Erickson9610 wrote: »
I'd like to point out that at the maximum 15% mitigation, Vampires still take +13%/+20% increased Flame Damage at Stage 3/4. Non-Flame Damage is reduced by the full 15%.
So, relatively speaking, Stage 3 Vampires may take slightly less Flame Damage at the maximum Undeath value than a mortal would, but it's still the quickest way to burn them down.
TX12001rwb17_ESO wrote: »The problem with balancing a Vampire is the question of how you balance something that is supposed to be stronger than a non-Vampire without making them unbalanced, lore-wise a Blood Scion could decimate an army of non-Vampires so how do you reflect this in gameplay without making them overpowered?
My solution would be pretty harsh yes, make Vampires weak during daytime but stronger at nighttime, if you seek all that strength, you would have a pretty overwhelming downside, something like a 10% stat reduction in daytime but a 10% stat increase at night.
Perfect Scion could be indirectly buffed doing this, while active for those 20 seconds you will have no weaknesses so would not suffer the penalty in daytime, infact you would get the 10% stat increase at all times.
necro_the_crafter wrote: »Yes, and porblem is that people not running vampire to play vampire, they run it for undeath passive most of times. Right now its just a perk to pick up for min-maxing without any concern about vamp playstyle or power fnatasy.
If mitigation is a thing for vamp that cannot be removed, for some reason, I would like to see it made more interactive with being a vampire, like make it a component of blood frenzy - basicly slaping a health cost on undeath. And passive itself made into some form of lifesteal be it direct heal on cooldown or pesentage like ring of pale order, but weaker.
Otherwise, if Undeath has to stay a passive component - than i suggest this blessing system I written down earlier, to give some passive minor buffs as the alternative to undeath, that is uniqe to non-cursed.
Undeath was originally intended to synergize with the rest of the vampire kit, Eviscerate deals more damage based on how low your HP is, Frenzy lowers your HP and it used to be way stronger if you could keep it up, Undeath is basically there so you can lower your HP more safely to profit from these skills.
The problem with its design is that it's just an universal buff, they made it with the skills in mind but the skills are not required to make it work, thus making people run it for a free mitigation boost. Sustain on PvP is generally good enough that people can easily run stage 3 or 4 without having any cost issues.
They should definitely rework Undeath to something different that procs out of the vampire skills, like Strike from the Shadows with Mist Form.