Rotherhans wrote: »So you hate how the game handles Bow&Staff and now the game is dying?
2 - this might be due to lag. I usually have a hard time dodging too but when it works th damage is avoided.
3 - it´s intentional game design. Deal with it. I´m willing to find out if it´s actually practical in greater groups, but so far to me it´s much more imersive than all these super statistic UI addons and flashy GW2 like skill blocks.
4 - one word -> economy. A couple of other words -> meaningful death consequences lead to more exciting fights.
silenthunter29 wrote: »@Vivec You pretty much nailed in in terms of combat clunkiness especially with bow. I am actually surprised that the combat immersion from Elder Scroll series(especially Skyrim) wasn't brought forward to TESO. This is so apparent the fact that I can feel the difference between Skyrim combat immersion(I am still actively playing it) compared to TESO. Even the lack of little details like bow draw sound is absent.
Also agreed on the dodging part - I thought it was probably only me when I still got hit even when I dodged the red circle on the groun but well, I guess it's just the limited combat mechanic this game offers. Pretty sad given that Zenimax could have implemented non targeting for TESO to maintain the consistency with the Elder Scroll series...
Thankfully, at least for me, is that I decided to purchase and play this game by lowering the expectations so that I don't get dissapointed.
On second note, TESO reminds me of LOTRO in terms of overall character design and feel. Anyone else feel that as well?
Judging by reviews of your game so far, it'll be F2P within the first 9 months easy... but if you hope to keep your core group of players, you need to make these fixes fast, or you'll lose it all.
Judging by reviews of your game so far, it'll be F2P within the first 9 months easy... but if you hope to keep your core group of players, you need to make these fixes fast, or you'll lose it all.
Hate to fact check you, but at the current time there is only one review on Metacritic and it's an 83, which isn't a bad review.
Other than that by googling I find a few reviews in progress. I won't extrapolate from that what I suspect they'll ultimately say. Anyone who has put out a full review by now couldn't be doing a service to their readers.
While I agree that those review sites are lousy, I don't think the virgins who cry about games from their mom's basement on Youtube are in a position to give a better opinion. If I wanted to find gaming geeks whining about any game, I could find it right now, if I open the gates as wide as you have.
Didnt see one real PROBLEM addressed in this thread opener.
What I DO see is someone bringing his PERSONAL point of view and threatening a game developer with UNSPEAKABLE consequences.
You know what the real problem is that has to be addressed fast?
Keep those inevitable forum trolls from posting their point of view and making it the only thruth.
Here are some problems I've noticed that really need to be fixed FAST if ZO is wanting to keep players.
1) Clunky combat - holy hell have you tried fighting with a bow or staff lately? Especially bows. I feel like ZO decided that the power attack for ranged weapons absolutely NEEDED to take the same time to charge up as melee weapons, which leaves it feeling super clunky. Bow and staff combat is atrocious, and both looks and feels terrible, especially for a supposed AAA MMO. You couldn't come up with a better system than light/heavy attack for bows and staves? Makes no sense to copy melee combat with these weapon types. Being an archer IRL, I can nock an arrow, do a full draw (heavy attack), and release faster than the time it takes to do it in this video game, that's not right. You guys got it perfect in Skyrim...where did you go wrong.
2) Dodge roll - This doesn't evade damage? Really? You can run out of a red circle in the same time it takes to dodge roll, and for only 5% of the stamina cost. Also I just love when an arrow is coming my way, I dodge, and the arrow changes course mid-flight to still come hit me, even if I'm in the middle of my dodge roll. It's not "dodging" if every attack can still hit you, for as useful as dodging is in it's current state it shouldn't cost any stamina at all. It feels like this was a last minute thing ZO threw into the game to compete with GW2 which has an excellent dodging system.
3) UI - Improve it ZO. You pretty much signed this games death-warrant when you limited the addons that can be used. If you want to save it, then either allow these addons, or make the improvements yourself.
4) Repair Costs - Why are these so extreme? If you're saving up for something you almost just forego repairing entirely because of how ridiculously expensive it is. Why do you have repair costs at all? They were done away with in Skyrim, and are being done away with in other modern MMOs like GW2. Did you just throw armor repairing in the game so you could be more like WoW and because you can't think outside of the box for game development? Punishing players for dying by hitting their wallet shows an extreme lack of creativity.
5) Chat bubbles - not having these in game is just a terrible idea. First of all, people need to be able to run up to strangers in MMOs and ask them things, or communicate information to people directly around them, particularly in AvA (such as "INC WATCH OUT!"). Without chat bubbles, you just don't see it. You have zone, guilds 1-5, say, and group all crammed into 1 small window. Chat bubbles would be EXTREMELY useful, and not having them in a 2014 MMO is laughable. I don't RP, but I also hear from the RP community that it makes acting out scenes extremely difficult, which is sad to see in a game where the world is as detailed as this one is.
Judging by reviews of your game so far, it'll be F2P within the first 9 months easy... but if you hope to keep your core group of players, you need to make these fixes fast, or you'll lose it all.
Honestly are the repair costs so debilitating? I'm only at level 11, so maybe I'm missing something, but it seems like even if I die multiple times out in the field I come back to town and it costs me maybe 120 to 140 gold for repairs. I'm pretty broke ingame, sure, but it's not the repairs that are killing me.
Honestly are the repair costs so debilitating? I'm only at level 11, so maybe I'm missing something, but it seems like even if I die multiple times out in the field I come back to town and it costs me maybe 120 to 140 gold for repairs. I'm pretty broke ingame, sure, but it's not the repairs that are killing me.
You're getting it easy, then. As I said, after a few deaths at level 8, it asked me to pay nearly 500G.
Honestly are the repair costs so debilitating? I'm only at level 11, so maybe I'm missing something, but it seems like even if I die multiple times out in the field I come back to town and it costs me maybe 120 to 140 gold for repairs. I'm pretty broke ingame, sure, but it's not the repairs that are killing me.
You're getting it easy, then. As I said, after a few deaths at level 8, it asked me to pay nearly 500G.
3) UI - Improve it ZO. You pretty much signed this games death-warrant when you limited the addons that can be used. If you want to save it, then either allow these addons, or make the improvements yourself.
Honestly are the repair costs so debilitating? I'm only at level 11, so maybe I'm missing something, but it seems like even if I die multiple times out in the field I come back to town and it costs me maybe 120 to 140 gold for repairs. I'm pretty broke ingame, sure, but it's not the repairs that are killing me.
You're getting it easy, then. As I said, after a few deaths at level 8, it asked me to pay nearly 500G.
Few deaths? Like 20? Were you carrying around in your backpack random used stuff in need of repair? Also, at level 8 - why not crafting new gear? I'm baffled.
I guess he used the repair all button and was asked to repair any stuff in inventory. Pwnd.