TheMajority wrote: »I do not understand this fascination with evil or a desire to be around someone who do bad things.
People seem to think it "cool" to be bad, but I don't agree that it's cool.
chessalavakia_ESO wrote: »It's easier to accept static or poor behavior from companions when they are helping you it's harder when you are helping them.
They wouldn't have to behave poorly against the player character, of course. If they do towards other people, the player character might not care at all if you're playing an evil character yourself?chessalavakia_ESO wrote: »With Vampires specifically you'd also hit the issue that many of the vampires in ESO are ugly. People are far more willing to accept questionable behavior from pretty people.
I think there are quite a lot of people who like Verandis, Gwendis and Fennorian (and I've never heard an "they're ugly vampires, but..." ), so making a vampire character people like doesn't seem to be much of an issue.
chessalavakia_ESO wrote: »Evil characters frequently do not get along with one another as their objectives do not necessarily align and how far they are willing to go may not necessarily align.
chessalavakia_ESO wrote: »https://forums.elderscrollsonline.com/en/discussion/530590/fennorian-appreciation-thread/p1
Here's an example of Fennorian's mixed popularity.
Personally, most of my characters that have been vampires have looked quite bad so I have tended to helmet them but, you can't do that to a companion so....
Erickson9610 wrote: »There are many other small details I could point out, but the idea is that Azandar could've been written as a villain. Instead, his storyline focuses around the choices he makes in life and how he's aspiring to not be like that villainous counterpart of his.
And for the record, I want to say that Azandar is a compelling and well-written character. As arguably the most morally grey Companion character, he's still heroic in the sense that he learns some lesson about how his actions affect others around him, and he changes for the better.
TheMajority wrote: »I do not understand this fascination with evil or a desire to be around someone who do bad things.
People seem to think it "cool" to be bad, but I don't agree that it's cool.
That's something I also have been wondering about for a while: Where does this "evil = cool" media trope come from and when did it start? Is it from some movie? That's unfortunately something I have never put a big focus on.
Of course, "rebel" and "underdog" characters have been existing in literature for a longer time. And already in the earliest 19th century, the English author Lord Byron established a character type that is flawed, tragic and certainly not "the good hero". But these characters are "dark" because they care little for society's rules and are driven by emotions like bitterness and regret, they're not downright cliché evil, let alone brutal.
What else did I want to write... Ah, yes. The motivation to play an "evil" character: For me it's the same as with all other roleplay characters, it's about seeing a story or the world from a different perspective. And good and evil are both parts of the world, so why should I not try to play both "sides" if I find that interesting? If there are different factions in a game, I usually also play all at least once, just to see them all. What I would think about them in real life doesn't matter to me. I strictly seperate reality and fiction.
Erickson9610 wrote: »There are many other small details I could point out, but the idea is that Azandar could've been written as a villain. Instead, his storyline focuses around the choices he makes in life and how he's aspiring to not be like that villainous counterpart of his.
And for the record, I want to say that Azandar is a compelling and well-written character. As arguably the most morally grey Companion character, he's still heroic in the sense that he learns some lesson about how his actions affect others around him, and he changes for the better.
This is exactly what I mean with "redemption arc". There's always some moral story about learning from mistakes and becoming a "better person". For once I'd like to see a companion without that. Someone whose flaws remain flaws.
I'd say that approving of murder across the board puts you squarely in the "evil" category. As Azandar is morally grey, it makes sense that he would be more or less neutral about murder even before the redemption arc; unconcerned in general, perhaps, disapproving of some unnecessary ones, and approving of others that might further his/the player's cause. And of course, it would be impossible to be able to distinguish between such circumstances with the rapport mechanics we have.Erickson9610 wrote: »I agree. I think the only reason Azandar doesn't gain rapport with the player when they murder is because it would no longer make sense after the player has finished the questline and Azandar has had that redemption arc.
Companions don't change their rapport sources. So, if a Companion is to gain rapport for the player murdering a civilian, then that Companion must never have a redemption arc that focuses on how murdering people is wrong — because continuing to gain rapport for the player murdering innocents after the Companion realizes that it's wrong just wouldn't make any sense.
There are many reasons to justify why a Companion would approve of murder. There could be a Dark Brotherhood member who enjoys sending souls to Sithis, or a Werewolf who approves of hunting in worship of Hircine. Maybe a Daedra Companion who doesn't care either way if mortals live or die, or a Vampire who recognizes that they have to feed on mortals by necessity.
TheMajority wrote: »TheMajority wrote: »I do not understand this fascination with evil or a desire to be around someone who do bad things.
People seem to think it "cool" to be bad, but I don't agree that it's cool.
That's something I also have been wondering about for a while: Where does this "evil = cool" media trope come from and when did it start? Is it from some movie? That's unfortunately something I have never put a big focus on.
Of course, "rebel" and "underdog" characters have been existing in literature for a longer time. And already in the earliest 19th century, the English author Lord Byron established a character type that is flawed, tragic and certainly not "the good hero". But these characters are "dark" because they care little for society's rules and are driven by emotions like bitterness and regret, they're not downright cliché evil, let alone brutal.
What else did I want to write... Ah, yes. The motivation to play an "evil" character: For me it's the same as with all other roleplay characters, it's about seeing a story or the world from a different perspective. And good and evil are both parts of the world, so why should I not try to play both "sides" if I find that interesting? If there are different factions in a game, I usually also play all at least once, just to see them all. What I would think about them in real life doesn't matter to me. I strictly seperate reality and fiction.
Yeah I do wonder the same. I do not know if its a place that's specific. But, I see people say many villains are more cool than the hero in a story. Like, with Disney character- Scar is popular even though he did regicide and try to kill Simba too. Or, Ursula has popularity, even in spite of clear manipulative tendency and taking advantage of people in their weakness or desire. People say that they are "cool" or they will say "Ursula is my spirit animal", to say that her actions give them a feel of kinship. I do see people say similar stuff over ESO character, so it is across many fandom. I do not think this behavior is "cool" but also people did once advertise negative behavior such like smoking as cool. So the origin is questionable because of how many fandom it comes to. Well, I think that such a character is possible to be interesting, but not cool.
In my personal perspective, I like a hero character, but that is a point of view I did not give thought to in the past. That people could find an evil character interesting, but not have a secret wish to do evil. Maybe I should think different and separate my idea of a person and values in their life from the fictional role. After all it is fiction.
spartaxoxo wrote: »It depends on how evil? I wouldn't want a companion that's miserable to be around. But someone like Elam from the Dark Brotherhood could be okay. But I wouldn't want a character like Sondivel to be a companion.
TheMajority wrote: »I do not understand this fascination with evil or a desire to be around someone who do bad things.
People seem to think it "cool" to be bad, but I don't agree that it's cool.
Blood_again wrote: »I think it is not to be "cool". It is rather to take different points of view.
Erickson9610 wrote: »I think the question of whether players want to adventure with evil Companions should've been split into two questions:
- Would you adventure with a character of morally evil characterization?
- Would you adventure with a Companion who gains rapport from morally evil things?
Erickson9610 wrote: »There are many reasons to justify why a Companion would approve of murder. There could be a Dark Brotherhood member who enjoys sending souls to Sithis, or a Werewolf who approves of hunting in worship of Hircine. Maybe a Daedra Companion who doesn't care either way if mortals live or die, or a Vampire who recognizes that they have to feed on mortals by necessity.
What players don't want is a Companion who they'd assume would support their criminal playstyle who instead ends up scolding them for it. We weren't expecting Mirri with her assassin abilities to abhor the assassin organization, or Zerith with his Necromancer abilities to scold the player for not using their Necromancer abilities the correct way.
We may just end up getting a Vampire who's just like anyone from House Ravenwatch or a Werewolf who despises their lycanthropy — why bother with a "dark" character archetype if they're always going to have a "morally good" spin on their archetype?
I find it interesting that many replies, no matter whether for or against an "evil" companion, seem to have a very trope-y character in mind (basically evil for the sake of evil, no other character traits). Makes me wonder whether that comes from, but that's a different topic.
From my point of view, an evil character would still be a person and as such capable of different emotions, of being irrational, of having doubts at times. And without delving too much into real world history: Even the most horrid despots and criminals often had family members or pets they truly loved and treated well, even if they were extremely horrid to other people (main factor seems to be dehumanization or only caring for their own group while completely disrespecting everyone outside that group); so no, not even being the most horrid person on Nirn would mean that that companion would be completely unable to socialize or even genuinely like the player character.
What does "evil" mean, in the end, if we look beyond the trope? Someone who is uninterested in law or social rules, behaves immorally, is unempathetic or just doesn't care about the consequences their actions have on others. Someone selfish and ruthless. Maybe powerhungry, but not in every case. Maybe there's a certain philosophy or world view in play. Maybe in some cases a certain bitterness and disillusion. With that background, all kinds of characters would be possible.
I do whatever i want whenever i want and i only value the things i want when i feel like it so that's probably defining me as "chaotic" as no one knows what i'm going to do in a certain situation.
I can be the guy helping you out with your quest or the one cutting your throat to get your gold so whether i'm good or evil is a view of perspective.