Assuming the same effective spell power (damage + max resource), my other classes' burst heals are generally the same size as my Sorc's shield+heal value. Seems balanced to me. I play NB most right now, and the tooltip for Offering is within 800 of the combined shield+heal tooltip on my Hardened Ward....same sets on both and roughly the same stats on both toons.
In fact, I kinda expect ZOS to buff Arcanist wards to function the same way, removing the crux mechanic.
VinnyGambini wrote: »Assuming the same effective spell power (damage + max resource), my other classes' burst heals are generally the same size as my Sorc's shield+heal value. Seems balanced to me. I play NB most right now, and the tooltip for Offering is within 800 of the combined shield+heal tooltip on my Hardened Ward....same sets on both and roughly the same stats on both toons.
In fact, I kinda expect ZOS to buff Arcanist wards to function the same way, removing the crux mechanic.
Oh yeah? Does other classes have streak as well? Does other classes have 2 hard hitting RANGED abilities as well?
And that is exactly the problem.
Sorc is supposed to be squishy, high dmg, high mobility. But now its godlike dmg, godlike survival and high mobility. Truly 3 tiers above S tier.
Galeriano2 wrote: »VinnyGambini wrote: »Assuming the same effective spell power (damage + max resource), my other classes' burst heals are generally the same size as my Sorc's shield+heal value. Seems balanced to me. I play NB most right now, and the tooltip for Offering is within 800 of the combined shield+heal tooltip on my Hardened Ward....same sets on both and roughly the same stats on both toons.
In fact, I kinda expect ZOS to buff Arcanist wards to function the same way, removing the crux mechanic.
Oh yeah? Does other classes have streak as well? Does other classes have 2 hard hitting RANGED abilities as well?
And that is exactly the problem.
Sorc is supposed to be squishy, high dmg, high mobility. But now its godlike dmg, godlike survival and high mobility. Truly 3 tiers above S tier.
Does the other classes also have a raming cost increase on their core mobility/defense/control ability? Does the other classes have 1 sec cast time on their core sustain ability? We can also go and start asking rhetorical questions starting with "does sorc have" and then naming every unique and strong features of other classes. Complaining what sorc have that other's don't is pointless, since same rule can be applied to pretty much every class.
Complaining about everything that sorc have now is blowing things out of proportion. There wasn't massive complaining about streak or "2 hard hitting RANGED abilities" before shield buff. If anything there wasn't much complaining about magsorc in particular and ranged, shield based magsorc was considered as pretty mediocre playstyle. Let's adress elephant in the room, not try to kill everything that is strong about specific class kit. There are actually 2 elephants in the room in terms of magsorc. One is being overbuffed state of hardened ward especially when combined with bastion CP but the other is that magsorc's kit without that overperforming defenses that hardened changes brought, quickly falls apart and starts underperforming.
And in case anyone was wondering what those numbers mean, 8-9k dps what an elite dueler does, so that's like 3-5 randoms worth of damage in Cyro that even a mid Sorc DD can just straight up face tank just with Ward alone, while having the best mobility in the game and the best ranged offensive kit in the game.VinnyGambini wrote: »1. It can tank up to 9k dps in pvp - proven by streamers.
2. It can deal up to 8k dps in pvp - again proven by streamers
3. It is the class with the best mobility
VinnyGambini wrote: »Galeriano2 wrote: »VinnyGambini wrote: »Assuming the same effective spell power (damage + max resource), my other classes' burst heals are generally the same size as my Sorc's shield+heal value. Seems balanced to me. I play NB most right now, and the tooltip for Offering is within 800 of the combined shield+heal tooltip on my Hardened Ward....same sets on both and roughly the same stats on both toons.
In fact, I kinda expect ZOS to buff Arcanist wards to function the same way, removing the crux mechanic.
Oh yeah? Does other classes have streak as well? Does other classes have 2 hard hitting RANGED abilities as well?
And that is exactly the problem.
Sorc is supposed to be squishy, high dmg, high mobility. But now its godlike dmg, godlike survival and high mobility. Truly 3 tiers above S tier.
Does the other classes also have a raming cost increase on their core mobility/defense/control ability? Does the other classes have 1 sec cast time on their core sustain ability? We can also go and start asking rhetorical questions starting with "does sorc have" and then naming every unique and strong features of other classes. Complaining what sorc have that other's don't is pointless, since same rule can be applied to pretty much every class.
Complaining about everything that sorc have now is blowing things out of proportion. There wasn't massive complaining about streak or "2 hard hitting RANGED abilities" before shield buff. If anything there wasn't much complaining about magsorc in particular and ranged, shield based magsorc was considered as pretty mediocre playstyle. Let's adress elephant in the room, not try to kill everything that is strong about specific class kit. There are actually 2 elephants in the room in terms of magsorc. One is being overbuffed state of hardened ward especially when combined with bastion CP but the other is that magsorc's kit without that overperforming defenses that hardened changes brought, quickly falls apart and starts underperforming.
Facts about sorc:
1. It can tank up to 9k dps in pvp - proven by streamers.
2. It can deal up to 8k dps in pvp - again proven by streamers
3. It is the class with the best mobility
Before ward buff, point 1 was not the case. I dont really need to go details about every single skill to see that sorc is currently strongest class in pvp.
Galeriano2 wrote: »VinnyGambini wrote: »Galeriano2 wrote: »VinnyGambini wrote: »Assuming the same effective spell power (damage + max resource), my other classes' burst heals are generally the same size as my Sorc's shield+heal value. Seems balanced to me. I play NB most right now, and the tooltip for Offering is within 800 of the combined shield+heal tooltip on my Hardened Ward....same sets on both and roughly the same stats on both toons.
In fact, I kinda expect ZOS to buff Arcanist wards to function the same way, removing the crux mechanic.
Oh yeah? Does other classes have streak as well? Does other classes have 2 hard hitting RANGED abilities as well?
And that is exactly the problem.
Sorc is supposed to be squishy, high dmg, high mobility. But now its godlike dmg, godlike survival and high mobility. Truly 3 tiers above S tier.
Does the other classes also have a raming cost increase on their core mobility/defense/control ability? Does the other classes have 1 sec cast time on their core sustain ability? We can also go and start asking rhetorical questions starting with "does sorc have" and then naming every unique and strong features of other classes. Complaining what sorc have that other's don't is pointless, since same rule can be applied to pretty much every class.
Complaining about everything that sorc have now is blowing things out of proportion. There wasn't massive complaining about streak or "2 hard hitting RANGED abilities" before shield buff. If anything there wasn't much complaining about magsorc in particular and ranged, shield based magsorc was considered as pretty mediocre playstyle. Let's adress elephant in the room, not try to kill everything that is strong about specific class kit. There are actually 2 elephants in the room in terms of magsorc. One is being overbuffed state of hardened ward especially when combined with bastion CP but the other is that magsorc's kit without that overperforming defenses that hardened changes brought, quickly falls apart and starts underperforming.
Facts about sorc:
1. It can tank up to 9k dps in pvp - proven by streamers.
2. It can deal up to 8k dps in pvp - again proven by streamers
3. It is the class with the best mobility
Before ward buff, point 1 was not the case. I dont really need to go details about every single skill to see that sorc is currently strongest class in pvp.
And? How is any of the mentioned things remotely connected to what I sad?
These "facts" are just informations that lack the context and have nothing to do with what I said. Like for example yeah sure sorc can take 9k DPS in a duel area because his dmg reductions and dmg avoidance are so low that he will be taking the highest numerical beating and his defenses reflect that. Throwing 9k without a context is quite misleading. The same build that performed this 9k on sorc will be doing much less on other classes because these classes will be better at utilizing block, dodge, invisibility etc and will have better dmg reductions. Performing 9k DPS on a DK enemy player for example is like perfoming 12k+ on a sorc. As for 8k DPS performed by sorc basically every class can create a setup that can put out that much DPS on enemy player when enemy player is behaving like target dummy which I assume is what You're describing. Oh and btw using "proven by streamers" as source of validity really doesn't mean much.
Before ward buff all 3 points were either not truth or situationally truth which is why magsorc was considered as very mediocre. He wouldn;t be if only one of these 3 points would be different. You couldn't survive 9k DPS and You weren't able to perform 8k on enemy because Your defenses were dropping so quick that You had to keep them up way too extensively which was heavily impacting dmg output and also mobility. That is the core issue about whole magsorc toolkit.
FriedEggSandwich wrote: »In one of the other threads about this I heard the argument that sorc needs a heal on the ward, because prior to this ward was not taking you out of execute range, therefore meaning the ward took execute damage and became "useless". Imo every player should be panicking in execute range, and nobody should have a one-button counter to it. There is already essentially a one-button counter to execute range: dodgeroll.
I feel like a sorc in execute range should be spamming ward, while draining their stam pool dodgerolling, while streaking to safety and taking other actions (like pressing a dedicated heal skill) to bring them out of execute range.
I'm aware that this wouldn't counter jesus-beam. But sorcs have access to a couple of other counters to this; streaking out of range of it (the weakest counter), crushing shock, or defensive rune (which functions as a semi-passive ranged interrupt for jesus-beam, among other things). I realise that none of those are particularly robust counters (who's got room for defensive rune?), but I'm going to suggest that it's ok for jesus-beam to sometimes be a hard counter to a warding sorc. Sorcs should be expecting death from things other than just a ball-group or zerg.
In my memory ward has had 3 significant direct buffs, and one significant direct nerf. At release, ward could not be recast before its duration had run out. Recasting before the timer had run down would refresh the duration but not the ward strength, and this was a big issue and made ward almost usless in combat. So the first significant buff to ward was when it was made recastable before the timer had run down. Essentially it was made spammable, and the sorc was born.
Then we had the first significant nerf, which was to reduce the duration down from 20s to 6s. Iirc this was done to address shield-stacking; it takes 3 GCDs to cast hardned, healing and harness magicka, meaning after that you'd only have 3s left of stacked wards. This was an effective nerf to shield-stacking, but was also a very difficult change to get used to, for me personally. It meant that the ward could now only be used reactively.
The second significant buff was wards gaining resistances. I asked for this buff, and loved it when it arrived, and still do. It enabled heavy armour magsorcs to be viable along side light armour magsorcs. This mechanic has since had an indirect buff when bound aegis got buffed, but I still think it's fine. But this mechanic was most likely over-tuned from the start, because undeath also became active on the ward. I feel like resistances applying to wards wouldn't have been as strong if not for this. And if anything is changed about this then I feel like that should be addressed first, even with the undeath nerf.
The mechanic did kind of get an indirect nerf when the armour passives were overhauled (HA passives were op for a while). I could go into more detail about why I think wards should have resistances, but this is already a wall of text (sorry about that).
And the 3rd significant buff was the heal being added. In another thread I explained why I thought this was too much; ward is already an instant, on demand extension to the health pool, with resistances. And I explained above that I think that sorcs should have to work for a living when in execute range, as every player should imo.
So I think that this last significant buff was a step too far, especially when combined with the changes the scribing system has brought. I also agree with Jsmalls that the current level of scaling is too much. I wouldn't want all of these things nerfed in the same patch though, nerf one, see how it goes and then address the other. But I think that the heal should be addressed first, if only because it was the last to be introduced. (edit: I just remembered that the scribing system is newer than the ward heal)
If ward got nerfed to the point where it then needed a slight buff (which is possible), personally I would quite like to see a slight extension to the duration, from 6s to 8s maybe. This would allow the ward to be used more proactively, instead of just reactively. But I realise that this would risk re-enabling shield-stacking. Bastion could also be tweaked to either buff or nerf ward, although this would affect all players. Also, as I mentioned in another thread, I would be open to sorcs getting some more reliable (non crit-dependant) passive heals in pvp. But I have no idea how this would work and be balanced with crit surge. Maybe the scribing system could come up with a solution to this in the future.
Modern MagSorc runs Hardened + passive slot, where classic MagSorc had to stack 2 shields.Galeriano2 wrote: »I would go as far as saying that today's hardened ward is way weaker than it was in its prime.
xylena_lazarow wrote: »Modern MagSorc runs Hardened + passive slot, where classic MagSorc had to stack 2 shields.Galeriano2 wrote: »I would go as far as saying that today's hardened ward is way weaker than it was in its prime.
Aiden_Ayzaria wrote: »I'm playing magsorc a lot in PvP as I love the thematic of the class (more a melee build with Blood for blood as spammable tho) and I've been getting pretty bored since hardened got buffed. I arrived to a point I've put myself a rule of "I don't go over 35k max mag" to have a reasonable ward but without it being an auto carry button able to face tank most things. This way I'm having way more pleasure, I need to roll dodge and block way more than a classic magsorc and yes I also die more but I find it way more engaging.
As for the topic of the ward balance itself, I feel no spell in the game should pair both a shield and heal. A shield should be preemptive, a burst heal should be reactive. If you want both, you should slot both but you shouldn't have the whole package in one GCD. I could understand when sorc didn't have access to a decent burst heal but now that we have scribing, it's even less defendable.
WuffyCerulei wrote: »I’m just still astounded on how people, for years mind you, complained about how non-pet sorcerers had terrible survivability as they lacked any decent single-target/self heals outside of crit surge and the interruptible Dark Deal+morphs. But the moment they get maybe a 3k burst self heal (with Battle Spirit on) through a shield, it’s suddenly the worst thing to happen.
xylena_lazarow wrote: »And in case anyone was wondering what those numbers mean, 8-9k dps what an elite dueler does, so that's like 3-5 randoms worth of damage in Cyro that even a mid Sorc DD can just straight up face tank just with Ward alone, while having the best mobility in the game and the best ranged offensive kit in the game.VinnyGambini wrote: »1. It can tank up to 9k dps in pvp - proven by streamers.
2. It can deal up to 8k dps in pvp - again proven by streamers
3. It is the class with the best mobility
Meanwhile, Arcanist has the worst mobility and worst offensive toolkit in PvP, and people are still trying to act like it's somehow on Sorc's level. It's not even close. Impervious can't even spam heal you to full like Ward can.
.WuffyCerulei wrote: »I’m just still astounded on how people, for years mind you, complained about how non-pet sorcerers had terrible survivability as they lacked any decent single-target/self heals outside of crit surge and the interruptible Dark Deal+morphs. But the moment they get maybe a 3k burst self heal (with Battle Spirit on) through a shield, it’s suddenly the worst thing to happen.
You have scribing heal now, but that's not what people are complaining about, isn't it?
Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
Bushido2513 wrote: »Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
I have 19 characters, fully leveled, most weapon, class, guild, world, etc skills unlocked with morphs on each.
TechMaybeHic wrote: »I just can't stand the idea that we homogenize all the classes to procs and scribbles. I played my DK for the first time since before the corrosive armor meta, just because I ran nearly all DK skills. I died probably 3 times more than I would on my sorc, but I had fun melee and having the impact of leap and breath and fire.
Bushido2513 wrote: »Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
I have 19 characters, fully leveled, most weapon, class, guild, world, etc skills unlocked with morphs on each.
You need to do full quest once and then you can just buy inks on the market and do the intro quest, which takes ~5 minutes.
I mean really. Unless you want something that is hidden behind dailies, opening the scribing on every char is just not an issue.
Exactly!! Facetanking, aka "talentless" - according to the polll, is ONLY for Arcanists, DKs, NBs and Templars ffs! wHO dO sOrC PLaYeRs tHiNk tHey aRe?! Arcanists and DKs?
Bushido2513 wrote: »TechMaybeHic wrote: »I just can't stand the idea that we homogenize all the classes to procs and scribbles. I played my DK for the first time since before the corrosive armor meta, just because I ran nearly all DK skills. I died probably 3 times more than I would on my sorc, but I had fun melee and having the impact of leap and breath and fire.
To be fair that's not exactly a good comparison. A DK could run all DK skills and survive just the same as a sorc depending on build and playstyle.Bushido2513 wrote: »Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
I have 19 characters, fully leveled, most weapon, class, guild, world, etc skills unlocked with morphs on each.
You need to do full quest once and then you can just buy inks on the market and do the intro quest, which takes ~5 minutes.
I mean really. Unless you want something that is hidden behind dailies, opening the scribing on every char is just not an issue.
To be fair I am only going by what friends have told me when they did it and they could be going for something that requires more time or even several things.
So I would say that grind is just a relative thing and that to me this would still count as that but I understand not everyone is as burned out as I am on these things.
I support the evolution of the game and having new things. I'm just saying people throw scribing around like it's freely available in the same way as ward is and that's not true especially when you get into specific configurations you might try or react to try.
I think ward needs balance but I'm also glad that it currently stands up to players who do use scribing fairly well.
TechMaybeHic wrote: »Bushido2513 wrote: »TechMaybeHic wrote: »I just can't stand the idea that we homogenize all the classes to procs and scribbles. I played my DK for the first time since before the corrosive armor meta, just because I ran nearly all DK skills. I died probably 3 times more than I would on my sorc, but I had fun melee and having the impact of leap and breath and fire.
To be fair that's not exactly a good comparison. A DK could run all DK skills and survive just the same as a sorc depending on build and playstyle.Bushido2513 wrote: »Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
I have 19 characters, fully leveled, most weapon, class, guild, world, etc skills unlocked with morphs on each.
You need to do full quest once and then you can just buy inks on the market and do the intro quest, which takes ~5 minutes.
I mean really. Unless you want something that is hidden behind dailies, opening the scribing on every char is just not an issue.
To be fair I am only going by what friends have told me when they did it and they could be going for something that requires more time or even several things.
So I would say that grind is just a relative thing and that to me this would still count as that but I understand not everyone is as burned out as I am on these things.
I support the evolution of the game and having new things. I'm just saying people throw scribing around like it's freely available in the same way as ward is and that's not true especially when you get into specific configurations you might try or react to try.
I think ward needs balance but I'm also glad that it currently stands up to players who do use scribing fairly well.
All DK skills means pretty much melee and melee means being a lot more susceptible to getting pulled by ROA into any number of the bombs of VD, AB, or Tarnished going off. I want to say how unbelievably easier it is at range to avoid so much of that, but it really should not be unbelievable. You can of course; build a DK to survive, but you will not kill anything.
Bushido2513 wrote: »TechMaybeHic wrote: »Bushido2513 wrote: »TechMaybeHic wrote: »I just can't stand the idea that we homogenize all the classes to procs and scribbles. I played my DK for the first time since before the corrosive armor meta, just because I ran nearly all DK skills. I died probably 3 times more than I would on my sorc, but I had fun melee and having the impact of leap and breath and fire.
To be fair that's not exactly a good comparison. A DK could run all DK skills and survive just the same as a sorc depending on build and playstyle.Bushido2513 wrote: »Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
I have 19 characters, fully leveled, most weapon, class, guild, world, etc skills unlocked with morphs on each.
You need to do full quest once and then you can just buy inks on the market and do the intro quest, which takes ~5 minutes.
I mean really. Unless you want something that is hidden behind dailies, opening the scribing on every char is just not an issue.
To be fair I am only going by what friends have told me when they did it and they could be going for something that requires more time or even several things.
So I would say that grind is just a relative thing and that to me this would still count as that but I understand not everyone is as burned out as I am on these things.
I support the evolution of the game and having new things. I'm just saying people throw scribing around like it's freely available in the same way as ward is and that's not true especially when you get into specific configurations you might try or react to try.
I think ward needs balance but I'm also glad that it currently stands up to players who do use scribing fairly well.
All DK skills means pretty much melee and melee means being a lot more susceptible to getting pulled by ROA into any number of the bombs of VD, AB, or Tarnished going off. I want to say how unbelievably easier it is at range to avoid so much of that, but it really should not be unbelievable. You can of course; build a DK to survive, but you will not kill anything.
I actually meant to take that comment out but forgot to. I would agree that depending on where you play, how you play and what fights you pick, DK is going to have a rough time.
The melee dks I see doing well are picking their fights, often using los and have some type of high burst combo . Definitely not as easy as ranged but ranged has ups and downs as well. It can really go both ways depending
Exactly!! Facetanking, aka "talentless" - according to the polll, is ONLY for Arcanists, DKs, NBs and Templars ffs! wHO dO sOrC PLaYeRs tHiNk tHey aRe?! Arcanists and DKs?
TechMaybeHic wrote: »Bushido2513 wrote: »TechMaybeHic wrote: »Bushido2513 wrote: »TechMaybeHic wrote: »I just can't stand the idea that we homogenize all the classes to procs and scribbles. I played my DK for the first time since before the corrosive armor meta, just because I ran nearly all DK skills. I died probably 3 times more than I would on my sorc, but I had fun melee and having the impact of leap and breath and fire.
To be fair that's not exactly a good comparison. A DK could run all DK skills and survive just the same as a sorc depending on build and playstyle.Bushido2513 wrote: »Bushido2513 wrote: »Just curious, how do we compare a skill that comes with the class and the game to one that you have to pay and grind for?
Pay - yes.
Grind - no.
The whole questline is like a day of play. You don't even need to do it till the end, just indrik and whatever opens mages guild suffixes. Best healing spell requires no daily items.
Then again, why would we compare only base game. Opponents in PvP use everything, you can stick to base game, but you are obviously gonna be weaker compared to people who have the latest stuff.
I have 19 characters, fully leveled, most weapon, class, guild, world, etc skills unlocked with morphs on each.
You need to do full quest once and then you can just buy inks on the market and do the intro quest, which takes ~5 minutes.
I mean really. Unless you want something that is hidden behind dailies, opening the scribing on every char is just not an issue.
To be fair I am only going by what friends have told me when they did it and they could be going for something that requires more time or even several things.
So I would say that grind is just a relative thing and that to me this would still count as that but I understand not everyone is as burned out as I am on these things.
I support the evolution of the game and having new things. I'm just saying people throw scribing around like it's freely available in the same way as ward is and that's not true especially when you get into specific configurations you might try or react to try.
I think ward needs balance but I'm also glad that it currently stands up to players who do use scribing fairly well.
All DK skills means pretty much melee and melee means being a lot more susceptible to getting pulled by ROA into any number of the bombs of VD, AB, or Tarnished going off. I want to say how unbelievably easier it is at range to avoid so much of that, but it really should not be unbelievable. You can of course; build a DK to survive, but you will not kill anything.
I actually meant to take that comment out but forgot to. I would agree that depending on where you play, how you play and what fights you pick, DK is going to have a rough time.
The melee dks I see doing well are picking their fights, often using los and have some type of high burst combo . Definitely not as easy as ranged but ranged has ups and downs as well. It can really go both ways depending
So stick to LOS humping and bait casuals. Got it.