Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
Templar changes needed imo:
-Give puncturing strikes base skill major brutality, the mag morph still lacks brutality which hurts magplar bar space heavily, making this base skill give it would help the mag morph
-Passives in need of a serious update, some are seriously updated
-Buff Puncturing strikes base damage slightly and increase snare duration. The snare is so quick that you barely even notice it there.
-Buff Nova ultimate in some way, major maim is not worth being an ultimate tier debuff when you have skills like Ice clench that just give it to you without wasting an ult slot
-Buff backlash base skill
-Enduring rays passive could use an update, the whole point is to increase buff duration but every skill has a long skill duration, I don't think buff duration is a good passive when long DOT effects exist, maybe add a second clause to it to buff the skills themselves.
Nerf beam, buff Power of the Light, buff jabs damage and give both morphs brutality and increased duration on the buff.
Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
Theist_VII wrote: »
If beam was melee range I don’t believe it would be near the problem that it is.
That being said, I would gladly trade all of those for a meaningful rework to Sun Shield into a skill worth slotting again.
Oldaraness wrote: »Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
Jabs is an ability that as it is is balanced, before it was really too OP. Thanks ZOS because if I were to really increase the damage of Jabs again it would really be too powerful.
Galeriano2 wrote: »
1 radiant Aura, nobody uses it because it's pointless ability
Galeriano2 wrote: »Galeriano2 wrote: »
1 radiant Aura, nobody uses it because it's pointless ability
Doesn't change the fact that templar is among classes that have this feature.
boi_anachronism_ wrote: »Galeriano2 wrote: »Galeriano2 wrote: »
1 radiant Aura, nobody uses it because it's pointless ability
Doesn't change the fact that templar is among classes that have this feature.
No. There is absolutely no denying that arc and nb both bar buff are not the same as aura. Its utterly cracked to say that. Aura exists to make up for an inherent class weakness while the others are straight buff to its class kit. Period. They are not comparable in any way shape or form.
Quit being pedantic, cuddles.Galeriano2 wrote: »I would suggest You to read more carefully what I wrote because You clearly missed the point of my comment.
Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
Oldaraness wrote: »Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
Always like this, you change the message and find those who were cheering for the other classes crying for their main class...
As you wrote in the Cloak changes thread I can say that I also have 2 Templars (1 mag and 1 stam) and both work very well in PvE and fairly well in Pvp, I'm fine so thanks.
Jabs is an ability that as it is is balanced, before it was really too OP. Thanks ZOS because if I were to really increase the damage of Jabs again it would really be too powerful.
BlackHammer225 wrote: »Please do something. Add 5% more damage to jab, improve the snare duration. And rework power of the light... Rework passive.
Actually this class need so much work to be really good in pvp and not be a beam bot that everybody hate
First I want to state I'm a Templar main and I feel the same as you do about Templar needing to be looked at for the PVP side of the game. because yes the Backlash ability aka Power and Purifying light is not effective.
But I will have to disagree with you about jabs specifically damage, my tooltip unbuffed and with any good decent damage set with weapon and spell damage on jewelry, I can reach or higher 3.5k hits per jab which there are 3 of . Altogether that is a 10.5k tooltip unbuffed damage is fine, however keeping jabs on a target can be a problem so maybe the snare could be stronger.
I have made a post in the feedback forums talking about Templar's delayed burst ability lacking in damage because they increased the threshold cap on it to reach the 200% copie damage that would be dealt to the opponent. check that out, please help, and support it because as a community we must let them know about this issue.
TechMaybeHic wrote: »Yeah, I can get a tool tip on Jabs to look a lot better than anything, yet in practice, hit for more damage with wield soul or force pulse from range. The only thing saving plar for damage is really the meteor-javelin-beam combo or maybe some procplar build. Otherwise, its just spamming JB from the back of the fight. Used to be a freaking brawler!