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Still nothing for templar ? No burst and no spammable.

Cast_El
Cast_El
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Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
  • notReclaimer
    notReclaimer
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    Leave my class alone earthling, don't like it play another.
  • Blackbird_V
    Blackbird_V
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    Cast_El wrote: »
    Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
    Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate

    U35 obliterated jabs. They also got ~21% damage reduced as well (IIRC). Undo it. Be awesome if Biting jabs did bleed damage and magicka jabs have like a 10/11/12/13% chance to instantly proc Burning Light per hit.

    Idk, jabs need something. They're far too weak and pew pew arrow just does far more :\

    Edited by Blackbird_V on 17 September 2024 13:36
    Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 25 DLCs. 41 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game.
  • Syiccal
    Syiccal
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    Templar needs way to many changes to list right now all the passive and skills need looking at and bringing up to date. It's stuck in past
  • Syiccal
    Syiccal
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    Dk, arcanist, sorc and nb all have abilities that work on either bar..Templar can't even have major sorcery for more than 10s and that comes using stam jabs!
  • xDeusEJRx
    xDeusEJRx
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    Templar changes needed imo:
    -Give puncturing strikes base skill major brutality, the mag morph still lacks brutality which hurts magplar bar space heavily, making this base skill give it would help the mag morph
    -Passives in need of a serious update, some are seriously updated
    -Buff Puncturing strikes base damage slightly and increase snare duration. The snare is so quick that you barely even notice it there.
    -Buff Nova ultimate in some way, major maim is not worth being an ultimate tier debuff when you have skills like Ice clench that just give it to you without wasting an ult slot
    -Buff backlash base skill
    -Enduring rays passive could use an update, the whole point is to increase buff duration but every skill has a long skill duration, I don't think buff duration is a good passive when long DOT effects exist, maybe add a second clause to it to buff the skills themselves.
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • VinnyGambini
    VinnyGambini
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    Do you know what is the most sad thing about this update and templar? Biggest changes / new things are PvP realted. Yey templar changes are PvE, tank templar related. Really frustrating, no comment about this. Templar still C tier.
  • Faulgor
    Faulgor
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    xDeusEJRx wrote: »
    Templar changes needed imo:
    -Give puncturing strikes base skill major brutality, the mag morph still lacks brutality which hurts magplar bar space heavily, making this base skill give it would help the mag morph
    -Passives in need of a serious update, some are seriously updated
    -Buff Puncturing strikes base damage slightly and increase snare duration. The snare is so quick that you barely even notice it there.
    -Buff Nova ultimate in some way, major maim is not worth being an ultimate tier debuff when you have skills like Ice clench that just give it to you without wasting an ult slot
    -Buff backlash base skill
    -Enduring rays passive could use an update, the whole point is to increase buff duration but every skill has a long skill duration, I don't think buff duration is a good passive when long DOT effects exist, maybe add a second clause to it to buff the skills themselves.

    Call me crazy, but if any skill should have an AoE pull, it's Nova. The morphs also have to be reworked completely.

    Enduring Rays should increase the duration of all Minor / Major Buffs.

    And one of the Dawn's Wrath skills should be a better option for Tanks, so they have a more reasonable way to proc Minor Sorcery.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • ArctosCethlenn
    ArctosCethlenn
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    Wouldn't mind if Templar received a class source of major breach, stick it on all versions of Backlash.
  • TechMaybeHic
    TechMaybeHic
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    I've not been bothered by the change to jabs to 3 (other than the animation and sound is gross) but really the hit was burning light in order to allow it to proc off other abilites. And then they took a lot of power off of Backlash because it had "potential" to burst wayyy too high. So they took away the high reward but left the unreliability it offset. And there is now inefficiencies with buffs compared to other classes as Templar gets stuff thrown on worthless skills to try to get them to use it, while other classes have had buffs condensed to their most popular abilities or just passively sit.

  • allan0n
    allan0n
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    Nerf beam, buff Power of the Light, buff jabs damage and give both morphs brutality and increased duration on the buff.
  • gariondavey
    gariondavey
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    Make potl just a re-skin of haunting curse
    Revert jab changes from u35
    Templar would be perfect then
    Edited by gariondavey on 18 September 2024 03:49
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • taugrim
    taugrim
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    allan0n wrote: »
    Nerf beam, buff Power of the Light, buff jabs damage and give both morphs brutality and increased duration on the buff.

    ^ This right here.
    PC | NA | CP 2.3k
    • Active: Dark Elf Stamina Templar | Dark Elf Stamina Arcanist | Dark Elf Stamina Necromancer
    • Inactive: Nord Stamina Warden | Orc Stamina Sorceror | Nord Stamina Nightblade | Nord Stamina Dragonknight
    BUILDS ADDONS AUTHORED GUILDS:
    • Ankle Biters | Legends Syndicate (PVP) | Moonlit Shenanigans | Song of Broken Pines (PVP) | Ulfhednar (PVP)
  • Theist_VII
    Theist_VII
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    taugrim wrote: »
    allan0n wrote: »
    Nerf beam, buff Power of the Light, buff jabs damage and give both morphs brutality and increased duration on the buff.

    ^ This right here.

    If beam was melee range I don’t believe it would be near the problem that it is.

    That being said, I would gladly trade all of those for a meaningful rework to Sun Shield into a skill worth slotting again.
  • Oldaraness
    Oldaraness
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    Cast_El wrote: »
    Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
    Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate

    Always like this, you change the message and find those who were cheering for the other classes crying for their main class...

    As you wrote in the Cloak changes thread I can say that I also have 2 Templars (1 mag and 1 stam) and both work very well in PvE and fairly well in Pvp, I'm fine so thanks.

    Jabs is an ability that as it is is balanced, before it was really too OP. Thanks ZOS because if I were to really increase the damage of Jabs again it would really be too powerful.
  • Galeriano2
    Galeriano2
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    Syiccal wrote: »
    Dk, arcanist, sorc and nb all have abilities that work on either bar..Templar can't even have major sorcery for more than 10s and that comes using stam jabs!

    To be fair templar also have ability that woprks on either bar.
  • Major_Toughness
    Major_Toughness
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    Theist_VII wrote: »
    taugrim wrote: »
    allan0n wrote: »
    Nerf beam, buff Power of the Light, buff jabs damage and give both morphs brutality and increased duration on the buff.

    ^ This right here.

    If beam was melee range I don’t believe it would be near the problem that it is.

    That being said, I would gladly trade all of those for a meaningful rework to Sun Shield into a skill worth slotting again.

    Melee range is too short, but 15m is reasonable imo. You are out of bash range and still able to hit enemies trying to get away

    I've not looked into the scaling but I wonder how Sun Shield compares to Hardened Ward. But then Templar has spell damage bonuses whereas Sorc has max stat bonuses which is a reason they are an outlier in max resource builds.
    PC EU > You
  • Syiccal
    Syiccal
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    Galeriano2 wrote: »
    Syiccal wrote: »
    Dk, arcanist, sorc and nb all have abilities that work on either bar..Templar can't even have major sorcery for more than 10s and that comes using stam jabs!

    To be fair templar also have ability that woprks on either bar.

    1 radiant Aura, nobody uses it because it's pointless ability
  • Sleep724
    Sleep724
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    Oldaraness wrote: »
    Cast_El wrote: »
    Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
    Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate


    Jabs is an ability that as it is is balanced, before it was really too OP. Thanks ZOS because if I were to really increase the damage of Jabs again it would really be too powerful.

    Jabs is balanced?? Too OP before?? No. Just no. It clearly needs a buff and the animation to be reverted back.

    Along with backlash buff, nova rework, master ritualist passive rework and blazing shield buff.

  • Galeriano2
    Galeriano2
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    Syiccal wrote: »
    Galeriano2 wrote: »
    Syiccal wrote: »
    Dk, arcanist, sorc and nb all have abilities that work on either bar..Templar can't even have major sorcery for more than 10s and that comes using stam jabs!

    To be fair templar also have ability that woprks on either bar.

    1 radiant Aura, nobody uses it because it's pointless ability

    Doesn't change the fact that templar is among classes that have this feature.
  • boi_anachronism_
    boi_anachronism_
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    Galeriano2 wrote: »
    Syiccal wrote: »
    Galeriano2 wrote: »
    Syiccal wrote: »
    Dk, arcanist, sorc and nb all have abilities that work on either bar..Templar can't even have major sorcery for more than 10s and that comes using stam jabs!

    To be fair templar also have ability that woprks on either bar.

    1 radiant Aura, nobody uses it because it's pointless ability

    Doesn't change the fact that templar is among classes that have this feature.


    No. There is absolutely no denying that arc and nb both bar buff are not the same as aura. Its utterly cracked to say that. Aura exists to make up for an inherent class weakness while the others are straight buff to its class kit. Period. They are not comparable in any way shape or form.
  • Galeriano2
    Galeriano2
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    Galeriano2 wrote: »
    Syiccal wrote: »
    Galeriano2 wrote: »
    Syiccal wrote: »
    Dk, arcanist, sorc and nb all have abilities that work on either bar..Templar can't even have major sorcery for more than 10s and that comes using stam jabs!

    To be fair templar also have ability that woprks on either bar.

    1 radiant Aura, nobody uses it because it's pointless ability

    Doesn't change the fact that templar is among classes that have this feature.


    No. There is absolutely no denying that arc and nb both bar buff are not the same as aura. Its utterly cracked to say that. Aura exists to make up for an inherent class weakness while the others are straight buff to its class kit. Period. They are not comparable in any way shape or form.

    I would suggest You to read more carefully what I wrote because You clearly missed the point of my comment.
  • ArctosCethlenn
    ArctosCethlenn
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    Galeriano2 wrote: »
    I would suggest You to read more carefully what I wrote because You clearly missed the point of my comment.
    Quit being pedantic, cuddles.

    Radiant aura is a meme and pretending it's existence puts templar on the same level as dk or nightblade with passive dual-bar major crit, or arcanist with major s/wd, because of the minor recoveries is shamefully obscene.

    Edit: please also remember that the dk, arcanist and nb skills with a passive buff on both bars while slotted do useful things on their own and would be worth slotting even if the additional passive did not exist. Radiant aura is radiant aura. Repentance is a hair better, but still a meme.
    Edited by ArctosCethlenn on 18 September 2024 21:15
  • BlackHammer225
    Cast_El wrote: »
    Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
    Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate

    First I want to state I'm a Templar main and I feel the same as you do about Templar needing to be looked at for the PVP side of the game. because yes the Backlash ability aka Power and Purifying light is not effective.

    But I will have to disagree with you about jabs specifically damage, my tooltip unbuffed and with any good decent damage set with weapon and spell damage on jewelry, I can reach or higher 3.5k hits per jab which there are 3 of . Altogether that is a 10.5k tooltip unbuffed damage is fine, however keeping jabs on a target can be a problem so maybe the snare could be stronger.

    I have made a post in the feedback forums talking about Templar's delayed burst ability lacking in damage because they increased the threshold cap on it to reach the 200% copie damage that would be dealt to the opponent. check that out, please help, and support it because as a community we must let them know about this issue.
    Edited by BlackHammer225 on 18 September 2024 21:20
  • ArctosCethlenn
    ArctosCethlenn
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    It's important to remember that the higher 'st' part of jabs is still mitigated by major and minor evasion, so despite being designed as both an aoe and ST spammable, it falls behind things like dswing or vamp slash for ST in pvp. Ideally the ST part would be treated as single target and ignore evasions. That wouldn't make it any more oppressive against players who don't know what evasion is, but would help it against the rest (and against anyone near an arcanist).

    Jabs is also a channel, but still generally matches the tooltips of instantaneous spammable aoes for its aoe portion. The aoe part should get bumped up by 10% or so because it's a channel, so it's at least slightly more effective for aoe than spamming instant steel tornadoes.

    Templar should also be able to activate synergies while jabbing (not hit them and have the activation delayed until the channel ends).

    Also, since you can't block-cast jabs, it should probably have some sort of built in advantage over the instant things that can be block-casted.
    Edited by ArctosCethlenn on 18 September 2024 22:39
  • Cast_El
    Cast_El
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    Oldaraness wrote: »
    Cast_El wrote: »
    Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
    Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate

    Always like this, you change the message and find those who were cheering for the other classes crying for their main class...

    As you wrote in the Cloak changes thread I can say that I also have 2 Templars (1 mag and 1 stam) and both work very well in PvE and fairly well in Pvp, I'm fine so thanks.

    Jabs is an ability that as it is is balanced, before it was really too OP. Thanks ZOS because if I were to really increase the damage of Jabs again it would really be too powerful.

    Drop being templar main 10 month ago for sorc before it gets buffed up. Anyway, I play mostly NB those days for solo pvp.
  • Syiccal
    Syiccal
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    Cast_El wrote: »
    Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
    Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate

    First I want to state I'm a Templar main and I feel the same as you do about Templar needing to be looked at for the PVP side of the game. because yes the Backlash ability aka Power and Purifying light is not effective.

    But I will have to disagree with you about jabs specifically damage, my tooltip unbuffed and with any good decent damage set with weapon and spell damage on jewelry, I can reach or higher 3.5k hits per jab which there are 3 of . Altogether that is a 10.5k tooltip unbuffed damage is fine, however keeping jabs on a target can be a problem so maybe the snare could be stronger.

    I have made a post in the feedback forums talking about Templar's delayed burst ability lacking in damage because they increased the threshold cap on it to reach the 200% copie damage that would be dealt to the opponent. check that out, please help, and support it because as a community we must let them know about this issue.

    Yea but don't forget minor and major evasion, cp and medium armour all reduce the DMG of jabs, so as a spammable that's sometimes hard to land on fast targets it's not the best regardless of the tool tips.
  • mmtaniac
    mmtaniac
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    Jabs is weakest spammable in game. On paper is strong but in practice is wet noodles.
  • TechMaybeHic
    TechMaybeHic
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    Yeah, I can get a tool tip on Jabs to look a lot better than anything, yet in practice, hit for more damage with wield soul or force pulse from range. The only thing saving plar for damage is really the meteor-javelin-beam combo or maybe some procplar build. Otherwise, its just spamming JB from the back of the fight. Used to be a freaking brawler!
  • mmtaniac
    mmtaniac
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    It just not works.
  • Major_Toughness
    Major_Toughness
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    Yeah, I can get a tool tip on Jabs to look a lot better than anything, yet in practice, hit for more damage with wield soul or force pulse from range. The only thing saving plar for damage is really the meteor-javelin-beam combo or maybe some procplar build. Otherwise, its just spamming JB from the back of the fight. Used to be a freaking brawler!

    Evasion plays a decent part in that. Off the top of my head I can't think of another class that uses an AoE spammable.

    Minor Evasion is also really accessible through an Arcanist in group too, which is new since Necrom basically.

    Also because we are in a bursty meta, having to have all 3 ticks crit is a lot more RNG than having 1 hit crit from a Wield Soul or Elemental Weapon.
    For sustained pressure they extra ticks are nice as you should get a more true crit percentage. But for actually trying to burst someone it's worse.
    PC EU > You
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