Dragonnord wrote: »I can't vote on a biased post where, instead of just giving the poll options, your post is full with your negative comments.
But enough talk. I would like to know how you feel about it. Do you agree? Disagree? Partially agree? Do you share the same feeling, or do you think the game is taking a good direction?
JiubLeRepenti wrote: »Personofsecrets wrote: »Always needing something new is a flaw. I challenge those who have such sentiments to think a little more and find the thing to work on.
Did you get all of the books? Did you find all antiquities? Did you use all of the furniahing plans? Did you get a high score?
Antiquities are almost done yes. I just miss these leads, otherwise I have all furnishings and all mythic items:
For the motif pages, I also have almost all of them (98%):
Also, I've achieved all maps like this:
And I've achieved all the non-repeatable quests ingame.
I also automatically unlocked the skin you get from completing each main quest of each region:
For the furnishing plans I can't see how far I am to complete it, but since I don't see anything buyable under 300k in guild store I assume I have most part of them.
JiubLeRepenti wrote: »Personofsecrets wrote: »Always needing something new is a flaw. I challenge those who have such sentiments to think a little more and find the thing to work on.
Did you get all of the books? Did you find all antiquities? Did you use all of the furniahing plans? Did you get a high score?
Antiquities are almost done yes. I just miss these leads, otherwise I have all furnishings and all mythic items:
For the motif pages, I also have almost all of them (98%):
Also, I've achieved all maps like this:
And I've achieved all the non-repeatable quests ingame.
I also automatically unlocked the skin you get from completing each main quest of each region:
For the furnishing plans I can't see how far I am to complete it, but since I don't see anything buyable under 300k in guild store I assume I have most part of them.
Yeah, you've got seven years of playing under your belt. You get "bored" / have nothing to do in the game and ask for more stuff or heavier content etc (that's how I understood it).
Now imagine you're gonna start playing...
I'm a new player and mostly solo player, I've been playing ESO for about half a year, slightly over 700 hours. I like questing/exploring etc stuff and absolutely love antiques and I also like IA quite a bit mainly because it's also a solo activity and a fun thing for me too. I don't really like trials (once a week I'll go with a guild for one or two normals...), pvp is totally out of my league (I'll occasionally go daily random pvp for a daily reward and a chance at a style page).
Absolutely every day I have a lot of things I want to do and look forward to (tasks, antiques, colection etc.) and if I have to express in % how much I have "done" of my goals I am somewhere at 10% maybe..
If the game kept getting a lot of more and more stuff, "heavy" content, I would start to feel overwhelmed and some "goal plane" where I would feel like "wow I got everything" would be in sight and honestly I don't want that because on one hand I'm happy to still have things to do but on the other hand I still see my goal plane where i feel like "yes i did it all".
Yeah, maybe in 5 years I'll feel like you do now, it's hard to say.
I don't have a solution to your problem, I fully understand that if you've achieved your goals you have practically nothing to do in the game and probably don't enjoy it that much.
But from my point of view as a newer player, adding too much stuff/more difficult stuff would personally distance me from the game and maybe I would stop playing ESO if I saw some similar direction.
I'm happy and satisfied for the last datadisk, one new zone, a quest line, one trial for raid lovers, new antiques and scribing is nice too. I think it's ok.
Also something is coming up for pvp and housing lovers so in my opinion these things are not so few and it seems ok to me.
This is how I see and feel, I'm glad that the added content is not exaggerated and I currently love ESO.
AvalonRanger wrote: »2, And addition. ZOS had better remove the "PVP de-buff wall". And rebuild the game by united rule and basis
for both PVE and PVP. "Only in the dungeon...only against players", the game doesn't need this type of "meta
wall". It's more like "temporary bug fixer patch", not fundamental solution at all.
You know the game literally does this, right? You just need to farm everything.Give back the same number of transmutation stones as its cost to create an item when you deconstruct it
I think better quality writing would be huge, alongside cut scenes like in Dragon Age:Origins. That presumably would take a lot of work. In regards to missing children, maybe there's a reason for that.More NPCs diversity (children, old men, beggars, more itinerant NPCs, etc.)
Or get a new GPU? I actually find the game looks good since I got a new screen and new GPU. ZOS have definitely put work into this over the years. They made rendering multi-threaded. They added DLSS support. There was the infamous lighting patch long ago, which PvPers had very mixed feeling about due to the alleged performance impact. At any rate, I think visual quality is something ZOS have been quietly working on.Add Ray Tracing (possible?)
Ha! Yeah, I don't think they have that many people working on it. I think where ZOS / Bethesda are historically strong is in the landscapes. They must have figured long ago that's where they're putting most of their resources.Create new mounts with new assets instead of offering 20 Welvas with different skins
And other nerfs. Yeah, it's really frustrating for me when I make friends with a capable new player, coming across from another MMO, but they only bought base game. At the same time I can't fault ZOS' reasoning. I believe old content is made deliberately accessible to be enjoyed by a new wave of players coming up in the game ... or those who never learn the combat properly. Take Craglorn for example (thinking way back here).Increase the difficulty of dungeons outside DLC, which have suffered from the DPS increase
You mean world bosses? The problem this runs into is that "dangerous" is very relative to your, the player's, capabilities and those capabilities really run the gamut. The gap between a bad player and a good one is huge. Just because it isn't dangerous / challenging to you anymore, doesn't mean it isn't to others. Then there's addons. Playing in a vTrials guild sooner or later forces you into installing Code's Combat Alerts and/or Crutch Alerts on PC. Nowadays, even when I'm in new content, and the addon tells me to dodge roll because the tank lost aggro on something, I dodge roll. I survive where a new player would die, because I use sweaty addons. Sometimes it's that simple and that stupid...The same goes for the overworld: increase the overall difficulty and include dangerous enemies
Oh no. You can't do that. I think there is a fair diversification in some regards, but there has to be unique things from unique areas in the game, because players optimise and only do whatever is easiest. It seems to be human nature. You would think that your suggestion would allow people to only play the parts of the game they enjoy. I actually treat the game that way and avail of player trading for stuff I don't enjoy farming. I think many players don't. Also, ESO's greatest asset is arguably the map. Yet, as an endgame player, who doesn't quest, I'm terrible at using it. I sit in Vivec City 90% of the time, or I'm in a dungeon / trial / PvP. Lead farming, farming in general, is designed to get you into areas of the map you wouldn't normally go, be it overland or a dungeon.Diversify sources to obtain a same lead
I think ZOS have gotten better with that in general. Shipwright's Regret is very skippable, for example. Then again Coral Aerie is also fairly new. I get it.Allow to skip mobs in dungeons (not always possible, see the first boss entrance at Coral Arie)
It's stable for me, but I run an AMD CPU. Read up on Intel 13th/14th gen instability, which may be affecting both you and ZOS. It's a serious, industry-wide problem right now. Google "Alderon Games Intel".Fix persistent crashes on PC
I can only agree with this.Adapt the Infinite Archives system and enable saving after a cycle/allow to skip first cycles when you did them several times before
I never understood how the combat music knows combat is finished when they game itself does not.Fix the bugs that keep you in combat when enemies no longer appear on the compass or have been killed
Older ones. That could be nice. Don't get me started on ESO fashion, though. Most gear looks awful to me. I don't systematically collect motifs, but maybe that's just me.Offer real texture upgrades, especially for armor and weapons
Wow. As someone who has many active endgame players in my friend list, this would actually be huge.A chat channel for friends only (as for guilds)
JiubLeRepenti wrote: »Completely agree, but as players we can do little but stop playing this game and go to other projects, ZOS will squeeze the last remaining and not good enough to work on new content, although they have all the resources to make this game a chocolate cake and not a butter cake as it looks lately.
Seems ZOS also moved some of its devs from ESO to the development of their new MMO (unless I'm mistaken)
JiubLeRepenti wrote: »Completely agree, but as players we can do little but stop playing this game and go to other projects, ZOS will squeeze the last remaining and not good enough to work on new content, although they have all the resources to make this game a chocolate cake and not a butter cake as it looks lately.
Seems ZOS also moved some of its devs from ESO to the development of their new MMO (unless I'm mistaken)
Can you please provide a link to this new MMO or any press release that ZOS is working on a new MMO?
Last year, Ben Jones, Creative Director at ZeniMax Online Studios, confirmed the creation of an "extremely ambitious project" with an in-house team of 50 and over 200 people involved worldwide. The title has been in development for five years, and should therefore be announced soon.
Not much is known about this new game, but we did learn that Zenimax was preparing a new graphics engine for a new AAA game no later than 2020. Spotted by Gamesual, several of the studio's recruitment announcements now hint at further details.
Although the genre of this new game is not yet known, it's hard to imagine anything other than a new open-world role-playing game with a strong multiplayer component. The position of Lead Content Producer requires experience and familiarity in "production and collaboration with teams responsible for level design, narrative, cinematics, encounters, world building and missions/quests", as well as experience in service games and MMO-type games.
[Snip]
You all see the vote results
TLDR: Burnout
Remedy: Take a break
PS: Forum polls are skewed. Most people only visit the forums to complain about things. It is not a reflection of the player base.
@JiubLeRepenti I'm roughly in the same place as you, but all I know for sure is that I've played ESO far, far longer than any other game. I previously only played single-player games. Those became stale far more quickly. It's the MMO aspect that made ESO long term viable, but at the end of the day it's still just a game. You learnt the mechanics, you saw the bones from which it was made long ago, but you kept going because MMOs are so much more challenging than typical single player games and you enjoyed the player community. Still, eventually there's nothing left. This is why I had to answer "Other". I'm not disappointed. I'm only facing the fact that I eventually have to move on. This either means no gaming for a while or some entirely different game.
ZOS is a corporate juggernaut. There is IMO no denying that that corporate feel permeates the game. Here I agree with you, but I also think they've been genuinely trying after U35 to shake up the formula. Infinite Archive. Scripting, aka spell-crafting lite. At the same time, I think Matt Firor has made no secret of who ZOS are and who they cater to. The casual, seasonal players, who come and go, who only return for the latest expansion. The interview I'm thinking of dates back to before U35 to be honest, so perhaps this has changed.
Or has it? Arcanist is pandering to the casuals. I know many people who use Oakensoul, if not forever, then to dip their toes into a new class or playstyle. Content, notably trial content, is easier and more accessible than ever, because of this, and I know many players who are down with that. You want overland to be more difficult? Go to another thread in this forum and find complaints about the latest public dungeon group event boss being too difficult and "impossible" to solo. (A) This isn't true and (B) it's a designated group boss. You would think that people arguing for a nerf would have no leg to stand on, but in their eyes you and I belong to a sweaty minority.
You know the game literally does this, right? You just need to farm everything.
Or get a new GPU? I actually find the game looks good since I got a new screen and new GPU. ZOS have definitely put work into this over the years. They made rendering multi-threaded. They added DLSS support. There was the infamous lighting patch long ago, which PvPers had very mixed feeling about due to the alleged performance impact. At any rate, I think visual quality is something ZOS have been quietly working on.
JiubLeRepenti wrote: »Yo guys,
I’ve been wanting to do this thread for a very long time. I need to get your opinion about ESO’s future and how the game has evolved over the last few years.
I’ve been playing this game for almost 8 years now. Like many others, I discovered it with the announcement of the Morrowind Chapter in 2017 (which made me start the game a few months before its release). I now have between 6,000 and 7,000 hours on the game, and I think I have achieved most of what the game has to offer in PvE with 75% of achievements acquired (I don’t do PvP, so that’s why it’s not even higher). Still missing a few trifectas though.
For a few years now, my feelings about the added content the devs have been offering us always left me with mixed feelings, more negative than positive. But I think the best word to describe how I feel about ESO now is frustration.
As I mentioned, I’ve spent thousands of hours in ESO, so I literally love the game. I even think it has some serious advantages over other MMOs in specific areas like housing, outfitting, etc. But I have this overall feeling that the game has been stuck in a loop for several years now.
I mean… It’s always the same. Exact. Thing. Every time. For each new chapter, you know you’ll get:And you’ll tell me, “Yeah, but each chapter brings a new mechanic,” and I’ll answer, “Do you think this mechanic will keep you busy for a full year until the next chapter?” I really feel like each chapter is 90% similar to the previous one. And it takes me only a few days to complete the new map and all its quests.
- 18 skyshards
- 6 delves
- 2 public dungeons
- 6 world bosses
- 1 trial
- 3 craftable sets
- Etc.
It’s the same for events. The exact same ones each year. New Life Festival, Jester’s Festival, Witches Festival, Zeal of Zenithar, Jubilee… With, for each of them, 95% of the same rewards year after year. I also feel like the game isn’t bringing enough new high-level content for endgame players. The only thing we get year after year is a new trial and a few dungeons (and the last two dungeons were, in my opinion, stupidly easy—I got the speedrun + HM achievement in two runs). This goes hand in hand with a general lowering of difficulty (mainly since hybrid builds in 2021, imo).
And I won’t even mention the PvP players (since I’m not one of them), but it seems they haven’t seen new fresh content in years. The only thing keeping me on ESO is housing and the videos I started making about it. Otherwise, I think I would have left the game for good a few years ago.
Speaking about housing, I can’t overlook the new "feature" that will come with U43… We’ve been teased about it for months, and in the end, we’ll get a new window that allows us to visit other players' houses (first, I’ve never seen this as a major requested feature by people doing housing, and second, it would literally take a few days for any modder to do something similar).
To summarize, I feel like this game currently suffers from a huge lack of ambition:In the end, I feel like the only “happy” people who are satisfied with the direction the game is taking are more in a “roleplay” mindset, who like to dive into quests, lore, etc.
- A lack of ambition for endgame players
- A lack of ambition for PvP players
- A lack of ambition for people doing housing
- Etc.
So here I am, with my 6,000+ hours in the game, my CP2400, my 20 characters, and my 75% achievements… I don’t know what to do in the game anymore. I just feel like the game doesn’t have anything else to offer me, and that the lack of ambition from ZOS won’t bring me exciting new content. I was previously talking about feeling frustration towards the added content. And this is because I could make a very long list of things the game could improve (I know some of them would be technically challenging for devs, but many could be easy to implement, imo):
- Change the events or bring new ones, since they're often (always?) the same year after year;
- Provide different music during battles (always the same);
- Allow players to choose their own wallpaper for the game's home menu;
- Add the possibility of having skill and attribute point reset stations in your home;
- Add trial-related events (e.g. sell raid boss sets as for style page dungeons, etc.) in order to push trial group finder activity;
- Give back the same number of transmutation stones as its cost to create an item when you deconstruct it;
- More NPCs diversity (children, old men, beggars, more itinerant NPCs, etc.);
- Make transmutation stones available for deconstructing Mythical items;
- Change hair color without using a token;
- Add Ray Tracing (possible?);
- Introduce capes as some mods allow it in Skyrim;
- Create new mounts with new assets instead of offering 20 Welvas with different skins;
- Increase the difficulty of dungeons outside DLC, which have suffered from the DPS increase;
- The same goes for the overworld: increase the overall difficulty and include dangerous enemies;
- Diversify sources to obtain a same lead;
- Provide more interaction with certain housing objects (chests of drawers, cupboards, sideboards that are currently useless, for instance);
- Allow to skip mobs in dungeons (not always possible, see the first boss entrance at Coral Arie);
- Fix the crosshair that sometimes shows you everything but the thing/player you're targeting;
- Allow duels and Tales of Glory invitations to count in PvP/Tales of Glory level progression;
- Review the RNG of certain leads;
- Fix persistent crashes on PC;
- Offer a better housing tool inspired by the Immaculate Construction addon, to make it easier to build structures;
- Also for housing, review the placement grid system;
- Adapt the Infinite Archives system and enable saving after a cycle/allow to skip first cycles when you did them several times before;
- Fix the bugs that keep you in combat when enemies no longer appear on the compass or have been killed;
- Lower the price of certain tokens, or even completely remove them, such as the name change token. This should be free;
- Ajust the number of assignats received from master writs;
- Allow more mounts to be purchasable from stables;
- Be able to kill guards;
- Offer real texture upgrades, especially for armor and weapons;
- Share game & player/account statistics;
- Allow in-game romances (like in Skyrim);
- A chat channel for friends only (as for guilds);
- Be able to report a player for abusive trial abandonment or introduce a "reputation" system;
- Use AI to translate other languages (Russian, Chinese, etc.) towards your mother tongue;
- Offer seamless transition between zones (WoW-style, with no loading times);
- Increase/diversify the number of notable rewards obtainable through quests and game content (mounts, mansions, skins, polymorphs, etc.);
- Add a free camera mode for screenshots or video captures (and let the player to hide other players).
But enough talk. I would like to know how you feel about it. Do you agree? Disagree? Partially agree? Do you share the same feeling, or do you think the game is taking a good direction?
Cheers,
Jiub
Zodiarkslayer wrote: »ESO makes it more difficult to not get fatigued with every new Chapter.
One cannot even say "more of the same", because the grinds are getting bigger and the rewards are just meaningless.
Zodiarkslayer wrote: »ESO makes it more difficult to not get fatigued with every new Chapter.
One cannot even say "more of the same", because the grinds are getting bigger and the rewards are just meaningless.