Picked this cuz it's really the only option.
Can't keep it like it is, can't remove the heal (without changing the skill fundamentally).
But a HoT will not fix the broken setups currently abusing the skill. A near 20k Ward should NEVER be possible. And it is in the current scope of the game. Changing this to a HoT won't fix this.
Picked this cuz it's really the only option.
Can't keep it like it is, can't remove the heal (without changing the skill fundamentally).
But a HoT will not fix the broken setups currently abusing the skill. A near 20k Ward should NEVER be possible. And it is in the current scope of the game. Changing this to a HoT won't fix this.
I agree hardened ward needs adjustments.... However the elephant in PVP is not a SORC its the NIGHTBLADE!
I agree hardened ward needs adjustments.... However the elephant in PVP is not a SORC its the NIGHTBLADE!
I agree hardened ward needs adjustments.... However the elephant in PVP is not a SORC its the NIGHTBLADE!
I suppose the problem is range NB with 2 proc set, with a undeath nerfed, the damage is insane and only NB dare to use 2 proc set, because of cloak, despite it easy to kill
The problem is range proc due to undeath nerfed
I agree hardened ward needs adjustments.... However the elephant in PVP is not a SORC its the NIGHTBLADE!
I suppose the problem is range NB with 2 proc set, with a undeath nerfed, the damage is insane and only NB dare to use 2 proc set, because of cloak, despite it easy to kill
The problem is range proc due to undeath nerfed
Incap + Merciless is a problem too.
Major_Mangle wrote: »I agree hardened ward needs adjustments.... However the elephant in PVP is not a SORC its the NIGHTBLADE!
I suppose the problem is range NB with 2 proc set, with a undeath nerfed, the damage is insane and only NB dare to use 2 proc set, because of cloak, despite it easy to kill
The problem is range proc due to undeath nerfed
Incap + Merciless is a problem too.
That combo is 100% avoidable in majority scenarios, hence why I don´t think NB damage is a problem. High single target burst damage is fine as long as there is good counterplay to it.
Major_Mangle wrote: »I agree hardened ward needs adjustments.... However the elephant in PVP is not a SORC its the NIGHTBLADE!
I suppose the problem is range NB with 2 proc set, with a undeath nerfed, the damage is insane and only NB dare to use 2 proc set, because of cloak, despite it easy to kill
The problem is range proc due to undeath nerfed
Incap + Merciless is a problem too.
That combo is 100% avoidable in majority scenarios, hence why I don´t think NB damage is a problem. High single target burst damage is fine as long as there is good counterplay to it.
There are no good counterplays to 2 GCD combos where first one stuns. NB can deliver that on unsuspecting target.
And don't start on "just break faster" and "it's all lags", I play BGs and this is not an issue.
It's not exactly a tie, 65% want some sort of Ward nerf, only 35% think it's okay as is.Bushido2513 wrote: »I appreciate the poll being out put up. The results are very interesting. What's a dev to with a near 3 way tie? Wish there had been an other choice for voting.
What if we make all the "self heals and shields" scale from max hp instead of max resource? Keep the aoe/other target heals the same however they work for "healer" role reasons.
xylena_lazarow wrote: »It's not exactly a tie, 65% want some sort of Ward nerf, only 35% think it's okay as is.Bushido2513 wrote: »I appreciate the poll being out put up. The results are very interesting. What's a dev to with a near 3 way tie? Wish there had been an other choice for voting.
It's the same to the devs, 65% say there's a problem, devs don't read player redesigns because players aren't devs.Bushido2513 wrote: »That's not the same at all. Saying I want something dead isn't in the same camp as I want something changed
Bushido2513 wrote: »xylena_lazarow wrote: »It's not exactly a tie, 65% want some sort of Ward nerf, only 35% think it's okay as is.Bushido2513 wrote: »I appreciate the poll being out put up. The results are very interesting. What's a dev to with a near 3 way tie? Wish there had been an other choice for voting.
That's not the same at all. Saying I want something dead isn't in the same camp as I want something changed because one of those is a modification and the other is an absolute state. Yes they are both states of change but you have to look at end result as well. Me having a changed ward is very different than having the heal taken away all together.
It's all in the scaling, the HoT effects on Scribing shields are fine and balanced, but if they mash together a giant shield with Resolving Vigor the result would be just as bad as a burst heal. Players identify, devs solve.Heal being transformed to 10s HoT
xylena_lazarow wrote: »It's the same to the devs, 65% say there's a problem, devs don't read player redesigns because players aren't devs.Bushido2513 wrote: »That's not the same at all. Saying I want something dead isn't in the same camp as I want something changed
It's not open to interpretation, the poll clearly and objectively shows that only 35% think Ward is fine.Bushido2513 wrote: »Also you're speaking on what the devs will do with this information and I entertained that in my reply but only the devs can say how and if they will take the poll results into account.
xylena_lazarow wrote: »It's not open to interpretation, the poll clearly and objectively shows that only 35% think Ward is fine.Bushido2513 wrote: »Also you're speaking on what the devs will do with this information and I entertained that in my reply but only the devs can say how and if they will take the poll results into account.
65% for a Ward nerf is a mathematically strong majority that should be able to pass a decision. Players don't need to agree on a solution because players aren't devs and it's not our job, just agree on a problem, a literal majority of us do.Bushido2513 wrote: »neat unanimous support
xylena_lazarow wrote: »Sorc never needed a burst heal on Ward before, and now there are more good healing options than ever.