JiubLeRepenti wrote: »To go beyond the OP's posts - who is probably trolling - I pretty much agree that guards should be beatable.Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive. I'd be more in favor of a mechanic that greatly increases the player's bounty for having killed a guard, and/or the appearance of reinforcements. Immortal guards are as frustrating as invisible walls.
- You could kill guards in Morrowind.
- You could kill guards in Oblivion.
- You could kill guards in Skyrim
JiubLeRepenti wrote: »To go beyond the OP's posts - who is probably trolling - I pretty much agree that guards should be beatable.Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive. I'd be more in favor of a mechanic that greatly increases the player's bounty for having killed a guard, and/or the appearance of reinforcements. Immortal guards are as frustrating as invisible walls.
- You could kill guards in Morrowind.
- You could kill guards in Oblivion.
- You could kill guards in Skyrim
All of the above are single player games where nothing you do affects other people. Should you be able to kill every NPC in a single player game, yes, absolutely. But if you're playing with other people you ought to consider that not everyone will enjoy walking around perpetual ghost towns because a player was bored and decided to nuke the place. It would be even more immersion breaking if you were talking to a quest NPC asking you to investigate some new threat to the local populace, when there's already a far more immediate one in the form of a random player with nothing better to do.
DenverRalphy wrote: »mdjessup4906 wrote: »You know what's really cheating? Accidentally picking up a stupid trash sword while turning in a daily, being seen by lame invincible gaurd and not being able to escape because you can't go through doors while stuck in combat.
Guards ought to have stupid high health and be very hard to kill, but still be killable.
For an ameteur perhaps. But yes, you can escape through a door while guards are after you. You just have to have not been hit by a guard or fought back for a certain length of time. I've accidentally aggro'd guards in single floor buildings and managed to get out a door numerous times. Just gotta be quick and smart about it.
JiubLeRepenti wrote: »JiubLeRepenti wrote: »To go beyond the OP's posts - who is probably trolling - I pretty much agree that guards should be beatable.Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive. I'd be more in favor of a mechanic that greatly increases the player's bounty for having killed a guard, and/or the appearance of reinforcements. Immortal guards are as frustrating as invisible walls.
- You could kill guards in Morrowind.
- You could kill guards in Oblivion.
- You could kill guards in Skyrim
All of the above are single player games where nothing you do affects other people. Should you be able to kill every NPC in a single player game, yes, absolutely. But if you're playing with other people you ought to consider that not everyone will enjoy walking around perpetual ghost towns because a player was bored and decided to nuke the place. It would be even more immersion breaking if you were talking to a quest NPC asking you to investigate some new threat to the local populace, when there's already a far more immediate one in the form of a random player with nothing better to do.
You can basically do it to most NPCs. So if you want to nuke a city, you can.
Well, in fact, no, you can't at all, since they'd respawn after a few minutes.
So what would it concretely change if you could do it with guards? They'd respawn after a few minutes. That’s it.
I don't really see why it would be a problem.
Sure, you can, but then what. No crafting, no trading, because the robocop guards will be on your case immediately. I think you underestimate the number of people who play GTA games just to go on a rampage and see how long they can hold off the cops and the army. I can guarantee that if the guards were killable, that kind of spectacle would be a daily occurence.
1: learn to stealth better.
2: you're not meant to fight the guards.
3: the damage they do actually scales with time, not max health.
4: Do enough damage agsaint a guard long enough and you'll get to see their "riot control" attack which is unblocakble, undodgeable, area attack that does up to 40k damage per hit and gets spammed.
so it is a combat competition with the guards. Because there so many avenues of escape.
Therefore, the only way to actually get destroyed by them is standing and fighting. Which I'm trying to get changed because I prefer the standing and fight in a stand and fight battle. In which even if you're not trying to do this they use gap closers and lock downs.
Remember this is The Elder Scrolls Online, and the slogan is play your way.
There is gear you could equip that in no way should you lose except by this unfair mechanic of damage scaling.
Its tested. Proven. That there is damage scaling based off of health. Which I been over on this thread.
For those that do not understand I have been playing for years. I know the mechanics behind this crime and justice system. I'm explaining the unfair advantage of this.
Because you can't win against these guards there are things that need to change.
CHANGES THAT NEED TO BE MADE:
- Your bounty should never increase in fighting these guards because you can not win. IF and only if they stay as invincible state.
- IF they remain in game your bounty should be eliminated on death.
- Their health needs to be scaled to actually be able to kill them because they fit in the competition by that they are trying to prevent you from , stealing, killing, on a large scale. Yes there are avenues for those that wish to play this way of running away.
IF they weren't trying to prevent you from completing your game loop of stealing and killing then they wouldn't be in game.
Like I said , they serve no purpose other than this because all quest NPC are non-killable NPC meaning you can't target and kill them. It becomes a competition when a "carrot" ie gold , achievements, such as the mass murder achievement, amount of gold someone can steal , so forth. Then it becomes and unfair advantage if a player wants to stand and fight.
Again I know the whole just run from the guards mechanic you can even stealth from them. Its much quicker. Yet, it defeats what I'm trying to get accomplished in doing so.
If the guards weren't as they are now, there'd be nothing to keep all the murder hobos in check. Every town would be a mass grave 24/7. Does that sound appealing?
kyle.wilson wrote: »He tried to mug a guard. lol
JiubLeRepenti wrote: »Sure, you can, but then what. No crafting, no trading, because the robocop guards will be on your case immediately. I think you underestimate the number of people who play GTA games just to go on a rampage and see how long they can hold off the cops and the army. I can guarantee that if the guards were killable, that kind of spectacle would be a daily occurence.
Ok but... Concretely, why would it be a problem? Or at least, why would it be a biggest problem to see a player mass killing guards rather than mass killing other NPCs?
Not baiting or what, I just sincerly don't get your point.
TX12001rwb17_ESO wrote: »If the guards weren't as they are now, there'd be nothing to keep all the murder hobos in check. Every town would be a mass grave 24/7. Does that sound appealing?
Do you really think the guards are all that is stopping that? if someone is killing all the NPCs they are probbaly on an NB or something and using invisibility, guards are a non-factor for those types of people.
JiubLeRepenti wrote: »Sure, you can, but then what. No crafting, no trading, because the robocop guards will be on your case immediately. I think you underestimate the number of people who play GTA games just to go on a rampage and see how long they can hold off the cops and the army. I can guarantee that if the guards were killable, that kind of spectacle would be a daily occurence.
Ok but... Concretely, why would it be a problem? Or at least, why would it be a biggest problem to see a player mass killing guards rather than mass killing other NPCs?
Not baiting or what, I just sincerly don't get your point.
It's not one rather than the other, it's both. Maybe we don't share the same sense of immersion and whatnot, but for me that kind of thing would just be offputting. Any sense of the game world being an orderly, civilised place (parts of it, anyway) would go right out the window. It just sounds like a crapshow to me.TX12001rwb17_ESO wrote: »If the guards weren't as they are now, there'd be nothing to keep all the murder hobos in check. Every town would be a mass grave 24/7. Does that sound appealing?
Do you really think the guards are all that is stopping that? if someone is killing all the NPCs they are probbaly on an NB or something and using invisibility, guards are a non-factor for those types of people.
Yes, because even for an NB there are some areas where it's impossible not to get a bounty.
1: learn to stealth better.
2: you're not meant to fight the guards.
3: the damage they do actually scales with time, not max health.
4: Do enough damage agsaint a guard long enough and you'll get to see their "riot control" attack which is unblocakble, undodgeable, area attack that does up to 40k damage per hit and gets spammed.
No this in inaccurate it does scale off health and I have tested this. See above.
TX12001rwb17_ESO wrote: »JiubLeRepenti wrote: »Sure, you can, but then what. No crafting, no trading, because the robocop guards will be on your case immediately. I think you underestimate the number of people who play GTA games just to go on a rampage and see how long they can hold off the cops and the army. I can guarantee that if the guards were killable, that kind of spectacle would be a daily occurence.
Ok but... Concretely, why would it be a problem? Or at least, why would it be a biggest problem to see a player mass killing guards rather than mass killing other NPCs?
Not baiting or what, I just sincerly don't get your point.
It's not one rather than the other, it's both. Maybe we don't share the same sense of immersion and whatnot, but for me that kind of thing would just be offputting. Any sense of the game world being an orderly, civilised place (parts of it, anyway) would go right out the window. It just sounds like a crapshow to me.TX12001rwb17_ESO wrote: »If the guards weren't as they are now, there'd be nothing to keep all the murder hobos in check. Every town would be a mass grave 24/7. Does that sound appealing?
Do you really think the guards are all that is stopping that? if someone is killing all the NPCs they are probbaly on an NB or something and using invisibility, guards are a non-factor for those types of people.
Yes, because even for an NB there are some areas where it's impossible not to get a bounty.
Your missing the point, these people do not care about having a bounty because it does not effect them, guards cannot kill them when they are always invisible, as I said they are a non-factor to the types of players who go around killing NPCs.
This, still people find ways to annoy others. Remember in WOW it was an gnome auction house handler.JiubLeRepenti wrote: »To go beyond the OP's posts - who is probably trolling - I pretty much agree that guards should be beatable.Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive. I'd be more in favor of a mechanic that greatly increases the player's bounty for having killed a guard, and/or the appearance of reinforcements. Immortal guards are as frustrating as invisible walls.
- You could kill guards in Morrowind.
- You could kill guards in Oblivion.
- You could kill guards in Skyrim
All of the above are single player games where nothing you do affects other people. Should you be able to kill every NPC in a single player game, yes, absolutely. But if you're playing with other people you ought to consider that not everyone will enjoy walking around perpetual ghost towns because a player was bored and decided to nuke the place. It would be even more immersion breaking if you were talking to a quest NPC asking you to investigate some new threat to the local populace, when there's already a far more immediate one in the form of a random player with nothing better to do.
This, still people find ways to annoy others. Remember in WOW it was an gnome auction house handler.JiubLeRepenti wrote: »To go beyond the OP's posts - who is probably trolling - I pretty much agree that guards should be beatable.Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive. I'd be more in favor of a mechanic that greatly increases the player's bounty for having killed a guard, and/or the appearance of reinforcements. Immortal guards are as frustrating as invisible walls.
- You could kill guards in Morrowind.
- You could kill guards in Oblivion.
- You could kill guards in Skyrim
All of the above are single player games where nothing you do affects other people. Should you be able to kill every NPC in a single player game, yes, absolutely. But if you're playing with other people you ought to consider that not everyone will enjoy walking around perpetual ghost towns because a player was bored and decided to nuke the place. It would be even more immersion breaking if you were talking to a quest NPC asking you to investigate some new threat to the local populace, when there's already a far more immediate one in the form of a random player with nothing better to do.
And someone put his male dranei, an large race in an robe on top of the gnome so no one could access him.
Still need to decloak to do writs, get quests etc. But let's say for the sake of argument that you're right and they can ignore any amount of bounty because they can just run around invisible.
I am sorry, I had to...kyle.wilson wrote: »He tried to mug a guard. lol