Aggrovious wrote: »Here is a solution. Nerf groups. Don't allow players to group in Cyrodiil. Then you will naturally be further apart. Nerf complete.
Aggrovious wrote: »Here is a solution. Nerf groups. Don't allow players to group in Cyrodiil. Then you will naturally be further apart. Nerf complete.
Nice troll.
Aggrovious wrote: »Aggrovious wrote: »Here is a solution. Nerf groups. Don't allow players to group in Cyrodiil. Then you will naturally be further apart. Nerf complete.
Nice troll.
Good idea! Have a 6mil health troll guard the keeps to require players to parse also.
Aggrovious wrote: »Aggrovious wrote: »Here is a solution. Nerf groups. Don't allow players to group in Cyrodiil. Then you will naturally be further apart. Nerf complete.
Nice troll.
Good idea! Have a 6mil health troll guard the keeps to require players to parse also.
Low key I wouldnt be opposed to a larger health pooled guards. They are big joke tbh. 1mil at least
Aggrovious wrote: »Aggrovious wrote: »Aggrovious wrote: »Here is a solution. Nerf groups. Don't allow players to group in Cyrodiil. Then you will naturally be further apart. Nerf complete.
Nice troll.
Good idea! Have a 6mil health troll guard the keeps to require players to parse also.
Low key I wouldnt be opposed to a larger health pooled guards. They are big joke tbh. 1mil at least
what good are the guards if they don't puncture your enemies?
Aggrovious wrote: »Aggrovious wrote: »Aggrovious wrote: »Here is a solution. Nerf groups. Don't allow players to group in Cyrodiil. Then you will naturally be further apart. Nerf complete.
Nice troll.
Good idea! Have a 6mil health troll guard the keeps to require players to parse also.
Low key I wouldnt be opposed to a larger health pooled guards. They are big joke tbh. 1mil at least
what good are the guards if they don't puncture your enemies?
Dont they all puncture lmao? At least the ones S&B
deadpool3431 wrote: »Doesn't need a nerf. Ball groups should not exist. You are what is wrong with Cyrodiil.
Does literal nothing to a mobile 4 person. Yeah it dunks on groups that do nothing but stack and eat dps to the face, exactly as it should, the more game mechanics that punish braindead face tank attempts, the better.CameraBeardThePirate wrote: »As countless others have pointed out, this isn't a ballgroup thing. Azureblight is the best set against any group size larger than 3.
xylena_lazarow wrote: »Does literal nothing to a mobile 4 person. Yeah it dunks on groups that do nothing but stack and eat dps to the face, exactly as it should, the more game mechanics that punish braindead face tank attempts, the better.CameraBeardThePirate wrote: »As countless others have pointed out, this isn't a ballgroup thing. Azureblight is the best set against any group size larger than 3.
TechMaybeHic wrote: »I don't think many people care even if it is good in BGs. Ball groups don't like it, then more love it
deadpool3431 wrote: »Doesn't need a nerf. Ball groups should not exist. You are what is wrong with Cyrodiil.
deadpool3431 wrote: »Doesn't need a nerf. Ball groups should not exist. You are what is wrong with Cyrodiil.
Tell me you're a Solo zergling or 1vXer without telling me you are one.
ZOS once again listens to the crying ball groups, that they are so vulnerable and underpowered--
while ZOS continues to ignore the abused set Rush of Agony...because it benefits ball groups...we can't take that away...
I find it funny how people think you can just heal through this set.
You can't, its not possible. When you have 4, 8 or 12 man groups spamming acid spray at your group and constantly spamming dots ticking the burst practically every second (because the stacking mechanic is just not even a thing at the point). No amount of healing will ever be able to heal through that. I've seen ticks in 120k range, each burst on you can range anywhere from 10-25k damage and thats pretty much every other second (assuming you are not clumped up). So for anyone saying you can out heal this set please enlighten me with your cosmic wisdom.
But ok, "What about not stacking?"
Nope, not even possible either. You try having 5-8 people spamming dots on you procing it constantly you will still be taking unheard of amounts of damage, plus lets not even begin to get into the positioning because if your group is spread apart HoTs does jack.
And lastly, no blocking does nothing but instantly drain your resources from 2 procs.
I will end it with saying that; yes this set IS broken and most certainly abused. Is it a counter to ball groups? Yes sure it is. Does that make this ok and balanced? No it does not, it allows for people to turn their brains off and spam acid spray on groups. They are rewarded for basically doing nothing. The cross stacking is absolutely disgusting, and should not even be a thing on this set, thats poor balance and having something like that you cannot even counter is just not ok. This set is far worse then when Plaguebreak was introduced imo.