YandereGirlfriend wrote: »Ok, I will explain: corrosive do not generate ulti anymore and DkCorrosive got nerfed and combustion got nerfed. Guess what, now the class have no burst damage and it is almost impossible to build around and keep the build competitive. DK became so boring that I only PvP on ballgroups now and using my warden.
This has to be a joke. DK was busted for at least 2 years straight and they did the bare minimum to bring it back in line. Of course the playfield around it has changed too, but neither of the nerfs you mention took away significant burst from DK. Yes combustion is marginally weaker, but that didn't kill burst. Corrosive gives the same amount of penetration if you wish to burst with it, you just don't get the free ulti-regen while being near invulnerable. This ultimate was broken beyond comprehension as an offensive and defensive tool and even insinuating that this was an acceptable is discrediting your statements.
First off, @Vaqual are you a DK main? If not, which class do you main?
It seems you are stuck in the past and just got out the time capsule here.
I do main the class and will explain how the corrosive nerf took the burst off for PvP. DKs built to generate ultimate and sustain from the Battle Roar passive. Since you cannot generate ultimate during corrosive now, we must spent points in sustain to survive. Points we have to take out from damage. Also, we must build ultimate for a long time before having corrosive again, which makes you sit there as target for counters (remember the range meta? DKs have no mobility). Most of players are not even using corrosive anymore, except some mech acuity builds who are still out there.
Third, the Combustion passive nerf also gave a further hit at sustain and I don't need to explain again why this means less damage.
All of this with the great decision of making all DOTs standard. Now, players stuck in the past complain from Pyrebrand and more nerf on the way. If you are not a DK main, you will see that this behaviour will come around to your class too, which will be also affected by nerfs sooner rather than later.
DKs are relegated to support on groups and are boring to play solo now. I am playing mostly warden in ballgroups as I have said before and for a reason.
I agree with you that the Combustion (and Pyrebrand) nerf was unwarranted but Corrosive WAS absolutely busted.
Removing ulti gen from corrosive killed the skill, not generating ultimate goes against everything DKs using corrosive built for. The same thing is happening with cloak now, where most believe it was OP, but the way they are doing does not seem a good way to handle it. Most NBs are pretty upset about it. Pyrebrand is the same and this is why this post exists. We are killing yet another viable set.
Keeping this complaing and nerfing cycles is not good for any class or anyone really.
Weren't comped groups using the insane ulti gen sets we have now with dk dds to pop dbs on people while in corrosive and that's why it got nerfed?
I don't think it would be healthy to go back to that.
MincMincMinc wrote: »Joy_Division wrote: »Why bother going through the trouble of having class sets if they aren't allowed to be better than generic stuff from 2018?
I'd rather see these "Class sets" modify or add to class identity skills. Think of how arena weapons function.
Instead so far they seem more like proc sets that only certain people can slot.
Blackbird_V wrote: »JUSTICE FOR PYREBRAND!
"Pyrebrand: Fixed an issue where this set could Critically Strike, despite having built in damage modifiers. Reduced the damage from the damage over time effect by ~18%. Increased the damage from the area effect by ~5%. Fixed an issue where the damage over time effect had a higher chance to apply Burning than intended. Reduced the flashing visual effects on the explosion from this set...".
Also: "built in damage modifiers" that CAN crit and CAN deal ALOT of DAMAGE at HVs-
lol
There are more, trust me. If anything, all of these sets should do less damage at base and still crit. This concept of 'with' modifiers is not streamlined, a great reason for adjusting/not adjusting, or sensible with any general reasoning.
Galeriano2 wrote: »"Pyrebrand: Fixed an issue where this set could Critically Strike, despite having built in damage modifiers. Reduced the damage from the damage over time effect by ~18%. Increased the damage from the area effect by ~5%. Fixed an issue where the damage over time effect had a higher chance to apply Burning than intended. Reduced the flashing visual effects on the explosion from this set...".
Also: "built in damage modifiers" that CAN crit and CAN deal ALOT of DAMAGE at HVs-
lol
There are more, trust me. If anything, all of these sets should do less damage at base and still crit. This concept of 'with' modifiers is not streamlined, a great reason for adjusting/not adjusting, or sensible with any general reasoning.
Maarselok does not crit.
Sheer venom being able to crit is not breaking rules since it has an execute dmg scaling not a stackable dmg buff like in terms of pyrebrand, maarselok and pretty much all proc sets that cannot crit. Sheer venom also has adjusted base tooltip to be rather low, so low that pyrebrand average tick atm is pulling higher dmg numbers than sheer venom tick at 1% of enemy's HP while sheer venom also cannot be refreshed earlier the way pyrebrand can.
There actually isn't that many proc sets with dmg modifiers that can crit and those which can are definietly not having high base tooltips and easily achievable 60% dmg increase that pyrebrand has.
"Pyrebrand: Fixed an issue where this set could Critically Strike, despite having built in damage modifiers. Reduced the damage from the damage over time effect by ~18%. Increased the damage from the area effect by ~5%. Fixed an issue where the damage over time effect had a higher chance to apply Burning than intended. Reduced the flashing visual effects on the explosion from this set...".
Also: "built in damage modifiers" that CAN crit and CAN deal ALOT of DAMAGE at HVs-
lol
There are more, trust me. If anything, all of these sets should do less damage at base and still crit. This concept of 'with' modifiers is not streamlined, a great reason for adjusting/not adjusting, or sensible with any general reasoning.
Galeriano2 wrote: »Maarselok does not crit.
Sheer venom being able to crit is not breaking rules since it has an execute dmg scaling not a stackable dmg buff like in terms of pyrebrand, maarselok and pretty much all proc sets that cannot crit. Sheer venom also has adjusted base tooltip to be rather low, so low that pyrebrand average tick atm is pulling higher dmg numbers than sheer venom tick at 1% of enemy's HP while sheer venom also cannot be refreshed earlier the way pyrebrand can.
There actually isn't that many proc sets with dmg modifiers that can crit and those which can are definietly not having high base tooltips and easily achievable 60% dmg increase that pyrebrand has.
The nerf does seem like a bit of an overreaction (probably due to that majorly overreacting thread over in the combat sub-forum). It’s a decent little proc set that wasn’t being abused at all. According to my kill counter addon, I’ve been killed by Pyrebrand exactly once. One time. I’m not going to even touch how many Tarnished Nightmare deaths are listed, and that set was left untouched for…how long?
Real head-scratcher here. Pyrebrand is an example of how to make a class set that people actually WANT to use (unlike, say, the Templar set).
Leonis3491 wrote: »The nerf does seem like a bit of an overreaction (probably due to that majorly overreacting thread over in the combat sub-forum). It’s a decent little proc set that wasn’t being abused at all. According to my kill counter addon, I’ve been killed by Pyrebrand exactly once. One time. I’m not going to even touch how many Tarnished Nightmare deaths are listed, and that set was left untouched for…how long?
Real head-scratcher here. Pyrebrand is an example of how to make a class set that people actually WANT to use (unlike, say, the Templar set).
I don't realy think the nerf is due to Pvp overreaction, as you said tarnished nightmare is much more hated than Pyrebrand but has never nerfed. My opinion is the potential of Pyrebrand in PVE is the origin of the nerf. ZOS is looking how people clean some content and how fast and make modification. A good indicator for them (i mean) is the duration of world record for Asylium Sanctorium. With a full group of Pyrebrand Dk the world record may have explosed !
Renato90085 wrote: »Leonis3491 wrote: »The nerf does seem like a bit of an overreaction (probably due to that majorly overreacting thread over in the combat sub-forum). It’s a decent little proc set that wasn’t being abused at all. According to my kill counter addon, I’ve been killed by Pyrebrand exactly once. One time. I’m not going to even touch how many Tarnished Nightmare deaths are listed, and that set was left untouched for…how long?
Real head-scratcher here. Pyrebrand is an example of how to make a class set that people actually WANT to use (unlike, say, the Templar set).
I don't realy think the nerf is due to Pvp overreaction, as you said tarnished nightmare is much more hated than Pyrebrand but has never nerfed. My opinion is the potential of Pyrebrand in PVE is the origin of the nerf. ZOS is looking how people clean some content and how fast and make modification. A good indicator for them (i mean) is the duration of world record for Asylium Sanctorium. With a full group of Pyrebrand Dk the world record may have explosed !
Most likely because of pve
like I know a private vet mos log
DK used this set to cause 180k single target damage.
an aoe class is higher dmg than most single target class for single target this is very unbalanced
First time i did a real pve build as a pvper is because i grinded Pyrebrand for pvp... On live is a good 1v1 set bht nothing exceptional, there are better sets to run, after the nerf will be another gold set sitting in bank
Alchimiste1 wrote: »First time i did a real pve build as a pvper is because i grinded Pyrebrand for pvp... On live is a good 1v1 set bht nothing exceptional, there are better sets to run, after the nerf will be another gold set sitting in bank
It’s a whole lot better than “ nothing exceptional” in 1v1s lol. All you have to look at is cmx it’s AT LEAST 1.5x more damage than things like way of fire
Galeriano2 wrote: »"Pyrebrand: Fixed an issue where this set could Critically Strike, despite having built in damage modifiers. Reduced the damage from the damage over time effect by ~18%. Increased the damage from the area effect by ~5%. Fixed an issue where the damage over time effect had a higher chance to apply Burning than intended. Reduced the flashing visual effects on the explosion from this set...".
Also: "built in damage modifiers" that CAN crit and CAN deal ALOT of DAMAGE at HVs-
lol
There are more, trust me. If anything, all of these sets should do less damage at base and still crit. This concept of 'with' modifiers is not streamlined, a great reason for adjusting/not adjusting, or sensible with any general reasoning.
Maarselok does not crit.
Sheer venom being able to crit is not breaking rules since it has an execute dmg scaling not a stackable dmg buff like in terms of pyrebrand, maarselok and pretty much all proc sets that cannot crit. Sheer venom also has adjusted base tooltip to be rather low, so low that pyrebrand average tick atm is pulling higher dmg numbers than sheer venom tick at 1% of enemy's HP while sheer venom also cannot be refreshed earlier the way pyrebrand can.
There actually isn't that many proc sets with dmg modifiers that can crit and those which can are definietly not having high base tooltips and easily achievable 60% dmg increase that pyrebrand has.
Yeah they should at least let the dot portion crit since it's not being affected by any % dmg increase bonuses
Alchimiste1 wrote: »First time i did a real pve build as a pvper is because i grinded Pyrebrand for pvp... On live is a good 1v1 set bht nothing exceptional, there are better sets to run, after the nerf will be another gold set sitting in bank
It’s a whole lot better than “ nothing exceptional” in 1v1s lol. All you have to look at is cmx it’s AT LEAST 1.5x more damage than things like way of fire
With 3 dots on the target and 6k weapon damage its rougly a 500 bigger tooltip per second, thats not 150%. In pvp that translate to how much? 130 more damage every second?
I would rather have an higher tooltip for the heavy attack than the dot, since with the high healing+hp stacking meta you need burst, not pressure.
Blackbird_V wrote: »JUSTICE FOR PYREBRAND!
Maarse not being able to crit adds the inconsistency, I'd say. I tend to stay away from 'cheese' and especially in areas where Pyrebrand is mentioned to be "problematic" based on the combat thread forum post (PvP), it still doesn't do a fraction of the potential damage Marse does, especially in a "burst" while being in a simple two piece. With Marse, actually apply dots and do anything over a millisecond beyond a light attack and you're set for incredible damage (weaveable w/ an ability).
Sheer Venom has a multiplier indeterminate of how you list it; a 100% modifier at that. It easily has the ability to do as much damage/similar to Pyrebrand in execute thresholds (very common in PvP), is usable by any class/spec, can be used with an AoE execute to proc in an AoE (as opposed to what is Pyrebrand's direct LA), and can be re'procc'd by any ability that is still 'executing' when it is time for a refresh (for free). Again, as mentioned there are more sets that I wager aren't all the same in concept either:
-Baron Thirsk
-Corpsebuster
-Dark Convergence
-Wrath of Elements (Vat destro)
-Plaguebreak (could absolutely crit until recently, quite randomly changed; I think the dot still can though IK that the disease proc it fulfils certainly can)
-Zaan
-and more...
I'm not saying all can crit, but I'm certainly telling you that, out of that list, there are ones that hit hard AND can still crit. Again, I believe the notion of 'with modifiers' and the 'ability to crit' is so wildly inconsistent that the developers released a class set worth seeking out for certain players (as is in all regards; ie they had full artistic control of its design and released as such) and then doubled back to give it the 'zaan's' treatment. This, not at a true sign of overperformance in content, but sourced via a nonchalant complaint thread in the 'combat section'...
Not done yet... OR, if you managed to read beyond all of that, they quite literally "don't know what they're doing" (I'm not saying that's the case, but would only make sense is this regard) and pumped Pyrebrand out IN THAT STATE and decided to nerf it anyway despite weeks of PTS (for testing/reporting purposes) and low distribution in live.
Regardless, the set will not be a target for farming from anyone. It no longer parses high enough to merit the primarily single-target focus its relegated to (especially w/o a heavy crit) and does not deal enough damage/provide any utility to force a PvP DK to focus-farm this intense and long 'PvE' grind AND drop block to spam lights to pull 'okay' damage over time from this set... All while relinquishing 3 dots at random(let's say I spend 2k on average x 3 skills for 3 dots total... that's 6k resources lost) while attempting to restore resources.
This set was actually the only new IA set worth wearing, and it was only average.
ZOS for some reason listened to a singel thread-- yes, only a single thread, where the OP stated the set was too strong.
Literally 40 people responded and stated and showed the set was not over powered.
Now it is ruined.
I had no reason to keep going to IA for sets but was doing it for social reasons.
No more IA
This set was actually the only new IA set worth wearing, and it was only average.
ZOS for some reason listened to a singel thread-- yes, only a single thread, where the OP stated the set was too strong.
Literally 40 people responded and stated and showed the set was not over powered.
Now it is ruined.
I had no reason to keep going to IA for sets but was doing it for social reasons.
No more IA