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Azureblight nerf needed

  • Antrox41
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    I find it funny how people think you can just heal through this set.

    You can't, its not possible. When you have 4, 8 or 12 man groups spamming acid spray at your group and constantly spamming dots ticking the burst practically every second (because the stacking mechanic is just not even a thing at the point). No amount of healing will ever be able to heal through that. I've seen ticks in 120k range, each burst on you can range anywhere from 10-25k damage and thats pretty much every other second (assuming you are not clumped up). So for anyone saying you can out heal this set please enlighten me with your cosmic wisdom.

    But ok, "What about not stacking?"
    Nope, not even possible either. You try having 5-8 people spamming dots on you procing it constantly you will still be taking unheard of amounts of damage, plus lets not even begin to get into the positioning because if your group is spread apart HoTs does jack.

    And lastly, no blocking does nothing but instantly drain your resources from 2 procs.

    I will end it with saying that; yes this set IS broken and most certainly abused. Is it a counter to ball groups? Yes sure it is. Does that make this ok and balanced? No it does not, it allows for people to turn their brains off and spam acid spray on groups. They are rewarded for basically doing nothing. The cross stacking is absolutely disgusting, and should not even be a thing on this set, thats poor balance and having something like that you cannot even counter is just not ok. This set is far worse then when Plaguebreak was introduced imo.
    Edited by Antrox41 on 28 August 2024 00:57
  • xylena_lazarow
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    Antrox41 wrote: »
    I find it funny how people think you can just heal through this set. You can't, its not possible.
    Good. Kill or be killed. Stop playing so passively and you're fine. Use positioning or win the race.
    PC/NA || CP/Cyro || RIP soft caps
  • kookie
    kookie
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    Antrox41 wrote: »
    I find it funny how people think you can just heal through this set. You can't, its not possible.
    Good. Kill or be killed. Stop playing so passively and you're fine. Use positioning or win the race.

    Yeah, the best we do against blight abusers is to kill them as fast as possible, repeatedly, until they go away. But that doesn't stop three different groups and solos stacking it up at the same time then pulling you just as you're about to pop. GG's.
  • Theignson
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    Antrox41 wrote: »
    I find it funny how people think you can just heal through this set. You can't, its not possible.
    Good. Kill or be killed. Stop playing so passively and you're fine. Use positioning or win the race.

    Imagine that, one small ball group taking on a bigger ball group. Instead of just having a 12 man stomping pugs with broken RoA/fear/ulti dump again and again and again.

    What has the game come to?
  • Major_Mangle
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    Antrox41 wrote: »
    I find it funny how people think you can just heal through this set.

    You can't, its not possible. When you have 4, 8 or 12 man groups spamming acid spray at your group and constantly spamming dots ticking the burst practically every second (because the stacking mechanic is just not even a thing at the point). No amount of healing will ever be able to heal through that. I've seen ticks in 120k range, each burst on you can range anywhere from 10-25k damage and thats pretty much every other second (assuming you are not clumped up). So for anyone saying you can out heal this set please enlighten me with your cosmic wisdom.

    But ok, "What about not stacking?"
    Nope, not even possible either. You try having 5-8 people spamming dots on you procing it constantly you will still be taking unheard of amounts of damage, plus lets not even begin to get into the positioning because if your group is spread apart HoTs does jack.

    And lastly, no blocking does nothing but instantly drain your resources from 2 procs.

    I will end it with saying that; yes this set IS broken and most certainly abused. Is it a counter to ball groups? Yes sure it is. Does that make this ok and balanced? No it does not, it allows for people to turn their brains off and spam acid spray on groups. They are rewarded for basically doing nothing. The cross stacking is absolutely disgusting, and should not even be a thing on this set, thats poor balance and having something like that you cannot even counter is just not ok. This set is far worse then when Plaguebreak was introduced imo.

    If people are so close that you get hit by their acid spray they´re close enough to quickly be taken care of by a semi decent optimized group.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • TechMaybeHic
    TechMaybeHic
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    Ball groups:
    "The fun is fighting other organized groups or vastly outnumbered requiring a great deal of skill and coordination. Not just stack HOTs"

    *gets hit with coordinated Azureblight and actually die

    "OMG! We're not able to just heal through this or purge it! Nerf it now!"
    Edited by TechMaybeHic on 28 August 2024 16:59
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Greetings,

    We have recently removed some unnecessary back and forth from this thread. This is a reminder to keep the discussion civil and constructive and please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Iriidius
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    Xanttious wrote: »
    This post is regarding the Azureblight set and why it should be nerfed for PvP
    .
    This set has been out for a while now since Zos has changed how the set works, and it’s getting worse every day. For the sake of not having this post taken down I won't mention any names or alliances in which this takes place. This set is, in my opinion, being exploited in a way ZOS didn't intend for it to work.

    I have run a PvP guild now for over 4 years on the Gray host server. The majority of the groups I lead are just casual (“pick-up” / “Non-comp”) groups with guild members and a weekly scheduled; Ball Group (“comped”) for a couple hours. This post stems from running both types of groups. It is not only my groups but other groups across all factions experiencing this as well.

    When this set was first revamped you would see it out in cryo in small-man groups or on solo players which isn't the issue, this set allowed solo or small-mans to be competitive in the zergs atmosphere that is the majority of Cyrodill play; and helps those individuals be able to contribute to the task at hand (taking keeps/defending).

    However, as time has gone by this set has been introduced into the 12 man group where anywhere from 4-7 people are running it in the same group. This damage cannot be mitigated or avoided since all they have to do is stack their AOE(most the time from a distance). There is no amount of shielding or healing that combats this set and as a group going against it there is nothing you can do about it other than step away from your group in hopes u don't proc it onto others. In my opinion, these conditions are leading to the exploitation of this set.

    This set cannot be purged, and when you have 4-7 people casting it on a group of players, either casual or ball, that group just stands no chance. It’s taking away all enjoyable grouped play. Even in my casual groups I like when members stay around crown and with this set out there this isn't possible. It defeats the purpose of grouping up going against groups running 4-7 of these sets.

    Not to mention a lot of the time the groups that are doing this run with the rest of the faction (zerg) so it’s not like you can pick or target these players down first. Some will argue that it’s the counter for the "ball groups" and that is why it won't be nerfed but this is not the case as it is influencing anyone in a group.

    Alot of people hate on "ball" groups yet they don't understand the time and commitment members of these group take to put these comps together. It’s ALOT more than just stacking heals. Its ALOT of trial and error. Ball groups are only as strong as their weakest member, It takes one person in group not knowing what they are doing to screw over the whole group over. Nevertheless "Ball" groups are easy to counter when you have the experience to do so, especially without this set.

    I want to reiterate that this is affecting both casual and ball groups in Cyrodiil as a whole.

    We as ESO players have seen nerfs to Vicious Death, Plaguebreak, Dark Convergence, Rush of Agony, and Tarnished because they are all where over preforming, performing in a way the ruined gameplay, just as this set currently is doing. It’s to the point where a player’s skill doesn't matter anymore going against this set; and to the point where it’s pointless to even start groups up when you know these groups running 4-7 of this set are out there. You’re better off running solo. In a game that is meant for group play these are sad times.

    You are definitely not better running around solo except by solo you mean solo zerg surfer or grouped player in solo-playable build because as soon as you see an enemy group and they see you it is already to late to avoid fight/death as they will attack you on sight and not stop chasing until you are dead. And only because group play is possible in ESO it should not mean that everyone playing solo has worse game experience.
    If your group is a non-comp pick-up group than you should be able to spread and not stand with whole group in the same AOE Dot(sticky(cleave) or ground) and therefore be less effected by azureblight but if you need to stick together to share multitarget hots, setboni and other buffs you are at least partial a compgroup and deserve to get countered by azureblight

    Maybe the 4-7 man groups using azureblight are asozial zerglings trying to remove the last counter to ballgroups after they destroyed all others but maybe they are also players punishing ballgroups for farming players.
    However 4-7 man wearing azureblight are also an organized group and almost as inaccessible as a ballgroup as they also require 4-7 players farming group builds, using azureblight effectively should not require 4-7 people. The 0.5 second cooldown should be removed especially if it is per player, in return the stackability of azureblight of multiple players could be reduced/removed.

    Sure azureblight also can be used on solo players but with only 1 hit it will be much weaker than other proc sets used against proc sets and especially much weaker than azureblight aoe from 12 players increased by 180% each. As a solo player I cant remember ever beeing killed by azureblight.




  • xylena_lazarow
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    Iriidius wrote: »
    Sure azureblight also can be used on solo players but with only 1 hit it will be much weaker than other proc sets used against proc sets and especially much weaker than azureblight aoe from 12 players increased by 180% each. As a solo player I cant remember ever beeing killed by azureblight.
    It's completely worthless for focusing a single target, there's no way I should've been able to run from 12 organized from BRK all the way to the river. If they had used the normal RoA cc spam strat I'd have been dead instantly.
    PC/NA || CP/Cyro || RIP soft caps
  • Durnik
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    JakaWild wrote: »
    You say it makes it hard on casual/pug groups but they aren't stacking in a ball like comp groups do.azureblight is effective against one thing.stacking.

    If your having problems with other ballgroups using it just start using it in your comp groups.This set is useless in every other scenario.

    aka... drink the Kool Aide. Nah.
  • TDVM
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    There's nothing wrong with this set. It's not sets that need changing, it's the balance
  • ForumSavant
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    There are a lot of things wrong with the set, it does too much damage, even to smaller groups of people. Nerf 100% needed.
  • Aggrovious
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    Just nerf everything because you die to it. Hardened Ward will continue to laugh at you though
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • TechMaybeHic
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    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
  • Antrox41
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    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.
  • BahometZ
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    Yeah let's make another set that is effective in niche uses irrelevant, and then complain about all the useless sets in the game.
    Pact Magplar - Max CP (NA XB)
  • CameraBeardThePirate
    CameraBeardThePirate
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    BahometZ wrote: »
    Yeah let's make another set that is effective in niche uses irrelevant, and then complain about all the useless sets in the game.

    "Niche uses" aka fighting literally anyone more than 3 people.

    It's literally only bad in duels and boss fights.
    Edited by CameraBeardThePirate on 17 September 2024 04:35
  • TechMaybeHic
    TechMaybeHic
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    Antrox41 wrote: »
    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.

    Gtoup I run with literally watches for it and spreads out. We kind of know which mass of people tend to use it and generally manage.

    Still, the point is still there. This can be a 100-0 in an instant thing, but there's also a lot of 0-100 things. There needs to be a look at both sides
    Edited by TechMaybeHic on 17 September 2024 10:37
  • Aggrovious
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    If another set gets nerfed because of pvp I swear ZOS...
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • sunandstars77
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    HAHA! Imagine my shock that folks that run these ball groups crying that they are being killed.

    Dispite them being immune to mass CC and Ulti bombs and massive amouts of Siege.Spoiling it for the majority that love PvP in Cryodiil dispite the numerous bugs that still are not fixed after 7+ years (combat bug)

    Here's my advise. Improve your manners in Cryodiil and play with a build for pvp. And not one that spams one or two skills over and over again.

    Who knows you might have more fun that you think and believe you are now. Who knows if things improve maybe more people will start to PvP again. Which is somthing we all want which ever faction you play.
  • Xanttious
    Xanttious
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    Here's my advise. Improve your manners in Cryodiil and play with a build for pvp. And not one that spams one or two skills over and over again.

    You do realize you just described the blight set to a T with that, not ball groups right??
    Guild Leader of Xan's Army (DC-Grayhost)
  • xylena_lazarow
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    Once upon a time, the ball groups said "get organized, zerglings."

    And so they did, arming themselves with the very tool designed to fight ball groups.

    "Noooo! Not like that! So unfair!"
    PC/NA || CP/Cyro || RIP soft caps
  • Antrox41
    Antrox41
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    Once upon a time, the ball groups said "get organized, zerglings."

    And so they did, arming themselves with the very tool designed to fight ball groups.

    "Noooo! Not like that! So unfair!"
    Antrox41 wrote: »
    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.

    Wow its like you ignored everyone elses take just to bait again.
    Edited by Antrox41 on 18 September 2024 21:33
  • TechMaybeHic
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    Antrox41 wrote: »
    Once upon a time, the ball groups said "get organized, zerglings."

    And so they did, arming themselves with the very tool designed to fight ball groups.

    "Noooo! Not like that! So unfair!"
    Antrox41 wrote: »
    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.

    Wow its like you ignored everyone elses take just to bait again.

    The 2nd quote there didn't really say anything. You don't have to "just sit there amd tank it" and the counter play is spread out. Debuff trackers I have clearly show the stack count.
    Edited by TechMaybeHic on 19 September 2024 13:14
  • Major_Toughness
    Major_Toughness
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    Antrox41 wrote: »
    Once upon a time, the ball groups said "get organized, zerglings."

    And so they did, arming themselves with the very tool designed to fight ball groups.

    "Noooo! Not like that! So unfair!"
    Antrox41 wrote: »
    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.

    Wow its like you ignored everyone elses take just to bait again.

    "Don't stand in stupid" as they say in PvE. If you are stood in a AoE racking up stacks, move out the AoE?

    As yes spread out.
    PC EU > You
  • Aggrovious
    Aggrovious
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    Antrox41 wrote: »
    Once upon a time, the ball groups said "get organized, zerglings."

    And so they did, arming themselves with the very tool designed to fight ball groups.

    "Noooo! Not like that! So unfair!"
    Antrox41 wrote: »
    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.

    Wow its like you ignored everyone elses take just to bait again.

    "Don't stand in stupid" as they say in PvE. If you are stood in a AoE racking up stacks, move out the AoE?

    As yes spread out.

    It would require these ball zerg groups to not spam HOTs and shields on top each other.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • xylena_lazarow
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    Aggrovious wrote: »
    It would require these ball zerg groups to not spam HOTs and shields on top each other.
    Some of them have literally never had to deal with counterplay to their strat before. Time to adapt.
    PC/NA || CP/Cyro || RIP soft caps
  • divnyi
    divnyi
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    This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here

    People didn't like it when I said that damage should be reduced by x2 and healing by x3 or more via battle spirit.

    The basic formula of PvP in this game has where healing roughly equals damage doesn't work good at PvP because HoTs can be precasted while DoTs can't, and can be cleansed. Plus all forms of active and passive damage mitigation.

    Thus DPS doesn't matter much and only burst is scary. But it doesn't need to be this way. If people didn't die so easily from burst and you wouldn't be able to outheal DPS in 1v1, DPS would be PvP meta. And it would give plenty of time for reactions and outplays.
  • L_Nici
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    Umm, why does Azureblight need a Nerf? No one even uses it, at least I haven't noticed it being used in years. It was nice once with the Crossbow from the fighters guild as it had no cooldown on the explosion. But now?
    Edited by L_Nici on 19 September 2024 14:46
    A very special girl

    PC|EU
  • TechMaybeHic
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    L_Nici wrote: »
    Umm, why does Azureblight need a Nerf? No one even uses it, at least I haven't noticed it being used in years. It was nice once with the Crossbow from the fighters guild as it had no cooldown on the explosion. But now?

    There are a few zergs that all they do is spam DOTs and pulls hoping to land it. I died last night for the 2nd memorable time to it, but it was also in mass siege to where I didn't notice either in order to get away from friendlies.
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