Marcelovski wrote: »Running an azure blight setup as a group is just as much a "comp" and requires "commitment" to put together too. It is only effective when you have at the very least 4 people running it with their whole build centered around it. Furthermore, it is only viable in specific situations. Countering ballgroups is one of the few reasons to run an azure blight group. It only works when people are stacked, and is quite weak otherwise.
Both sides should stop being sweaty optimised groups and all run solo builds, but in a group. PvP community is small enough as it is…pretty bad when ball groups are bigger than pick up groups now a days
You say it makes it hard on casual/pug groups but they aren't stacking in a ball like comp groups do.azureblight is effective against one thing.stacking.
what do u call a zerg.... a stack a players... correct?? and i keep my casual groups tight around crown... even if we r not "ball grouping".
To me whats the point of being in a group if u r spread all over the place.... at that point u may as run around solo
what do u call a zerg.... a stack a players... correct?? and i keep my casual groups tight around crown... even if we r not "ball grouping".
To me whats the point of being in a group if u r spread all over the place.... at that point u may as run around solo
MidniteOwl1913 wrote: »Azureblight is a very useful PVE set. It sounds like it is a good counter for some PVP styles.
Nothing I see here suggests it is out of balance.
There are constant complaints about ball groups. Why would ZOS want to nerf one of the counters?
what do u call a zerg.... a stack a players... correct?? and i keep my casual groups tight around crown... even if we r not "ball grouping".
To me whats the point of being in a group if u r spread all over the place.... at that point u may as run around solo
a zerg is just a large number of players.zergs dont stack on a single person (crown).I play in ballgroups too.We both know why you want to stack.You want those 12+ vigors.those 8+ radiating regens. You want your heal stacking.
No pugs or randoms are complaining about azureblight.You know what the majority are complaining about? ballgroups.
Its OP to you because you want to stack.Your heal/shield stacking is considered OP to solos and everyone else.
SkaraMinoc wrote: »Agree that 4+ players running Azureblight is enough to force any ball group out of a keep. Even 1 or 2 good Azureblight players plus ~10 randoms is often enough to push ball groups away.
Azureblight stack generation of 10+ stacks per second is not balanced.
((8k azureblight * 12 players) / 2s proc) * (2s proc - 0.5s cooldown / 2s proc) = 36k dps per player
Maybe limit the number of stacks to something like 5 per second.
Izanagi.Xiiib16_ESO wrote: »The only issue with the set is the stack building rate scaling with more players. However the set is perfectly manageable with correct movement and support/damage (just killing the enemies).
[snip]
Type in "ball group" in the search function and you can see mountains of threads complaining about stacking, cross-healing and absurd shields. This is unfun for any solo/pug player in Cyrodiil. People complain in the forums, and in zone chat. Most ball groups don't even siege -- they exist purely to just mow down pugs. Some siege only to get into a keep and then mow people across the T for sometimes hours in the morning because it is off prime time and they have no competition. I have seen people straight up AFK or leave the zone because an entire time block is ruined by a ball group mowing down pugs for hours.
Any GvG game worth its salt has varying group pvp compositions with strong points and weaknesses. DAOC and Shadowbane had them and many more games. ESO is a bit stale as most people run the same style... insert a pull and your bomb set with a few other broken classes for extreme defense and go to town. Don't even get me start on Rush of Agony especially in lag with movement desync pulling from 30 meters *cough cough*.
Having a set that counters this horrible meta of ball groups is absolutely healthy for the game. If you are having trouble with it then I suggest finding out a new comp to combat such groups; but, that would likely bite into your ability to relentlessly mow down pugs since you'd have to give up some sets.
Pretty disingenuous acting like this is an issue and ball groups itself isn't. No pug is crying about Azureblight. I was solo yesterday evening and a group was running it in GH and it was way better than groups chain pulling a blowing everyone up. Step aside, and get reprieve from DoTs as a solo player because guess why? The set specializes in destroying ball groups.
Some napkin math of perfect scenario DPS ignoring the variability of PvP isn't going to convince people into believing this is a hindrance to their fun. Truthfully, I hope more people read this thread and find that 2 players, as you claim, can fold your ball group like a lawn chair with azureblight decide to run this so whenever ball groups decide to ruin everyone's time off peak then they can annihilate them.
[snip]
Photosniper89 wrote: »To all those people saying its fine... throw caltrops down on the entry of a door and you can't walk in without being blown to bits. You now have to take at min 2 walls down to get anything done when running across a group who runs blight. I can't imagine being so... (gonna censor myself here) that you run a azure blight comp.
Photosniper89 wrote: »To all those people saying its fine... throw caltrops down on the entry of a door and you can't walk in without being blown to bits. You now have to take at min 2 walls down to get anything done when running across a group who runs blight. I can't imagine being so... (gonna censor myself here) that you run a azure blight comp.
Izanagi.Xiiib16_ESO wrote: »Photosniper89 wrote: »To all those people saying its fine... throw caltrops down on the entry of a door and you can't walk in without being blown to bits. You now have to take at min 2 walls down to get anything done when running across a group who runs blight. I can't imagine being so... (gonna censor myself here) that you run a azure blight comp.
if only skills existed in game which removed ground effects in the radius of a breach and prevented their casting for a short duration.
There should be more sets that allow people to kill zergs and ballgroups, not less.
Azure is absolutely fine.
Photosniper89 wrote: »[snip]
Type in "ball group" in the search function and you can see mountains of threads complaining about stacking, cross-healing and absurd shields. This is unfun for any solo/pug player in Cyrodiil. People complain in the forums, and in zone chat. Most ball groups don't even siege -- they exist purely to just mow down pugs. Some siege only to get into a keep and then mow people across the T for sometimes hours in the morning because it is off prime time and they have no competition. I have seen people straight up AFK or leave the zone because an entire time block is ruined by a ball group mowing down pugs for hours.
Any GvG game worth its salt has varying group pvp compositions with strong points and weaknesses. DAOC and Shadowbane had them and many more games. ESO is a bit stale as most people run the same style... insert a pull and your bomb set with a few other broken classes for extreme defense and go to town. Don't even get me start on Rush of Agony especially in lag with movement desync pulling from 30 meters *cough cough*.
Having a set that counters this horrible meta of ball groups is absolutely healthy for the game. If you are having trouble with it then I suggest finding out a new comp to combat such groups; but, that would likely bite into your ability to relentlessly mow down pugs since you'd have to give up some sets.
Pretty disingenuous acting like this is an issue and ball groups itself isn't. No pug is crying about Azureblight. I was solo yesterday evening and a group was running it in GH and it was way better than groups chain pulling a blowing everyone up. Step aside, and get reprieve from DoTs as a solo player because guess why? The set specializes in destroying ball groups.
Some napkin math of perfect scenario DPS ignoring the variability of PvP isn't going to convince people into believing this is a hindrance to their fun. Truthfully, I hope more people read this thread and find that 2 players, as you claim, can fold your ball group like a lawn chair with azureblight decide to run this so whenever ball groups decide to ruin everyone's time off peak then they can annihilate them.
[snip]
I made a post about rush pulling way farther then the tool tip and it having negative effects in lag but I got roasted. I agree with you, rush is broken and needs to be fixed.
[edited to remove quote]
Azure will never be mainstream because it's a miserable grind and 100% worthless outside its niche of blowing up ball groups, who have grown spoiled from never ever having to deal with hard counters to their strat. They play the same for years, never a need to adapt, because ZOS keeps nerfing the hell out of anything that might actually threaten them, while adding things like Arc group shields and Snow Treaders which delete yet more counterplay.but if it starts to become mainstream people will start complaining.