xylena_lazarow wrote: »
xylena_lazarow wrote: »
I find it funny how people think you can just heal through this set.
You can't, its not possible. When you have 4, 8 or 12 man groups spamming acid spray at your group and constantly spamming dots ticking the burst practically every second (because the stacking mechanic is just not even a thing at the point). No amount of healing will ever be able to heal through that. I've seen ticks in 120k range, each burst on you can range anywhere from 10-25k damage and thats pretty much every other second (assuming you are not clumped up). So for anyone saying you can out heal this set please enlighten me with your cosmic wisdom.
But ok, "What about not stacking?"
Nope, not even possible either. You try having 5-8 people spamming dots on you procing it constantly you will still be taking unheard of amounts of damage, plus lets not even begin to get into the positioning because if your group is spread apart HoTs does jack.
And lastly, no blocking does nothing but instantly drain your resources from 2 procs.
I will end it with saying that; yes this set IS broken and most certainly abused. Is it a counter to ball groups? Yes sure it is. Does that make this ok and balanced? No it does not, it allows for people to turn their brains off and spam acid spray on groups. They are rewarded for basically doing nothing. The cross stacking is absolutely disgusting, and should not even be a thing on this set, thats poor balance and having something like that you cannot even counter is just not ok. This set is far worse then when Plaguebreak was introduced imo.
This post is regarding the Azureblight set and why it should be nerfed for PvP
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This set has been out for a while now since Zos has changed how the set works, and it’s getting worse every day. For the sake of not having this post taken down I won't mention any names or alliances in which this takes place. This set is, in my opinion, being exploited in a way ZOS didn't intend for it to work.
I have run a PvP guild now for over 4 years on the Gray host server. The majority of the groups I lead are just casual (“pick-up” / “Non-comp”) groups with guild members and a weekly scheduled; Ball Group (“comped”) for a couple hours. This post stems from running both types of groups. It is not only my groups but other groups across all factions experiencing this as well.
When this set was first revamped you would see it out in cryo in small-man groups or on solo players which isn't the issue, this set allowed solo or small-mans to be competitive in the zergs atmosphere that is the majority of Cyrodill play; and helps those individuals be able to contribute to the task at hand (taking keeps/defending).
However, as time has gone by this set has been introduced into the 12 man group where anywhere from 4-7 people are running it in the same group. This damage cannot be mitigated or avoided since all they have to do is stack their AOE(most the time from a distance). There is no amount of shielding or healing that combats this set and as a group going against it there is nothing you can do about it other than step away from your group in hopes u don't proc it onto others. In my opinion, these conditions are leading to the exploitation of this set.
This set cannot be purged, and when you have 4-7 people casting it on a group of players, either casual or ball, that group just stands no chance. It’s taking away all enjoyable grouped play. Even in my casual groups I like when members stay around crown and with this set out there this isn't possible. It defeats the purpose of grouping up going against groups running 4-7 of these sets.
Not to mention a lot of the time the groups that are doing this run with the rest of the faction (zerg) so it’s not like you can pick or target these players down first. Some will argue that it’s the counter for the "ball groups" and that is why it won't be nerfed but this is not the case as it is influencing anyone in a group.
Alot of people hate on "ball" groups yet they don't understand the time and commitment members of these group take to put these comps together. It’s ALOT more than just stacking heals. Its ALOT of trial and error. Ball groups are only as strong as their weakest member, It takes one person in group not knowing what they are doing to screw over the whole group over. Nevertheless "Ball" groups are easy to counter when you have the experience to do so, especially without this set.
I want to reiterate that this is affecting both casual and ball groups in Cyrodiil as a whole.
We as ESO players have seen nerfs to Vicious Death, Plaguebreak, Dark Convergence, Rush of Agony, and Tarnished because they are all where over preforming, performing in a way the ruined gameplay, just as this set currently is doing. It’s to the point where a player’s skill doesn't matter anymore going against this set; and to the point where it’s pointless to even start groups up when you know these groups running 4-7 of this set are out there. You’re better off running solo. In a game that is meant for group play these are sad times.
It's completely worthless for focusing a single target, there's no way I should've been able to run from 12 organized from BRK all the way to the river. If they had used the normal RoA cc spam strat I'd have been dead instantly.Sure azureblight also can be used on solo players but with only 1 hit it will be much weaker than other proc sets used against proc sets and especially much weaker than azureblight aoe from 12 players increased by 180% each. As a solo player I cant remember ever beeing killed by azureblight.
You say it makes it hard on casual/pug groups but they aren't stacking in a ball like comp groups do.azureblight is effective against one thing.stacking.
If your having problems with other ballgroups using it just start using it in your comp groups.This set is useless in every other scenario.
TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Yeah let's make another set that is effective in niche uses irrelevant, and then complain about all the useless sets in the game.
TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.
sunandstars77 wrote: »
Here's my advise. Improve your manners in Cryodiil and play with a build for pvp. And not one that spams one or two skills over and over again.
xylena_lazarow wrote: »Once upon a time, the ball groups said "get organized, zerglings."
And so they did, arming themselves with the very tool designed to fight ball groups.
"Noooo! Not like that! So unfair!"
TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.
xylena_lazarow wrote: »Once upon a time, the ball groups said "get organized, zerglings."
And so they did, arming themselves with the very tool designed to fight ball groups.
"Noooo! Not like that! So unfair!"TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.
Wow its like you ignored everyone elses take just to bait again.
xylena_lazarow wrote: »Once upon a time, the ball groups said "get organized, zerglings."
And so they did, arming themselves with the very tool designed to fight ball groups.
"Noooo! Not like that! So unfair!"TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.
Wow its like you ignored everyone elses take just to bait again.
Major_Toughness wrote: »xylena_lazarow wrote: »Once upon a time, the ball groups said "get organized, zerglings."
And so they did, arming themselves with the very tool designed to fight ball groups.
"Noooo! Not like that! So unfair!"TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Blight has no counterplay, most groups you have to just sit there and tank it, or risk wiping while focusing down the people spamming it. The balancing issue is it shouldnt be stacking on one person from multiple different people, thats just stupid. It should only stack from the sourced caster.
Wow its like you ignored everyone elses take just to bait again.
"Don't stand in stupid" as they say in PvE. If you are stood in a AoE racking up stacks, move out the AoE?
As yes spread out.
Some of them have literally never had to deal with counterplay to their strat before. Time to adapt.Aggrovious wrote: »It would require these ball zerg groups to not spam HOTs and shields on top each other.
TechMaybeHic wrote: »This game is a meme because there are such huge swings in health that in order to kill someone, you need to do it in a combo, and the second it is done in a combo, everyone screams (rightfully so) that they are killed with no chance to react. People do need to die, but also need a chance to react. Need something to give on both ends here
Umm, why does Azureblight need a Nerf? No one even uses it, at least I haven't noticed it being used in years. It was nice once with the Crossbow from the fighters guild as it had no cooldown on the explosion. But now?