CameraBeardThePirate wrote: »The latest 15% iteration at stage 3 is fine. 15% is still strong, but not overwhelmingly so, so stage 3 now becomes an actual choice where you have to weigh pros and cons, vs the live version where the pros greatly outweigh the cons.
xylena_lazarow wrote: »Cutting Undeath in half while enduring the same Stage 3 penalties sounds good to me.
xylena_lazarow wrote: »
xylena_lazarow wrote: »@TDVM the 15% isn't mandatory, it's comparable to the numbers in the red cp tree, where you have a fair tradeoff between tanking and sustain. The 30% number was obscene, there was no tradeoff a mortal could make that could match it, now a mortal should be able to move sustain around to get the same survival as a vamp, or push higher damage.
- Scale Undeath by Vampire Stage
- Vampire Stages are immersive yet you still a Vampire regardless
- Every Stage gets Undeath in a different strength
- More Stages means Undeath becomes stronger
Example: (1/5%, 2/10%, 3/15%, 4/20%)
Agree undeath should be part of Vampirism experience instead of just another buff. It also appears an issue was fixed with Undeath giving more value than intended so if that's the case then I would think there's no reason to just get rid of it now.
Someone who knows whether this mitigation is additive or multiplicative please chime in.
Yep. It may seem like 50% nerf, but even 10% is very strong, let alone 15%. And keep in mind - major protection is easily available via flare (just for slotting) and you have other % mitigation via skill & sets. Vamps will still be dominant in PvP population.StihlReign wrote: »So nothing will change.
Ideally, this passive should be removed from Vampire at all, but since it will not be removed, why touch it, 5/10% was the best solution, why increase 7/15?
ZOS, you can leave 5/10% on stage 1, but on the condition that the player has a skill from the Vampire branch on any of the panels.
The first option of 5/10% on stage 1 was a good solution. If you want players to have an incentive to be on the 2nd-4th stage, then just reduce the utilization of skills and increase the damage from vampiric skills the higher the stage. @ZOS_Kevin