SilverBride wrote: »Players that are already running arenas every day anyway probably wouldn't complain if they completed the endeavor in 5 rounds, and this would help those that can't finish a whole arena quickly.
One can only do three....
Why complain about number four or number five.
SilverBride wrote: »
SilverBride wrote: »Do that many players really run arenas every day? I can understand the PvP ones etc., but I diidn't think arenas were that commonly run.
One can only do three....
Why complain about number four or number five.
Because i was locked out of two. The earn a ticket, and the scribing one both require the newest chapter. And the third is a task that requires quite a lot of time (no matter whether it takes me 30 mins or an hour for one endeavor, that's just too tedious).
Normally I think the demanding ones, like do a trial, dungeon or arena are annoyingly demanding, so I just choose amongst the remaining. Most of the time that's no problem, and with easy ones, such as harvest 8 of x nodes, and deconstruct 6 of y craft, it makes up for it. But lately there's been more days when I'm pushed into increasingly annoying and lengthy tasks to get 3 endeavors done. And it's, well, annoying and tedious. It's no big deal of course, but I don't enjoy logging in to tasks that make me feel "ugh, not this again" even if it is just a small thing. And it's just another small thing that contributes to negativite feelings in my playtime, instead of the opposite.
One can only do three....
Why complain about number four or number five.
Because i was locked out of two. The earn a ticket, and the scribing one both require the newest chapter. And the third is a task that requires quite a lot of time (no matter whether it takes me 30 mins or an hour for one endeavor, that's just too tedious).
Normally I think the demanding ones, like do a trial, dungeon or arena are annoyingly demanding, so I just choose amongst the remaining. Most of the time that's no problem, and with easy ones, such as harvest 8 of x nodes, and deconstruct 6 of y craft, it makes up for it. But lately there's been more days when I'm pushed into increasingly annoying and lengthy tasks to get 3 endeavors done. And it's, well, annoying and tedious. It's no big deal of course, but I don't enjoy logging in to tasks that make me feel "ugh, not this again" even if it is just a small thing. And it's just another small thing that contributes to negativite feelings in my playtime, instead of the opposite.
Lucky then that it's only worth 15 so you didn't miss much.
I'm sorry but this 'I have to do everything even what I don't want to do, every single day' just makes ZERO sense to me.
Only do what's fun.
SilverBride wrote: »ElderSmitter wrote: »15 seals and 1.7k to run an entire Arena is kind of comical to be honest.
I agree. It doesn't seem like adequate compensation to me.
They should also include the Infinite Archive in this endeavor because isn't it considered an arena?
DenverRalphy wrote: »SilverBride wrote: »ElderSmitter wrote: »15 seals and 1.7k to run an entire Arena is kind of comical to be honest.
I agree. It doesn't seem like adequate compensation to me.
They should also include the Infinite Archive in this endeavor because isn't it considered an arena?
"Compensation" would infer that the a person is obligated or require to complete a job for an employer/taskmaster. The player isn't forced to complete the tasks set by the Endeavors. They're completely voluntary.
Endeavor rewards are not compensation. They're bonuses.
DenverRalphy wrote: »SilverBride wrote: »ElderSmitter wrote: »15 seals and 1.7k to run an entire Arena is kind of comical to be honest.
I agree. It doesn't seem like adequate compensation to me.
They should also include the Infinite Archive in this endeavor because isn't it considered an arena?
"Compensation" would infer that the a person is obligated or require to complete a job for an employer/taskmaster. The player isn't forced to complete the tasks set by the Endeavors. They're completely voluntary.
Endeavor rewards are not compensation. They're bonuses.
Not quite, I would say: they are a legal mechanism to avoid outright bans on lootboxes. In other words, the effort and time investment to obtain Seals of Endeavour must be carefully balanced against the ease of temptation to spend real money on Crates.
In my view it's perfectly fine for there to be the odd day or week that happens to roll a combination of Endeavours that don't suit my personal play style. However, it seems undeniable that Endeavours have been increasing in specialisation and difficulty and time required, and the likelihood of leaving them uncompleted has been significantly rising.
Deanathrae wrote: »It does also seem as though the endeavors are becoming more difficult to do quickly.
Weekly:
Kill 300 humanoids as a weekly endeavor? I'm pretty sure it used to be a lower total, and also wasn't a situation where there were only a few humanoids who counted in that map.
12 heists as a weekly endeavor? As pointed out, people have to be running at least two toons who can do heists, or else have friends who will share heist quests.
And the dailies:
Two durables master writs? It used to be complete one master writ.
250 Tel Var stones? It used to be 150 or 200.
I'm sure I'm missing other examples.
DenverRalphy wrote: »DenverRalphy wrote: »SilverBride wrote: »ElderSmitter wrote: »15 seals and 1.7k to run an entire Arena is kind of comical to be honest.
I agree. It doesn't seem like adequate compensation to me.
They should also include the Infinite Archive in this endeavor because isn't it considered an arena?
"Compensation" would infer that the a person is obligated or require to complete a job for an employer/taskmaster. The player isn't forced to complete the tasks set by the Endeavors. They're completely voluntary.
Endeavor rewards are not compensation. They're bonuses.
Not quite, I would say: they are a legal mechanism to avoid outright bans on lootboxes. In other words, the effort and time investment to obtain Seals of Endeavour must be carefully balanced against the ease of temptation to spend real money on Crates.
In my view it's perfectly fine for there to be the odd day or week that happens to roll a combination of Endeavours that don't suit my personal play style. However, it seems undeniable that Endeavours have been increasing in specialisation and difficulty and time required, and the likelihood of leaving them uncompleted has been significantly rising.
Endeavors aren't tied to any Legal mechanism. Crown selling for gold would accomplish that, if it's a real thing. But even if I gave you that point, it wouldn't matter. Because players aren't forced to accumulate Endeavors. It's all competely voluntary.
And Endeavors aren't increasing in effort/time invested so much as it's actually they're just being corrected because over time they gradually became so easy that players could complete them within 15 minutes of logging in and not eveen realize it. Heck, there's still the occasional thread screaming their displeasure when 3 regular endeavors completed before the player even noticed that there was a bonus endeavor in the mix.
Endeavors should require time and effort. It's defined so in the very word "Endeavor".
DenverRalphy wrote: »SilverBride wrote: »ElderSmitter wrote: »15 seals and 1.7k to run an entire Arena is kind of comical to be honest.
I agree. It doesn't seem like adequate compensation to me.
They should also include the Infinite Archive in this endeavor because isn't it considered an arena?
"Compensation" would infer that the a person is obligated or require to complete a job for an employer/taskmaster. The player isn't forced to complete the tasks set by the Endeavors. They're completely voluntary.
Endeavor rewards are not compensation. They're bonuses.
something that counterbalances or makes up for an undesirable or unwelcome state of affairs.
to provide or be an equivalent; make up; make amends (usually followed by for ):
TheMajority wrote: »SilverBride wrote: »Players that are already running arenas every day anyway probably wouldn't complain if they completed the endeavor in 5 rounds, and this would help those that can't finish a whole arena quickly.
reward should always be for completion of a task, not ever for left it incomplete and did not try hard enough.
SilverBride wrote: »TheMajority wrote: »SilverBride wrote: »Players that are already running arenas every day anyway probably wouldn't complain if they completed the endeavor in 5 rounds, and this would help those that can't finish a whole arena quickly.
reward should always be for completion of a task, not ever for left it incomplete and did not try hard enough.
Then why is "Complete 2 stages of the Infinite Archive" ok?
Take a look at today's daily endeavors. They are requiring more but rewarding less seals. This has become a progressive trend with the daily endeavors... getting less for doing more.
SilverBride wrote: »TheMajority wrote: »SilverBride wrote: »Players that are already running arenas every day anyway probably wouldn't complain if they completed the endeavor in 5 rounds, and this would help those that can't finish a whole arena quickly.
reward should always be for completion of a task, not ever for left it incomplete and did not try hard enough.
Then why is "Complete 2 stages of the Infinite Archive" ok?
Take a look at today's daily endeavors. They are requiring more but rewarding less seals. This has become a progressive trend with the daily endeavors... getting less for doing more.
Technically because the Archive cannot actually be completed. So they draw the line in a handful of spots. Arenas have an explicit ending.
SilverBride wrote: »Take a look at today's daily endeavors. They are requiring more but rewarding less seals. This has become a progressive trend with the daily endeavors... getting less for doing more.
SilverBride wrote: »Take a look at today's daily endeavors. They are requiring more but rewarding less seals. This has become a progressive trend with the daily endeavors... getting less for doing more.
Yep. I believe they only added endeavors to get around a potential legal problem with crates. They had to provide a way to get the same items in-game. I'm wondering if seals are starting to affect crown store sales enough that they want to make them harder to get, while still being able to say that everything in a crate is earnable in-game. Alternatively, they might want to push people towards the golden pursuits when they're available. Just speculation. Not all the endeavors have increased requirements, but stuff like "10 heists" for a weekly and an arena for a daily is getting a bit much.
Having said that, players are free to pass on an endeavor. I wouldn't spend the time doing an arena for 10 seals, so if I had to do that one to get 3/3, I'd just get 2/3 that day.
Having said that, players are free to pass on an endeavor. I wouldn't spend the time doing an arena for 10 seals, so if I had to do that one to get 3/3, I'd just get 2/3 that day.
endorphinsplox wrote: »Kinda wild to be complaining about something you are under no obligation to complete, given that you can obtain the same rewards through endeavors that might apply better to your engagement with the game. Its like someone said before, PvP isn't everyone's bag so not all endeavors will be PvP related but some are. I don't tend to grind out endeavors every day, but end up getting some from PvP and some from stuff like finishing an Arena.
Its also incredibly shocking that in a meta dominated by 2 of the easiest playstyles available, enabling even the most casual player to devastate IA's first arc, or the entirety of nMA/nVH without much issue, that this would even come up. The devs have given you every crutch they possibly could and its still somehow not enough.
endorphinsplox wrote: »Kinda wild to be complaining about something you are under no obligation to complete
endorphinsplox wrote: »Kinda wild to be complaining about something you are under no obligation to complete, given that you can obtain the same rewards through endeavors that might apply better to your engagement with the game. Its like someone said before, PvP isn't everyone's bag so not all endeavors will be PvP related but some are. I don't tend to grind out endeavors every day, but end up getting some from PvP and some from stuff like finishing an Arena.
Its also incredibly shocking that in a meta dominated by 2 of the easiest playstyles available, enabling even the most casual player to devastate IA's first arc, or the entirety of nMA/nVH without much issue, that this would even come up. The devs have given you every crutch they possibly could and its still somehow not enough.