the ways that I don't mind a player giving his opinion about a game. Constructive, concise and in no way claiming that the game is (as others have called it) ermergerd, dis gaem gun fail.

    I'd like to see more posts like this and maybe inspire some debates on options that we would eventually like to see in the game further on its lifespan.
    Now who do I need to stab to get these servers online? I need my fix.

    Greetings,
    Beucko
  • marty83
    marty83
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    Striken7 wrote: »
    what do you think will happen once all of the single player RPG crowd moves on?

    F2P here we come!

    I started to play wow because I played Warcraft 1,2 and 3 and I stuck around for 5 years I'm wondering if there will be a few who do the same thing.
  • Distrobomb
    Distrobomb
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    Striken7 wrote: »
    He's spot on. This game very much lacks what long term MMO players want, including not only his points but others as well. Unless they get these people to pay up $15 every month, what do you think will happen once all of the single player RPG crowd moves on?

    F2P here we come!

    I hope it does.

    I survived the great ESO launch disaster 2014 B)
  • mutharex
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    The clone war has begun..
  • demendred
    demendred
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    I think one thing that would be nice is being able to get your own nodes. Like, if they mine for ore, it will be there until you mine it.
    Edited by demendred on 3 April 2014 20:16
    All good Nords goto Sto'Vo'Kor.
  • timebandit_b16_ESO
    timebandit_b16_ESO
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    I completely agree with everything you said OP!

    So far I am not convinced to pay a monthly fee. Along with the horrendous planning (or the lack of) maintainance and communication with the players, this game has only in the world and the stories making me continue leveling.

    But so far this game feels more like a singleplayer game with a tacked on coop/multiplayer rather than a proper mmo with the features that really are REQUIRED AT LAUNCH.

    In a few weeks most people will hit max level and if you dont have the needed features for end game, this game will soon die.
  • SoulSeekerUSA
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    I agree with pretty much everything you have said. the immersion thing I thing has gotten out of hand. That is great in a single player rpg but in an mmo you have to cater to all types including us true MMO players, because like you said we will be the player base for years to come. They have geared the game just as you said towards a short term community and I am sorry to say it is going to come back to haunt them.
  • MyForumName
    MyForumName
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    This thread is like stepping into a pit of negative quicksand. I'll step back out again. Your all just waiting for it to fail.
  • zbcole
    zbcole
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    1. Nameplates- It was a feature at some point in the beta but they removed it for immesion, that's fine because people should be allowed an immserive gameplay but nameplates are vital for a mmo community. People said it would be made as an addon but based on various forum posts, it seems like it may not be possible. So what does this mean? It means you have no way to identify friends, guildmates, or even the friendly player who saves your life when you're about to die to a monster. You could be playing right next to a guildmate and never know it if you aren't hovering over every persons name (who does that?). MMO's are popular because of the social experience. You play with thousands of players and can communicate and interact with them all.

    Meh, I like it as-is. You don't lose the ability to see who people are, simply target them and you can see their name.
    2. Chat bubbles- Another feature that isn't in this game for immersions sake and it doesn't seem possible to make an addon for. This also plays a huge role in the social aspect of a mmo and it's almost intertwined with nameplates. It's bad enough we don't have obvious visual markers to find friends & guildmates but it's almost impossible to notice when people are speaking around you. I have tried countless times to ask nearby players about a quest using the /s but no one ever responds and you can't blame them. They have no indicators that you're talking and /s talk gets lost in the spam of this awful chat function.

    Never been a fan of the chat bubbles personally. I think the trouble we have is that their are so many more chat options in game, that the chat window needs an overhaul.

    If chat bubbles were implemented, I would want it done so in a way that it can be turned off. A big draw to the game is the beauty of the world. You would turn most hubs into a billboard scene that would rival Las Vegas.

    I agree on your problem, just not necessarily the solution.
    3. Lack of an economy- It's debatable whether or not the guild AH will be a viable option or not. I have joined a couple 500man trading/economy guilds and the economy is not good within them. Besides crafting mats and motifs, stuff does not sell. This is because the people that join trading guilds are mostly those looking to sell, the average player doesn't have access to these guild stores making the selling market incredibly tough. Once people realize no one is buying the armors/weapons/whatever they're crafting or selling, the purchase of mats will slow down and even these guild economies will start to falter.

    Based on ESO's huge money sinks (respecting, repairs, ect), I assume that the ESO devs don't really believe in the guild AH economy themselves, otherwise they wouldn't have such huge money sinks to eat up your gold. In my opinion, gold will be worthless later in the game and the game will be driven by a crude, intrusive trade system where people spam chat.

    That brings me to the guild store, probably one of the worst AH's I have ever seen. It's incredibly simple and lacking in the most basic of features. This really needs updated.

    Here we disagree completely. I think Guild AH's are one of the best and brilliant features of the game.

    Sure, it does take more work to get started, but there is a ton of flexibility on how to make the Guild's systems work - and in the COMMUNITIES favor.

    The good is, you limit gold farming. To sell adequately, a gold farmer has to be a member of a decent trade guild. Since trade guilds are limited to 500 people, they would need access to multiple to make what they need to make.

    Zenimax doesn't have to be aggressive with the Ban Hammer, as the community can now regulate against these people themselves.

    The economy is still stable for the most part because of it.

    If you are into crafting, now guilds mean more in a different way. Think of building a community that you can sell to.

    Sure, it all involves more work - but its at your fingertips within the game. In 3 months, it will be seen as awesome once players better understand it.
    4. Marking system- It's going to be hard to organize raids/ have pvp battles when you can't mark monsters/people. For the single player game, this isn't important but for any type of competitive mmo's, it's going to present problems. Again, I understand people don't want the immserion to be broken but mmo'ers need this. I don't want to wipe dozens of times in a raid because of we don't have the tools to organize the fight. Maybe "good communication" is key, but in massive battles, how are you going to tell your comrads to target the healers when there are a hundred people on screen. It'll be utter chaos, no one will know which guy to target first or they might not be able to find the guys at all.

    Here you are trying to force this game into the pigeon hole of what MMO's have become. MMO's get ridiculed for doing what all have done before, then ostracized for leaving out what others have done before. Lose-Lose.

    The combat is fast paced.

    Targeting is limited from an MMO perspective and more in line with an FPS.

    Battles are not going to be flawless. They will be fast paced.

    The nature of a game is adapt and overcome.

    Killing healers? They have distinct visuals that indicate they are casting heal spells. Players need to learn to be more fluid.

    The combat is I find the most refreshing and something that keeps my interest much higher than any other MMO. Battles are chaos, as they should be. It's up to the players to create the organization. And I like people learning to play and react to the battlefield as opposed to "Stun the Star, Tank the Square, DPS burn the Flame".
  • SoulSeekerUSA
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    Striken7 wrote: »
    He's spot on. This game very much lacks what long term MMO players want, including not only his points but others as well. Unless they get these people to pay up $15 every month, what do you think will happen once all of the single player RPG crowd moves on?

    F2P here we come!

    Only MMO I still play that went F2P is DCUO, love that game and they did the F2P thing pretty good, at least I think they did.
  • Kolache
    Kolache
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    You really have no way knowing/proving what people coming from single player RPGs or other MMOs want out of this game in the long term. You really only know what you personally think you will want out of this game in the long term.

    You assume too much. Just log your singular opinion and let it be judged with the same weight as anyone else's. No need to do fortune telling or add weight to your feedback based on the silent majority you supposedly represent.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Gohlar
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    Good post OP.

    This is the 1st mmo I've ever played that actively discourages grouping (3 exp per kill in group content, phasing issues, nerfs to anything that isn't questing) and I really don't have much hope that this will suddenly turn into a good mmo.

    For whatever reason, they want it to be a single player mmo. Luckily, they are already working on their F2P mechanics with an in game store.
    Edited by Gohlar on 3 April 2014 20:25
  • lupusrex
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    I opened this thread expecting to see some of the opinions on lack of endgame content that are so ubiquitous in new MMOs. But I agree with all of this. None of the things you mentioned, which are indeed so important to a smooth and un-frustrating MMO experience, would even really detract from the immersion. You could say that not having these features adds challenge, but I would respond that it really just adds unnecessary frustration for those players who are interested in progression and tried-and-true methods of communication.

    They could even be turned off or not used by the player if they wanted to feel more immersed. As M'aiq the Liar said in Oblivion regarding the then-new fast travel system, "So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants."
    Martial Keen-Eye ~ Templar Healer/Archer ~ Daggerfall Covenant

    "I ain't done nothin'."
  • Audigy
    Audigy
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    I try to break down your post a bit OP, sorry about that.
    However, the ESO devs are forcing immersion gameplay which hampers the mmo experience on everyone.

    I don't think so to be honest. I love being able to play without tons of information on my screen. Its how I played Ultima, Vanilla wow and other Generation One MMO´s.
    Many old school gamers don't want addons that tell them where to go, that show them name plates, dps meters or "optimal cookie cutter specs or shortcuts".

    Yes the current wow generation cant play without those little helpers, but does ZO want those at TESO? As far I understood them, they don't.
    The game is being heavily tailored for short term players (the single player rpg group), and really neglecting the mmo'ers which will make up a majority of the player base 1+ years from now.

    I actually think that TESO has a bigger long lively than wow currently does. Wow is all about one type of player - the Nerd.

    Teso right now is all about - the Casual.

    The Casual at TESO will have months maybe years of content especially if you consider the upcoming thief patch and other additions. I made it to level 8 during the pre order, yes ok I played only about 10 hours - but 10 hours at wow would mean level 15 if not more or a fully equipped char at max level.

    TESO seems to be a lot slower if it comes to reaching something, here the level up experience is the real content, not only the raid dungeon.

    Call it an old school system if you like, but again the question - Aren't we all tired of cookie cutter MMO´s, like wow where you are max level in an hour and from this day on only a raid schedule decides when and what you play?
    There won't be custom content like quests, dungeons, items, ect, to bolster the re-playability

    Correct, but that's why ZO will add content. I cant say how often and how much but at wow content updates are very rare, 3-4 times a year and then mostly only raids...
    Unless a player rushes at TESO, ignores side quest´s and Lore - there is a lot to do. I remember AOC where I was level 30 and they didn't had added the quest´s for that level, that was funny if it wouldn't had been so sad...

    TESO seems to be further than many MMO´s in the past, we just need to see what they got in store. TO actually have a working craft system is wonderful and pvp seems to work as well doesn't it?
    It's important to cater to this story/single player crowd because it is a large crowd, but they're also the crowd who is most likely to quit once they "beat" the game.

    Singleplayer is such a bad word ;)

    Just because people don't raid, they are automatically bad and quit? Yes they might do so at wow, as this game just has nothing else to do, but does TESO need to be like that?
    We currently have open dungeons, it would be great to improve that feature so that you can hop into a dungeon whenever you like and meet inside that dungeon other players and not outside in a scroll down menu like at wow.

    Also world boss encounters are a feature where people can meet, even wow has this in place now, like they had back at Vanilla. We fought all those dragons on our server, tons of people and not just a premade group like in a raid. That's where the people who you call "singplayer" will join in. They don't mind to play with others, they just don't want to go through the hassle of scheduling their RL after a raid that's all.

    If you give them a chance to join groups by just entering a dungeon or open world boss fights, or if you give them long quest journeys, free pvp battles, a good crafting system, different class builds ... than those people wont leave the game ;)
    People are so indignant towards the "generic mmo" that they forget these "generic mmo" features are generic because they're what people love about mmo's

    Ask people who play MMO´s since Ultima and they will mostly all disagree with that statement. Yes, the wow community cant play without their add-ons, UI´s, wow head etc. but there is also a community who is capable of playing just fine without those helping hands. And for those TESO was made, we don't need another wow, we just don't. People are tired of those wow clones, at least I am ;)
    but nameplates are vital for a mmo community.

    They are not. Chars at TESO all look different, I yet have to see a char that looks like the other - it would be a huge coincidence. Your friends you will easily id by their looks, guilds you will by the tabard they are wearing.

    And strangers? Well, do you know the name of a stranger on the street? Do people on the street wear a shield with their name on it? You guys are just used to the WOW way, but there is also another - the traditional MMO way and TESO seems to go that way. Give it a chance, its a much more realistic and fun way than what wow and co. do.
    2. Chat bubbles- Another feature that isn't in this game for immersions sake and it doesn't seem possible to make an addon for. This also plays a huge role in the social aspect of a mmo and it's almost intertwined with nameplates. It's bad enough we don't have obvious visual markers to find friends & guildmates but it's almost impossible to notice when people are speaking around you.

    Your friends and guild mates have id marks. As said, their look or the guild tabard, latter will come in a patch soon.
    In my opinion you base all your experience one a single MMO, wow. But this isn't how each MMO should be. Yes wow has 7 Mio accounts, but it also had 10 with TBC, so it cant be the holy grail that some of you try to make it to.

    You know that with Ultima a person had to be close to you, to hear you? So if you saw some in /s, then this person was standing right next to you. That is something that would help TESO, chat bubbles we don't need for that. A Yell would have an increased distance, but again be limited.

    I don't think the current / s works that way, at least the distance is still to big - huh?
    3. Lack of an economy-

    We players should be able to rent a shop and there sell our goods to either other players or NPC´s.
    A system that would need some thought of course, but having a own house and a own shop is definitely something that is currently missing.
    I am not a big fan of a guild only shop, as it would exclude players not in a guild. AH´s are bad in general, too much fraud there.
    4. Marking system- It's going to be hard to organize raids/ have pvp battles when you can't mark monsters/people. For the single player game, this isn't important but for any type of competitive mmo's, it's going to present problems. Again, I understand people don't want the immserion to be broken but mmo'ers need this. I don't want to wipe dozens of times in a raid because of we don't have the tools to organize the fight. Maybe "good communication" is key, but in massive battles, how are you going to tell your comrads to target the healers when there are a hundred people on screen. It'll be utter chaos, no one will know which guy to target first or they might not be able to find the guys at all.

    Hmm, I wonder how we did raid Naxx at Vanilla when we couldn't mark mobs with symbols like at WOTLK. How we did MC when we didn't had CTR or DBM.
    Even at TBC we didn't had markings for mobs so we did throw flares on the spot once or a player stood there ^^

    I don't want to sound rude, but don't you think its a skill issue of yourself, if you cant play without all those addons, markers etc.?

    Its the same attitude wow currently suffers under. People cant play without those tools and helping additions as they never learned it. I can assure you that I raided high end in a world class guild, I did play on pvp tournaments and never used those tools. It is possible, you just need to try it.

    I always laugh if people say they cant play without someone holding their hand... I know Blizz does hold the hand of their players, but I hope ZO wont. Let people play the game and not addons or tools for them.

    Common sense is often all you need, a screaming raid leader who throws symbols on every mob isn't. When I was leading our raids everyone knew what he or she had to do, but I also "raised" them in a very independent way so they didn't need me to hold their hands during a raid :D
  • crfurstenau
    crfurstenau
    Soul Shriven
    No need to hate on jmido8. He makes some really insightful commentary on the game. He isn't saying this game is going to fail or there's something detrimentally wrong with it. To be fair, everything he is saying is true. The current economy system in ESO brings you back to like, EverQuest 1, when people stood in the tunnel and spammed items to sell over and over. An AH is something that definately needs to be considered. It helps balance out the economy of the game. Right now one trade guild might be selling an item for 3000, the other may for 500. The current economy is nearly obsolete. All the points he makes have merit. I think a few of them can be solved through UI addons, others will be solved thru progressive dev-testing. But don't hate on this guy, he isn't bashing the game or dooming it. It's all constructive criticism.

    I personally loved the days of the everquest commons tunnel for trading and it was things like that I miss in mmo's of today. I'm more then ok taking a big step back when it comes to stuff like that. One of my fondest and most clear memory's in eq is trading or buying in the ec tunnel.

    It also doesn't make sense to have an ah from day one anyway. To me it'd make much more sense to let the world flesh itself out a bit and maybe release an ah in an expansion in a year. I feel the game will be better off when people are learning how to craft, where to get resources and how to make gear. If you put an ah out on day one it'll just turn into diablo and everyone will buy gold then run to the ah to buy gear. Who wants that? Then the game becomes how to make money in the ah and how to get a good deal in the ah. I'd much much rather have a slowed down world where you had to do it yourself or run into a chap selling something you need. Besides there are guild ah's and I think that neatly divides up the system so there isn't a one stop shop. I could find the most amazing thing for sale ever in one guild ah but not at ten others. I think this harkens back to the good old days while also being a little innovative. I'm old school though. At least you don't have to worry about 72 man raids and epic 4 hour corpse runs.

    i agree completely with this
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