The issue isn't yeah...this is the way it should be. Stamina classes should not be able to rely on a magic based ability for most of their defense. Like a magic class shouldn't be able to rely on dodge rolling. This is called balance. You want to stay cloaked then run magblade
Immortal DK tanks but no one cries about them in the forums.
DrSlaughtr wrote: »Immortal DK tanks but no one cries about them in the forums.
Because they are either playing them, immortal wardens, immortal sorcs, immortal necros, or immortal anarcists. It's always sunny in Cyrodiil if your "way to play" is never ending combat, surviving massively overwhelming odds, or spoiling the entire map because 30 people can't bring down 3 tanks burning all the siege.
Not even going to get started on BGs.
No one in this game should be able to have high health, high mitigation, high shields AND be able to put forward 5k+ w/s damage. And yet they have given that ability to players. Players will always min-max. I min-max damage so I can have a chance to kill those players 1v1. Guess what those players really, really hate. I get messages every day from them complaining that I interrupted heir bot combat behavior.
DrSlaughtr wrote: »It's always sunny in Cyrodiil if your "way to play" is never ending combat, surviving massively overwhelming odds, or spoiling the entire map because 30 people can't bring down 3 tanks burning all the siege.
Urzigurumash wrote: »So on XboxNA like 1/2 of Cyros leaderboard is NB. Been consistently about 3x the number of NBs vs any other class this year.
Despite their immortality, typically only around 4 Necros - and they're probably all VD DC builds.
DrSlaughtr wrote: »It's always sunny in Cyrodiil if your "way to play" is never ending combat, surviving massively overwhelming odds, or spoiling the entire map because 30 people can't bring down 3 tanks burning all the siege.
3 tanks? Wait till they make this Cloak toggle silliness go live and you have 30 or more former Nightblades walking around in Cyrodiil on Immortal Wardens instead of their now useless Nightblades, burning all the siege and standing on keep flags making it impossible for the other factions to take a single keep.
It’s coming.
Enjoy the endless combat tank meta that the “nerf Cloak” crowd thinks they wanted. Former Nightblades will make sure no one ever dies in Cyrodiil or the new BGs. After all, ZOS ruined their game and playstyle.
DrSlaughtr wrote: »Urzigurumash wrote: »So on XboxNA like 1/2 of Cyros leaderboard is NB. Been consistently about 3x the number of NBs vs any other class this year.
Despite their immortality, typically only around 4 Necros - and they're probably all VD DC builds.
1. Leaderboard just means someone has the ability to play 10+ hours a day, or they leech ticks, or both.
2. In GH this is not true on any alliance.
3. What NBs are on the leaderboard in GH are almost all not relying on cloak as their main defense. They are running high health and shields like a vast majority of other players and are magblades. they only use cloak for very specific circumstances. If you want to nerf those builds, nerf their survivability. But of course we can't do that.
IncultaWolf wrote: »DrSlaughtr wrote: »It's always sunny in Cyrodiil if your "way to play" is never ending combat, surviving massively overwhelming odds, or spoiling the entire map because 30 people can't bring down 3 tanks burning all the siege.
3 tanks? Wait till they make this Cloak toggle silliness go live and you have 30 or more former Nightblades walking around in Cyrodiil on Immortal Wardens instead of their now useless Nightblades, burning all the siege and standing on keep flags making it impossible for the other factions to take a single keep.
It’s coming.
Enjoy the endless combat tank meta that the “nerf Cloak” crowd thinks they wanted. Former Nightblades will make sure no one ever dies in Cyrodiil or the new BGs. After all, ZOS ruined their game and playstyle.
You do realize nightblades will still be able to kill most players with 2 buttons right? Their damage is still insane, it's just the defense/survivability is getting adjusted to compensate for your toolkit.
Yes NB is the problem. If you come with 40k HP you can be one shot by incap+merciless resolve, tarnish nightmare and anthelmir construct.
They keep giving buff to NB and broken sets.
Players don't want to be one shot so easily.
That's Why players increase their max health.
NB will still be top dog with this change. Try to play templar or Necro you will see what is a garbage pvp class
Couples years ago, cloak was the only defensive tools. Now NB can roll dodge forever, have one of the best burst heal, one of the best sustain skill and can teleport though wall.
And even so, you still can crouch
This was a long overdue adjustment. Looking forward to a more balanced version of cloak in the coming patch.
DrSlaughtr wrote: »Yes NB is the problem. If you come with 40k HP you can be one shot by incap+merciless resolve, tarnish nightmare and anthelmir construct.
They keep giving buff to NB and broken sets.
Players don't want to be one shot so easily.
That's Why players increase their max health.
NB will still be top dog with this change. Try to play templar or Necro you will see what is a garbage pvp class
No you can't.Couples years ago, cloak was the only defensive tools. Now NB can roll dodge forever, have one of the best burst heal, one of the best sustain skill and can teleport though wall.
And even so, you still can crouch
No you can't.
You cannot kill any 40k player who is actively defending with any of those. Not to mention the fact that Ant requires a full charged heavy, which misses very often. It isn't easy to land, especially on a moving target.
Players increase their max health BECAUSE THEY CAN without ANY repercussions. If you deleted NBs as a class, everyone will still be playing the exact same way because trolls are gonna troll, and bots are gonna bot.
You cannot roll dodge forever. It has a ramping cost. Let's live in reality.
Yes NB is the problem. If you come with 40k HP you can be one shot by incap+merciless resolve, tarnish nightmare and anthelmir construct.
They keep giving buff to NB and broken sets.
Players don't want to be one shot so easily.
That's Why players increase their max health.
NB will still be top dog with this change. Try to play templar or Necro you will see what is a garbage pvp class
DrSlaughtr wrote: »Yes NB is the problem. If you come with 40k HP you can be one shot by incap+merciless resolve, tarnish nightmare and anthelmir construct.
They keep giving buff to NB and broken sets.
Players don't want to be one shot so easily.
That's Why players increase their max health.
NB will still be top dog with this change. Try to play templar or Necro you will see what is a garbage pvp class
No you can't.Couples years ago, cloak was the only defensive tools. Now NB can roll dodge forever, have one of the best burst heal, one of the best sustain skill and can teleport though wall.
And even so, you still can crouch
No you can't.
You cannot kill any 40k player who is actively defending with any of those. Not to mention the fact that Ant requires a full charged heavy, which misses very often. It isn't easy to land, especially on a moving target.
Players increase their max health BECAUSE THEY CAN without ANY repercussions. If you deleted NBs as a class, everyone will still be playing the exact same way because trolls are gonna troll, and bots are gonna bot.
You cannot roll dodge forever. It has a ramping cost. Let's live in reality.
I died 3 times today with 39k HP, 28k resist, got one shot, without being in combat, just keeping my buff up and moving around a bg. Merciless is still bugged,you can do 5 light attack on someone, go out of combat, and 1 minute later use your bow. But that's it the topic here.
This is a good change for the game. May be you learn to play with other class? Or up your gameplay? Change your build.
Actually cloak is weaker than shade, but shade is not easy to use for beginners.
argonian37 wrote: »I still dont get whats the issue with the possibility of being killed in a PVP game…
And if you dont wanna to be killed you can use detect pots. They are good! In fact when you use a pot, you become the agressor and you can easily kill the nb whose build is destroyed after that potion
Stafford197 wrote: »The issue is kind of complex now but I think there are some major points to make here about super tanky PvP builds.
1. ZOS rebalanced Health, Magicka and Stamina in the past to where it became much less punishing on your damage output to lose points from your primary resource.
2. Hybridization leads to us using our off-resource more often, especially on Stam builds. This means we want more points in our off-resource, when we previously did not care. Naturally this causes Tri-Stat glyphs to become the go to glyphs since they grant additional stats.
3. Some classes… (NB)… have unbelievable single target burst damage. If you don’t stack high health you will simply get oneshot without even seeing it coming. Stack Health to not get oneshot from stealth.
4. Even recent changes are pushing players to stack Health. EX: Warden Arctic Blast is taking a nerf, meaning many players who used to run that ability will now switch to Polar Wind, which scales from Health, further incentivizing stacking extra Health when they otherwise might not have
DrSlaughtr wrote: »argonian37 wrote: »I still dont get whats the issue with the possibility of being killed in a PVP game…
And if you dont wanna to be killed you can use detect pots. They are good! In fact when you use a pot, you become the agressor and you can easily kill the nb whose build is destroyed after that potion
Because they don't want to die. Die ends combat. They want combat that doesn't end until one side has overwhelming odds. Rinse and repeat. And you know what? That's fine! I don't come here to tell people how to play or how not to play. But when a vast majority of players have been given the keys to high health, high armor, high shield builds with very little drawback to damage, it's a little sus how much these same players rail against one skill on one build. They do it because it's the only playstyle in the game that can interrupt their good time.Stafford197 wrote: »The issue is kind of complex now but I think there are some major points to make here about super tanky PvP builds.
1. ZOS rebalanced Health, Magicka and Stamina in the past to where it became much less punishing on your damage output to lose points from your primary resource.
2. Hybridization leads to us using our off-resource more often, especially on Stam builds. This means we want more points in our off-resource, when we previously did not care. Naturally this causes Tri-Stat glyphs to become the go to glyphs since they grant additional stats.
3. Some classes… (NB)… have unbelievable single target burst damage. If you don’t stack high health you will simply get oneshot without even seeing it coming. Stack Health to not get oneshot from stealth.
4. Even recent changes are pushing players to stack Health. EX: Warden Arctic Blast is taking a nerf, meaning many players who used to run that ability will now switch to Polar Wind, which scales from Health, further incentivizing stacking extra Health when they otherwise might not have
100% right but nothing would change if NBs didn't exist. ZOS has given everyone the ability to build these insanely durable builds and they will continue to keep playing these setups with or without nightblades on the field. If it was about reigning in damage and "allowing" players to play less tanky builds, I gave simple instructions on how to do so. It isn't about that. They want endless, frustrating fights where players keep slamming their heads against walls in stalemates for hours on end. Maybe that's the point. Most players, it seems to me, aren't able to stop themselves from feeding into this machine.
I suggest it every night in group or zone. Why are we fighting 30 tanks at Aleswell over and over. Let's go here or there and get the map moving. Nope. We have to keep going and going and going. Most players, it seems, cannot walk away from a fight, and if they are stuck in a fight for 3 hours, then that's 3 hours they were playing and not looking for something else to do.
DrSlaughtr wrote: »Not to mention this essentially kills Stamblade and now everyone will just be a Magblade, jumping around while light attacking everywhere until they are ready to cloak with 30k mag.
LittlePinkDot wrote: »DrSlaughtr wrote: »Not to mention this essentially kills Stamblade and now everyone will just be a Magblade, jumping around while light attacking everywhere until they are ready to cloak with 30k mag.
My sramblade uses heavy armour and dark cloak.
The full time on minr protection and the heal is good with 35k health.