Judging by reviews of your game so far, it'll be F2P within the first 9 months easy... but if you hope to keep your core group of players, you need to make these fixes fast, or you'll lose it all.
Judging by reviews of your game so far, it'll be F2P within the first 9 months easy... but if you hope to keep your core group of players, you need to make these fixes fast, or you'll lose it all.
I give it 6 months after console launch. Think about it, 3 separate account and billing environments triples their chances of just one of these 'worlds' to be under populated forcing it to go f2p. They cannot very well charge a sub in one environment and not the others now can they?
Rotherhans wrote: »4 - So death becomes meaningful because it adds a gold sink? Lol okay. Like I said, extreme lack of creativity, and a blatant WoW copy/paste that never should have made it to 2014.
You have any suggestions? All I hear are complaints.
Why don't repair costs belong? I mean...if I hit someone in the chest with a giant mace 173 times, that piece of heavy armor they are wearing is probably going to need some polishing. I understand dropping some coin to look shinny and new.
How about giving us the option to take our gear to a armor-smith/weapon-smith and pay for the repairs, or letting us do the repairs ourselves with raw crafting materials? So we would either spend time gathering the materials, or spend gold to save time. At least then you have the option to do your preferred method. If they really wanted to, Zeni could even work something in to their crafting system that could allow players to build something to assist with personal repairs. Just throwin' out ideas. Brainstorming. Snowballing. Corn dogging.
Rotherhans wrote: »4 - So death becomes meaningful because it adds a gold sink? Lol okay. Like I said, extreme lack of creativity, and a blatant WoW copy/paste that never should have made it to 2014.
You have any suggestions? All I hear are complaints.
Why don't repair costs belong? I mean...if I hit someone in the chest with a giant mace 173 times, that piece of heavy armor they are wearing is probably going to need some polishing. I understand dropping some coin to look shinny and new.
How about giving us the option to take our gear to a armor-smith/weapon-smith and pay for the repairs, or letting us do the repairs ourselves with raw crafting materials? So we would either spend time gathering the materials, or spend gold to save time. At least then you have the option to do your preferred method. If they really wanted to, Zeni could even work something in to their crafting system that could allow players to build something to assist with personal repairs. Just throwin' out ideas. Brainstorming. Snowballing. Corn dogging.
Well you can already use repair kits to fix broken stuff, not sure if it's economically viable. Sure not at low level
Rotherhans wrote: »4 - So death becomes meaningful because it adds a gold sink? Lol okay. Like I said, extreme lack of creativity, and a blatant WoW copy/paste that never should have made it to 2014.
You have any suggestions? All I hear are complaints.
Why don't repair costs belong? I mean...if I hit someone in the chest with a giant mace 173 times, that piece of heavy armor they are wearing is probably going to need some polishing. I understand dropping some coin to look shinny and new.
How about giving us the option to take our gear to a armor-smith/weapon-smith and pay for the repairs, or letting us do the repairs ourselves with raw crafting materials? So we would either spend time gathering the materials, or spend gold to save time. At least then you have the option to do your preferred method. If they really wanted to, Zeni could even work something in to their crafting system that could allow players to build something to assist with personal repairs. Just throwin' out ideas. Brainstorming. Snowballing. Corn dogging.
Well you can already use repair kits to fix broken stuff, not sure if it's economically viable. Sure not at low level
Didn't know that, thanks man
+1
I hate cake btw, devils food, vanilla, that nasty pink fondant covered stuff... yeah that's right - cake.
Here are some problems I've noticed that really need to be fixed FAST if ZO is wanting to keep players.
1) Clunky combat - holy hell have you tried fighting with a bow or staff lately? Especially bows. I feel like ZO decided that the power attack for ranged weapons absolutely NEEDED to take the same time to charge up as melee weapons, which leaves it feeling super clunky. Bow and staff combat is atrocious, and both looks and feels terrible, especially for a supposed AAA MMO. You couldn't come up with a better system than light/heavy attack for bows and staves? Makes no sense to copy melee combat with these weapon types. Being an archer IRL, I can nock an arrow, do a full draw (heavy attack), and release faster than the time it takes to do it in this video game, that's not right. You guys got it perfect in Skyrim...where did you go wrong.
2) Dodge roll - This doesn't evade damage? Really? You can run out of a red circle in the same time it takes to dodge roll, and for only 5% of the stamina cost. Also I just love when an arrow is coming my way, I dodge, and the arrow changes course mid-flight to still come hit me, even if I'm in the middle of my dodge roll. It's not "dodging" if every attack can still hit you, for as useful as dodging is in it's current state it shouldn't cost any stamina at all. It feels like this was a last minute thing ZO threw into the game to compete with GW2 which has an excellent dodging system.
3) UI - Improve it ZO. You pretty much signed this games death-warrant when you limited the addons that can be used. If you want to save it, then either allow these addons, or make the improvements yourself.
4) Repair Costs - Why are these so extreme? If you're saving up for something you almost just forego repairing entirely because of how ridiculously expensive it is. Why do you have repair costs at all? They were done away with in Skyrim, and are being done away with in other modern MMOs like GW2. Did you just throw armor repairing in the game so you could be more like WoW and because you can't think outside of the box for game development? Punishing players for dying by hitting their wallet shows an extreme lack of creativity.
5) Chat bubbles - not having these in game is just a terrible idea. First of all, people need to be able to run up to strangers in MMOs and ask them things, or communicate information to people directly around them, particularly in AvA (such as "INC WATCH OUT!"). Without chat bubbles, you just don't see it. You have zone, guilds 1-5, say, and group all crammed into 1 small window. Chat bubbles would be EXTREMELY useful, and not having them in a 2014 MMO is laughable. I don't RP, but I also hear from the RP community that it makes acting out scenes extremely difficult, which is sad to see in a game where the world is as detailed as this one is.
Judging by reviews of your game so far, it'll be F2P within the first 9 months easy... but if you hope to keep your core group of players, you need to make these fixes fast, or you'll lose it all.
kelisw1ub17_ESO wrote: »I don't understand why anyone would be so against chat bubbles if you could just turn them off? Why are people so vehemently against chat bubbles or nameplates? Personally, I hate chat bubbles and the first thing I did in wow or any other game with them is turn them off. But I don't sit there and demand that no body have them! And the no name plate thing is just ridiculous, I have never heard of anything as silly as a massive multiplayer game having no way to tell each other apart or recognize each other. Trying to 'look' at someone in a group of people or a rat runs in front of them...its so pointless. The stubbornness to not have THE OPTION is silly. It will lose players.