You can also not kill guards, back in the old days you could get them down to execute range but then they executed you.By math the guards should not win but the damage scales. Its rigged . Therefor an illegal contest.
Meaning they can't hold anyone to the rules while cheating themselves. Right so there is rules in the TOS about cheating. Right , but hey we make the game we can cheat. No. That's not right.
By all math of this build they should never be able to beat it but with the damage scaling its rigged so you'll always lose. Its tyrannical. Like there are ways around it but thats not what this is about. Its about how the damage is rigged.
By math the guards should not win but the damage scales. Its rigged . Therefor an illegal contest.
Meaning they can't hold anyone to the rules while cheating themselves. Right so there is rules in the TOS about cheating. Right , but hey we make the game we can cheat. No. That's not right.
By all math of this build they should never be able to beat it but with the damage scaling its rigged so you'll always lose. Its tyrannical. Like there are ways around it but thats not what this is about. Its about how the damage is rigged.
You can also not kill guards, back in the old days you could get them down to execute range but then they executed you.By math the guards should not win but the damage scales. Its rigged . Therefor an illegal contest.
Meaning they can't hold anyone to the rules while cheating themselves. Right so there is rules in the TOS about cheating. Right , but hey we make the game we can cheat. No. That's not right.
By all math of this build they should never be able to beat it but with the damage scaling its rigged so you'll always lose. Its tyrannical. Like there are ways around it but thats not what this is about. Its about how the damage is rigged.
Now escaping is easy outdoors, just run away, Indoors your dead. If you stole something valuable put it on some container and die.
something like a pvp justice system would be better than invincible guards. That would be cool.
This discussion reminded me of this madness:
https://youtube.com/watch?v=N51t68pjJXE
NefasQS - So I Got 100 Players to Fight an Invincible Guard In ESO | The Elder Scrolls Online - 19:40
Also there was that time a guard bugged in Elsweyr and one-shotted a dragon.
something like a pvp justice system would be better than invincible guards. That would be cool.
A world of NO with a side order of OH HELL NO. Open world PvP of any sort will kill this game. And the devs have said that they scrapped PvP justice because it had too much potential for griefing and harassment, not thinking that has changed.
dragonlord500 wrote: »1: learn to stealth better.
2: you're not meant to fight the guards.
3: the damage they do actually scales with time, not max health.
4: survive agsaint a guard long enough and you'll get to see their "riot control" attack which is unblocakble, undodgeabke, area attack that does ~400k damage.
wait what? they have a 400K Aoe attack? that's news to me lol
If the guards weren't as they are now, there'd be nothing to keep all the murder hobos in check. Every town would be a mass grave 24/7. Does that sound appealing?
mdjessup4906 wrote: »You know what's really cheating? Accidentally picking up a stupid trash sword while turning in a daily, being seen by lame invincible gaurd and not being able to escape because you can't go through doors while stuck in combat.
Guards ought to have stupid high health and be very hard to kill, but still be killable.
If the guards weren't as they are now, there'd be nothing to keep all the murder hobos in check. Every town would be a mass grave 24/7. Does that sound appealing?
something like a pvp justice system would be better than invincible guards. That would be cool.
A world of NO with a side order of OH HELL NO. Open world PvP of any sort will kill this game. And the devs have said that they scrapped PvP justice because it had too much potential for griefing and harassment, not thinking that has changed.
JiubLeRepenti wrote: »[...]
Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive.
[...]
JiubLeRepenti wrote: »[...]
Putting invincible NPCs ingame is, in my opinion, a complete breach of the fourth wall and counter-intuitive.
[...]
So, you want to kill children ingame, is that what you're saying ?
( It's a joke )
While I understand the immersion point being made ( for guards specificaly ), I don't think it's absolutely unbearable to have invincible guards. Others things litterally obliterates the 4th wall too, like :
-Bounty decreasing over time ?
-NPC not warning the guards when they see a criminal ?
-Guards not going for searching operation when a criminal escape ?
-Guards litteraly getting tired after a few meters of chase and just giving up ?
-And also, why do I get bounty when I kill someone with no other witnesses ? Lobbying from the dark brotherhood in order to get their blade of woe used ?
-Also guards in some remote locations. They really must have pissed someone up in the hierarchy to be sent in some of these locations.
To me, the call for killable guards, given the broader context, sound a bit like people wanting their cake and eat it. Sure, it's weird and maybe break some immersion, but it's a game where weird things are bound to be, and immersion will alway be limited and tied to some acceptation / suspension of disbelief. You always have a broader context to take into account.
Not to say things in ESO or others game can't be improve in the immersion category, but it will always be a balance to find between having a 'coherent immersive' world, and having a running world - in terms of mechanics, gameplay, etc. Not saying that invicible guards are absolutely a good thing too. But I don't think that's absolutely unbearable, both in terms of immersion or mechanics.
Anyway i'm happy to discuss these things !