This set was actually the only new IA set worth wearing, and it was only average.
ZOS for some reason listened to a singel thread-- yes, only a single thread, where the OP stated the set was too strong.
Literally 40 people responded and stated and showed the set was not over powered.
Now it is ruined.
I had no reason to keep going to IA for sets but was doing it for social reasons.
No more IA
Only average? A set with a DoT circa 50% stronger than Relequen is not "only average" - even in PvP. They may have hit Pyrebrand too hard, but they did need to hit it - and should have during the PTS cycle when the issue of the dot's strength was actually raised. It should never have gone live as it was; now more players are getting pissed off because of the fact that it did and ZOS have done their usual of taking a sledgehammer to crack a walnut.
It beggars belief that PTS testers raising concerns like this continue to be consistently blanked in favour of making heavy-handed nerfs after stuff has gone Live; it's terrible PR.
This set was actually the only new IA set worth wearing, and it was only average.
ZOS for some reason listened to a singel thread-- yes, only a single thread, where the OP stated the set was too strong.
Literally 40 people responded and stated and showed the set was not over powered.
Now it is ruined.
I had no reason to keep going to IA for sets but was doing it for social reasons.
No more IA
Only average? A set with a DoT circa 50% stronger than Relequen is not "only average" - even in PvP. They may have hit Pyrebrand too hard, but they did need to hit it - and should have during the PTS cycle when the issue of the dot's strength was actually raised. It should never have gone live as it was; now more players are getting pissed off because of the fact that it did and ZOS have done their usual of taking a sledgehammer to crack a walnut.
It beggars belief that PTS testers raising concerns like this continue to be consistently blanked in favour of making heavy-handed nerfs after stuff has gone Live; it's terrible PR.
I'm struggling to find the part in your argument that makes anything they've done regarding this set 'okay' to-date.
All I know, is that this set will be sitting in the dumpster/unused trash for a vast majority of the playerbase going forward. Besides that, [snip] is about relequen that DISALLOWS ANY set to do equal to OR MORE damage than itself? The set is around 5 [snip] years old at this point. I never ONCE saw an issue with the set in PvP AND this set steals your dots on a fully-charged heavy.
I ONLY saw decent parses (not even beating top specs) WITH RELE on the build as well (which is clearly not functional as those are both ST sets lol).
Also, much love- I'm just having fun at this point with these replies [snip]
Galeriano2 wrote: »This set was actually the only new IA set worth wearing, and it was only average.
ZOS for some reason listened to a singel thread-- yes, only a single thread, where the OP stated the set was too strong.
Literally 40 people responded and stated and showed the set was not over powered.
Now it is ruined.
I had no reason to keep going to IA for sets but was doing it for social reasons.
No more IA
Only average? A set with a DoT circa 50% stronger than Relequen is not "only average" - even in PvP. They may have hit Pyrebrand too hard, but they did need to hit it - and should have during the PTS cycle when the issue of the dot's strength was actually raised. It should never have gone live as it was; now more players are getting pissed off because of the fact that it did and ZOS have done their usual of taking a sledgehammer to crack a walnut.
It beggars belief that PTS testers raising concerns like this continue to be consistently blanked in favour of making heavy-handed nerfs after stuff has gone Live; it's terrible PR.
I'm struggling to find the part in your argument that makes anything they've done regarding this set 'okay' to-date.
All I know, is that this set will be sitting in the dumpster/unused trash for a vast majority of the playerbase going forward. Besides that, [snip] is about relequen that DISALLOWS ANY set to do equal to OR MORE damage than itself? The set is around 5 [snip] years old at this point. I never ONCE saw an issue with the set in PvP AND this set steals your dots on a fully-charged heavy.
I ONLY saw decent parses (not even beating top specs) WITH RELE on the build as well (which is clearly not functional as those are both ST sets lol).
Also, much love- I'm just having fun at this point with these replies [snip]
The set will still be decent but not as broken as it is right now. Definietly one of the good options for PvP even after nerfs. As for Your question about relequen this set has bacome somewhat of a staple of max values that single target focused set could reach without becoming broken. You never saw a bigger issues with relequen in PvP because it requires way more micromanagment than pyrebrand and it needs 10 seconds to fully stack so in quicker fights or in fights where enemy can purge or avoid Your weapon attacks for 5 seconds relequen strenght drops drastically. Pyrebrand on the other hand is just a set that reaches its max value instantly and can be refreshed indefinietly. Like no joke You can use la spam while wearing pyrebrand and get similar amount of dmg pressure that other classes are getting when spamming their spammable abilities. Fact that pyrebrand consumes up to 3 of Your DoTs on fully charged heavy really does not diminish its strenght in any shape or form. It seems like You're really looking for any axcuse for this set to remain overpowered.
You ONLY saw parses with pyrebrand accompanied by rele because relequen is the second best single target option after pyrebrand. So think for a minute if second best option that is setting a standards for single target DPS is 40% weaker than first place, what does it say about first place? I assume that if there would be new set for other class that would be giving it a 20k+ DPS in a parse You would also say it's ok because pyrebrand exists? And same goes for PvP, currently pyrebrand beats all the other DoT based procsets by a large margin. There are certain reasonable and acceptable values for a dmg oriented procset to achieve and pyrebrand went way beyond these values in both PvE and PvP.
As I said, this nerf may make sense for PvE, but not for PvP.
MincMincMinc wrote: »Joy_Division wrote: »Why bother going through the trouble of having class sets if they aren't allowed to be better than generic stuff from 2018?
I'd rather see these "Class sets" modify or add to class identity skills. Think of how arena weapons function.
Instead so far they seem more like proc sets that only certain people can slot.
Renato90085 wrote: »Galeriano2 wrote: »This set was actually the only new IA set worth wearing, and it was only average.
ZOS for some reason listened to a singel thread-- yes, only a single thread, where the OP stated the set was too strong.
Literally 40 people responded and stated and showed the set was not over powered.
Now it is ruined.
I had no reason to keep going to IA for sets but was doing it for social reasons.
No more IA
Only average? A set with a DoT circa 50% stronger than Relequen is not "only average" - even in PvP. They may have hit Pyrebrand too hard, but they did need to hit it - and should have during the PTS cycle when the issue of the dot's strength was actually raised. It should never have gone live as it was; now more players are getting pissed off because of the fact that it did and ZOS have done their usual of taking a sledgehammer to crack a walnut.
It beggars belief that PTS testers raising concerns like this continue to be consistently blanked in favour of making heavy-handed nerfs after stuff has gone Live; it's terrible PR.
I'm struggling to find the part in your argument that makes anything they've done regarding this set 'okay' to-date.
All I know, is that this set will be sitting in the dumpster/unused trash for a vast majority of the playerbase going forward. Besides that, [snip] is about relequen that DISALLOWS ANY set to do equal to OR MORE damage than itself? The set is around 5 [snip] years old at this point. I never ONCE saw an issue with the set in PvP AND this set steals your dots on a fully-charged heavy.
I ONLY saw decent parses (not even beating top specs) WITH RELE on the build as well (which is clearly not functional as those are both ST sets lol).
Also, much love- I'm just having fun at this point with these replies [snip]
The set will still be decent but not as broken as it is right now. Definietly one of the good options for PvP even after nerfs. As for Your question about relequen this set has bacome somewhat of a staple of max values that single target focused set could reach without becoming broken. You never saw a bigger issues with relequen in PvP because it requires way more micromanagment than pyrebrand and it needs 10 seconds to fully stack so in quicker fights or in fights where enemy can purge or avoid Your weapon attacks for 5 seconds relequen strenght drops drastically. Pyrebrand on the other hand is just a set that reaches its max value instantly and can be refreshed indefinietly. Like no joke You can use la spam while wearing pyrebrand and get similar amount of dmg pressure that other classes are getting when spamming their spammable abilities. Fact that pyrebrand consumes up to 3 of Your DoTs on fully charged heavy really does not diminish its strenght in any shape or form. It seems like You're really looking for any axcuse for this set to remain overpowered.
You ONLY saw parses with pyrebrand accompanied by rele because relequen is the second best single target option after pyrebrand. So think for a minute if second best option that is setting a standards for single target DPS is 40% weaker than first place, what does it say about first place? I assume that if there would be new set for other class that would be giving it a 20k+ DPS in a parse You would also say it's ok because pyrebrand exists? And same goes for PvP, currently pyrebrand beats all the other DoT based procsets by a large margin. There are certain reasonable and acceptable values for a dmg oriented procset to achieve and pyrebrand went way beyond these values in both PvE and PvP.
you mean If this is the standard later
people can started to worry next nb/sorc set can got being 40% better than Nightmare.?
BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
Renato90085 wrote: »BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
why not, in PVE, except for the endgame trial hm, is there any occasion where you can't by wearing a crafting set?
Renato90085 wrote: »BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
why not, in PVE, except for the endgame trial hm, is there any occasion where you can't by wearing a crafting set?
Runecarver OP too, definitely needs a nerf.
Renato90085 wrote: »BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
why not, in PVE, except for the endgame trial hm, is there any occasion where you can't by wearing a crafting set?
Runecarver OP too, definitely needs a nerf.
Galeriano2 wrote: »Renato90085 wrote: »BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
why not, in PVE, except for the endgame trial hm, is there any occasion where you can't by wearing a crafting set?
Runecarver OP too, definitely needs a nerf.
Jokes on You, runecarver was nerfed when it was doing similar DPS for a DK as pyrebrand does atm.
Blackbird_V wrote: »Galeriano2 wrote: »Renato90085 wrote: »BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
why not, in PVE, except for the endgame trial hm, is there any occasion where you can't by wearing a crafting set?
Runecarver OP too, definitely needs a nerf.
Jokes on You, runecarver was nerfed when it was doing similar DPS for a DK as pyrebrand does atm.
I am convinced ZoS want us to run Relequen forever, with only 3 other sets - Runecarver, or Zenkosh. DK's are banned from using other sets, apparently.
You guys have really gone overboard with the "nerf anything that kills me" syndrome. Let everyone have their fun with the classes, sets, skills, playstyles, they wish to play. Once in a while you come across a legit game breaking outlier, but the vast majority of the time, it's a learn to play issue?
valenwood_vegan wrote: »You guys have really gone overboard with the "nerf anything that kills me" syndrome. Let everyone have their fun with the classes, sets, skills, playstyles, they wish to play. Once in a while you come across a legit game breaking outlier, but the vast majority of the time, it's a learn to play issue?
It really has gotten where they nerf anything remotely fun or unique out of the game. But hey, that balancing spreadsheet is uber-balanced!
valenwood_vegan wrote: »You guys have really gone overboard with the "nerf anything that kills me" syndrome. Let everyone have their fun with the classes, sets, skills, playstyles, they wish to play. Once in a while you come across a legit game breaking outlier, but the vast majority of the time, it's a learn to play issue?
It really has gotten where they nerf anything remotely fun or unique out of the game. But hey, that balancing spreadsheet is uber-balanced!
Galeriano2 wrote: »valenwood_vegan wrote: »You guys have really gone overboard with the "nerf anything that kills me" syndrome. Let everyone have their fun with the classes, sets, skills, playstyles, they wish to play. Once in a while you come across a legit game breaking outlier, but the vast majority of the time, it's a learn to play issue?
It really has gotten where they nerf anything remotely fun or unique out of the game. But hey, that balancing spreadsheet is uber-balanced!
On the other hand it really has gotten to where people won't consider anything remotely fun or unique unless it's outstandingly strong and preferably new meta contender.
Joy_Division wrote: »Galeriano2 wrote: »valenwood_vegan wrote: »You guys have really gone overboard with the "nerf anything that kills me" syndrome. Let everyone have their fun with the classes, sets, skills, playstyles, they wish to play. Once in a while you come across a legit game breaking outlier, but the vast majority of the time, it's a learn to play issue?
It really has gotten where they nerf anything remotely fun or unique out of the game. But hey, that balancing spreadsheet is uber-balanced!
On the other hand it really has gotten to where people won't consider anything remotely fun or unique unless it's outstandingly strong and preferably new meta contender.
That's an exaggeration. I don't need it to be "outstandingly strong." I just need it to be somewhat interesting and have something to it that I can think of a case where it does better than a set introduced into the game 6 years ago.
The patch notes is a list of nerfs. It is a joke that ZOS has spent the the past two patches nerfing Arcanists PvP capabilities when it is a best mid-tier and there are two obviously much stronger specs in Sorcerers and Nightblades (the usual suspects). Whenever any sort of buffs get introduced into the game, they are lazy/boring/non-impactful. Taunt on charge does nothing for Templar. Minor Maim on a more expensive Sun Shield isn't moving the needle. This wonky attempt to make Grave Grasp some quasi-DPS skill that's awkward af isn;t getting me excited to play a class that calls itself a Necromancer but does not play anything like a Necromancer in the fantasy genre.
This is the second major update that adds nothing to the game that I am all interested in. I dont care for showing my house to strangers or visiting theirs. The one set I was curious to try (Pyrebrand) has gotten nerfed before I ever used it. I don't like the way ZOS does BGs because having an MMR that reflects how good players are is crucial for the system to be fun.
ZOS always nerfs anything where PvP players whine that they get killed. So now we're stuck in an awful PvP cycle of 40K health builds near speed cap, possessing infinite resources, and universal access to burst heals. They need to put their foot down. People have to die in PvP and that has become exceedingly difficult because anything remotely threatening to them always gets nerfed.
Rkindaleft wrote: »I just don't get the design philosophy. It's happening to Azureblight too even though that set has been around 5 years and was never a problem.
Diversity in PvE is already super low. Classes like Warden or NB as damage dealers are irrelevant and builds vary very little from each other. Dragonknight was strong right up there with Arcanist but it at least had a cool thing to use that set it apart from the boring and always used conventional sets and now the set is going to the trash heap with the other 90% of sets in the game that are never used.
Blackbird_V wrote: »I've started playing my MagDK again because this set is fun, but I guess I'll now have to swap out that set. The nerf is a tad heavy-handed.
@ZOS_Gilliam, or @ZOS_Kevin : can feedback be sent to the combat team and we have an update on this? I think Pyrebrand is ok to critically strike with the damage being reduced now. PvPer's do have critical resistance and I think people complaining about this set are slightly overreacting.
If this set is nerfed because it's outperforming Relequen, then I think that's absolutely fine. Relequen is a very old set and it's been king for so long. Old sets should be allowed to die to pave way for newer sets.
You could also make it so the burn damage on light attacks only work against monsters?
MincMincMinc wrote: »Joy_Division wrote: »Why bother going through the trouble of having class sets if they aren't allowed to be better than generic stuff from 2018?
I'd rather see these "Class sets" modify or add to class identity skills. Think of how arena weapons function.
Instead so far they seem more like proc sets that only certain people can slot.
MincMincMinc wrote: »Joy_Division wrote: »Why bother going through the trouble of having class sets if they aren't allowed to be better than generic stuff from 2018?
I'd rather see these "Class sets" modify or add to class identity skills. Think of how arena weapons function.
Instead so far they seem more like proc sets that only certain people can slot.
I was hoping that’s how they’d function when they were first announced
Blackbird_V wrote: »Galeriano2 wrote: »Renato90085 wrote: »BananaBender wrote: »As I said, this nerf may make sense for PvE, but not for PvP.
Trust me, the nerf doesn't make any sense in PvE either. Anyone who thinks this set was overpowered in PvE has only seen some screenshots of top parses from the top parsers and have no idea of the context or anything else really. All of the difficult trials are mainly cleave focused making this set a solid choice for those few encounters which are more single target focused. But I guess the devs want you to use runecarver on every single boss fight since they removed the other two sets DK could use from the game. Peak game design right there...
why not, in PVE, except for the endgame trial hm, is there any occasion where you can't by wearing a crafting set?
Runecarver OP too, definitely needs a nerf.
Jokes on You, runecarver was nerfed when it was doing similar DPS for a DK as pyrebrand does atm.
I am convinced ZoS want us to run Relequen forever, with only 3 other sets - Runecarver, or Zenkosh. DK's are banned from using other sets, apparently.