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[SERIOUS TALK] Are you satisfied with ESO added content?

  • JiubLeRepenti
    JiubLeRepenti
    ✭✭✭✭✭
    No, I'm very disappointed with it
    Dragonnord wrote: »
    I can't vote on a biased post where, instead of just giving the poll options, your post is full with your negative comments.
     

    I don't really get your point here.

    Nobody asks you to vote based on what I said. Many people here disagree with me and are fine with new added content to the game, and its fine.

    This is precisely why I said, at the end of my initial post:
    But enough talk. I would like to know how you feel about it. Do you agree? Disagree? Partially agree? Do you share the same feeling, or do you think the game is taking a good direction?

    I made this poll to see if the rest of the community was feeling the same way than me. If it's not your case then it's fine, and I'd like to know why.

    The post may be biased (even if I'm not trying to convince anybody I'm right and all-knowing, I'm just factually sharing you my feeling about the game content), but the poll surely isn't... I don't think I made any biased choice in it. I've neved asked people to vote based on what I said.
    Edited by JiubLeRepenti on 6 August 2024 12:01
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Yes, I'm quite satisfied with it
    Take this with a grain of salt because I've only just begun High Isles, but on balance, I'm pretty satisfied with the content they add. From storyline, dungeons, overland content, etc. I think they do a pretty good job of adding new things and keeping the game fresh. Have their been some flops? Yes. I mean, the dark brotherhood storyline ending was terrible, tales of tribute was largely useless, and some content brought sets that nobody uses, but that is just how it is sometimes. They're not going to hit a home run every time they step up to bat. But on balance they have a pretty good hit rate overall (using another baseball analogy).

    The one thing I don't like, though, is the focus on releasing content without even addressing a core issue. For instance, when Tarnished Nightmare was released (along with some other balancing changes), it made the PVP servers lag massively, especially in large scale fights. The failure to foresee performance issues and to act proactively to prevent game performance from becoming an issue is frustrating.
  • Bo0137
    Bo0137
    ✭✭✭✭
    Yes, I'm very satisfied with it
    I understand what you are saying but. At the same time, it is the best update model in a MMO imo. Games like World of Warcraft really change the game every expansion. But they change it so much the game enters an addiction-based loop with endless grinding. I don't like it, at all. I would take ESO's same formula for decades gladly. And I really feel rewarded and happy with the new content released every year.
    -On my shoulder, Ms. Ahvine
  • Thoriorz
    Thoriorz
    ✭✭✭
    Yes, I'm very satisfied with it
    Always needing something new is a flaw. I challenge those who have such sentiments to think a little more and find the thing to work on.

    Did you get all of the books? Did you find all antiquities? Did you use all of the furniahing plans? Did you get a high score?

    Antiquities are almost done yes. I just miss these leads, otherwise I have all furnishings and all mythic items:
    ktka9nc83q6w.png

    For the motif pages, I also have almost all of them (98%):
    xce5ik54tokh.png

    Also, I've achieved all maps like this:
    z38w1sfq7r5l.png

    And I've achieved all the non-repeatable quests ingame.

    I also automatically unlocked the skin you get from completing each main quest of each region:
    vicl72pw8p4d.png

    For the furnishing plans I can't see how far I am to complete it, but since I don't see anything buyable under 300k in guild store I assume I have most part of them.

    Yeah, you've got seven years of playing under your belt. You get "bored" / have nothing to do in the game and ask for more stuff or heavier content etc (that's how I understood it).
    Now imagine you're gonna start playing...

    I'm a new player and mostly solo player, I've been playing ESO for about half a year, slightly over 700 hours. I like questing/exploring etc stuff and absolutely love antiques and I also like IA quite a bit mainly because it's also a solo activity and a fun thing for me too. I don't really like trials (once a week I'll go with a guild for one or two normals...), pvp is totally out of my league (I'll occasionally go daily random pvp for a daily reward and a chance at a style page).

    Absolutely every day I have a lot of things I want to do and look forward to (tasks, antiques, colection etc.) and if I have to express in % how much I have "done" of my goals I am somewhere at 10% maybe..

    If the game kept getting a lot of more and more stuff, "heavy" content, I would start to feel overwhelmed and some "goal plane" where I would feel like "wow I got everything" would be in sight and honestly I don't want that because on one hand I'm happy to still have things to do but on the other hand I still see my goal plane where i feel like "yes i did it all".
    Yeah, maybe in 5 years I'll feel like you do now, it's hard to say.

    I don't have a solution to your problem, I fully understand that if you've achieved your goals you have practically nothing to do in the game and probably don't enjoy it that much.

    But from my point of view as a newer player, adding too much stuff/more difficult stuff would personally distance me from the game and maybe I would stop playing ESO if I saw some similar direction.

    I'm happy and satisfied for the last datadisk, one new zone, a quest line, one trial for raid lovers, new antiques and scribing is nice too. I think it's ok.
    Also something is coming up for pvp and housing lovers so in my opinion these things are not so few and it seems ok to me.


    This is how I see and feel, I'm glad that the added content is not exaggerated and I currently love ESO. :smile:
  • pklemming
    pklemming
    ✭✭✭✭✭
    The content is 'ok'. it is the messing around with classes and calling it balancing that bothers me.
  • Silaf
    Silaf
    ✭✭✭✭✭
    No, I'm quite disappointed with it
    Perfect tread i feel exactly the same way. New content is progressivly becoming less and less. On top of this the dlc areas are a reskin of the previous ones with the same number of elements.

    And i'm really disappointed whith the promised and hiped up "quality of life" improvement. Replacing an already existing housing addon is not that interesting for me...
  • ChaoticWings3
    ChaoticWings3
    ✭✭✭
    Mixed feeling about it
    The main reason I'm still playing is because I haven't explored the games lore fully yet. Part of the reason why I'm going through the game again slowly and reading every lore book I come across. I get more into the game during these moments. I also do like doing trials with my guilds and just doing harder content for the achievements in the game. Those have always been fun and fulfilling to me. The environments and aesthetic look for the game is really good and I love exploring the new areas.

    The main reason why this is mixed for me though is the sets are becoming a bit stale. I think we have too many sets that are combat oriented and build diversity is a bit narrow at the moment. Honestly would prefer sets for crafting related things like getting 2 fish for every successful catch in fishing. Possibly doubles the chances you could get trophy fish for the master fisherman trophy. A set that doubles the distance you spot crafting nodes. A set to make heavy sacks glow like the treasure chest passive. Just some examples. I find a lot equipment I hold on to in other games tend to have utility aspects like this and help me enjoy the game more. Also I do crafting related things every day so having sets that give more benefits for doing crafting would help keep me in the game more.
  • JiubLeRepenti
    JiubLeRepenti
    ✭✭✭✭✭
    No, I'm very disappointed with it
    Thoriorz wrote: »
    Always needing something new is a flaw. I challenge those who have such sentiments to think a little more and find the thing to work on.

    Did you get all of the books? Did you find all antiquities? Did you use all of the furniahing plans? Did you get a high score?

    Antiquities are almost done yes. I just miss these leads, otherwise I have all furnishings and all mythic items:
    ktka9nc83q6w.png

    For the motif pages, I also have almost all of them (98%):
    xce5ik54tokh.png

    Also, I've achieved all maps like this:
    z38w1sfq7r5l.png

    And I've achieved all the non-repeatable quests ingame.

    I also automatically unlocked the skin you get from completing each main quest of each region:
    vicl72pw8p4d.png

    For the furnishing plans I can't see how far I am to complete it, but since I don't see anything buyable under 300k in guild store I assume I have most part of them.

    Yeah, you've got seven years of playing under your belt. You get "bored" / have nothing to do in the game and ask for more stuff or heavier content etc (that's how I understood it).
    Now imagine you're gonna start playing...

    I'm a new player and mostly solo player, I've been playing ESO for about half a year, slightly over 700 hours. I like questing/exploring etc stuff and absolutely love antiques and I also like IA quite a bit mainly because it's also a solo activity and a fun thing for me too. I don't really like trials (once a week I'll go with a guild for one or two normals...), pvp is totally out of my league (I'll occasionally go daily random pvp for a daily reward and a chance at a style page).

    Absolutely every day I have a lot of things I want to do and look forward to (tasks, antiques, colection etc.) and if I have to express in % how much I have "done" of my goals I am somewhere at 10% maybe..

    If the game kept getting a lot of more and more stuff, "heavy" content, I would start to feel overwhelmed and some "goal plane" where I would feel like "wow I got everything" would be in sight and honestly I don't want that because on one hand I'm happy to still have things to do but on the other hand I still see my goal plane where i feel like "yes i did it all".
    Yeah, maybe in 5 years I'll feel like you do now, it's hard to say.

    I don't have a solution to your problem, I fully understand that if you've achieved your goals you have practically nothing to do in the game and probably don't enjoy it that much.

    But from my point of view as a newer player, adding too much stuff/more difficult stuff would personally distance me from the game and maybe I would stop playing ESO if I saw some similar direction.

    I'm happy and satisfied for the last datadisk, one new zone, a quest line, one trial for raid lovers, new antiques and scribing is nice too. I think it's ok.
    Also something is coming up for pvp and housing lovers so in my opinion these things are not so few and it seems ok to me.


    This is how I see and feel, I'm glad that the added content is not exaggerated and I currently love ESO. :smile:

    I get your point here. Even if I have to say I partially disagree with it.

    It is clear that a new player that would start ESO in 2024 would have many, MANY things to do ingame. He would have to discover ten years of content.

    But it is also important for a MMO to be able to hold its old players back by keeping adding new endgame content. And on this side, I think ZOS doesn't make enough. At all. A few dungeons and a trial are simply not enough to keep old players busy for a full year. We need more. Much more.

    And I still don't get why we are having the exact same events year after year. Jester Festival, New Life Festival, with same quests and almost same rewards... Please guys, try to bring us something new...

    So yea I agree with you to say the game has a huge content if you look at it through a new player's eyes. But on the other hand, endgame players (and also PvP players) seem to be completely forgotten from ZOS new content strategy...
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭
    TLDR: Burnout
    Remedy: Take a break

    PS: Forum polls are skewed. Most people only visit the forums to complain about things. It is not a reflection of the player base.
  • Gabriel_H
    Gabriel_H
    ✭✭✭✭
    2, And addition. ZOS had better remove the "PVP de-buff wall". And rebuild the game by united rule and basis
    for both PVE and PVP. "Only in the dungeon...only against players", the game doesn't need this type of "meta
    wall". It's more like "temporary bug fixer patch", not fundamental solution at all.

    WoW PvPers used to constantly complain that such a mech didn't exist.

  • INM
    INM
    ✭✭✭✭
    No, I'm very disappointed with it
    It feels like in 2016-2017, ZoS found a thing that worked and just keeps doing the same to this day. Barely any attempts to innovate, barely any attempts to do something creatives. The game is absolutely predictable, it feels like you're eating absolute the same dish every single day.
    It's funny that Imperial City and Craglorn remain the most unique zones to this day. I know they were deemed as failure, but does it really a reason to stop trying something different?
  • xclassgaming
    xclassgaming
    ✭✭✭✭✭
    Yes, I'm very satisfied with it
    pretty sure i accidentally selected the wrong one.

    but no im not, i miss the content cadence of 2017-2022. that was the best, now its just..the chapter that im excited for and it feels like oh yay...300+ days until content i care about is gonna release, it's sad.
    Give us clannfear mounts!
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    No, I'm quite disappointed with it
    I would like to see larger, fleshed out quarterly updates. Imho it would be a better way to retain players. I'd like to see more dungeons, trials and PvP updates released within at least 3 out of 4 major updates per year. Which would essentially multiply the amount of content received to levels which would finally raise the bar and put ESO back up at the top.

    Yearly I'd like to see (aprrox.) at least 3-4 trials, 10-12 dungeons, and 3-4 PvP updates divided however they want to do it. Plus, better rewards inside of them.

    The rest of the hotfixes and patches would be used for balancing and maintenance throughout the year.

    We only want milk if it's with our shiny new, improved content and some cookies. <3
    Edited by Arrodisia on 7 August 2024 12:35
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Other (please explain)
    @JiubLeRepenti I'm roughly in the same place as you, but all I know for sure is that I've played ESO far, far longer than any other game. I previously only played single-player games. Those became stale far more quickly. It's the MMO aspect that made ESO long term viable, but at the end of the day it's still just a game. You learnt the mechanics, you saw the bones from which it was made long ago, but you kept going because MMOs are so much more challenging than typical single player games and you enjoyed the player community. Still, eventually there's nothing left. This is why I had to answer "Other". I'm not disappointed. I'm only facing the fact that I eventually have to move on. This either means no gaming for a while or some entirely different game.

    ZOS is a corporate juggernaut. There is IMO no denying that that corporate feel permeates the game. Here I agree with you, but I also think they've been genuinely trying after U35 to shake up the formula. Infinite Archive. Scripting, aka spell-crafting lite. At the same time, I think Matt Firor has made no secret of who ZOS are and who they cater to. The casual, seasonal players, who come and go, who only return for the latest expansion. The interview I'm thinking of dates back to before U35 to be honest, so perhaps this has changed.

    Or has it? Arcanist is pandering to the casuals. I know many people who use Oakensoul, if not forever, then to dip their toes into a new class or playstyle. Content, notably trial content, is easier and more accessible than ever, because of this, and I know many players who are down with that. You want overland to be more difficult? Go to another thread in this forum and find complaints about the latest public dungeon group event boss being too difficult and "impossible" to solo. (A) This isn't true and (B) it's a designated group boss. You would think that people arguing for a nerf would have no leg to stand on, but in their eyes you and I belong to a sweaty minority.
    Give back the same number of transmutation stones as its cost to create an item when you deconstruct it
    You know the game literally does this, right? You just need to farm everything.
    More NPCs diversity (children, old men, beggars, more itinerant NPCs, etc.)
    I think better quality writing would be huge, alongside cut scenes like in Dragon Age:Origins. That presumably would take a lot of work. In regards to missing children, maybe there's a reason for that.
    Add Ray Tracing (possible?)
    Or get a new GPU? I actually find the game looks good since I got a new screen and new GPU. ZOS have definitely put work into this over the years. They made rendering multi-threaded. They added DLSS support. There was the infamous lighting patch long ago, which PvPers had very mixed feeling about due to the alleged performance impact. At any rate, I think visual quality is something ZOS have been quietly working on.
    Create new mounts with new assets instead of offering 20 Welvas with different skins
    Ha! Yeah, I don't think they have that many people working on it. I think where ZOS / Bethesda are historically strong is in the landscapes. They must have figured long ago that's where they're putting most of their resources.
    Increase the difficulty of dungeons outside DLC, which have suffered from the DPS increase
    And other nerfs. Yeah, it's really frustrating for me when I make friends with a capable new player, coming across from another MMO, but they only bought base game. At the same time I can't fault ZOS' reasoning. I believe old content is made deliberately accessible to be enjoyed by a new wave of players coming up in the game ... or those who never learn the combat properly. Take Craglorn for example (thinking way back here).
    The same goes for the overworld: increase the overall difficulty and include dangerous enemies
    You mean world bosses? The problem this runs into is that "dangerous" is very relative to your, the player's, capabilities and those capabilities really run the gamut. The gap between a bad player and a good one is huge. Just because it isn't dangerous / challenging to you anymore, doesn't mean it isn't to others. Then there's addons. Playing in a vTrials guild sooner or later forces you into installing Code's Combat Alerts and/or Crutch Alerts on PC. Nowadays, even when I'm in new content, and the addon tells me to dodge roll because the tank lost aggro on something, I dodge roll. I survive where a new player would die, because I use sweaty addons. Sometimes it's that simple and that stupid...
    Diversify sources to obtain a same lead
    Oh no. You can't do that. I think there is a fair diversification in some regards, but there has to be unique things from unique areas in the game, because players optimise and only do whatever is easiest. It seems to be human nature. You would think that your suggestion would allow people to only play the parts of the game they enjoy. I actually treat the game that way and avail of player trading for stuff I don't enjoy farming. I think many players don't. Also, ESO's greatest asset is arguably the map. Yet, as an endgame player, who doesn't quest, I'm terrible at using it. I sit in Vivec City 90% of the time, or I'm in a dungeon / trial / PvP. Lead farming, farming in general, is designed to get you into areas of the map you wouldn't normally go, be it overland or a dungeon.
    Allow to skip mobs in dungeons (not always possible, see the first boss entrance at Coral Arie)
    I think ZOS have gotten better with that in general. Shipwright's Regret is very skippable, for example. Then again Coral Aerie is also fairly new. I get it.
    Fix persistent crashes on PC
    It's stable for me, but I run an AMD CPU. Read up on Intel 13th/14th gen instability, which may be affecting both you and ZOS. It's a serious, industry-wide problem right now. Google "Alderon Games Intel".
    Adapt the Infinite Archives system and enable saving after a cycle/allow to skip first cycles when you did them several times before
    I can only agree with this.
    Fix the bugs that keep you in combat when enemies no longer appear on the compass or have been killed
    I never understood how the combat music knows combat is finished when they game itself does not.
    Offer real texture upgrades, especially for armor and weapons
    Older ones. That could be nice. Don't get me started on ESO fashion, though. Most gear looks awful to me. I don't systematically collect motifs, but maybe that's just me.
    A chat channel for friends only (as for guilds)
    Wow. As someone who has many active endgame players in my friend list, this would actually be huge.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • reazea
    reazea
    ✭✭✭✭✭
    No, I'm very disappointed with it
    Completely agree, but as players we can do little but stop playing this game and go to other projects, ZOS will squeeze the last remaining and not good enough to work on new content, although they have all the resources to make this game a chocolate cake and not a butter cake as it looks lately.

    Seems ZOS also moved some of its devs from ESO to the development of their new MMO (unless I'm mistaken) :#

    Can you please provide a link to this new MMO or any press release that ZOS is working on a new MMO?
  • JiubLeRepenti
    JiubLeRepenti
    ✭✭✭✭✭
    No, I'm very disappointed with it
    reazea wrote: »
    Completely agree, but as players we can do little but stop playing this game and go to other projects, ZOS will squeeze the last remaining and not good enough to work on new content, although they have all the resources to make this game a chocolate cake and not a butter cake as it looks lately.

    Seems ZOS also moved some of its devs from ESO to the development of their new MMO (unless I'm mistaken) :#

    Can you please provide a link to this new MMO or any press release that ZOS is working on a new MMO?

    French source, but:

    https://www.xboxygen.com/News/45171-Le-prochain-jeu-MMO-de-Zenimax-Online-TESO-pourrait-sortir-sur-PlayStation
    Last year, Ben Jones, Creative Director at ZeniMax Online Studios, confirmed the creation of an "extremely ambitious project" with an in-house team of 50 and over 200 people involved worldwide. The title has been in development for five years, and should therefore be announced soon.

    Not much is known about this new game, but we did learn that Zenimax was preparing a new graphics engine for a new AAA game no later than 2020. Spotted by Gamesual, several of the studio's recruitment announcements now hint at further details.

    Although the genre of this new game is not yet known, it's hard to imagine anything other than a new open-world role-playing game with a strong multiplayer component. The position of Lead Content Producer requires experience and familiarity in "production and collaboration with teams responsible for level design, narrative, cinematics, encounters, world building and missions/quests", as well as experience in service games and MMO-type games.
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • darvaria
    darvaria
    ✭✭✭✭✭
    NO. I'm tired of the constant nerfing.

    ZOS should only add buffs. Give players a reason to use a new skill, not make it almost mandatory to rework your entire build.

    And PLEASE no more gear sets.

    Give some new form of PVP. I am SICK of 3 sided PVP. A new BG map is NOT new content. The new BG maps are nothing short of annoying, they are NOT new content.
    Edited by darvaria on 7 August 2024 15:26
  • Neelanna48
    Neelanna48
    ✭✭✭
    *No, I'm very disappointed with it

    I played ESO since it was first released. Had at one time a guild with 500 members but with the constant changes every update to builds , skills etc members started drifting off to play other games and never came back.

    Every year I see the details for the new chapter coming out and I think great maybe this will be the one that gets me enthusiastic about playing again.

    Last three chapters I have logged on played new content for maybe 10 -12 hours got bored and logged out again.

    I cant even remember the last time I completed a Chapter.

    ESO is boring and there are so many other game options out there now its like a last resort when there is nothing else to play game for me now.
  • JiubLeRepenti
    JiubLeRepenti
    ✭✭✭✭✭
    No, I'm very disappointed with it
    Azzras wrote: »
    [Snip]

    [Snip]

    Fully agree. I wish ZOS were paying more attention to its community's feedback.

    This is how a game keep living healthy.
    You all see the vote results

    We already saw some copium here, with ppl saying poll was biased, or that it wouldn't reflect reality...

    We have a famous quote in french (maybe it also exists in English), that says :

    "Il n'y a pas plus aveugle que celui qui ne veut pas voir"

    Which could be translated like this :

    "There is none so blind as those who refuse to see"

    [Edited quote and for removed content]
    Edited by ZOS_Volpe on 8 August 2024 00:12
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • katanagirl1
    katanagirl1
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    ✭✭✭
    Other (please explain)
    I’m not sure why some list the typical formula for zone content as being a problem and saying it needs to be changed. We have content for different difficulty levels - delves, public dungeons, group dungeons, world bosses, and trials. Would changing the number of each of those change things significantly? I doubt it would.

    As for doing something completely different, they created IA, a response for “create content for tanks”. The only reason to do it is for the antiquity leads. Creating a character that is a damage sponge while dealing out negligible damage and taking hours to do the content is just not fun.

    They also did something completely different with scribing, but made it super grindy and weak - unless you are in PvP it seems. It has completely destroyed what was left of class balance there. I mean, before scribing there wasn’t class balance and with it there most definitely never will be.

    I think unfortunately the lesser amount of content is just a fact of today’s times. Since Covid my toilet paper roll shrank in width and will never recover its former size. Everyone is looking for a way to cut corners and save money and therefore effort.

    There is still a lot to enjoy while playing the game, I just wish that requests for bug fixes and other things weren’t just falling into a black hole right now. Having more feedback and more fixes would go a long way towards improving how players feel about the game.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Tensar
    Tensar
    ✭✭✭✭
    No, I'm very disappointed with it
    Gabriel_H wrote: »
    TLDR: Burnout
    Remedy: Take a break

    PS: Forum polls are skewed. Most people only visit the forums to complain about things. It is not a reflection of the player base.

    I disagree, most people who visit the official forum are the most passioned.

    Other don't care enough about it to look at the official forum. And then on unofficial social media you see most people complaining about the game too.

    All other official forum from a game are full of whiteknight, here not anymore.
  • Muizer
    Muizer
    ✭✭✭✭✭
    Mixed feeling about it
    For me, if there's any disappointment, it's at such a fundamental level that I don't really expect it to be remedied. I love the ES universe, but in ESO the sole element that looks the part (overland) treats us like small children.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Stafford197
    Stafford197
    ✭✭✭✭✭
    No, I'm very disappointed with it
    This is the grand 10 year anniversary of ESO… and yet the Anniversary & Transmutation events were utter disasters, Gold Road is by far the weakest chapter they have ever launched, and there is zero real new content until 2025.

    We told them the yearly chapter format was super stale, and now we find ourselves looking back at how much better every other year has been compared to now. Many players also wanted Spellcrafting, and yet we received the way worse “Scribing” because it is 100x easier for them to monetize going forward. Insert new OP skill to sell next DLC. No thank you.

    2024 is a disaster for this game and it shows. Could not be more disappointed. I’ve played since launch and this has been the year I legit have stopped caring about my collecting, achievements, everything etc.
  • JiubLeRepenti
    JiubLeRepenti
    ✭✭✭✭✭
    No, I'm very disappointed with it
    fred4 wrote: »
    @JiubLeRepenti I'm roughly in the same place as you, but all I know for sure is that I've played ESO far, far longer than any other game. I previously only played single-player games. Those became stale far more quickly. It's the MMO aspect that made ESO long term viable, but at the end of the day it's still just a game. You learnt the mechanics, you saw the bones from which it was made long ago, but you kept going because MMOs are so much more challenging than typical single player games and you enjoyed the player community. Still, eventually there's nothing left. This is why I had to answer "Other". I'm not disappointed. I'm only facing the fact that I eventually have to move on. This either means no gaming for a while or some entirely different game.

    ZOS is a corporate juggernaut. There is IMO no denying that that corporate feel permeates the game. Here I agree with you, but I also think they've been genuinely trying after U35 to shake up the formula. Infinite Archive. Scripting, aka spell-crafting lite. At the same time, I think Matt Firor has made no secret of who ZOS are and who they cater to. The casual, seasonal players, who come and go, who only return for the latest expansion. The interview I'm thinking of dates back to before U35 to be honest, so perhaps this has changed.

    Or has it? Arcanist is pandering to the casuals. I know many people who use Oakensoul, if not forever, then to dip their toes into a new class or playstyle. Content, notably trial content, is easier and more accessible than ever, because of this, and I know many players who are down with that. You want overland to be more difficult? Go to another thread in this forum and find complaints about the latest public dungeon group event boss being too difficult and "impossible" to solo. (A) This isn't true and (B) it's a designated group boss. You would think that people arguing for a nerf would have no leg to stand on, but in their eyes you and I belong to a sweaty minority.

    Sry mate I forgot to reply to you.
    You know the game literally does this, right? You just need to farm everything.

    Nah I was speaking about the fact that some items requires 50+ transmute stones, when you get only 25 back when you deconstruct the item. If I spend 53 stones to craft an item, I'd like to get 53 stones when I deconstruct it.
    Or get a new GPU? I actually find the game looks good since I got a new screen and new GPU. ZOS have definitely put work into this over the years. They made rendering multi-threaded. They added DLSS support. There was the infamous lighting patch long ago, which PvPers had very mixed feeling about due to the alleged performance impact. At any rate, I think visual quality is something ZOS have been quietly working on.

    I already have solid specs with a 3070Ti, a R7 3700X, 32GO DDR4 3600Mhz, SSD NVMe... And I'm also using a reshade and Nvidia filters to make the game looks great (see below some of my screenshots). But I'd like to see ESO put more native graphic options like native RTX.

    My screens :
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    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • fred4
    fred4
    ✭✭✭✭✭
    ✭✭✭
    Other (please explain)
    @JiubLeRepenti Your screenshots look impressive. Personally I don't go for vfx enhancements, because I'm happy with a flatter look in general, not least because I PvP. That said, have you been to the forests of West Weald on a sunny day (has to be on a sunny day)? ZOS added HDR support recently and it seems to me like their art direction for West Weald may have taken this into account. I run in SDR, but on a full array TV. I find this creates a HDR-like experience even with some SDR images. That forest had such a look to it, with a darker ground, brighter highlights in the sky, just more light and shade than in the forests of, say, Grahtwood or Malabal Tor.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • ssewallb14_ESO
    ssewallb14_ESO
    ✭✭✭✭✭
    Mixed feeling about it
    I'm kind of OK with it tbh.

    The only thing I really miss is 2 dungeon DLCs, they're by far my favorite part of the game.

    I get that IA is the alternative, but it's just way too much of a time commitment for me.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    Other (please explain)
    Yo guys,

    I’ve been wanting to do this thread for a very long time. I need to get your opinion about ESO’s future and how the game has evolved over the last few years.

    I’ve been playing this game for almost 8 years now. Like many others, I discovered it with the announcement of the Morrowind Chapter in 2017 (which made me start the game a few months before its release). I now have between 6,000 and 7,000 hours on the game, and I think I have achieved most of what the game has to offer in PvE with 75% of achievements acquired (I don’t do PvP, so that’s why it’s not even higher). Still missing a few trifectas though.

    For a few years now, my feelings about the added content the devs have been offering us always left me with mixed feelings, more negative than positive. But I think the best word to describe how I feel about ESO now is frustration.

    As I mentioned, I’ve spent thousands of hours in ESO, so I literally love the game. I even think it has some serious advantages over other MMOs in specific areas like housing, outfitting, etc. But I have this overall feeling that the game has been stuck in a loop for several years now.

    I mean… It’s always the same. Exact. Thing. Every time. For each new chapter, you know you’ll get:
    • 18 skyshards
    • 6 delves
    • 2 public dungeons
    • 6 world bosses
    • 1 trial
    • 3 craftable sets
    • Etc.
    And you’ll tell me, “Yeah, but each chapter brings a new mechanic,” and I’ll answer, “Do you think this mechanic will keep you busy for a full year until the next chapter?” I really feel like each chapter is 90% similar to the previous one. And it takes me only a few days to complete the new map and all its quests.

    It’s the same for events. The exact same ones each year. New Life Festival, Jester’s Festival, Witches Festival, Zeal of Zenithar, Jubilee… With, for each of them, 95% of the same rewards year after year. I also feel like the game isn’t bringing enough new high-level content for endgame players. The only thing we get year after year is a new trial and a few dungeons (and the last two dungeons were, in my opinion, stupidly easy—I got the speedrun + HM achievement in two runs). This goes hand in hand with a general lowering of difficulty (mainly since hybrid builds in 2021, imo).

    And I won’t even mention the PvP players (since I’m not one of them), but it seems they haven’t seen new fresh content in years. The only thing keeping me on ESO is housing and the videos I started making about it. Otherwise, I think I would have left the game for good a few years ago.

    Speaking about housing, I can’t overlook the new "feature" that will come with U43… We’ve been teased about it for months, and in the end, we’ll get a new window that allows us to visit other players' houses (first, I’ve never seen this as a major requested feature by people doing housing, and second, it would literally take a few days for any modder to do something similar).

    To summarize, I feel like this game currently suffers from a huge lack of ambition:
    • A lack of ambition for endgame players
    • A lack of ambition for PvP players
    • A lack of ambition for people doing housing
    • Etc.
    In the end, I feel like the only “happy” people who are satisfied with the direction the game is taking are more in a “roleplay” mindset, who like to dive into quests, lore, etc.

    So here I am, with my 6,000+ hours in the game, my CP2400, my 20 characters, and my 75% achievements… I don’t know what to do in the game anymore. I just feel like the game doesn’t have anything else to offer me, and that the lack of ambition from ZOS won’t bring me exciting new content. I was previously talking about feeling frustration towards the added content. And this is because I could make a very long list of things the game could improve (I know some of them would be technically challenging for devs, but many could be easy to implement, imo):
    • Change the events or bring new ones, since they're often (always?) the same year after year;
    • Provide different music during battles (always the same);
    • Allow players to choose their own wallpaper for the game's home menu;
    • Add the possibility of having skill and attribute point reset stations in your home;
    • Add trial-related events (e.g. sell raid boss sets as for style page dungeons, etc.) in order to push trial group finder activity;
    • Give back the same number of transmutation stones as its cost to create an item when you deconstruct it;
    • More NPCs diversity (children, old men, beggars, more itinerant NPCs, etc.);
    • Make transmutation stones available for deconstructing Mythical items;
    • Change hair color without using a token;
    • Add Ray Tracing (possible?);
    • Introduce capes as some mods allow it in Skyrim;
    • Create new mounts with new assets instead of offering 20 Welvas with different skins;
    • Increase the difficulty of dungeons outside DLC, which have suffered from the DPS increase;
    • The same goes for the overworld: increase the overall difficulty and include dangerous enemies;
    • Diversify sources to obtain a same lead;
    • Provide more interaction with certain housing objects (chests of drawers, cupboards, sideboards that are currently useless, for instance);
    • Allow to skip mobs in dungeons (not always possible, see the first boss entrance at Coral Arie);
    • Fix the crosshair that sometimes shows you everything but the thing/player you're targeting;
    • Allow duels and Tales of Glory invitations to count in PvP/Tales of Glory level progression;
    • Review the RNG of certain leads;
    • Fix persistent crashes on PC;
    • Offer a better housing tool inspired by the Immaculate Construction addon, to make it easier to build structures;
    • Also for housing, review the placement grid system;
    • Adapt the Infinite Archives system and enable saving after a cycle/allow to skip first cycles when you did them several times before;
    • Fix the bugs that keep you in combat when enemies no longer appear on the compass or have been killed;
    • Lower the price of certain tokens, or even completely remove them, such as the name change token. This should be free;
    • Ajust the number of assignats received from master writs;
    • Allow more mounts to be purchasable from stables;
    • Be able to kill guards;
    • Offer real texture upgrades, especially for armor and weapons;
    • Share game & player/account statistics;
    • Allow in-game romances (like in Skyrim);
    • A chat channel for friends only (as for guilds);
    • Be able to report a player for abusive trial abandonment or introduce a "reputation" system;
    • Use AI to translate other languages (Russian, Chinese, etc.) towards your mother tongue;
    • Offer seamless transition between zones (WoW-style, with no loading times);
    • Increase/diversify the number of notable rewards obtainable through quests and game content (mounts, mansions, skins, polymorphs, etc.);
    • Add a free camera mode for screenshots or video captures (and let the player to hide other players).

    But enough talk. I would like to know how you feel about it. Do you agree? Disagree? Partially agree? Do you share the same feeling, or do you think the game is taking a good direction?

    Cheers,

    Jiub

    Just something to think about. If you are a brand new player and never played eso before and you started today, how long would all content take you. Remember you are new and don’t know anything. It will take some time to get everything done. Some zones you may not be able to complete due to difficulty especially if you don’t know much about the game or if you don’t have many in game friends to help you complete certain content. Over time you would get there but it would take some time.

    I’ve been playing off and on since eso launched on console and I have not completed quite a bit of content. I lose interest as I rather pvp.
  • Zodiarkslayer
    Zodiarkslayer
    ✭✭✭✭✭
    No, I'm quite disappointed with it
    ESO makes it more difficult to not get fatigued with every new Chapter.

    One cannot even say "more of the same", because the grinds are getting bigger and the rewards are just meaningless.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • JiubLeRepenti
    JiubLeRepenti
    ✭✭✭✭✭
    No, I'm very disappointed with it
    ESO makes it more difficult to not get fatigued with every new Chapter.

    One cannot even say "more of the same", because the grinds are getting bigger and the rewards are just meaningless.

    Ye, the feeling it's always the same loop. Same rewards, same number of new sets, same number of new delves... It never changes.
    BE/FR l PC EU l CP2400
    Just fell in love with housing! Dedicated Youtube channel: https://www.youtube.com/@JiubLeRepentiYT/videos
    TES III Morrowind biggest fan!
    Never forget: we can disagree on everything, as long as we debate politely and respectfully
  • Rkindaleft
    Rkindaleft
    ✭✭✭✭✭
    Mixed feeling about it
    ESO makes it more difficult to not get fatigued with every new Chapter.

    One cannot even say "more of the same", because the grinds are getting bigger and the rewards are just meaningless.

    Obligatory accidentally selected the wrong option but I agree.

    I still enjoyed my time questing there and exploring the zone, but I don’t know how anyone can look at Gold Road and think “yes, this is a much better chapter than what we’ve received in the past.” Objectively speaking, Gold Road is:

    1) The smallest zone out of any chapter they've released
    2) The grindiest chapter they've released
    3) Has the least amount of content out of the chapters they've released

    I'm sure some people may not see this as a problem, but we're now paying the same price for significantly less stuff and since Q3 and Q4 are no longer content releases, the average player is now limited to a couple days of questing and the long boring grind of Scribing for the whole year. The dungeon HM were not challenging for the end-gamers, so they've got 1 trial for the whole year instead of 4 challenging dungeon HMs.

    Edited by Rkindaleft on 9 August 2024 00:04
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker

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