As of others have alluded to, I would like to know if there has been an analysis about this AI system’s effect on performance. With the recent decline in performance (long lag spikes, rubber banding, etc.), it would seem logical to conclude that the AI system could be the cause. But it would be nice to hear if ZOS has done any internal analysis of this.
JustLovely wrote: »Please explain to us what impact this AI chat monitor is having on performance. Is it just a coincidence that performance took a steep dive a few months ago when this system was implemented?
There has always been some sort of automated system taking all chat messages and parsing through them to find insults, harassment, bigoted comments, etc. That was true back in 2014, and it's true today.
All that data has always been recorded and sent to a separate server/shard/compartment so it can be analyzed.
AngryPenguin wrote: »The take home message is simple.
We already have a profanity filter. So anyone who can't deal with profanity can filter it out of their chat and never see it.
We already have a report player feature. So anyone who is being harassed can easily report the offender.
I also strongly suspect this AI chat monitoring is having a very negative impact on performance. Almost all my disconnects happen while chatting, and I'm plagued with disconnecting these last few weeks plus, and the disconnecting is getting more and more frequent as time goes on.
There has always been some sort of automated system taking all chat messages and parsing through them to find insults, harassment, bigoted comments, etc. That was true back in 2014, and it's true today.
All that data has always been recorded and sent to a separate server/shard/compartment so it can be analyzed.
For a very simple word filter like the one we've seen all the years, no data has to be "recorded and sent to a separate server". If you mean something else than this filter, do you have a source for that? I've never seen any proof for something else being utilized.
For a very simple word filter like the one we've seen all the years, no data has to be "recorded and sent to a separate server". If you mean something else than this filter, do you have a source for that? I've never seen any proof for something else being utilized.
For a very simple word filter like the one we've seen all the years, no data has to be "recorded and sent to a separate server". If you mean something else than this filter, do you have a source for that? I've never seen any proof for something else being utilized.
JustLovely wrote: »As of others have alluded to, I would like to know if there has been an analysis about this AI system’s effect on performance. With the recent decline in performance (long lag spikes, rubber banding, etc.), it would seem logical to conclude that the AI system could be the cause. But it would be nice to hear if ZOS has done any internal analysis of this.
@ZOS_Kevin
Please explain to us what impact this AI chat monitor is having on performance. Is it just a coincidence that performance took a steep dive a few months ago when this system was implemented?
I don't know, it feels ill-intended to do so. People expressed their valid concerns and wanted to have a constructive discussion.
Instead, we got one generic post, and no answer to people who asked for clarification on the matter... is that how discussions are handled here? By being stifled?
FelisCatus wrote: »I don't know, it feels ill-intended to do so. People expressed their valid concerns and wanted to have a constructive discussion.
Instead, we got one generic post, and no answer to people who asked for clarification on the matter... is that how discussions are handled here? By being stifled?
Get used to it, this is ZOS' domain and they will do what they want. I cannot even count how many times I've been voicing my opinion in a non-inflammatory constructive way only for them to "shut it down". Don't expect free speech here. You're honestly better off on Steam forums. There you can see constant dismay at the downfall of this game.
FelisCatus wrote: »I don't know, it feels ill-intended to do so. People expressed their valid concerns and wanted to have a constructive discussion.
Instead, we got one generic post, and no answer to people who asked for clarification on the matter... is that how discussions are handled here? By being stifled?
Get used to it, this is ZOS' domain and they will do what they want. I cannot even count how many times I've been voicing my opinion in a non-inflammatory constructive way only for them to "shut it down". Don't expect free speech here. You're honestly better off on Steam forums. There you can see constant dismay at the downfall of this game.
Eh, seeing the discussion I think it was an unfortunate list of coincidences - but coincidences which at the end removed all our platforms for discussions on the matter. And from the looks of this thread, a lot of questions remain unanswered.
It's also sad to see people moving away from game as medium for RP, for example. If you use both (game for visuals, Discord etc. for chat), it has to be horribly uncomfortable to do. I am curious to see though if any RPer will actually get banned for too 'crude' a character or, idk - ERP.
In general, the practice of closing all threads but one *on any given subject* - whether it be reporting of a particular bug, discussion of a particular in-game feature, discussion of the effect of AI on chat moderation, whatever - is in my opinion not a good practice.
In general, the practice of closing all threads but one *on any given subject* - whether it be reporting of a particular bug, discussion of a particular in-game feature, discussion of the effect of AI on chat moderation, whatever - is in my opinion not a good practice.
I'd like to remind people saying ZOS is within their rights to do this and all because of the ToS of something very worrying.
People have shared that they were actioned for lore-friendly names and terms and such, or others they knew were.
How does that make sense? And let's also forget the M rating and how ratings work and, like I said in the original thread, keep in mind the nature of the TES universe. There's a demon who is literally commonly referred to in-universe as the King of Grape without the g. And yet the ToS claims we can't send messages of a graphic nature, even if it's between consenting parties and done in a private chat such as in a player home or whispers?
Also I don't mean private as in 'no one is allowed to read these messages except the people I send them to', I mean private in the sense of them not being sent to zone or emote or say where the general population can read them if they're in range. I'm pretty sure most people using the term private mean it that way.
People are being actioned for things that make no sense to be actioned for when we consider the nature of the game universe, what channels they're being said in, and the fact that characters and situations that adult themed exist in the game already.
I said it once, I'll say it again: I don't care how offended a CS agent gets over what they read. The only time action should be taken is if someone is actually harassing or insulting someone or doing something illegal or super against ToS like gold selling. For a game that the devs have tried to claim is supposed to be RP-friendly, they're sure making it seem like the opposite.
Thee_Cheshire_Cat wrote: »Not only is it seeming to be NOT role-play friendly, it also seems to not be a Mature-rated game. More like a PG game, the way they are handing out bans.
endorphinsplox wrote: »Thee_Cheshire_Cat wrote: »Not only is it seeming to be NOT role-play friendly, it also seems to not be a Mature-rated game. More like a PG game, the way they are handing out bans.
Yeah exactly. I'd understand if this was Club Penguin, but its not. And yeah if you say something toxic in a DM to someone and you get reported by that person, of course those messages will be reviewed by the CS team. Using the chat to bully people, you risk giving up the privacy of that conversation, especially since things like pChat and screenshots exist to immortalize your bad behavior. Saying bad words though? Its so subjective and whatever words currently flagged can easily be replaced by seemingly innocuous words that will end up becoming more offensive than the words they were meant to replace.
Thee_Cheshire_Cat wrote: »But then there are us role-players, who are simply speaking IN CHARACTER, giving life to whatever personality they may have, be it liking gRAPEs like Molag 'Bal, because they serve him, or being a raving lunatic and saying whatever weirdness happens to fit at the time, because they are Shaggy's pet or something puts RPers on the chopping block first, for simply using the game as it's intended to be. Role-playing.
endorphinsplox wrote: »Thee_Cheshire_Cat wrote: »But then there are us role-players, who are simply speaking IN CHARACTER, giving life to whatever personality they may have, be it liking gRAPEs like Molag 'Bal, because they serve him, or being a raving lunatic and saying whatever weirdness happens to fit at the time, because they are Shaggy's pet or something puts RPers on the chopping block first, for simply using the game as it's intended to be. Role-playing.
As long as things like the Thirty-Six Lessons of Vivec are in-game and part of canon, I'll have a hard time accepting their censorship tactics.
Thee_Cheshire_Cat wrote: »But then there are us role-players, who are simply speaking IN CHARACTER, giving life to whatever personality they may have, be it liking gRAPEs like Molag 'Bal, because they serve him
endorphinsplox wrote: »As long as things like the Thirty-Six Lessons of Vivec are in-game and part of canon, I'll have a hard time accepting their censorship tactics.
You can visit an art gallery and look at hundreds of Baroque paintings of nude people. But you aren't allowed to walk around there nude. Same with movies. There had always been a difference between a medium that is shown and what behaviour is allowed for visitors.
.endorphinsplox wrote: »Thee_Cheshire_Cat wrote: »But then there are us role-players, who are simply speaking IN CHARACTER, giving life to whatever personality they may have, be it liking gRAPEs like Molag 'Bal, because they serve him, or being a raving lunatic and saying whatever weirdness happens to fit at the time, because they are Shaggy's pet or something puts RPers on the chopping block first, for simply using the game as it's intended to be. Role-playing.
As long as things like the Thirty-Six Lessons of Vivec are in-game and part of canon, I'll have a hard time accepting their censorship tactics.
I think the bottom line is that ZOS can push the limits of the M rating, but the players have to be PG. That seems consistent with the way it has been from launch, and it just seems they are doubling down on it more recently.
Then imagine it as a kind of interactive theater. What the actors act out fictionally and what the guests are allowed to do will differ. In the end, the situation is quite clear: ZOS is the owner of this platform, ZOS has house rules (Terms of service, including a code of conduct), we signed these house rules when joining. Whether they make any sense or not, sadly, doesn't matter. ZOS won't change anything, or if it all, become even stricter at most.