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Complete One Arena is overkill for a Daily Endeavor

  • TheMajority
    TheMajority
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    Players that are already running arenas every day anyway probably wouldn't complain if they completed the endeavor in 5 rounds, and this would help those that can't finish a whole arena quickly.

    reward should always be for completion of a task, not ever for left it incomplete and did not try hard enough.

    Then why is "Complete 2 stages of the Infinite Archive" ok?

    Take a look at today's daily endeavors. They are requiring more but rewarding less seals. This has become a progressive trend with the daily endeavors... getting less for doing more.

    because its INFINITE and does not have a set end, you have to complete a arena because halfway is not finished, infinite archive does not have a FINISH, so when it say "do 2" that is FINISHED. arenas are not infinite so just finish it exactly like "Do 1 dungeon" you got to finish the dungeon.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • FabresFour
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    I think it would be VERY valid if they continued with the idea of: more specific tasks, more endeavors.

    In these last few months, I've been having SO much fun with this system, where they give special attention to DLCs and specific content, making them worth much more endeavor. If this were permanent, every day we would have a super pleasant (and varied) incentive to do different things, which gives more endeavor/other rewards.

    For example: I don't like the idea of doing an arena for 15 endeavor. Now, an arena for 50/80 endeavor? That interests me a lot more!
    @FabresFour - 2075 CP
    Director and creator of the unofficial translation of The Elder Scrolls Online into BR-Portuguese.
  • alpha_synuclein
    alpha_synuclein
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    Yesterday was the first day I considered skipping an endeavor but I went ahead and completed 3 anyway just because I always do. But I'm reaching the point that I'm not going to go out of my way any more and just skip those that are too time consuming. It's just not worth it for 10 - 15 seals.

    And this is why this system will stay exactly as it is.

    Endeavours are being used to drive engagement. Complain as much as you want, but as long as you keep participating, it works. If you really want a change - stop doing them. ZOS don't care what we say. Words don't affect their numbers.

    That said, it is still completely optional system for earning purely cosmetic rewards. If you don't like an activity listed as endeavour, just don't do it.
  • SilverBride
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    Complain as much as you want, but as long as you keep participating, it works. If you really want a change - stop doing them. ZOS don't care what we say. Words don't affect their numbers.

    If I never did another Endeavor I am pretty sure ZoS wouldn't even notice so how would that do anything?

    I also purchase items with seals so why would I shoot myself in the foot and deny myself getting items I would like for something that wouldn't even be noticed?
    PCNA
  • thedocbwarren
    thedocbwarren
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    I like the endeavours but feel like the daily ones have been too challenging lately.

    I don't personally like the higher time investment and bias toward group activities.

    To add, the weekly are getting a bit too much these days. Not a happy bunny with a lot of this. I really want to enjoy the game, lore, and just do the dailies and endeavors on limited time.
    Edited by thedocbwarren on 30 September 2024 22:01
  • spartaxoxo
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    I like the endeavours but feel like the daily ones have been too challenging lately.

    I don't personally like the higher time investment and bias toward group activities.

    To add, the weekly are getting a bit too much these days. Not a happy bunny with a lot of this. I really want to enjoy the game, lore, and just do the dailies and endeavors on limited time.
    This week
    **Complete 12 Heists** (230 Seals of Endeavor)
    **Defeat 6 Cycle bosses in the Infinite Archive** (230 Seals of Endeavor)
    **Earn 150000 Alliance Points** (230 Seals of Endeavor)

    *Complete a maximum of 1*

    Last Week
    **Complete 10 Guild Daily Quests** (230 Seals of Endeavor)
    **Defeat 300 Humanoids in West Weald** (230 Seals of Endeavor)
    **Earn 16000 Points in Battlegrounds** (230 Seals of Endeavor)

    *Complete a maximum of 1*

    The week before last

    **Complete 10 Public Dungeon Group Events** (240 Seals of Endeavor)
    **Kill 15 Players in Cyrodiil** (240 Seals of Endeavor)
    **Loot 40 Treasure Chests** (240 Seals of Endeavor)

    Month

    *Complete a maximum of 1*

    **Complete Fang Lair 3 Times** (250 Seals of Endeavor)
    **Deal 1000000 Damage in Battlegrounds, Cyrodill or Imperial City** (250 Seals of Endeavor)
    **Kill 250 Foes with Class Abilities** (250 Seals of Endeavor)

    *Complete a maximum of 1*

    So in the past month we've had
    Solo endeavors - these were designed to be able to be done alone or mandate being alome

    Complete 12 Heists** (230 Seals of Endeavor)
    **Defeat 6 Cycle bosses in the Infinite Archive** (230 Seals of Endeavor)
    *Complete 10 Guild Daily Quests** (230 Seals of Endeavor)
    **Defeat 300 Humanoids in West Weald** (230 Seals of Endeavor)
    **Loot 40 Treasure Chests** (240 Seals of Endeavor)
    *Kill 250 Foes with Class Abilities** (250 Seals of Endeavor)

    Hybrid Endeavors - These were not designed for either solo or group and ability to do it alone will depend on skill and encounter

    **Earn 150000 Alliance Points** (230 Seals of Endeavor)
    **Complete 10 Public Dungeon Group Events** (240 Seals of Endeavor)
    **Kill 15 Players in Cyrodiil** (240 Seals of Endeavor)
    **Deal 1000000 Damage in Battlegrounds, Cyrodill or Imperial City** (250 Seals of Endeavor)

    Group Endeavors - These were specifically designed to be done in a group, regardless if some individuals can solo them

    **Earn 16000 Points in Battlegrounds** (230 Seals of Endeavor)
    **Complete Fang Lair 3 Times** (250 Seals of Endeavor)

    50% were designed to be able to be played solo only. It doesn't mean you're necessarily not allowed to group for all of them. But they were explicitly designed to be solo friendly. About 83% are solo or hybrid, meaning they don't have either playstyle in mind necessarily.

    Only around 17% of these are designed to be done by a group. And of those two, one of them is able to be soloed anyway by a skilled player.

    Battlegrounds forces you into a group whether or not you play solo. But, Cyrodiil is designed to be able to done either solo or with a group. Same with IC.

    There is not a bias towards group activities, in fact, it's arguably the opposite. Even if you paint the hybrid activities as for groups, that still leaves things standing at 50/50.
    Edited by spartaxoxo on 30 September 2024 22:41
  • Pelanora
    Pelanora
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    Ilumia wrote: »
    Pelanora wrote: »
    Ilumia wrote: »
    Pelanora wrote: »
    One can only do three....

    Why complain about number four or number five.

    Because i was locked out of two. The earn a ticket, and the scribing one both require the newest chapter. And the third is a task that requires quite a lot of time (no matter whether it takes me 30 mins or an hour for one endeavor, that's just too tedious).

    Normally I think the demanding ones, like do a trial, dungeon or arena are annoyingly demanding, so I just choose amongst the remaining. Most of the time that's no problem, and with easy ones, such as harvest 8 of x nodes, and deconstruct 6 of y craft, it makes up for it. But lately there's been more days when I'm pushed into increasingly annoying and lengthy tasks to get 3 endeavors done. And it's, well, annoying and tedious. It's no big deal of course, but I don't enjoy logging in to tasks that make me feel "ugh, not this again" even if it is just a small thing. And it's just another small thing that contributes to negativite feelings in my playtime, instead of the opposite.



    Lucky then that it's only worth 15 so you didn't miss much.

    I'm sorry but this 'I have to do everything even what I don't want to do, every single day' just makes ZERO sense to me.

    Only do what's fun.

    But the psychology of this kind of mechanism is based on fomo, not of what is fun. It is predatory, not just in my opinion, but a proven negative psychological part of many mmos. It's very comparable to people being unable to stay of their phones/apps/social media. I don't have that issue, but I can still recognize that it is a problem that they should face, but also that it's tricksy and intended/designed in a way that makes it harder to do.

    Also, if zos intends to keep players around, there's a balance to these things where too many people getting too annoyed will push more player hours/players/player money away, than it'll pull in - which is why I'm weighing in on it.

    That makes what I said doubly important. Only do what is fun. Fight back.
  • ElderSmitter
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    Players that are already running arenas every day anyway probably wouldn't complain if they completed the endeavor in 5 rounds, and this would help those that can't finish a whole arena quickly.

    reward should always be for completion of a task, not ever for left it incomplete and did not try hard enough.

    Then why is "Complete 2 stages of the Infinite Archive" ok?

    Take a look at today's daily endeavors. They are requiring more but rewarding less seals. This has become a progressive trend with the daily endeavors... getting less for doing more.

    I wonder if it has to do with them giving us Seals of endeavors for logging in. I think we got 300 today or a few days ago... Maybe some mathematical statistic to even out what is given to us...
  • oldbobdude
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    kevkj wrote: »
    1 Arc of IA is around 10 minutes, normal Vateshran is less than 15 minutes and normal Maelstrom is maybe 20 minutes+ with all the delayed spawns? Even normal Dragonstar solo would be less than 30 minutes. Given they also have PVE oriented endeavours for completing a trial which can be way more involved with having to find a group, solo-able arenas are a breeze by comparison if you are so hard up for endeavours.

    If endeavours are too time consuming, you might consider not engaging with them at all and that will be the best indicator to ZOS that the time/reward ratio is not to your satisfaction.

    I suppose a super player could make those times. Average folks like me? Nope.
  • alpha_synuclein
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    Complain as much as you want, but as long as you keep participating, it works. If you really want a change - stop doing them. ZOS don't care what we say. Words don't affect their numbers.

    If I never did another Endeavor I am pretty sure ZoS wouldn't even notice so how would that do anything?

    If it's only you, they won't. But if enough people start putting their money (or, in this case, time) where their mouths are it might just get noticeable enough. Right now zos is cooking frogs, and happily so.
    I also purchase items with seals so why would I shoot myself in the foot and deny myself getting items I would like for something that wouldn't even be noticed?

    Because forcing yourself into doing something that you don't enjoy in a game that is supposed to be played for fun kinda misses the point?
  • SilverBride
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    I also purchase items with seals so why would I shoot myself in the foot and deny myself getting items I would like for something that wouldn't even be noticed?

    Because forcing yourself into doing something that you don't enjoy in a game that is supposed to be played for fun kinda misses the point?

    I never said I don't enjoy completing endeavors. I said that running a complete arena is too much for just 15 seals.
    PCNA
  • AllenaNightWood
    AllenaNightWood
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    i would have to agree an arena for a daily is annoying if the daily was valued higher then fine but for me to do DSA, BRP takes about 45 minutes to an hour with a good group time require for reward value is far from worth it
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